Merge pull request #6087 from uraniummeltdown/autodrobe
Adds more costumes to Autodrobe
@@ -1033,8 +1033,10 @@
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products = list(/obj/item/clothing/suit/chickensuit = 1,/obj/item/clothing/head/chicken = 1,/obj/item/clothing/under/gladiator = 1,
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/obj/item/clothing/head/helmet/gladiator = 1,/obj/item/clothing/under/gimmick/rank/captain/suit = 1,/obj/item/clothing/head/flatcap = 1,
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/obj/item/clothing/suit/storage/labcoat/mad = 1,/obj/item/clothing/glasses/gglasses = 1,/obj/item/clothing/shoes/jackboots = 1,
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/obj/item/clothing/under/schoolgirl = 1,/obj/item/clothing/head/kitty = 1,/obj/item/clothing/under/blackskirt = 1,/obj/item/clothing/head/beret = 1,
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/obj/item/clothing/accessory/waistcoat = 1,/obj/item/clothing/under/suit_jacket = 1,/obj/item/clothing/head/that =1,/obj/item/clothing/under/kilt = 1,/obj/item/clothing/head/beret = 1,/obj/item/clothing/accessory/waistcoat = 1,
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/obj/item/clothing/under/schoolgirl = 1,/obj/item/clothing/head/kitty = 1,/obj/item/clothing/under/blackskirt = 1,
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/obj/item/clothing/suit/toggle/owlwings = 1, /obj/item/clothing/under/owl = 1,/obj/item/clothing/mask/gas/owl_mask = 1,
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/obj/item/clothing/suit/toggle/owlwings/griffinwings = 1, /obj/item/clothing/under/griffin = 1, /obj/item/clothing/shoes/griffin = 1, /obj/item/clothing/head/griffin = 1,
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/obj/item/clothing/accessory/waistcoat = 1,/obj/item/clothing/under/suit_jacket = 1,/obj/item/clothing/head/that =1,/obj/item/clothing/under/kilt = 1,/obj/item/clothing/accessory/waistcoat = 1,
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/obj/item/clothing/glasses/monocle =1,/obj/item/clothing/head/bowlerhat = 1,/obj/item/weapon/cane = 1,/obj/item/clothing/under/sl_suit = 1,
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/obj/item/clothing/mask/fakemoustache = 1,/obj/item/clothing/suit/bio_suit/plaguedoctorsuit = 1,/obj/item/clothing/head/plaguedoctorhat = 1,/obj/item/clothing/mask/gas/plaguedoctor = 1,
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/obj/item/clothing/suit/apron = 1,/obj/item/clothing/under/waiter = 1,/obj/item/clothing/suit/jacket/miljacket = 1,
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@@ -1044,10 +1046,20 @@
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/obj/item/clothing/mask/gas/cyborg = 1,/obj/item/clothing/suit/holidaypriest = 1,/obj/item/clothing/head/wizard/marisa/fake = 1,
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/obj/item/clothing/suit/wizrobe/marisa/fake = 1,/obj/item/clothing/under/sundress = 1,/obj/item/clothing/head/witchwig = 1,/obj/item/weapon/twohanded/staff/broom = 1,
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/obj/item/clothing/suit/wizrobe/fake = 1,/obj/item/clothing/head/wizard/fake = 1,/obj/item/weapon/twohanded/staff = 3,/obj/item/clothing/mask/gas/sexyclown = 1,
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/obj/item/clothing/under/sexyclown = 1,/obj/item/clothing/mask/gas/sexymime = 1,/obj/item/clothing/under/sexymime = 1,/obj/item/clothing/suit/apron/overalls = 1,
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/obj/item/clothing/under/sexyclown = 1,/obj/item/clothing/mask/gas/sexymime = 1,/obj/item/clothing/under/sexymime = 1,
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/obj/item/clothing/mask/face/bat = 1,/obj/item/clothing/mask/face/bee = 1,/obj/item/clothing/mask/face/bear = 1,/obj/item/clothing/mask/face/raven = 1,/obj/item/clothing/mask/face/jackal = 1,/obj/item/clothing/mask/face/fox = 1,/obj/item/clothing/mask/face/tribal = 1,/obj/item/clothing/mask/face/rat = 1,
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/obj/item/clothing/suit/apron/overalls = 1,
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/obj/item/clothing/head/rabbitears =1, /obj/item/clothing/head/sombrero = 1, /obj/item/clothing/suit/poncho = 1,
