mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-15 17:13:46 +01:00
@@ -269,6 +269,7 @@ CREATE TABLE `player` (
|
||||
`fuid` bigint(20) NULL DEFAULT NULL,
|
||||
`fupdate` smallint(4) NULL DEFAULT '0',
|
||||
`afk_watch` tinyint(1) NOT NULL DEFAULT '0',
|
||||
`parallax` tinyint(1) DEFAULT '8',
|
||||
PRIMARY KEY (`id`),
|
||||
UNIQUE KEY `ckey` (`ckey`)
|
||||
) ENGINE=InnoDB AUTO_INCREMENT=32446 DEFAULT CHARSET=latin1;
|
||||
|
||||
@@ -268,6 +268,7 @@ CREATE TABLE `SS13_player` (
|
||||
`fuid` bigint(20) NULL DEFAULT NULL,
|
||||
`fupdate` smallint(4) NULL DEFAULT '0',
|
||||
`afk_watch` tinyint(1) NOT NULL DEFAULT '0',
|
||||
`parallax` tinyint(1) DEFAULT '8',
|
||||
PRIMARY KEY (`id`),
|
||||
UNIQUE KEY `ckey` (`ckey`)
|
||||
) ENGINE=InnoDB AUTO_INCREMENT=32446 DEFAULT CHARSET=latin1;
|
||||
|
||||
@@ -0,0 +1,4 @@
|
||||
#Updating the SQL from version 8 to version 9. -affectedarc07
|
||||
#Adding new column to contain the parallax value.
|
||||
ALTER TABLE `player`
|
||||
ADD `parallax` tinyint(1) DEFAULT '8' AFTER `fupdate`;
|
||||
@@ -403,7 +403,7 @@
|
||||
#define INVESTIGATE_BOMB "bombs"
|
||||
|
||||
// The SQL version required by this version of the code
|
||||
#define SQL_VERSION 8
|
||||
#define SQL_VERSION 9
|
||||
|
||||
// Vending machine stuff
|
||||
#define CAT_NORMAL 1
|
||||
@@ -485,4 +485,10 @@
|
||||
|
||||
#define DICE_NOT_RIGGED 1
|
||||
#define DICE_BASICALLY_RIGGED 2
|
||||
#define DICE_TOTALLY_RIGGED 3
|
||||
#define DICE_TOTALLY_RIGGED 3
|
||||
|
||||
// Parallax
|
||||
#define PARALLAX_DELAY_DEFAULT world.tick_lag
|
||||
#define PARALLAX_DELAY_MED 1
|
||||
#define PARALLAX_DELAY_LOW 2
|
||||
#define PARALLAX_LOOP_TIME 25
|
||||
|
||||
@@ -63,3 +63,12 @@
|
||||
#define EXP_TYPE_WHITELIST "Whitelist"
|
||||
|
||||
#define EXP_DEPT_TYPE_LIST list(EXP_TYPE_SERVICE, EXP_TYPE_MEDICAL, EXP_TYPE_ENGINEERING, EXP_TYPE_SCIENCE, EXP_TYPE_SECURITY, EXP_TYPE_COMMAND, EXP_TYPE_SILICON, EXP_TYPE_SPECIAL)
|
||||
|
||||
// Defines just for parallax because its levels make storing it in the regular prefs a pain in the ass
|
||||
// These dont need to be bitflags because there isnt going to be more than one at a time of these active
|
||||
// But its gonna piss off my OCD if it isnt bitflags, so deal with it, -affected
|
||||
#define PARALLAX_DISABLE 1
|
||||
#define PARALLAX_LOW 2
|
||||
#define PARALLAX_MED 4
|
||||
#define PARALLAX_HIGH 8
|
||||
#define PARALLAX_INSANE 16
|
||||
|
||||
@@ -153,29 +153,33 @@
|
||||
/turf/simulated/wall/diagonal_smooth(adjacencies)
|
||||
adjacencies = reverse_ndir(..())
|
||||
if(adjacencies)
|
||||
var/list/U = list()
|
||||
var/mutable_appearance/underlay_appearance = mutable_appearance(layer = TURF_LAYER, plane = FLOOR_PLANE)
|
||||
var/list/U = list(underlay_appearance)
|
||||
if(fixed_underlay)
|
||||
if(fixed_underlay["space"])
|
||||
U += image('icons/turf/space.dmi', SPACE_ICON_STATE, layer=TURF_LAYER)
|
||||
underlay_appearance.icon = 'icons/turf/space.dmi'
|
||||
underlay_appearance.icon_state = SPACE_ICON_STATE
|
||||
underlay_appearance.plane = PLANE_SPACE
|
||||
else
|
||||
U += image(fixed_underlay["icon"], fixed_underlay["icon_state"], layer=TURF_LAYER)
|
||||
underlay_appearance.icon = fixed_underlay["icon"]
|
||||
underlay_appearance.icon_state = fixed_underlay["icon_state"]
|
||||
else
|
||||
var/turf/T = get_step(src, turn(adjacencies, 180))
|
||||
if(T && (T.density || T.smooth))
|
||||
var/turned_adjacency = turn(adjacencies, 180)
|
||||
var/turf/T = get_step(src, turned_adjacency)
|
||||
if(!T.get_smooth_underlay_icon(underlay_appearance, src, turned_adjacency))
|
||||
T = get_step(src, turn(adjacencies, 135))
|
||||
if(T && (T.density || T.smooth))
|
||||
if(!T.get_smooth_underlay_icon(underlay_appearance, src, turned_adjacency))
|
||||
T = get_step(src, turn(adjacencies, 225))
|
||||
|
||||
if(istype(T, /turf/space) && !istype(T, /turf/space/transit))
|
||||
U += image('icons/turf/space.dmi', SPACE_ICON_STATE, layer=TURF_LAYER)
|
||||
else if(T && !T.density && !T.smooth)
|
||||
U += T
|
||||
else if(baseturf && !initial(baseturf.density) && !initial(baseturf.smooth))
|
||||
U += image(initial(baseturf.icon), initial(baseturf.icon_state), layer=TURF_LAYER)
|
||||
else
|
||||
U += DEFAULT_UNDERLAY_IMAGE
|
||||
//if all else fails, ask our own turf
|
||||
if(!T.get_smooth_underlay_icon(underlay_appearance, src, turned_adjacency) && !get_smooth_underlay_icon(underlay_appearance, src, turned_adjacency))
|
||||
underlay_appearance.icon = DEFAULT_UNDERLAY_ICON
|
||||
underlay_appearance.icon_state = DEFAULT_UNDERLAY_ICON_STATE
|
||||
underlays = U
|
||||
|
||||
// Drop posters which were previously placed on this wall.
