Merge pull request #36 from ParadiseSS13/master

Merge from Master
This commit is contained in:
Fox-McCloud
2014-12-31 10:48:58 -05:00
28 changed files with 180 additions and 95 deletions
+1 -1
View File
@@ -89,7 +89,7 @@
/obj/item/robot_parts/r_leg = 1,
/obj/item/stack/sheet/metal = 5,
/obj/item/stack/cable_coil = 5,
/obj/item/weapon/gun/energy/taser = 1,
/obj/item/weapon/gun/energy/advtaser = 1,
/obj/item/weapon/cell = 1,
/obj/item/device/assembly/prox_sensor = 1,
/obj/item/robot_parts/r_arm = 1)
+2 -2
View File
@@ -663,8 +663,8 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
/obj/item/weapon/melee/baton/loaded,
/obj/item/weapon/gun/energy/laser,
/obj/item/weapon/gun/energy/laser,
/obj/item/weapon/gun/energy/taser,
/obj/item/weapon/gun/energy/taser,
/obj/item/weapon/gun/energy/advtaser,
/obj/item/weapon/gun/energy/advtaser,
/obj/item/weapon/storage/box/flashbangs,
/obj/item/weapon/storage/box/flashbangs)
cost = 30
+1 -1
View File
@@ -24,7 +24,7 @@
if(!summon_type)
switch (randomizeguns)
if("taser")
new /obj/item/weapon/gun/energy/taser(get_turf(H))
new /obj/item/weapon/gun/energy/advtaser(get_turf(H))
if("egun")
new /obj/item/weapon/gun/energy/gun(get_turf(H))
if("laser")
+8 -3
View File
@@ -72,11 +72,14 @@
if(4) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
H.equip_or_collect(new /obj/item/clothing/under/rank/warden(H), slot_w_uniform)
H.equip_or_collect(new /obj/item/clothing/shoes/jackboots(H), slot_shoes)
H.equip_or_collect(new /obj/item/clothing/suit/armor/vest/warden(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/warden(H), slot_head)
H.equip_or_collect(new /obj/item/device/pda/warden(H), slot_wear_pda)
H.equip_or_collect(new /obj/item/clothing/gloves/black(H), slot_gloves)
H.equip_or_collect(new /obj/item/clothing/glasses/sunglasses/sechud(H), slot_glasses)
// H.equip_or_collect(new /obj/item/clothing/mask/gas(H), slot_wear_mask) //Grab one from the armory you donk
H.equip_or_collect(new /obj/item/device/flash(H), slot_l_store)
H.equip_or_collect(new /obj/item/weapon/gun/energy/advtaser(H), slot_s_store)
if(H.backbag == 1)
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
H.equip_or_collect(new /obj/item/weapon/handcuffs(H), slot_l_hand)
@@ -170,8 +173,10 @@
if(4) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
H.equip_or_collect(new /obj/item/clothing/under/rank/security(H), slot_w_uniform)
H.equip_or_collect(new /obj/item/clothing/shoes/jackboots(H), slot_shoes)
H.equip_or_collect(new /obj/item/clothing/suit/armor/vest/security(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/clothing/head/soft/sec(H), slot_head)
H.equip_or_collect(new /obj/item/device/pda/security(H), slot_wear_pda)
H.equip_or_collect(new /obj/item/weapon/handcuffs(H), slot_s_store)
H.equip_or_collect(new /obj/item/weapon/gun/energy/advtaser(H), slot_s_store)
H.equip_or_collect(new /obj/item/device/flash(H), slot_l_store)
if(H.backbag == 1)
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
@@ -210,7 +215,7 @@
H.equip_or_collect(new /obj/item/clothing/shoes/jackboots(H), slot_shoes)
H.equip_or_collect(new /obj/item/clothing/head/helmet/customs(H), slot_head)
H.equip_or_collect(new /obj/item/device/pda/security(H), slot_wear_pda)
H.equip_or_collect(new /obj/item/weapon/handcuffs(H), slot_s_store)
H.equip_or_collect(new /obj/item/weapon/gun/energy/advtaser(H), slot_s_store)
H.equip_or_collect(new /obj/item/device/flash(H), slot_l_store)
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
H.equip_or_collect(new /obj/item/weapon/stamp(H), slot_in_backpack)
@@ -282,7 +287,7 @@
H.equip_or_collect(new /obj/item/clothing/suit/bomber(H), slot_wear_suit)
H.equip_or_collect(new /obj/item/clothing/shoes/jackboots(H), slot_shoes)
