Merge pull request #11615 from Tayyyyyyy/aa/parallax-no-sql

Parallax
This commit is contained in:
Fox McCloud
2019-08-19 21:13:33 -04:00
committed by GitHub
31 changed files with 544 additions and 34 deletions
+1
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@@ -269,6 +269,7 @@ CREATE TABLE `player` (
`fuid` bigint(20) NULL DEFAULT NULL,
`fupdate` smallint(4) NULL DEFAULT '0',
`afk_watch` tinyint(1) NOT NULL DEFAULT '0',
`parallax` tinyint(1) DEFAULT '8',
PRIMARY KEY (`id`),
UNIQUE KEY `ckey` (`ckey`)
) ENGINE=InnoDB AUTO_INCREMENT=32446 DEFAULT CHARSET=latin1;
+1
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@@ -268,6 +268,7 @@ CREATE TABLE `SS13_player` (
`fuid` bigint(20) NULL DEFAULT NULL,
`fupdate` smallint(4) NULL DEFAULT '0',
`afk_watch` tinyint(1) NOT NULL DEFAULT '0',
`parallax` tinyint(1) DEFAULT '8',
PRIMARY KEY (`id`),
UNIQUE KEY `ckey` (`ckey`)
) ENGINE=InnoDB AUTO_INCREMENT=32446 DEFAULT CHARSET=latin1;
+4
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@@ -0,0 +1,4 @@
#Updating the SQL from version 8 to version 9. -affectedarc07
#Adding new column to contain the parallax value.
ALTER TABLE `player`
ADD `parallax` tinyint(1) DEFAULT '8' AFTER `fupdate`;
+8 -2
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@@ -403,7 +403,7 @@
#define INVESTIGATE_BOMB "bombs"
// The SQL version required by this version of the code
#define SQL_VERSION 8
#define SQL_VERSION 9
// Vending machine stuff
#define CAT_NORMAL 1
@@ -485,4 +485,10 @@
#define DICE_NOT_RIGGED 1
#define DICE_BASICALLY_RIGGED 2
#define DICE_TOTALLY_RIGGED 3
#define DICE_TOTALLY_RIGGED 3
// Parallax
#define PARALLAX_DELAY_DEFAULT world.tick_lag
#define PARALLAX_DELAY_MED 1
#define PARALLAX_DELAY_LOW 2
#define PARALLAX_LOOP_TIME 25
+9
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@@ -63,3 +63,12 @@
#define EXP_TYPE_WHITELIST "Whitelist"
#define EXP_DEPT_TYPE_LIST list(EXP_TYPE_SERVICE, EXP_TYPE_MEDICAL, EXP_TYPE_ENGINEERING, EXP_TYPE_SCIENCE, EXP_TYPE_SECURITY, EXP_TYPE_COMMAND, EXP_TYPE_SILICON, EXP_TYPE_SPECIAL)
// Defines just for parallax because its levels make storing it in the regular prefs a pain in the ass
// These dont need to be bitflags because there isnt going to be more than one at a time of these active
// But its gonna piss off my OCD if it isnt bitflags, so deal with it, -affected
#define PARALLAX_DISABLE 1
#define PARALLAX_LOW 2
#define PARALLAX_MED 4
#define PARALLAX_HIGH 8
#define PARALLAX_INSANE 16
+19 -15
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@@ -153,29 +153,33 @@
/turf/simulated/wall/diagonal_smooth(adjacencies)
adjacencies = reverse_ndir(..())
if(adjacencies)
var/list/U = list()
var/mutable_appearance/underlay_appearance = mutable_appearance(layer = TURF_LAYER, plane = FLOOR_PLANE)
var/list/U = list(underlay_appearance)
if(fixed_underlay)
if(fixed_underlay["space"])
U += image('icons/turf/space.dmi', SPACE_ICON_STATE, layer=TURF_LAYER)
underlay_appearance.icon = 'icons/turf/space.dmi'
underlay_appearance.icon_state = SPACE_ICON_STATE
underlay_appearance.plane = PLANE_SPACE
else
U += image(fixed_underlay["icon"], fixed_underlay["icon_state"], layer=TURF_LAYER)
underlay_appearance.icon = fixed_underlay["icon"]
underlay_appearance.icon_state = fixed_underlay["icon_state"]
else
var/turf/T = get_step(src, turn(adjacencies, 180))
if(T && (T.density || T.smooth))
var/turned_adjacency = turn(adjacencies, 180)
var/turf/T = get_step(src, turned_adjacency)