|
||||
for(var/obj/structure/sign/poster/P in src)
|
||||
P.roll_and_drop(src)
|
||||
|
||||
/proc/cardinal_smooth(atom/A, adjacencies)
|
||||
//NW CORNER
|
||||
var/nw = "1-i"
|
||||
|
||||
@@ -59,3 +59,8 @@
|
||||
using = new /obj/screen/ghost/teleport()
|
||||
using.screen_loc = ui_ghost_teleport
|
||||
static_inventory += using
|
||||
|
||||
/datum/hud/ghost/show_hud()
|
||||
mymob.client.screen = list()
|
||||
mymob.client.screen += static_inventory
|
||||
..()
|
||||
|
||||
@@ -99,6 +99,7 @@
|
||||
/datum/hud/proc/show_hud(version = 0)
|
||||
if(!ismob(mymob))
|
||||
return FALSE
|
||||
|
||||
if(!mymob.client)
|
||||
return FALSE
|
||||
|
||||
@@ -172,6 +173,7 @@
|
||||
mymob.update_action_buttons(1)
|
||||
reorganize_alerts()
|
||||
reload_fullscreen()
|
||||
update_parallax_pref(mymob)
|
||||
plane_masters_update()
|
||||
|
||||
/datum/hud/proc/plane_masters_update()
|
||||
|
||||
@@ -0,0 +1,308 @@
|
||||
/client
|
||||
var/list/parallax_layers
|
||||
var/list/parallax_layers_cached
|
||||
var/static/list/parallax_static_layers_tail = newlist(/obj/screen/parallax_pmaster, /obj/screen/parallax_space_whitifier)
|
||||
var/atom/movable/movingmob
|
||||
var/turf/previous_turf
|
||||
var/dont_animate_parallax //world.time of when we can state animate()ing parallax again
|
||||
var/last_parallax_shift //world.time of last update
|
||||
var/parallax_throttle = 0 //ds between updates
|
||||
var/parallax_movedir = 0
|
||||
var/new_parallax_movedir = 0
|
||||
var/parallax_layers_max = 3
|
||||
var/parallax_animate_timer
|
||||
|
||||
/datum/hud/proc/create_parallax()
|
||||
var/client/C = mymob.client
|
||||
if(!apply_parallax_pref())
|
||||
return
|
||||
|
||||
if(!length(C.parallax_layers_cached))
|
||||
C.parallax_layers_cached = list()
|
||||
C.parallax_layers_cached += new /obj/screen/parallax_layer/layer_1(null, C.view)
|
||||
C.parallax_layers_cached += new /obj/screen/parallax_layer/layer_2(null, C.view)
|
||||
C.parallax_layers_cached += new /obj/screen/parallax_layer/planet(null, C.view)
|
||||
|
||||
C.parallax_layers = C.parallax_layers_cached.Copy()
|
||||
|
||||
if(length(C.parallax_layers) > C.parallax_layers_max)
|
||||
C.parallax_layers.len = C.parallax_layers_max
|
||||
|
||||
C.screen |= (C.parallax_layers + C.parallax_static_layers_tail)
|
||||
|
||||
/datum/hud/proc/remove_parallax()
|
||||
var/client/C = mymob.client
|
||||
C.screen -= (C.parallax_layers_cached + C.parallax_static_layers_tail)
|
||||
C.parallax_layers = null
|
||||
|
||||
/datum/hud/proc/apply_parallax_pref()
|
||||
var/client/C = mymob.client
|
||||
if(C.prefs)
|
||||
var/pref = C.prefs.parallax
|
||||
if (isnull(pref))
|
||||
pref = PARALLAX_HIGH
|
||||
switch(C.prefs.parallax)
|
||||
if (PARALLAX_INSANE)
|
||||
C.parallax_throttle = FALSE
|
||||
C.parallax_layers_max = 4
|
||||
return TRUE
|
||||
|
||||
if (PARALLAX_MED)
|
||||
C.parallax_throttle = PARALLAX_DELAY_MED
|
||||
C.parallax_layers_max = 2
|
||||
return TRUE
|
||||
|
||||
if (PARALLAX_LOW)
|
||||
C.parallax_throttle = PARALLAX_DELAY_LOW
|
||||
C.parallax_layers_max = 1
|
||||
return TRUE
|
||||
|
||||
if (PARALLAX_DISABLE)
|
||||
return FALSE
|
||||
|
||||
C.parallax_throttle = PARALLAX_DELAY_DEFAULT
|
||||
C.parallax_layers_max = 3
|
||||
return TRUE
|
||||
|
||||
/datum/hud/proc/update_parallax_pref()
|
||||
remove_parallax()
|
||||
create_parallax()
|
||||
update_parallax()
|
||||
|
||||
// This sets which way the current shuttle is moving (returns true if the shuttle has stopped moving so the caller can append their animation)
|
||||