H.equip_or_collect(new /obj/item/device/pda/security(H), slot_wear_pda)
H.equip_or_collect(new /obj/item/weapon/handcuffs(H), slot_s_store)
H.equip_or_collect(new /obj/item/weapon/gun/energy/advtaser(H), slot_s_store)
H.equip_or_collect(new /obj/item/device/flash(H), slot_l_store)
if(H.backbag == 1)
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
+1
View File
@@ -217,6 +217,7 @@
H.equip_or_collect(new /obj/item/clothing/glasses/hud/health_advanced, slot_glasses)
H.equip_if_possible(new /obj/item/clothing/under/rank/centcom/blueshield(H), slot_w_uniform)
H.equip_if_possible(new /obj/item/clothing/suit/armor/vest/fluff/deus_blueshield(H), slot_wear_suit)
H.equip_or_collect(new /obj/item/weapon/gun/energy/advtaser(H), slot_s_store)
H.equip_or_collect(new /obj/item/device/pda/heads/blueshield(H), slot_wear_pda)
if(H.backbag == 1)
H.equip_or_collect(new /obj/item/weapon/storage/box/deathimp(H), slot_r_hand)
+2 -2
View File
@@ -414,7 +414,7 @@ Auto Patrol[]"},
new /obj/item/device/assembly/prox_sensor(Tsec)
if(!lasercolor)
var/obj/item/weapon/gun/energy/taser/G = new /obj/item/weapon/gun/energy/taser(Tsec)
var/obj/item/weapon/gun/energy/advtaser/G = new /obj/item/weapon/gun/energy/advtaser(Tsec)
G.power_supply.charge = 0
G.update_icon()
else if(lasercolor == "b")
@@ -644,7 +644,7 @@ Auto Patrol[]"},
return
name = "redtag ED-209 assembly"
if("")
if(!istype(W, /obj/item/weapon/gun/energy/taser))
if(!istype(W, /obj/item/weapon/gun/energy/advtaser))
return
name = "taser ED-209 assembly"
else
+1 -1
View File
@@ -127,7 +127,7 @@
iconholder = 1
reqpower = 700
if(/obj/item/weapon/gun/energy/taser)
if(/obj/item/weapon/gun/energy/advtaser)
projectile = /obj/item/projectile/energy/electrode
eprojectile = projectile
iconholder = 1
@@ -114,7 +114,7 @@
new /obj/item/weapon/storage/belt/security(src)
new /obj/item/device/flash(src)
new /obj/item/weapon/melee/baton/loaded(src)
new /obj/item/weapon/gun/energy/gun(src)
new /obj/item/weapon/gun/energy/advtaser(src)
new /obj/item/clothing/tie/holster/armpit(src)
return
@@ -151,7 +151,7 @@
new /obj/item/weapon/storage/belt/security(src)
new /obj/item/weapon/reagent_containers/spray/pepper(src)
new /obj/item/weapon/melee/baton/loaded(src)
new /obj/item/weapon/gun/energy/taser(src)
new /obj/item/weapon/gun/energy/advtaser(src)
new /obj/item/weapon/storage/box/holobadge(src)
return
@@ -182,7 +182,6 @@
new /obj/item/weapon/reagent_containers/spray/pepper(src)
new /obj/item/weapon/grenade/flashbang(src)
new /obj/item/weapon/melee/baton/loaded(src)
new /obj/item/weapon/gun/energy/taser(src)
new /obj/item/clothing/glasses/sunglasses/sechud(src)
new /obj/item/taperoll/police(src)
return
@@ -208,7 +207,6 @@
new /obj/item/device/flash(src)
new /obj/item/weapon/handcuffs(src)
new /obj/item/weapon/melee/baton/loaded(src)
new /obj/item/weapon/gun/energy/taser(src)
new /obj/item/clothing/glasses/sunglasses(src)
new /obj/item/clothing/glasses/hud/health_advanced
new /obj/item/clothing/head/beret/centcom/officer(src)
@@ -217,7 +215,7 @@
new /obj/item/clothing/shoes/centcom(src)
new /obj/item/clothing/tie/blue(src)
return
/obj/structure/closet/secure_closet/ntrep
name = "Nanotrasen Representative's Locker"
req_access = list(access_ntrep)
@@ -242,7 +240,7 @@
new /obj/item/clothing/under/lawyer/black(src)
new /obj/item/clothing/under/lawyer/female(src)
return
/obj/structure/closet/secure_closet/ntrec
name = "Nanotrasen Recruiter's Locker"
req_access = list(access_ntrec)
@@ -267,7 +265,7 @@
new /obj/item/clothing/under/lawyer/oldman(src)
new /obj/item/clothing/under/lawyer/black(src)
new /obj/item/clothing/under/lawyer/female(src)
return
return
/obj/structure/closet/secure_closet/security/cargo
+1
View File
@@ -92,6 +92,7 @@
desc = "It's baseball hat in tasteful red colour."