if(!T.get_smooth_underlay_icon(underlay_appearance, src, turned_adjacency))
T = get_step(src, turn(adjacencies, 135))
if(T && (T.density || T.smooth))
if(!T.get_smooth_underlay_icon(underlay_appearance, src, turned_adjacency))
T = get_step(src, turn(adjacencies, 225))
if(istype(T, /turf/space) && !istype(T, /turf/space/transit))
U += image('icons/turf/space.dmi', SPACE_ICON_STATE, layer=TURF_LAYER)
else if(T && !T.density && !T.smooth)
U += T
else if(baseturf && !initial(baseturf.density) && !initial(baseturf.smooth))
U += image(initial(baseturf.icon), initial(baseturf.icon_state), layer=TURF_LAYER)
else
U += DEFAULT_UNDERLAY_IMAGE
//if all else fails, ask our own turf
if(!T.get_smooth_underlay_icon(underlay_appearance, src, turned_adjacency) && !get_smooth_underlay_icon(underlay_appearance, src, turned_adjacency))
underlay_appearance.icon = DEFAULT_UNDERLAY_ICON
underlay_appearance.icon_state = DEFAULT_UNDERLAY_ICON_STATE
underlays = U
// Drop posters which were previously placed on this wall.
for(var/obj/structure/sign/poster/P in src)
P.roll_and_drop(src)
/proc/cardinal_smooth(atom/A, adjacencies)
//NW CORNER
var/nw = "1-i"
+5
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@@ -59,3 +59,8 @@
using = new /obj/screen/ghost/teleport()
using.screen_loc = ui_ghost_teleport
static_inventory += using
/datum/hud/ghost/show_hud()
mymob.client.screen = list()
mymob.client.screen += static_inventory
..()
+2
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@@ -99,6 +99,7 @@
/datum/hud/proc/show_hud(version = 0)
if(!ismob(mymob))
return FALSE
if(!mymob.client)
return FALSE
@@ -172,6 +173,7 @@
mymob.update_action_buttons(1)
reorganize_alerts()
reload_fullscreen()
update_parallax_pref(mymob)
plane_masters_update()
/datum/hud/proc/plane_masters_update()
+308
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@@ -0,0 +1,308 @@
/client
var/list/parallax_layers
var/list/parallax_layers_cached
var/static/list/parallax_static_layers_tail = newlist(/obj/screen/parallax_pmaster, /obj/screen/parallax_space_whitifier)
var/atom/movable/movingmob
var/turf/previous_turf
var/dont_animate_parallax //world.time of when we can state animate()ing parallax again
var/last_parallax_shift //world.time of last update
var/parallax_throttle = 0 //ds between updates
var/parallax_movedir = 0
var/new_parallax_movedir = 0
var/parallax_layers_max = 3
var/parallax_animate_timer
/datum/hud/proc/create_parallax()
var/client/C = mymob.client
if(!apply_parallax_pref())
return
if(!length(C.parallax_layers_cached))
C.parallax_layers_cached = list()
C.parallax_layers_cached += new /obj/screen/parallax_layer/layer_1(null, C.view)
C.parallax_layers_cached += new /obj/screen/parallax_layer/layer_2(null, C.view)
C.parallax_layers_cached += new /obj/screen/parallax_layer/planet(null, C.view)
C.parallax_layers = C.parallax_layers_cached.Copy()
if(length(C.parallax_layers) > C.parallax_layers_max)
C.parallax_layers.len = C.parallax_layers_max
C.screen |= (C.parallax_layers + C.parallax_static_layers_tail)
/datum/hud/proc/remove_parallax()
var/client/C = mymob.client
C.screen -= (C.parallax_layers_cached + C.parallax_static_layers_tail)
C.parallax_layers = null
/datum/hud/proc/apply_parallax_pref()
var/client/C = mymob.client
if(C.prefs)
var/pref = C.prefs.parallax
if (isnull(pref))
pref = PARALLAX_HIGH
switch(C.prefs.parallax)
if (PARALLAX_INSANE)
C.parallax_throttle = FALSE
C.parallax_layers_max = 4
return TRUE
if (PARALLAX_MED)