// Well, it would if our shuttle code had dynamic areas
|
||||
/datum/hud/proc/set_parallax_movedir(new_parallax_movedir, skip_windups)
|
||||
. = FALSE
|
||||
var/client/C = mymob.client
|
||||
if(new_parallax_movedir == C.parallax_movedir)
|
||||
return
|
||||
var/animatedir = new_parallax_movedir
|
||||
if(new_parallax_movedir == FALSE)
|
||||
var/animate_time = 0
|
||||
for(var/thing in C.parallax_layers)
|
||||
var/obj/screen/parallax_layer/L = thing
|
||||
L.icon_state = initial(L.icon_state)
|
||||
L.update_o(C.view)
|
||||
var/T = PARALLAX_LOOP_TIME / L.speed
|
||||
if(T > animate_time)
|
||||
animate_time = T
|
||||
C.dont_animate_parallax = world.time + min(animate_time, PARALLAX_LOOP_TIME)
|
||||
animatedir = C.parallax_movedir
|
||||
|
||||
var/matrix/newtransform
|
||||
switch(animatedir)
|
||||
if(NORTH)
|
||||
newtransform = matrix(1, 0, 0, 0, 1, 480)
|
||||
if(SOUTH)
|
||||
newtransform = matrix(1, 0, 0, 0, 1,-480)
|
||||
if(EAST)
|
||||
newtransform = matrix(1, 0, 480, 0, 1, 0)
|
||||
if(WEST)
|
||||
newtransform = matrix(1, 0,-480, 0, 1, 0)
|
||||
|
||||
var/shortesttimer
|
||||
for(var/thing in C.parallax_layers)
|
||||
var/obj/screen/parallax_layer/L = thing
|
||||
|
||||
var/T = PARALLAX_LOOP_TIME / L.speed
|
||||
if(isnull(shortesttimer))
|
||||
shortesttimer = T
|
||||
if(T < shortesttimer)
|
||||
shortesttimer = T
|
||||
L.transform = newtransform
|
||||
animate(L, transform = matrix(), time = T, easing = QUAD_EASING | (new_parallax_movedir ? EASE_IN : EASE_OUT), flags = ANIMATION_END_NOW)
|
||||
if(new_parallax_movedir)
|
||||
L.transform = newtransform
|
||||
animate(transform = matrix(), time = T) //queue up another animate so lag doesn't create a shutter
|
||||
|
||||
C.parallax_movedir = new_parallax_movedir
|
||||
if(C.parallax_animate_timer)
|
||||
deltimer(C.parallax_animate_timer)
|
||||
var/datum/callback/CB = CALLBACK(src, .proc/update_parallax_motionblur, C, animatedir, new_parallax_movedir, newtransform)
|
||||
if(skip_windups)
|
||||
CB.Invoke()
|
||||
else
|
||||
C.parallax_animate_timer = addtimer(CB, min(shortesttimer, PARALLAX_LOOP_TIME), TIMER_CLIENT_TIME|TIMER_STOPPABLE)
|
||||
|
||||
/datum/hud/proc/update_parallax_motionblur(client/C, animatedir, new_parallax_movedir, matrix/newtransform)
|
||||
C.parallax_animate_timer = FALSE
|
||||
for(var/thing in C.parallax_layers)
|
||||
var/obj/screen/parallax_layer/L = thing
|
||||
if(!new_parallax_movedir)
|
||||
animate(L)
|
||||
continue
|
||||
|
||||
var/newstate = initial(L.icon_state)
|
||||
if(animatedir)
|
||||
if(animatedir == NORTH || animatedir == SOUTH)
|
||||
newstate += "_vertical"
|
||||
else
|
||||
newstate += "_horizontal"
|
||||
|
||||
var/T = PARALLAX_LOOP_TIME / L.speed
|
||||
|
||||
if(newstate in icon_states(L.icon))
|
||||
L.icon_state = newstate
|
||||
L.update_o(C.view)
|
||||
|
||||
L.transform = newtransform
|
||||
|
||||
animate(L, transform = matrix(), time = T, loop = -1, flags = ANIMATION_END_NOW)
|
||||
|
||||
/datum/hud/proc/update_parallax()
|
||||
var/client/C = mymob.client
|
||||
var/turf/posobj = get_turf(C.eye)
|
||||
var/area/areaobj = posobj.loc
|
||||
|
||||
// Update the movement direction of the parallax if necessary (for shuttles)
|
||||
set_parallax_movedir(C.new_parallax_movedir)
|
||||
|
||||
var/force
|
||||
if(!C.previous_turf || (C.previous_turf.z != posobj.z))
|
||||
C.previous_turf = posobj
|
||||
force = TRUE
|
||||
|
||||
if(!force && world.time < C.last_parallax_shift+C.parallax_throttle)
|
||||
return
|
||||
|
||||
//Doing it this way prevents parallax layers from "jumping" when you change Z-Levels.