icon_state = "secsoft"
_color = "sec"
armor = list(melee = 30, bullet = 25, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
/obj/item/clothing/head/soft/sec/corp
name = "corporate security cap"
+1 -1
View File
@@ -34,7 +34,7 @@
allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank, /obj/item/device/t_scanner, /obj/item/weapon/rcd, /obj/item/weapon/crowbar, \
/obj/item/weapon/screwdriver, /obj/item/weapon/weldingtool, /obj/item/weapon/wirecutters, /obj/item/weapon/wrench, /obj/item/device/multitool, \
/obj/item/device/radio, /obj/item/device/analyzer, /obj/item/weapon/gun/energy/laser, /obj/item/weapon/gun/energy/pulse_rifle, \
/obj/item/weapon/gun/energy/taser, /obj/item/weapon/melee/baton, /obj/item/weapon/gun/energy/gun)
/obj/item/weapon/gun/energy/advtaser, /obj/item/weapon/melee/baton, /obj/item/weapon/gun/energy/gun)
siemens_coefficient = 0.6
//Commander
+10
View File
@@ -628,6 +628,16 @@
if(C)
C.images -= I
//Debug item to identify all ore spread quickly
/obj/item/device/mining_scanner/admin
/obj/item/device/mining_scanner/admin/attack_self(mob/user)
for(var/turf/simulated/mineral/M in world)
if(M.scan_state)
M.icon_state = M.scan_state
del(src)
/**********************Xeno Warning Sign**********************/
/obj/structure/sign/xeno_warning_mining
name = "DANGEROUS ALIEN LIFE"
+1 -1
View File
@@ -30,7 +30,7 @@
new /obj/item/clothing/under/rank/miner(src)
new /obj/item/clothing/gloves/black(src)
new /obj/item/clothing/shoes/black(src)
new /obj/item/device/analyzer(src)
new /obj/item/device/mining_scanner(src)
new /obj/item/weapon/storage/bag/ore(src)
new /obj/item/device/flashlight/lantern(src)
new /obj/item/weapon/shovel(src)
+2 -2
View File
@@ -98,8 +98,8 @@
create = 1
/datum/manufacture/taser
name = "Taser"
item = /obj/item/weapon/gun/energy/taser
name = "Advanced Taser"
item = /obj/item/weapon/gun/energy/advtaser
cost1 = /obj/item/weapon/ore/iron
cname1 = "Iron"
amount1 = 15
+2 -1
View File
@@ -76,7 +76,7 @@
/mob/living/carbon/apply_effect(var/effect = 0,var/effecttype = STUN, var/blocked = 0)
return ..()
/mob/living/proc/apply_effects(var/stun = 0, var/weaken = 0, var/paralyze = 0, var/irradiate = 0, var/stutter = 0, var/eyeblur = 0, var/drowsy = 0, var/agony = 0, var/blocked = 0)
/mob/living/proc/apply_effects(var/stun = 0, var/weaken = 0, var/paralyze = 0, var/irradiate = 0, var/stutter = 0, var/eyeblur = 0, var/drowsy = 0, var/agony = 0, var/blocked = 0, var/stamina = 0)
if(blocked >= 2) return 0
if(stun) apply_effect(stun, STUN, blocked)
if(weaken) apply_effect(weaken, WEAKEN, blocked)
@@ -86,4 +86,5 @@
if(eyeblur) apply_effect(eyeblur, EYE_BLUR, blocked)
if(drowsy) apply_effect(drowsy, DROWSY, blocked)
if(agony) apply_effect(agony, AGONY, blocked)
if(stamina) apply_damage(stamina, STAMINA, null, blocked)
return 1
@@ -0,0 +1,37 @@
/obj/item/weapon/gun/energy/advtaser
name = "advanced taser"
desc = "A hybrid taser designed to fire both short-range high-power electrodes and long-range disabler beams."
icon_state = "advtaser"
item_state = null //so the human update icon uses the icon_state instead.
icon_override = 'icons/mob/in-hand/guns.dmi'
cell_type = "/obj/item/weapon/cell/crap"
origin_tech = null
fire_sound = 'sound/weapons/Taser.ogg'
projectile_type = "/obj/item/projectile/energy/electrode"
charge_cost = 1000
modifystate = "advtaserstun"
var/mode = 0 //0 = stun, 1 = disable
attack_self(mob/living/user as mob)
switch(mode)
if(0)
mode = 1
charge_cost = 500
fire_sound = 'sound/weapons/taser2.ogg'
user << "\red [src.name] is now set to Disable."
projectile_type = "/obj/item/projectile/beam/disabler"
modifystate = "advtaserdisable"
if(1)
mode = 0
charge_cost = 1000
fire_sound = 'sound/weapons/Taser.ogg'
user << "\red [src.name] is now set to stun."