C.parallax_throttle = PARALLAX_DELAY_MED
C.parallax_layers_max = 2
return TRUE
if (PARALLAX_LOW)
C.parallax_throttle = PARALLAX_DELAY_LOW
C.parallax_layers_max = 1
return TRUE
if (PARALLAX_DISABLE)
return FALSE
C.parallax_throttle = PARALLAX_DELAY_DEFAULT
C.parallax_layers_max = 3
return TRUE
/datum/hud/proc/update_parallax_pref()
remove_parallax()
create_parallax()
update_parallax()
// This sets which way the current shuttle is moving (returns true if the shuttle has stopped moving so the caller can append their animation)
// Well, it would if our shuttle code had dynamic areas
/datum/hud/proc/set_parallax_movedir(new_parallax_movedir, skip_windups)
. = FALSE
var/client/C = mymob.client
if(new_parallax_movedir == C.parallax_movedir)
return
var/animatedir = new_parallax_movedir
if(new_parallax_movedir == FALSE)
var/animate_time = 0
for(var/thing in C.parallax_layers)
var/obj/screen/parallax_layer/L = thing
L.icon_state = initial(L.icon_state)
L.update_o(C.view)
var/T = PARALLAX_LOOP_TIME / L.speed
if(T > animate_time)
animate_time = T
C.dont_animate_parallax = world.time + min(animate_time, PARALLAX_LOOP_TIME)
animatedir = C.parallax_movedir
var/matrix/newtransform
switch(animatedir)
if(NORTH)
newtransform = matrix(1, 0, 0, 0, 1, 480)
if(SOUTH)
newtransform = matrix(1, 0, 0, 0, 1,-480)
if(EAST)
newtransform = matrix(1, 0, 480, 0, 1, 0)
if(WEST)
newtransform = matrix(1, 0,-480, 0, 1, 0)
var/shortesttimer
for(var/thing in C.parallax_layers)
var/obj/screen/parallax_layer/L = thing
var/T = PARALLAX_LOOP_TIME / L.speed
if(isnull(shortesttimer))
shortesttimer = T
if(T < shortesttimer)
shortesttimer = T
L.transform = newtransform
animate(L, transform = matrix(), time = T, easing = QUAD_EASING | (new_parallax_movedir ? EASE_IN : EASE_OUT), flags = ANIMATION_END_NOW)
if(new_parallax_movedir)
L.transform = newtransform
animate(transform = matrix(), time = T) //queue up another animate so lag doesn't create a shutter
C.parallax_movedir = new_parallax_movedir
if(C.parallax_animate_timer)
deltimer(C.parallax_animate_timer)
var/datum/callback/CB = CALLBACK(src, .proc/update_parallax_motionblur, C, animatedir, new_parallax_movedir, newtransform)
if(skip_windups)
CB.Invoke()
else
C.parallax_animate_timer = addtimer(CB, min(shortesttimer, PARALLAX_LOOP_TIME), TIMER_CLIENT_TIME|TIMER_STOPPABLE)
/datum/hud/proc/update_parallax_motionblur(client/C, animatedir, new_parallax_movedir, matrix/newtransform)
C.parallax_animate_timer = FALSE
for(var/thing in C.parallax_layers)
var/obj/screen/parallax_layer/L = thing
if(!new_parallax_movedir)
animate(L)
continue
var/newstate = initial(L.icon_state)
if(animatedir)
if(animatedir == NORTH || animatedir == SOUTH)
newstate += "_vertical"
else
newstate += "_horizontal"
var/T = PARALLAX_LOOP_TIME / L.speed
if(newstate in icon_states(L.icon))
L.icon_state = newstate
L.update_o(C.view)
L.transform = newtransform
animate(L, transform = matrix(), time = T, loop = -1, flags = ANIMATION_END_NOW)
/datum/hud/proc/update_parallax()
var/client/C = mymob.client
var/turf/posobj = get_turf(C.eye)
var/area/areaobj = posobj.loc
// Update the movement direction of the parallax if necessary (for shuttles)
set_parallax_movedir(C.new_parallax_movedir)
var/force
if(!C.previous_turf || (C.previous_turf.z != posobj.z))
C.previous_turf = posobj
force = TRUE
if(!force && world.time < C.last_parallax_shift+C.parallax_throttle)
return
//Doing it this way prevents parallax layers from "jumping" when you change Z-Levels.