|
||||
var/offset_x = posobj.x - C.previous_turf.x
|
||||
var/offset_y = posobj.y - C.previous_turf.y
|
||||
|
||||
if(!offset_x && !offset_y && !force)
|
||||
return
|
||||
|
||||
var/last_delay = world.time - C.last_parallax_shift
|
||||
last_delay = min(last_delay, C.parallax_throttle)
|
||||
C.previous_turf = posobj
|
||||
C.last_parallax_shift = world.time
|
||||
|
||||
for(var/thing in C.parallax_layers)
|
||||
var/obj/screen/parallax_layer/L = thing
|
||||
L.update_status(mymob)
|
||||
if(L.view_sized != C.view)
|
||||
L.update_o(C.view)
|
||||
|
||||
var/change_x
|
||||
var/change_y
|
||||
|
||||
if(L.absolute)
|
||||
L.offset_x = -(posobj.x - SSparallax.planet_x_offset) * L.speed
|
||||
L.offset_y = -(posobj.y - SSparallax.planet_y_offset) * L.speed
|
||||
else
|
||||
change_x = offset_x * L.speed
|
||||
L.offset_x -= change_x
|
||||
change_y = offset_y * L.speed
|
||||
L.offset_y -= change_y
|
||||
|
||||
if(L.offset_x > 240)
|
||||
L.offset_x -= 480
|
||||
if(L.offset_x < -240)
|
||||
L.offset_x += 480
|
||||
if(L.offset_y > 240)
|
||||
L.offset_y -= 480
|
||||
if(L.offset_y < -240)
|
||||
L.offset_y += 480
|
||||
|
||||
if(!areaobj.parallax_movedir && C.dont_animate_parallax <= world.time && (offset_x || offset_y) && abs(offset_x) <= max(C.parallax_throttle/world.tick_lag+1,1) && abs(offset_y) <= max(C.parallax_throttle/world.tick_lag+1,1) && (round(abs(change_x)) > 1 || round(abs(change_y)) > 1))
|
||||
L.transform = matrix(1, 0, offset_x*L.speed, 0, 1, offset_y*L.speed)
|
||||
animate(L, transform=matrix(), time = last_delay)
|
||||
|
||||
L.screen_loc = "CENTER-7:[round(L.offset_x,1)],CENTER-7:[round(L.offset_y,1)]"
|
||||
|
||||
/atom/movable/proc/update_parallax_contents()
|
||||
if(length(client_mobs_in_contents))
|
||||
for(var/thing in client_mobs_in_contents)
|
||||
var/mob/M = thing
|
||||
if(M && M.client && M.hud_used && length(M.client.parallax_layers))
|
||||
M.hud_used.update_parallax()
|
||||
|
||||
/obj/screen/parallax_layer
|
||||
icon = 'icons/effects/parallax.dmi'
|
||||
var/speed = 1
|
||||
var/offset_x = 0
|
||||
var/offset_y = 0
|
||||
var/view_sized
|
||||
var/absolute = FALSE
|
||||
blend_mode = BLEND_ADD
|
||||
plane = PLANE_SPACE_PARALLAX
|
||||
screen_loc = "CENTER-7,CENTER-7"
|
||||
mouse_opacity = 0
|
||||
|
||||
|
||||
/obj/screen/parallax_layer/New(view)
|
||||
..()
|
||||
if(!view)
|
||||
view = world.view
|
||||
update_o(view)
|
||||
|
||||
/obj/screen/parallax_layer/proc/update_o(view)
|
||||
if(!view)
|
||||
view = world.view
|
||||
var/list/new_overlays = list()
|
||||
var/count = Ceiling(view/(480/world.icon_size))+1
|
||||
for(var/x in -count to count)
|
||||
for(var/y in -count to count)
|
||||
if(x == 0 && y == 0)
|
||||
continue
|
||||
var/mutable_appearance/texture_overlay = mutable_appearance(icon, icon_state)
|
||||
texture_overlay.transform = matrix(1, 0, x*480, 0, 1, y*480)
|
||||
new_overlays += texture_overlay
|
||||
|
||||
overlays = new_overlays
|
||||
view_sized = view
|
||||
|
||||
/obj/screen/parallax_layer/proc/update_status(mob/M)
|
||||
return
|
||||
|
||||
/obj/screen/parallax_layer/layer_1
|
||||
icon_state = "layer1"
|
||||
speed = 0.6
|
||||
layer = 1
|
||||
|
||||
/obj/screen/parallax_layer/layer_2
|
||||
icon_state = "layer2"
|
||||
speed = 1
|
||||
layer = 2
|
||||
|
||||
/obj/screen/parallax_layer/planet
|
||||
icon_state = "planet"
|
||||
blend_mode = BLEND_OVERLAY
|
||||
absolute = TRUE //Status of seperation
|
||||
speed = 3
|
||||
layer = 30
|
||||
|
||||
/obj/screen/parallax_layer/planet/update_status(mob/M)
|
||||
var/turf/T = get_turf(M)
|
||||
if(is_station_level(T.z))
|
||||
invisibility = 0
|
||||
else
|
||||
invisibility = INVISIBILITY_ABSTRACT
|
||||
|
||||
/obj/screen/parallax_layer/planet/update_o()
|
||||
return //Shit wont move
|
||||
|
||||
/obj/screen/parallax_pmaster
|
||||
appearance_flags = PLANE_MASTER
|
||||
plane = PLANE_SPACE_PARALLAX
|
||||
blend_mode = BLEND_MULTIPLY
|
||||
mouse_opacity = FALSE
|
||||
screen_loc = "CENTER-7,CENTER-7"
|
||||
|
||||
/obj/screen/parallax_space_whitifier
|
||||
appearance_flags = PLANE_MASTER
|
||||
plane = PLANE_SPACE
|
||||
color = list(
|
||||
0, 0, 0, 0,
|
||||
0, 0, 0, 0,
|
||||
0, 0, 0, 0,
|
||||
1, 1, 1, 1,
|
||||
0, 0, 0, 0
|
||||
)
|
||||
screen_loc = "CENTER-7,CENTER-7"
|
||||
|
||||
|
||||
