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Tail rendering fix
Spotted this while working on collars code Moved tail layer before hand layers, so tails don't render over held items
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@@ -116,9 +116,9 @@ Please contact me on #coderbus IRC. ~Carn x
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#define COLLAR_LAYER 17
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#define HANDCUFF_LAYER 18
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#define LEGCUFF_LAYER 19
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#define L_HAND_LAYER 20
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#define R_HAND_LAYER 21
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#define TAIL_LAYER 22 //bs12 specific. this hack is probably gonna come back to haunt me
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#define TAIL_LAYER 20 //bs12 specific. this hack is probably gonna come back to haunt me
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#define L_HAND_LAYER 21
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#define R_HAND_LAYER 22
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#define TARGETED_LAYER 23 //BS12: Layer for the target overlay from weapon targeting system
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#define FIRE_LAYER 24 //If you're on fire
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#define TOTAL_LAYERS 24
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