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/obj/item/clothing/suit/poncho/green = 1, /obj/item/clothing/suit/poncho/red = 1, /obj/item/clothing/accessory/blue = 1, /obj/item/clothing/accessory/red = 1, /obj/item/clothing/accessory/black = 1, /obj/item/clothing/accessory/horrible = 1,
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/obj/item/clothing/under/maid = 1, /obj/item/clothing/under/janimaid = 1, /obj/item/clothing/under/pants/camo = 1, /obj/item/clothing/mask/bandana = 1, /obj/item/clothing/mask/bandana/black = 1)
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/obj/item/clothing/under/maid = 1, /obj/item/clothing/under/janimaid = 1,
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/obj/item/clothing/under/jester = 1, /obj/item/clothing/head/jester = 1,
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/obj/item/clothing/under/pants/camo = 1, /obj/item/clothing/mask/bandana = 1, /obj/item/clothing/mask/bandana/black = 1,
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/obj/item/clothing/shoes/singery = 1,/obj/item/clothing/under/singery = 1,
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/obj/item/clothing/shoes/singerb = 1,/obj/item/clothing/under/singerb = 1,
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/obj/item/clothing/suit/hooded/carp_costume = 1,/obj/item/clothing/suit/hooded/bee_costume = 1,
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/obj/item/clothing/suit/snowman = 1,/obj/item/clothing/head/snowman = 1,
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/obj/item/clothing/mask/joy = 1,
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/obj/item/clothing/head/cueball = 1,/obj/item/clothing/under/scratch = 1)
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contraband = list(/obj/item/clothing/suit/judgerobe = 1,/obj/item/clothing/head/powdered_wig = 1,/obj/item/weapon/gun/magic/wand = 1, /obj/item/clothing/mask/balaclava=1, /obj/item/clothing/mask/horsehead = 2)
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premium = list(/obj/item/clothing/suit/hgpirate = 1, /obj/item/clothing/head/hgpiratecap = 1, /obj/item/clothing/head/helmet/roman = 1, /obj/item/clothing/head/helmet/roman/legionaire = 1, /obj/item/clothing/under/roman = 1, /obj/item/clothing/shoes/roman = 1, /obj/item/weapon/shield/riot/roman = 1)
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refill_canister = /obj/item/weapon/vending_refill/autodrobe
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@@ -1163,7 +1175,12 @@
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desc = "It doesn't seem the slightest bit unusual. This frustrates you immensely."
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icon_state = "hats"
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product_ads = "Warning, not all hats are dog/monkey compatible. Apply forcefully with care.;Apply directly to the forehead.;Who doesn't love spending cash on hats?!;From the people that brought you collectable hat crates, Hatlord!"
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products = list(/obj/item/clothing/head/bowlerhat = 10,/obj/item/clothing/head/beaverhat = 10,/obj/item/clothing/head/boaterhat = 10,/obj/item/clothing/head/fedora = 10,/obj/item/clothing/head/fez = 10)
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products = list(/obj/item/clothing/head/bowlerhat = 10,
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/obj/item/clothing/head/beaverhat = 10,
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/obj/item/clothing/head/boaterhat = 10,
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/obj/item/clothing/head/fedora = 10,
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/obj/item/clothing/head/fez = 10,
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/obj/item/clothing/head/beret = 10)
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contraband = list(/obj/item/clothing/head/bearpelt = 5)
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premium = list(/obj/item/clothing/head/soft/rainbow = 1)
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refill_canister = /obj/item/weapon/vending_refill/hatdispenser
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@@ -79,9 +79,17 @@
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name = "cueball helmet"
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desc = "A large, featureless white orb meant to be worn on your head. How do you even see out of this thing?"