#undef LOOP_NONE
|
||||
#undef LOOP_NORMAL
|
||||
#undef LOOP_REVERSE
|
||||
#undef LOOP_TIME
|
||||
@@ -17,6 +17,7 @@
|
||||
else
|
||||
following = null
|
||||
forceMove(get_turf(A))
|
||||
update_parallax_contents()
|
||||
|
||||
/mob/dead/observer/ClickOn(var/atom/A, var/params)
|
||||
if(client.click_intercept)
|
||||
|
||||
@@ -0,0 +1,44 @@
|
||||
SUBSYSTEM_DEF(parallax)
|
||||
name = "Parallax"
|
||||
wait = 2
|
||||
flags = SS_POST_FIRE_TIMING | SS_BACKGROUND
|
||||
priority = FIRE_PRIORITY_PARALLAX
|
||||
runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
|
||||
var/list/currentrun
|
||||
var/planet_x_offset = 128
|
||||
var/planet_y_offset = 128
|
||||
|
||||
/datum/controller/subsystem/parallax/Initialize(timeofday)
|
||||
. = ..()
|
||||
planet_y_offset = rand(100, 160)
|
||||
planet_x_offset = rand(100, 160)
|
||||
|
||||
/datum/controller/subsystem/parallax/fire(resumed = 0)
|
||||
if(!resumed)
|
||||
src.currentrun = GLOB.clients.Copy()
|
||||
|
||||
//cache for sanic speed (lists are references anyways)
|
||||
var/list/currentrun = src.currentrun
|
||||
|
||||
while(length(currentrun))
|
||||
var/client/C = currentrun[currentrun.len]
|
||||
currentrun.len--
|
||||
if(!C || !C.eye)
|
||||
if(MC_TICK_CHECK)
|
||||
return
|
||||
continue
|
||||
var/atom/movable/A = C.eye
|
||||
if(!istype(A))
|
||||
continue
|
||||
for (A; isloc(A.loc) && !isturf(A.loc); A = A.loc);
|
||||
|
||||
if(A != C.movingmob)
|
||||
if(C.movingmob != null)
|
||||
C.movingmob.client_mobs_in_contents -= C.mob
|
||||
UNSETEMPTY(C.movingmob.client_mobs_in_contents)
|
||||
LAZYINITLIST(A.client_mobs_in_contents)
|
||||
A.client_mobs_in_contents += C.mob
|
||||
C.movingmob = A
|
||||
if(MC_TICK_CHECK)
|
||||
return
|
||||
currentrun = null
|
||||
@@ -67,6 +67,8 @@
|
||||
var/can_get_auto_cryod = TRUE
|
||||
var/hide_attacklogs = FALSE // For areas such as thunderdome, lavaland syndiebase, etc which generate a lot of spammy attacklogs. Reduces log priority.
|
||||
|
||||
var/parallax_movedir = 0
|
||||
|
||||
/area/Initialize(mapload)
|
||||
GLOB.all_areas += src
|
||||
icon_state = ""
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
var/inertia_move_delay = 5
|
||||
|
||||
var/moving_diagonally = 0 //0: not doing a diagonal move. 1 and 2: doing the first/second step of the diagonal move
|
||||
|
||||
var/list/client_mobs_in_contents
|
||||
var/area/areaMaster
|
||||
|
||||
/atom/movable/New()
|
||||
@@ -215,6 +215,8 @@
|
||||
if(!inertia_moving)
|
||||
inertia_next_move = world.time + inertia_move_delay
|
||||
newtonian_move(Dir)
|
||||
if(length(client_mobs_in_contents))
|
||||
update_parallax_contents()
|
||||
return TRUE
|
||||
|
||||
// Previously known as HasEntered()
|
||||
|
||||
@@ -22,6 +22,11 @@
|
||||
if(!drop_stuff())
|
||||
STOP_PROCESSING(SSprocessing, src)
|
||||
|
||||
/turf/open/chasm/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
|
||||
underlay_appearance.icon = 'icons/turf/floors.dmi'
|
||||
underlay_appearance.icon_state = "basalt"
|
||||
return TRUE
|
||||
|
||||
/turf/simulated/floor/chasm/attackby(obj/item/C, mob/user, params, area/area_restriction)
|
||||
..()
|
||||
if(istype(C, /obj/item/stack/rods))
|
||||
|
||||
@@ -117,6 +117,9 @@
|
||||
burnt = 1
|
||||
update_icon()
|
||||
|
||||
/turf/open/floor/carpet/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
|
||||
return FALSE
|
||||
|
||||
/turf/simulated/floor/carpet/black
|
||||
icon = 'icons/turf/floors/carpet_black.dmi'
|
||||
floor_tile = /obj/item/stack/tile/carpet/black
|
||||
@@ -127,6 +130,7 @@
|
||||
icon_state = "0"
|
||||
floor_tile = /obj/item/stack/tile/fakespace
|
||||
broken_states = list("damaged")
|
||||
plane = PLANE_SPACE
|
||||
|
||||
/turf/simulated/floor/fakespace/New()
|
||||
..()
|
||||
@@ -137,3 +141,9 @@
|
||||
icon_state = "arcade"
|
||||
floor_tile = /obj/item/stack/tile/arcade_carpet
|
||||
smooth = SMOOTH_FALSE
|
||||
|
||||
/turf/open/floor/fakespace/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
|
||||
underlay_appearance.icon = 'icons/turf/space.dmi'
|
||||
underlay_appearance.icon_state = SPACE_ICON_STATE
|
||||
underlay_appearance.plane = PLANE_SPACE
|
||||
return TRUE
|
||||
|
||||
@@ -81,5 +81,8 @@
|
||||
planetary_atmos = TRUE
|
||||
desc = "A floor with a square pattern. It's faintly cool to the touch."
