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TG: (Does not actually remove borg tasers) Secborgs no longer have a taser, but are now as fast as humans and are
unpushable. This is just a test so don't go crazy. It (probably) won't be permanent. Nuke teleporter board now costs ten crystals. Revision: r3271 Author: kortgstation
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@@ -53,6 +53,7 @@
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var/weaponlock_time = 120
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var/lawupdate = 1 //Cyborgs will sync their laws with their AI by default
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var/lockcharge //Used when locking down a borg to preserve cell charge
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var/speed = 0 //Cause sec borgs gotta go fast //No they dont!
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var/scrambledcodes = 0 // Used to determine if a borg shows up on the robotics console. Setting to one hides them.
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var/channels = list()
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var/modlock = 0
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var/scrambledcodes = 0 // Used to determine if a borg shows up on the robotics console. Setting to one hides them.
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var/modlock = 0
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@@ -61,7 +61,7 @@ Devices and Tools;
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/obj/item/weapon/syndie/c4explosive:4:Low Power Explosive Charge, with Detonator;
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/obj/item/device/powersink:5:Powersink (DANGER!);
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/obj/machinery/singularity_beacon/syndicate:7:Singularity Beacon (DANGER!);
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/obj/item/weapon/circuitboard/teleporter:20:Teleporter Circuit Board;
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/obj/item/weapon/circuitboard/teleporter:10:Teleporter Circuit Board;
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Whitespace:Seperator;
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Implants;
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/obj/item/weapon/storage/syndie_kit/imp_freedom:3:Freedom Implant;
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@@ -26,7 +26,10 @@
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if (O.client)
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O.show_message("\red <B>[user] has prodded [M] with an electrically-charged arm!</B>", 1, "\red You hear someone fall", 2)
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/obj/item/borg/overdrive
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name = "Overdrive"
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icon = 'decals.dmi'
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icon_state = "shock"
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/**********************************************************************
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HUD/SIGHT things
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@@ -136,6 +136,7 @@
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if (sprite == "Non-Humanoid")
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src.icon_state = "bloodhound"
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modtype = "Sec"
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//speed = -1 Secborgs have nerfed tasers now, so the speed boost is not necessary
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channels = list("Security" = 1)
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//feedback_inc("cyborg_security",1)
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@@ -5,3 +5,11 @@
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if(J.allow_thrust(0.01)) return 1
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if(..()) return 1
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return 0
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//No longer needed, but I'll leave it here incase we plan to re-use it.
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/mob/living/silicon/robot/movement_delay()
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var/tally = 0 //Incase I need to add stuff other than "speed" later
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tally = speed
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return tally
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