var/offset_x = posobj.x - C.previous_turf.x
var/offset_y = posobj.y - C.previous_turf.y
if(!offset_x && !offset_y && !force)
return
var/last_delay = world.time - C.last_parallax_shift
last_delay = min(last_delay, C.parallax_throttle)
C.previous_turf = posobj
C.last_parallax_shift = world.time
for(var/thing in C.parallax_layers)
var/obj/screen/parallax_layer/L = thing
L.update_status(mymob)
if(L.view_sized != C.view)
L.update_o(C.view)
var/change_x
var/change_y
if(L.absolute)
L.offset_x = -(posobj.x - SSparallax.planet_x_offset) * L.speed
L.offset_y = -(posobj.y - SSparallax.planet_y_offset) * L.speed
else
change_x = offset_x * L.speed
L.offset_x -= change_x
change_y = offset_y * L.speed
L.offset_y -= change_y
if(L.offset_x > 240)
L.offset_x -= 480
if(L.offset_x < -240)
L.offset_x += 480
if(L.offset_y > 240)
L.offset_y -= 480
if(L.offset_y < -240)
L.offset_y += 480
if(!areaobj.parallax_movedir && C.dont_animate_parallax <= world.time && (offset_x || offset_y) && abs(offset_x) <= max(C.parallax_throttle/world.tick_lag+1,1) && abs(offset_y) <= max(C.parallax_throttle/world.tick_lag+1,1) && (round(abs(change_x)) > 1 || round(abs(change_y)) > 1))
L.transform = matrix(1, 0, offset_x*L.speed, 0, 1, offset_y*L.speed)
animate(L, transform=matrix(), time = last_delay)
L.screen_loc = "CENTER-7:[round(L.offset_x,1)],CENTER-7:[round(L.offset_y,1)]"
/atom/movable/proc/update_parallax_contents()
if(length(client_mobs_in_contents))
for(var/thing in client_mobs_in_contents)
var/mob/M = thing
if(M && M.client && M.hud_used && length(M.client.parallax_layers))
M.hud_used.update_parallax()
/obj/screen/parallax_layer
icon = 'icons/effects/parallax.dmi'
var/speed = 1
var/offset_x = 0
var/offset_y = 0
var/view_sized
var/absolute = FALSE
blend_mode = BLEND_ADD
plane = PLANE_SPACE_PARALLAX
screen_loc = "CENTER-7,CENTER-7"
mouse_opacity = 0
/obj/screen/parallax_layer/New(view)
..()
if(!view)
view = world.view
update_o(view)
/obj/screen/parallax_layer/proc/update_o(view)
if(!view)
view = world.view
var/list/new_overlays = list()
var/count = Ceiling(view/(480/world.icon_size))+1
for(var/x in -count to count)
for(var/y in -count to count)
if(x == 0 && y == 0)
continue
var/mutable_appearance/texture_overlay = mutable_appearance(icon, icon_state)
texture_overlay.transform = matrix(1, 0, x*480, 0, 1, y*480)
new_overlays += texture_overlay
overlays = new_overlays
view_sized = view
/obj/screen/parallax_layer/proc/update_status(mob/M)
return
/obj/screen/parallax_layer/layer_1
icon_state = "layer1"
speed = 0.6
layer = 1
/obj/screen/parallax_layer/layer_2
icon_state = "layer2"
speed = 1
layer = 2
/obj/screen/parallax_layer/planet
icon_state = "planet"
blend_mode = BLEND_OVERLAY
absolute = TRUE //Status of seperation
speed = 3
layer = 30
/obj/screen/parallax_layer/planet/update_status(mob/M)
var/turf/T = get_turf(M)
if(is_station_level(T.z))
invisibility = 0
else
invisibility = INVISIBILITY_ABSTRACT
/obj/screen/parallax_layer/planet/update_o()
return //Shit wont move
/obj/screen/parallax_pmaster
appearance_flags = PLANE_MASTER
plane = PLANE_SPACE_PARALLAX
blend_mode = BLEND_MULTIPLY
mouse_opacity = FALSE
screen_loc = "CENTER-7,CENTER-7"
/obj/screen/parallax_space_whitifier
appearance_flags = PLANE_MASTER
plane = PLANE_SPACE
color = list(
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
1, 1, 1, 1,
0, 0, 0, 0
)
screen_loc = "CENTER-7,CENTER-7"
#undef LOOP_NONE
#undef LOOP_NORMAL
#undef LOOP_REVERSE
#undef LOOP_TIME
+1
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@@ -17,6 +17,7 @@