|
||||
|
||||
/turf/open/indestructible/hierophant/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
|
||||
return FALSE
|
||||
|
||||
/turf/simulated/floor/indestructible/hierophant/two
|
||||
icon_state = "hierophant2"
|
||||
|
||||
@@ -41,6 +41,11 @@
|
||||
/turf/simulated/floor/plating/lava/remove_plating()
|
||||
return
|
||||
|
||||
/turf/open/lava/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
|
||||
underlay_appearance.icon = 'icons/turf/floors.dmi'
|
||||
underlay_appearance.icon_state = "basalt"
|
||||
return TRUE
|
||||
|
||||
/turf/simulated/floor/plating/lava/proc/is_safe()
|
||||
var/static/list/lava_safeties_typecache = typecacheof(list(/obj/structure/lattice/catwalk, /obj/structure/stone_tile))
|
||||
var/list/found_safeties = typecache_filter_list(contents, lava_safeties_typecache)
|
||||
|
||||
@@ -48,6 +48,13 @@
|
||||
setDir(angle2dir(rotation + dir2angle(dir)))
|
||||
queue_smooth(src)
|
||||
|
||||
/turf/simulated/mineral/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
|
||||
if(turf_type)
|
||||
underlay_appearance.icon = initial(turf_type.icon)
|
||||
underlay_appearance.icon_state = initial(turf_type.icon_state)
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
/turf/simulated/mineral/attackby(var/obj/item/pickaxe/P as obj, mob/user as mob, params)
|
||||
if(!user.IsAdvancedToolUser())
|
||||
to_chat(usr, "<span class='warning'>You don't have the dexterity to do this!</span>")
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
var/destination_z
|
||||
var/destination_x
|
||||
var/destination_y
|
||||
plane = PLANE_SPACE
|
||||
|
||||
/turf/space/Initialize(mapload)
|
||||
if(!istype(src, /turf/space/transit))
|
||||
@@ -105,6 +106,12 @@
|
||||
..()
|
||||
if((!(A) || !(src in A.locs)))
|
||||
return
|
||||
|
||||
if(ismob(A))
|
||||
var/mob/M = A
|
||||
if(M && M.client && M.client.new_parallax_movedir)
|
||||
M.client.new_parallax_movedir = 0
|
||||
M.update_parallax_contents()
|
||||
|
||||
if(destination_z && destination_x && destination_y)
|
||||
A.forceMove(locate(destination_x, destination_y, destination_z))
|
||||
@@ -262,4 +269,10 @@
|
||||
/turf/space/attack_ghost(mob/dead/observer/user)
|
||||
if(destination_z)
|
||||
var/turf/T = locate(destination_x, destination_y, destination_z)
|
||||
user.forceMove(T)
|
||||
user.forceMove(T)
|
||||
|
||||
/turf/space/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
|
||||
underlay_appearance.icon = 'icons/turf/space.dmi'
|
||||
underlay_appearance.icon_state = SPACE_ICON_STATE
|
||||
underlay_appearance.plane = PLANE_SPACE
|
||||
return TRUE
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
/turf/space/transit
|
||||
var/pushdirection // push things that get caught in the transit tile this direction
|
||||
plane = PLANE_SPACE
|
||||
|
||||
//Overwrite because we dont want people building rods in space.
|
||||
/turf/space/transit/attackby(obj/O as obj, mob/user as mob, params)
|
||||
@@ -151,3 +152,9 @@
|
||||
|
||||
icon_state = "speedspace_ns_[state]"
|
||||
transform = turn(matrix(), angle)
|
||||
|
||||
/turf/space/transit/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
|
||||
underlay_appearance.icon = 'icons/turf/space.dmi'
|
||||
underlay_appearance.icon_state = SPACE_ICON_STATE
|
||||
underlay_appearance.plane = PLANE_SPACE
|
||||
return TRUE
|
||||
|
||||
@@ -470,6 +470,12 @@
|
||||
if(ismob(A) || .)
|
||||
A.ratvar_act()
|
||||
|
||||
/turf/proc/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
|
||||
underlay_appearance.icon = icon
|
||||
underlay_appearance.icon_state = icon_state
|
||||
underlay_appearance.dir = adjacency_dir
|
||||
return TRUE
|
||||
|
||||
/turf/proc/add_blueprints(atom/movable/AM)
|
||||
var/image/I = new
|
||||
I.appearance = AM.appearance
|
||||
|
||||
@@ -433,6 +433,9 @@
|
||||
GLOB.admins -= src
|
||||
GLOB.directory -= ckey
|
||||
GLOB.clients -= src
|
||||
if(movingmob)
|
||||
movingmob.client_mobs_in_contents -= mob
|
||||
UNSETEMPTY(movingmob.client_mobs_in_contents)
|
||||
Master.UpdateTickRate()
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -201,6 +201,8 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
|
||||
//Gear stuff
|
||||
var/list/gear = list()
|
||||
var/gear_tab = "General"
|
||||
// Parallax
|
||||
