Reduces Pool Temp Spam

This commit is contained in:
Mitchell
2018-10-31 21:00:42 -05:00
parent 0a136c0aa4
commit c973807251
+3 -3
View File
@@ -62,7 +62,7 @@
continue
handleTemp(M) //handles pool temp effects on the swimmers
if(ishuman(M)) //Only human types will drown, to keep things simple for non-human mobs that live in the water
handleDrowning(M)
handleDrowning(M)
/obj/machinery/poolcontroller/proc/cleanPool()
for(var/obj/effect/decal/cleanable/decal in decalinpool) //Cleans up cleanable decals like blood and such
@@ -79,11 +79,11 @@
to_chat(M, "<span class='danger'>The water is searing hot!</span>")
if(WARM) //Warm the mob.
if(prob(50)) //inform the mob of warm water half the time
if(prob(5)) //inform the mob of warm water occasionally
to_chat(M, "<span class='warning'>The water is quite warm.</span>")//Inform the mob it's warm water.
if(COOL) //Cool the mob.
if(prob(50)) //inform the mob of cold water half the time
if(prob(5)) //inform the mob of cold water occasionally
to_chat(M, "<span class='warning'>The water is chilly.</span>")//Inform the mob it's chilly water.
if(FRIGID) //YOU'RE AS COLD AS ICE