else
following = null
forceMove(get_turf(A))
update_parallax_contents()
/mob/dead/observer/ClickOn(var/atom/A, var/params)
if(client.click_intercept)
+44
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@@ -0,0 +1,44 @@
SUBSYSTEM_DEF(parallax)
name = "Parallax"
wait = 2
flags = SS_POST_FIRE_TIMING | SS_BACKGROUND
priority = FIRE_PRIORITY_PARALLAX
runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
var/list/currentrun
var/planet_x_offset = 128
var/planet_y_offset = 128
/datum/controller/subsystem/parallax/Initialize(timeofday)
. = ..()
planet_y_offset = rand(100, 160)
planet_x_offset = rand(100, 160)
/datum/controller/subsystem/parallax/fire(resumed = 0)
if(!resumed)
src.currentrun = GLOB.clients.Copy()
//cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun
while(length(currentrun))
var/client/C = currentrun[currentrun.len]
currentrun.len--
if(!C || !C.eye)
if(MC_TICK_CHECK)
return
continue
var/atom/movable/A = C.eye
if(!istype(A))
continue
for (A; isloc(A.loc) && !isturf(A.loc); A = A.loc);
if(A != C.movingmob)
if(C.movingmob != null)
C.movingmob.client_mobs_in_contents -= C.mob
UNSETEMPTY(C.movingmob.client_mobs_in_contents)
LAZYINITLIST(A.client_mobs_in_contents)
A.client_mobs_in_contents += C.mob
C.movingmob = A
if(MC_TICK_CHECK)
return
currentrun = null
+2
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@@ -67,6 +67,8 @@
var/can_get_auto_cryod = TRUE
var/hide_attacklogs = FALSE // For areas such as thunderdome, lavaland syndiebase, etc which generate a lot of spammy attacklogs. Reduces log priority.
var/parallax_movedir = 0
/area/Initialize(mapload)
GLOB.all_areas += src
icon_state = ""
+3 -1
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@@ -26,7 +26,7 @@
var/inertia_move_delay = 5
var/moving_diagonally = 0 //0: not doing a diagonal move. 1 and 2: doing the first/second step of the diagonal move
var/list/client_mobs_in_contents
var/area/areaMaster
/atom/movable/New()
@@ -215,6 +215,8 @@
if(!inertia_moving)
inertia_next_move = world.time + inertia_move_delay
newtonian_move(Dir)
if(length(client_mobs_in_contents))
update_parallax_contents()
return TRUE
// Previously known as HasEntered()
+5
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@@ -22,6 +22,11 @@
if(!drop_stuff())
STOP_PROCESSING(SSprocessing, src)
/turf/open/chasm/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
underlay_appearance.icon = 'icons/turf/floors.dmi'
underlay_appearance.icon_state = "basalt"
return TRUE
/turf/simulated/floor/chasm/attackby(obj/item/C, mob/user, params, area/area_restriction)
..()
if(istype(C, /obj/item/stack/rods))
@@ -117,6 +117,9 @@
burnt = 1
update_icon()
/turf/open/floor/carpet/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
return FALSE
/turf/simulated/floor/carpet/black
icon = 'icons/turf/floors/carpet_black.dmi'
floor_tile = /obj/item/stack/tile/carpet/black
@@ -127,6 +130,7 @@
icon_state = "0"
floor_tile = /obj/item/stack/tile/fakespace
broken_states = list("damaged")
plane = PLANE_SPACE
/turf/simulated/floor/fakespace/New()
..()
@@ -137,3 +141,9 @@
icon_state = "arcade"
floor_tile = /obj/item/stack/tile/arcade_carpet
smooth = SMOOTH_FALSE
/turf/open/floor/fakespace/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
underlay_appearance.icon = 'icons/turf/space.dmi'
underlay_appearance.icon_state = SPACE_ICON_STATE
underlay_appearance.plane = PLANE_SPACE
return TRUE
@@ -81,5 +81,8 @@
planetary_atmos = TRUE
desc = "A floor with a square pattern. It's faintly cool to the touch."
