Tail rendering fix

Spotted this while working on collars code
Moved tail layer before hand layers, so tails don't render over held items
This commit is contained in:
Loganbacca
2014-02-01 13:30:18 +13:00
committed by ZomgPonies
parent 7918053159
commit c8f868669c
@@ -116,9 +116,9 @@ Please contact me on #coderbus IRC. ~Carn x
#define COLLAR_LAYER 17
#define HANDCUFF_LAYER 18
#define LEGCUFF_LAYER 19
#define L_HAND_LAYER 20
#define R_HAND_LAYER 21
#define TAIL_LAYER 22 //bs12 specific. this hack is probably gonna come back to haunt me
#define TAIL_LAYER 20 //bs12 specific. this hack is probably gonna come back to haunt me
#define L_HAND_LAYER 21
#define R_HAND_LAYER 22
#define TARGETED_LAYER 23 //BS12: Layer for the target overlay from weapon targeting system
#define FIRE_LAYER 24 //If you're on fire
#define TOTAL_LAYERS 24