Fix step_y in space hotel

Fixes the step_y in the space hotel away mission to satisfy Travis.
This commit is contained in:
Mark van Alphen
2015-02-12 10:36:21 +01:00
parent 2250aeddff
commit c8d339e2b9
+1 -1
View File
@@ -2,7 +2,7 @@
"ab" = (/turf/unsimulated/wall,/area)
"ac" = (/turf/unsimulated/wall,/area/awaymission)
"ad" = (/obj/effect/decal/cleanable/blood/old,/turf/unsimulated/wall,/area/awaymission)
"ae" = (/obj/machinery/power/apc{step_y = 0},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/unsimulated/wall,/area/awaymission)
"ae" = (/obj/machinery/power/apc,/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/unsimulated/wall,/area/awaymission)
"af" = (/obj/machinery/power/terminal,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/awaymission)
"ag" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating,/area/awaymission)
"ah" = (/obj/item/stack/cable_coil/random,/obj/effect/decal/remains/human,/turf/simulated/floor/plating,/area/awaymission)