/turf/open/indestructible/hierophant/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
return FALSE
/turf/simulated/floor/indestructible/hierophant/two
icon_state = "hierophant2"
+5
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@@ -41,6 +41,11 @@
/turf/simulated/floor/plating/lava/remove_plating()
return
/turf/open/lava/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
underlay_appearance.icon = 'icons/turf/floors.dmi'
underlay_appearance.icon_state = "basalt"
return TRUE
/turf/simulated/floor/plating/lava/proc/is_safe()
var/static/list/lava_safeties_typecache = typecacheof(list(/obj/structure/lattice/catwalk, /obj/structure/stone_tile))
var/list/found_safeties = typecache_filter_list(contents, lava_safeties_typecache)
+7
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@@ -48,6 +48,13 @@
setDir(angle2dir(rotation + dir2angle(dir)))
queue_smooth(src)
/turf/simulated/mineral/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
if(turf_type)
underlay_appearance.icon = initial(turf_type.icon)
underlay_appearance.icon_state = initial(turf_type.icon_state)
return TRUE
return ..()
/turf/simulated/mineral/attackby(var/obj/item/pickaxe/P as obj, mob/user as mob, params)
if(!user.IsAdvancedToolUser())
to_chat(usr, "<span class='warning'>You don't have the dexterity to do this!</span>")
+14 -1
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@@ -16,6 +16,7 @@
var/destination_z
var/destination_x
var/destination_y
plane = PLANE_SPACE
/turf/space/Initialize(mapload)
if(!istype(src, /turf/space/transit))
@@ -105,6 +106,12 @@
..()
if((!(A) || !(src in A.locs)))
return
if(ismob(A))
var/mob/M = A
if(M && M.client && M.client.new_parallax_movedir)
M.client.new_parallax_movedir = 0
M.update_parallax_contents()
if(destination_z && destination_x && destination_y)
A.forceMove(locate(destination_x, destination_y, destination_z))
@@ -262,4 +269,10 @@
/turf/space/attack_ghost(mob/dead/observer/user)
if(destination_z)
var/turf/T = locate(destination_x, destination_y, destination_z)
user.forceMove(T)
user.forceMove(T)
/turf/space/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
underlay_appearance.icon = 'icons/turf/space.dmi'
underlay_appearance.icon_state = SPACE_ICON_STATE
underlay_appearance.plane = PLANE_SPACE
return TRUE
+7
View File
@@ -1,5 +1,6 @@
/turf/space/transit
var/pushdirection // push things that get caught in the transit tile this direction
plane = PLANE_SPACE
//Overwrite because we dont want people building rods in space.
/turf/space/transit/attackby(obj/O as obj, mob/user as mob, params)
@@ -151,3 +152,9 @@
icon_state = "speedspace_ns_[state]"
transform = turn(matrix(), angle)
/turf/space/transit/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
underlay_appearance.icon = 'icons/turf/space.dmi'
underlay_appearance.icon_state = SPACE_ICON_STATE
underlay_appearance.plane = PLANE_SPACE
return TRUE
+6
View File
@@ -470,6 +470,12 @@
if(ismob(A) || .)
A.ratvar_act()
/turf/proc/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
underlay_appearance.icon = icon
underlay_appearance.icon_state = icon_state
underlay_appearance.dir = adjacency_dir
return TRUE
/turf/proc/add_blueprints(atom/movable/AM)
var/image/I = new
I.appearance = AM.appearance
+3
View File
@@ -433,6 +433,9 @@
GLOB.admins -= src
GLOB.directory -= ckey
GLOB.clients -= src
if(movingmob)
movingmob.client_mobs_in_contents -= mob
UNSETEMPTY(movingmob.client_mobs_in_contents)
Master.UpdateTickRate()
return ..()
@@ -201,6 +201,8 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
//Gear stuff
var/list/gear = list()
var/gear_tab = "General"
// Parallax
var/parallax = PARALLAX_HIGH
/datum/preferences/New(client/C)
parent = C
@@ -462,6 +464,19 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