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icon_state = "cueball"
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item_state = "cueball"
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flags = HEADCOVERSEYES | HEADCOVERSMOUTH | BLOCKHAIR
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item_state="cueball"
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flags_inv = 0
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
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/obj/item/clothing/head/snowman
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name = "snowman head"
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desc = "A ball of white styrofoam. So festive."
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icon_state = "snowman_h"
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item_state = "snowman_h"
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flags = HEADCOVERSEYES | HEADCOVERSMOUTH | BLOCKHAIR
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
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/obj/item/clothing/head/that
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name = "sturdy top-hat"
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@@ -348,6 +356,11 @@
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attack_verb = list("warned", "cautioned", "smashed")
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burn_state = FIRE_PROOF
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/obj/item/clothing/head/jester
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name = "jester hat"
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desc = "A hat with bells, to add some merryness to the suit."
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icon_state = "jester_hat"
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/obj/item/clothing/head/griffin
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name = "griffon head"
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desc = "Why not 'eagle head'? Who knows."
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@@ -139,6 +139,13 @@
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w_class = 2
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gas_transfer_coefficient = 0.90
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/obj/item/clothing/mask/joy
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name = "joy mask"
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desc = "Express your happiness or hide your sorrows with this face with tears of joy cutout."
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icon_state = "joy"
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flags = MASKCOVERSMOUTH
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flags_inv = HIDEFACE
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/obj/item/clothing/mask/pig
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name = "pig mask"
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desc = "A rubber pig mask."
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@@ -188,6 +195,58 @@
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if(user.real_name == "[originalname][temporaryname]" || user.real_name == "A Horse With No Name") //if it's somehow changed while the mask is on it doesn't revert
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user.real_name = originalname
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/obj/item/clothing/mask/face
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flags = MASKCOVERSMOUTH
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flags_inv = HIDEFACE
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/obj/item/clothing/mask/face/rat
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name = "rat mask"
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desc = "A mask made of soft vinyl and latex, representing the head of a rat."
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icon_state = "rat"
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item_state = "rat"
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/obj/item/clothing/mask/face/fox
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name = "fox mask"
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desc = "A mask made of soft vinyl and latex, representing the head of a fox."
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icon_state = "fox"
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item_state = "fox"
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/obj/item/clothing/mask/face/bee
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name = "bee mask"
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desc = "A mask made of soft vinyl and latex, representing the head of a bee."
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icon_state = "bee"
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item_state = "bee"
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/obj/item/clothing/mask/face/bear
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name = "bear mask"
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desc = "A mask made of soft vinyl and latex, representing the head of a bear."
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icon_state = "bear"
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item_state = "bear"
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/obj/item/clothing/mask/face/bat
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name = "bat mask"
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desc = "A mask made of soft vinyl and latex, representing the head of a bat."
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icon_state = "bat"
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item_state = "bat"
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/obj/item/clothing/mask/face/raven
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name = "raven mask"
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desc = "A mask made of soft vinyl and latex, representing the head of a raven."
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icon_state = "raven"
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item_state = "raven"
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/obj/item/clothing/mask/face/jackal
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name = "jackal mask"
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desc = "A mask made of soft vinyl and latex, representing the head of a jackal."
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icon_state = "jackal"
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item_state = "jackal"
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/obj/item/clothing/mask/face/tribal
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name = "tribal mask"
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desc = "A mask carved out of wood, detailed carefully by hand."