var/parallax = PARALLAX_HIGH
|
||||
|
||||
/datum/preferences/New(client/C)
|
||||
parent = C
|
||||
@@ -462,6 +464,19 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
|
||||
dat += "<b>OOC Color:</b> <span style='border: 1px solid #161616; background-color: [ooccolor ? ooccolor : normal_ooc_colour];'> </span> <a href='?_src_=prefs;preference=ooccolor;task=input'><b>Change</b></a><br>"
|
||||
if(config.allow_Metadata)
|
||||
dat += "<b>OOC Notes:</b> <a href='?_src_=prefs;preference=metadata;task=input'><b>Edit</b></a><br>"
|
||||
dat += "<b>Parallax (Fancy Space):</b> <a href='?_src_=prefs;preference=parallax'>"
|
||||
switch (parallax)
|
||||
if(PARALLAX_LOW)
|
||||
dat += "Low"
|
||||
if(PARALLAX_MED)
|
||||
dat += "Medium"
|
||||
if(PARALLAX_INSANE)
|
||||
dat += "Insane"
|
||||
if(PARALLAX_DISABLE)
|
||||
dat += "Disabled"
|
||||
else
|
||||
dat += "High"
|
||||
dat += "</a><br>"
|
||||
dat += "<b>Play Admin MIDIs:</b> <a href='?_src_=prefs;preference=hear_midis'><b>[(sound & SOUND_MIDI) ? "Yes" : "No"]</b></a><br>"
|
||||
dat += "<b>Play Lobby Music:</b> <a href='?_src_=prefs;preference=lobby_music'><b>[(sound & SOUND_LOBBY) ? "Yes" : "No"]</b></a><br>"
|
||||
dat += "<b>Randomized Character Slot:</b> <a href='?_src_=prefs;preference=randomslot'><b>[randomslot ? "Yes" : "No"]</b></a><br>"
|
||||
@@ -2072,6 +2087,7 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
|
||||
if(href_list["tab"])
|
||||
current_tab = text2num(href_list["tab"])
|
||||
|
||||
|
||||
if("ambientocclusion")
|
||||
toggles ^= AMBIENT_OCCLUSION
|
||||
if(parent && parent.screen && parent.screen.len)
|
||||
@@ -2080,6 +2096,19 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
|
||||
if(toggles & AMBIENT_OCCLUSION)
|
||||
PM.filters += FILTER_AMBIENT_OCCLUSION
|
||||
|
||||
if("parallax")
|
||||
var/parallax_styles = list(
|
||||
"Off" = PARALLAX_DISABLE,
|
||||
"Low" = PARALLAX_LOW,
|
||||
"Medium" = PARALLAX_MED,
|
||||
"High" = PARALLAX_HIGH,
|
||||
"Insane" = PARALLAX_INSANE
|
||||
)
|
||||
parallax = parallax_styles[input(user, "Pick a parallax style", "Parallax Style") as null|anything in parallax_styles]
|
||||
if(parent && parent.mob && parent.mob.hud_used)
|
||||
parent.mob.hud_used.update_parallax_pref()
|
||||
|
||||
|
||||
ShowChoices(user)
|
||||
return 1
|
||||
|
||||
|
||||
@@ -20,7 +20,8 @@
|
||||
clientfps,
|
||||
atklog,
|
||||
fuid,
|
||||
afk_watch
|
||||
afk_watch,
|
||||
parallax
|
||||
FROM [format_table_name("player")]
|
||||
WHERE ckey='[C.ckey]'"}
|
||||
)
|
||||
@@ -54,6 +55,7 @@
|
||||
atklog = text2num(query.item[18])
|
||||
fuid = text2num(query.item[19])
|
||||
afk_watch = text2num(query.item[20])
|
||||
parallax = text2num(query.item[21])
|
||||
|
||||
//Sanitize
|
||||
ooccolor = sanitize_hexcolor(ooccolor, initial(ooccolor))
|
||||
@@ -75,6 +77,7 @@
|
||||
atklog = sanitize_integer(atklog, 0, 100, initial(atklog))
|
||||
fuid = sanitize_integer(fuid, 0, 10000000, initial(fuid))
|
||||
afk_watch = sanitize_integer(afk_watch, 0, 1, initial(afk_watch))
|
||||
parallax = sanitize_integer(parallax, 0, 16, initial(parallax))
|
||||
return 1
|
||||
|
||||
/datum/preferences/proc/save_preferences(client/C)
|
||||
@@ -105,7 +108,8 @@
|
||||
ghost_anonsay='[ghost_anonsay]',
|
||||
clientfps='[clientfps]',
|
||||
atklog='[atklog]',
|
||||
afk_watch='[afk_watch]'
|
||||
afk_watch='[afk_watch]',
|
||||
parallax='[parallax]'
|
||||
WHERE ckey='[C.ckey]'"}
|
||||
)
|
||||
|
||||
|
||||
@@ -236,6 +236,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
return 1
|
||||
|
||||
/mob/dead/observer/Move(NewLoc, direct)
|
||||
update_parallax_contents()
|
||||
following = null
|
||||
setDir(direct)
|
||||
ghostimage.setDir(dir)
|
||||
@@ -417,6 +418,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
return
|
||||
|
||||
forceMove(pick(L))
|
||||
update_parallax_contents()
|
||||
following = null
|
||||
|
||||
/mob/dead/observer/verb/follow()
|
||||
@@ -511,6 +513,8 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
|
||||
if(T && isturf(T)) //Make sure the turf exists, then move the source to that destination.
|
||||
A.forceMove(T)
|
||||
M.update_parallax_contents()
|
||||
following = null
|
||||
return
|
||||
to_chat(A, "This mob is not located in the game world.")