dat += "<b>OOC Color:</b> <span style='border: 1px solid #161616; background-color: [ooccolor ? ooccolor : normal_ooc_colour];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=ooccolor;task=input'><b>Change</b></a><br>"
if(config.allow_Metadata)
dat += "<b>OOC Notes:</b> <a href='?_src_=prefs;preference=metadata;task=input'><b>Edit</b></a><br>"
dat += "<b>Parallax (Fancy Space):</b> <a href='?_src_=prefs;preference=parallax'>"
switch (parallax)
if(PARALLAX_LOW)
dat += "Low"
if(PARALLAX_MED)
dat += "Medium"
if(PARALLAX_INSANE)
dat += "Insane"
if(PARALLAX_DISABLE)
dat += "Disabled"
else
dat += "High"
dat += "</a><br>"
dat += "<b>Play Admin MIDIs:</b> <a href='?_src_=prefs;preference=hear_midis'><b>[(sound & SOUND_MIDI) ? "Yes" : "No"]</b></a><br>"
dat += "<b>Play Lobby Music:</b> <a href='?_src_=prefs;preference=lobby_music'><b>[(sound & SOUND_LOBBY) ? "Yes" : "No"]</b></a><br>"
dat += "<b>Randomized Character Slot:</b> <a href='?_src_=prefs;preference=randomslot'><b>[randomslot ? "Yes" : "No"]</b></a><br>"
@@ -2072,6 +2087,7 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
if(href_list["tab"])
current_tab = text2num(href_list["tab"])
if("ambientocclusion")
toggles ^= AMBIENT_OCCLUSION
if(parent && parent.screen && parent.screen.len)
@@ -2080,6 +2096,19 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
if(toggles & AMBIENT_OCCLUSION)
PM.filters += FILTER_AMBIENT_OCCLUSION
if("parallax")
var/parallax_styles = list(
"Off" = PARALLAX_DISABLE,
"Low" = PARALLAX_LOW,
"Medium" = PARALLAX_MED,
"High" = PARALLAX_HIGH,
"Insane" = PARALLAX_INSANE
)
parallax = parallax_styles[input(user, "Pick a parallax style", "Parallax Style") as null|anything in parallax_styles]
if(parent && parent.mob && parent.mob.hud_used)
parent.mob.hud_used.update_parallax_pref()
ShowChoices(user)
return 1
@@ -20,7 +20,8 @@
clientfps,
atklog,
fuid,
afk_watch
afk_watch,
parallax
FROM [format_table_name("player")]
WHERE ckey='[C.ckey]'"}
)
@@ -54,6 +55,7 @@
atklog = text2num(query.item[18])
fuid = text2num(query.item[19])
afk_watch = text2num(query.item[20])
parallax = text2num(query.item[21])
//Sanitize
ooccolor = sanitize_hexcolor(ooccolor, initial(ooccolor))
@@ -75,6 +77,7 @@
atklog = sanitize_integer(atklog, 0, 100, initial(atklog))
fuid = sanitize_integer(fuid, 0, 10000000, initial(fuid))
afk_watch = sanitize_integer(afk_watch, 0, 1, initial(afk_watch))
parallax = sanitize_integer(parallax, 0, 16, initial(parallax))
return 1
/datum/preferences/proc/save_preferences(client/C)
@@ -105,7 +108,8 @@
ghost_anonsay='[ghost_anonsay]',
clientfps='[clientfps]',
atklog='[atklog]',
afk_watch='[afk_watch]'
afk_watch='[afk_watch]',
parallax='[parallax]'
WHERE ckey='[C.ckey]'"}
)
@@ -236,6 +236,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
return 1
/mob/dead/observer/Move(NewLoc, direct)
update_parallax_contents()
following = null
setDir(direct)
ghostimage.setDir(dir)
@@ -417,6 +418,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
return
forceMove(pick(L))
update_parallax_contents()
following = null
/mob/dead/observer/verb/follow()
@@ -511,6 +513,8 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
if(T && isturf(T)) //Make sure the turf exists, then move the source to that destination.
A.forceMove(T)
M.update_parallax_contents()
following = null
return
to_chat(A, "This mob is not located in the game world.")
@@ -31,6 +31,7 @@
ai.camera_visibility(src)
if(ai.client && !ai.multicam_on)
ai.client.eye = src
update_parallax_contents()
//Holopad
if(ai.master_multicam)
ai.master_multicam.refresh_view()
+20 -7
View File
@@ -30,17 +30,22 @@
if(id_tag == "s_docking_airlock")
INVOKE_ASYNC(src, .proc/lock)
/mob/onShuttleMove()
/mob/onShuttleMove(turf/oldT, turf/T1, rotation, travelDir)
if(!move_on_shuttle)
return 0
. = ..()
if(!.)