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icon_state = "bumba"
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item_state = "bumba"
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/obj/item/clothing/mask/fawkes
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name = "Guy Fawkes mask"
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desc = "A mask designed to help you remember a specific date."
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@@ -212,3 +212,15 @@
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righthand_file = 'icons/goonstation/mob/inhands/clothing_righthand.dmi'
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flags = NODROP
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shoe_sound = "clownstep"
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/obj/item/clothing/shoes/singery
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name = "yellow performer's boots"
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desc = "These boots were made for dancing."
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icon_state = "ysing"
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put_on_delay = 50
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/obj/item/clothing/shoes/singerb
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name = "blue performer's boots"
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desc = "These boots were made for dancing."
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icon_state = "bsing"
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put_on_delay = 50
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@@ -249,6 +249,13 @@
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I.overlays += image(icon = 'icons/mob/robots.dmi' , icon_state = "eyes-robot") //gotta look realistic
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H.add_alt_appearance("standard_borg_disguise", I, silicon_mob_list+H) //you look like a robot to robots! (including yourself because you're totally a robot)
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/obj/item/clothing/suit/snowman
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name = "snowman outfit"
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desc = "Two white spheres covered in white glitter. 'Tis the season."
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icon_state = "snowman"
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item_state = "snowman"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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flags_inv = HIDEJUMPSUIT
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/obj/item/clothing/suit/poncho
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name = "poncho"
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@@ -279,6 +286,44 @@
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item_state = "ponchoshame"
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flags = NODROP
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/obj/item/clothing/suit/hooded/carp_costume
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name = "carp costume"
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desc = "A costume made from 'synthetic' carp scales, it smells."
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icon_state = "carp_casual"
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item_state = "labcoat"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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cold_protection = UPPER_TORSO|LOWER_TORSO|ARMS
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min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT //Space carp like space, so you should too
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allowed = list(/obj/item/weapon/tank/emergency_oxygen)
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hoodtype = /obj/item/clothing/head/hooded/carp_hood
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/obj/item/clothing/head/hooded/carp_hood
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name = "carp hood"
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desc = "A hood attached to a carp costume."
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icon_state = "carp_casual"
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body_parts_covered = HEAD
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cold_protection = HEAD
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min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
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flags = NODROP|BLOCKHAIR
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flags_inv = HIDEEARS
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/obj/item/clothing/suit/hooded/bee_costume // It's Hip!
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name = "bee costume"
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desc = "Bee the true Queen!"
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icon_state = "bee"
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item_state = "labcoat"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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flags = THICKMATERIAL
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hoodtype = /obj/item/clothing/head/hooded/bee_hood
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/obj/item/clothing/head/hooded/bee_hood
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name = "bee hood"
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desc = "A hood attached to a bee costume."
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icon_state = "bee"
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body_parts_covered = HEAD
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flags = THICKMATERIAL|NODROP|BLOCKHAIR
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flags_inv = HIDEEARS
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/obj/item/clothing/suit/bloated_human //OH MY GOD WHAT HAVE YOU DONE!?!?!?
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name = "bloated human suit"
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desc = "A horribly bloated suit made from human skins."
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@@ -495,6 +495,26 @@
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item_color = "janimaid"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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/obj/item/clothing/under/singery
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name = "yellow performer's outfit"
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desc = "Just looking at this makes you want to sing."
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icon_state = "ysing"
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item_state = "ysing"
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item_color = "ysing"
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/obj/item/clothing/under/singerb
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name = "blue performer's outfit"
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desc = "Just looking at this makes you want to sing."
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icon_state = "bsing"
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item_state = "bsing"
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item_color = "bsing"
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/obj/item/clothing/under/jester
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name = "jester suit"
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desc = "A jolly dress, well suited to entertain your master, nuncle."
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icon_state = "jester"
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item_color = "jester"
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/obj/item/clothing/under/flappers
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name = "flappers"
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desc = "Nothing like the roarin' '20s, flapping the night away on the dance floor."
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