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Changed to DZD's suggestion
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@@ -2,6 +2,7 @@
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/obj/item/weapon/bee_briefcase
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name = "briefcase"
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desc = "This briefcase has easy-release clasps and smells vaguely of honey and blood..."
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description_antag = "A briefcase filled with deadly bees, you should inject this with a syringe of your own blood before opening it."
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icon = 'icons/obj/storage.dmi'
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icon_state = "briefcase"
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item_state = "briefcase"
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@@ -54,9 +55,7 @@
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qdel(PS)
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/obj/item/weapon/bee_briefcase/attack_self(mob/user as mob)
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if (!blood_list.len && user.mind && user.mind.special_role)
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to_chat(user, "<span class='danger'>You must inject some of your blood into this briefcase, using a syringe, to train the bees not to attack you. Only then can the briefcase be opened.</span>")
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else if(!bees_left)
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if(!bees_left)
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to_chat(user, "<span class='danger'>The lack of all and any bees at this event has been somewhat of a let-down...</span>")
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return
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else
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