return
if(client)
if(buckled)
shake_camera(src, 2, 1) // turn it down a bit come on
else
shake_camera(src, 7, 1)
if(!client)
return
if(buckled)
shake_camera(src, 2, 1) // turn it down a bit come on
else
shake_camera(src, 7, 1)
client.new_parallax_movedir = travelDir ? WEST : NORTH
update_parallax_contents()
/mob/living/carbon/onShuttleMove()
. = ..()
@@ -54,8 +59,16 @@
if(smooth)
queue_smooth(src)
/mob/postDock(obj/docking_port/S1, transit, list/parallax_mobs)
if(!client)
return
if(transit)
parallax_mobs.Add(src)
return
client.new_parallax_movedir = 0
update_parallax_contents()
/obj/machinery/door/airlock/postDock(obj/docking_port/stationary/S1)
. = ..()
if(!S1.lock_shuttle_doors && id_tag == "s_docking_airlock")
INVOKE_ASYNC(src, .proc/unlock)
+14 -5
View File
@@ -189,7 +189,7 @@
/obj/docking_port/stationary/transit
name = "In transit"
turf_type = /turf/space/transit
var/area/shuttle/transit/assigned_area
lock_shuttle_doors = 1
/obj/docking_port/stationary/transit/register()
@@ -215,6 +215,7 @@
var/roundstart_move //id of port to send shuttle to at roundstart
var/travelDir = 0 //direction the shuttle would travel in
var/rebuildable = 0 //can build new shuttle consoles for this one
var/list/parallax_mobs = list() //mobs to unparallax
var/obj/docking_port/stationary/destination
var/obj/docking_port/stationary/previous
@@ -358,7 +359,7 @@
var/obj/docking_port/stationary/S0 = get_docked()
var/obj/docking_port/stationary/S1 = findTransitDock()
if(S1)
if(dock(S1))
if(dock(S1, , TRUE))
WARNING("shuttle \"[id]\" could not enter transit space. Docked at [S0 ? S0.id : "null"]. Transit dock [S1 ? S1.id : "null"].")
else
previous = S0
@@ -429,7 +430,7 @@
//this is the main proc. It instantly moves our mobile port to stationary port S1
//it handles all the generic behaviour, such as sanity checks, closing doors on the shuttle, stunning mobs, etc
/obj/docking_port/mobile/proc/dock(obj/docking_port/stationary/S1, force=FALSE)
/obj/docking_port/mobile/proc/dock(obj/docking_port/stationary/S1, force=FALSE, transit=FALSE)
// Crashing this ship with NO SURVIVORS
if(S1.get_docked() == src)
remove_ripples()
@@ -494,7 +495,7 @@
//move mobile to new location
for(var/atom/movable/AM in T0)
AM.onShuttleMove(T0, T1, rotation)
AM.onShuttleMove(T0, T1, rotation, travelDir)
if(rotation)
T1.shuttleRotate(rotation)
@@ -516,7 +517,15 @@
var/turf/T1 = A1
T1.postDock(S1)
for(var/atom/movable/M in T1)
M.postDock(S1)
M.postDock(S1, transit, parallax_mobs)
// For mobs who move away from a transiting shuttle for whatever reason (teleportation, jumping, etc) so that they don't get stuck parallaxing
if(!transit)
for(var/mob/M in parallax_mobs)
if(M.client && M.client.new_parallax_movedir)
M.client.new_parallax_movedir = 0
M.update_parallax_contents()
parallax_mobs = list()
loc = S1.loc
dir = S1.dir
+1 -1
View File
@@ -9,7 +9,7 @@
## This value must be set to the version of the paradise schema in use.
## If this value does not match, the SQL database will not be loaded and an error will be generated.
## Roundstart will be delayed.
DB_VERSION 8
DB_VERSION 9
## Server the MySQL database can be found at.
# Examples: localhost, 200.135.5.43, www.mysqldb.com, etc.
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+2
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@@ -143,6 +143,7 @@
#include "code\_onclick\hud\monkey.dm"
#include "code\_onclick\hud\movable_screen_objects.dm"
#include "code\_onclick\hud\other_mobs.dm"
#include "code\_onclick\hud\parallax.dm"
#include "code\_onclick\hud\picture_in_picture.dm"
#include "code\_onclick\hud\plane_master.dm"
#include "code\_onclick\hud\radial.dm"
@@ -224,6 +225,7 @@
#include "code\controllers\subsystem\npcpool.dm"
#include "code\controllers\subsystem\overlays.dm"
#include "code\controllers\subsystem\radio.dm"
#include "code\controllers\subsystem\parallax.dm"
#include "code\controllers\subsystem\shuttles.dm"
#include "code\controllers\subsystem\spacedrift.dm"
#include "code\controllers\subsystem\sun.dm"