|
||||
|
||||
|
||||
@@ -31,6 +31,7 @@
|
||||
ai.camera_visibility(src)
|
||||
if(ai.client && !ai.multicam_on)
|
||||
ai.client.eye = src
|
||||
update_parallax_contents()
|
||||
//Holopad
|
||||
if(ai.master_multicam)
|
||||
ai.master_multicam.refresh_view()
|
||||
|
||||
@@ -30,17 +30,22 @@
|
||||
if(id_tag == "s_docking_airlock")
|
||||
INVOKE_ASYNC(src, .proc/lock)
|
||||
|
||||
/mob/onShuttleMove()
|
||||
/mob/onShuttleMove(turf/oldT, turf/T1, rotation, travelDir)
|
||||
if(!move_on_shuttle)
|
||||
return 0
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
if(client)
|
||||
if(buckled)
|
||||
shake_camera(src, 2, 1) // turn it down a bit come on
|
||||
else
|
||||
shake_camera(src, 7, 1)
|
||||
if(!client)
|
||||
return
|
||||
|
||||
if(buckled)
|
||||
shake_camera(src, 2, 1) // turn it down a bit come on
|
||||
else
|
||||
shake_camera(src, 7, 1)
|
||||
|
||||
client.new_parallax_movedir = travelDir ? WEST : NORTH
|
||||
update_parallax_contents()
|
||||
|
||||
/mob/living/carbon/onShuttleMove()
|
||||
. = ..()
|
||||
@@ -54,8 +59,16 @@
|
||||
if(smooth)
|
||||
queue_smooth(src)
|
||||
|
||||
/mob/postDock(obj/docking_port/S1, transit, list/parallax_mobs)
|
||||
if(!client)
|
||||
return
|
||||
if(transit)
|
||||
parallax_mobs.Add(src)
|
||||
return
|
||||
client.new_parallax_movedir = 0
|
||||
update_parallax_contents()
|
||||
|
||||
/obj/machinery/door/airlock/postDock(obj/docking_port/stationary/S1)
|
||||
. = ..()
|
||||
if(!S1.lock_shuttle_doors && id_tag == "s_docking_airlock")
|
||||
INVOKE_ASYNC(src, .proc/unlock)
|
||||
|
||||
|
||||
@@ -189,7 +189,7 @@
|
||||
/obj/docking_port/stationary/transit
|
||||
name = "In transit"
|
||||
turf_type = /turf/space/transit
|
||||
|
||||
var/area/shuttle/transit/assigned_area
|
||||
lock_shuttle_doors = 1
|
||||
|
||||
/obj/docking_port/stationary/transit/register()
|
||||
@@ -215,6 +215,7 @@
|
||||
var/roundstart_move //id of port to send shuttle to at roundstart
|
||||
var/travelDir = 0 //direction the shuttle would travel in
|
||||
var/rebuildable = 0 //can build new shuttle consoles for this one
|
||||
var/list/parallax_mobs = list() //mobs to unparallax
|
||||
|
||||
var/obj/docking_port/stationary/destination
|
||||
var/obj/docking_port/stationary/previous
|
||||
@@ -358,7 +359,7 @@
|
||||
var/obj/docking_port/stationary/S0 = get_docked()
|
||||
var/obj/docking_port/stationary/S1 = findTransitDock()
|
||||
if(S1)
|
||||
if(dock(S1))
|
||||
if(dock(S1, , TRUE))
|
||||
WARNING("shuttle \"[id]\" could not enter transit space. Docked at [S0 ? S0.id : "null"]. Transit dock [S1 ? S1.id : "null"].")
|
||||
else
|
||||
previous = S0
|
||||
@@ -429,7 +430,7 @@
|
||||
|
||||
//this is the main proc. It instantly moves our mobile port to stationary port S1
|
||||
//it handles all the generic behaviour, such as sanity checks, closing doors on the shuttle, stunning mobs, etc
|
||||
/obj/docking_port/mobile/proc/dock(obj/docking_port/stationary/S1, force=FALSE)
|
||||
/obj/docking_port/mobile/proc/dock(obj/docking_port/stationary/S1, force=FALSE, transit=FALSE)
|
||||
// Crashing this ship with NO SURVIVORS
|
||||
if(S1.get_docked() == src)
|
||||
remove_ripples()
|
||||
@@ -494,7 +495,7 @@
|
||||
|
||||
//move mobile to new location
|
||||
for(var/atom/movable/AM in T0)
|
||||
AM.onShuttleMove(T0, T1, rotation)
|
||||
AM.onShuttleMove(T0, T1, rotation, travelDir)
|
||||
|
||||
if(rotation)
|
||||
T1.shuttleRotate(rotation)
|
||||
@@ -516,7 +517,15 @@
|
||||
var/turf/T1 = A1
|
||||
T1.postDock(S1)
|
||||
for(var/atom/movable/M in T1)
|
||||
M.postDock(S1)
|
||||
M.postDock(S1, transit, parallax_mobs)
|
||||
|
||||
// For mobs who move away from a transiting shuttle for whatever reason (teleportation, jumping, etc) so that they don't get stuck parallaxing
|
||||
if(!transit)
|
||||
for(var/mob/M in parallax_mobs)
|
||||
if(M.client && M.client.new_parallax_movedir)
|
||||
M.client.new_parallax_movedir = 0
|
||||
M.update_parallax_contents()
|
||||
parallax_mobs = list()
|
||||
|
||||
loc = S1.loc
|
||||
dir = S1.dir
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
## This value must be set to the version of the paradise schema in use.
|
||||
## If this value does not match, the SQL database will not be loaded and an error will be generated.
|
||||
## Roundstart will be delayed.
|
||||
DB_VERSION 8
|
||||
DB_VERSION 9
|
||||
|
||||
## Server the MySQL database can be found at.
|
||||
# Examples: localhost, 200.135.5.43, www.mysqldb.com, etc.
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 160 KiB |
@@ -143,6 +143,7 @@
|
||||
#include "code\_onclick\hud\monkey.dm"
|
||||
#include "code\_onclick\hud\movable_screen_objects.dm"
|
||||
#include "code\_onclick\hud\other_mobs.dm"
|
||||
#include "code\_onclick\hud\parallax.dm"
|
||||
#include "code\_onclick\hud\picture_in_picture.dm"
|
||||
#include "code\_onclick\hud\plane_master.dm"
|
||||
#include "code\_onclick\hud\radial.dm"
|
||||
@@ -224,6 +225,7 @@
|
||||
#include "code\controllers\subsystem\npcpool.dm"
|
||||
#include "code\controllers\subsystem\overlays.dm"
|
||||
#include "code\controllers\subsystem\radio.dm"
|
||||
#include "code\controllers\subsystem\parallax.dm"
|
||||
#include "code\controllers\subsystem\shuttles.dm"
|
||||
#include "code\controllers\subsystem\spacedrift.dm"
|
||||
#include "code\controllers\subsystem\sun.dm"
|
||||
|
||||
Reference in New Issue
Block a user