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Fixes tiles not updating their air when deleted
Also, reverts a workaround that was necessary to compensate for this bug.
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@@ -39,7 +39,7 @@
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return
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// Adds the adjacent turfs to the current atmos processing
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/turf/Destroy()
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/turf/Del()
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if(air_master)
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for(var/direction in cardinal)
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if(atmos_adjacent_turfs & direction)
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@@ -254,7 +254,7 @@
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lighting_clear_overlays()
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W.levelupdate()
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W.air_update_turf(1)
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W.CalculateAdjacentTurfs()
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return W
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//////Assimilate Air//////
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