projectile_type = "/obj/item/projectile/energy/electrode"
modifystate = "advtaserstun"
update_icon()
if(user.l_hand == src)
user.update_inv_l_hand()
else
user.update_inv_r_hand()
+15 -10
View File
@@ -1,15 +1,15 @@
/obj/item/weapon/gun/energy/gun
name = "energy gun"
desc = "A basic energy-based gun with two settings: Stun and kill."
desc = "A basic energy-based gun with two settings: Stun and disable."
icon_state = "energystun100"
item_state = null //so the human update icon uses the icon_state instead.
fire_sound = 'sound/weapons/Taser.ogg'
projectile_type = "/obj/item/projectile/energy/electrode"
fire_sound = 'sound/weapons/Taser2.ogg'
charge_cost = 500
projectile_type = "/obj/item/projectile/beam/disabler"
origin_tech = "combat=3;magnets=2"
modifystate = "energystun"
var/mode = 0 //0 = stun, 1 = kill
var/mode = 0 //0 = disable, 1 = kill
attack_self(mob/living/user as mob)
@@ -23,10 +23,10 @@
modifystate = "energykill"
if(1)
mode = 0
charge_cost = 1000
fire_sound = 'sound/weapons/Taser.ogg'
user << "\red [src.name] is now set to stun."
projectile_type = "/obj/item/projectile/energy/electrode"
charge_cost = 500
fire_sound = 'sound/weapons/Taser2.ogg'
user << "\red [src.name] is now set to disable."
projectile_type = "/obj/item/projectile/beam/disabler"
modifystate = "energystun"
update_icon()
if(user.l_hand == src)
@@ -42,6 +42,9 @@
desc = "An energy gun with an experimental miniaturized reactor."
icon_state = "nucgun"
origin_tech = "combat=3;materials=5;powerstorage=3"
charge_cost = 1000
fire_sound = 'sound/weapons/Taser.ogg'
projectile_type = "/obj/item/projectile/energy/electrode"
var/lightfail = 0
var/charge_tick = 0
@@ -115,10 +118,12 @@
update_mode()
if (mode == 0)
overlays += "nucgun-stun"
charge_cost = 1000
fire_sound = 'sound/weapons/Taser.ogg'
projectile_type = "/obj/item/projectile/energy/electrode"
else if (mode == 1)
overlays += "nucgun-kill"
emp_act(severity)
..()
reliability -= round(15/severity)
@@ -240,6 +240,6 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
desc = "A self-defense weapon that exhausts organic targets, weakening them until they collapse."
icon_state = "disabler"
item_state = null
projectile_type = "/obj/item/projectile/energy/disabler"
projectile_type = "/obj/item/projectile/beam/disabler"
cell_type = "/obj/item/weapon/cell"
charge_cost = 500
@@ -109,6 +109,7 @@
name = "Energy Crossbow"
desc = "A weapon favored by syndicate carp hunters."
icon_state = "crossbowlarge"
silenced = 0
w_class = 3.0
force = 10
m_amt = 4000
+20 -8
View File
@@ -50,20 +50,36 @@
var/eyeblur = 0
var/drowsy = 0
var/agony = 0
var/stamina = 0
var/embed = 0 // whether or not the projectile can embed itself in the mob
var/forcedodge = 0
var/range = 0
var/proj_hit = 0
proc/delete()
// Garbage collect the projectiles
loc = null
proc/Range()
if(range)
range--
if(range <= 0)
on_range()
else
return
proc/on_range() //if we want there to be effects when they reach the end of their range
proj_hit = 1
qdel(src)
proc/on_hit(var/atom/target, var/blocked = 0)
if(blocked >= 2) return 0//Full block
if(!isliving(target)) return 0
if(isanimal(target)) return 0
var/mob/living/L = target
L.apply_effects(stun, weaken, paralyze, irradiate, stutter, eyeblur, drowsy, agony, blocked) // add in AGONY!
L.apply_effects(stun, weaken, paralyze, irradiate, stutter, eyeblur, drowsy, agony, blocked, stamina) // add in AGONY!
return 1
proc/check_fire(var/mob/living/target as mob, var/mob/living/user as mob) //Checks if you can hit them or not.
@@ -83,7 +99,7 @@
loc = A.loc
return 0 //cannot shoot yourself
if(bumped)
if(bumped)
return 1
bumped = 1
if(firer && istype(A, /mob))
@@ -170,7 +186,7 @@
if(kill_count < 1)
del(src)
return
kill_count--
kill_count--
if((!( current ) || loc == current))
current = locate(min(max(x + xo, 1), world.maxx), min(max(y + yo, 1), world.maxy), z)
if((x == 1 || x == world.maxx || y == 1 || y == world.maxy))
@@ -242,8 +258,4 @@
else
M = locate() in get_step(src,target)
if(istype(M))
return 1
/obj/item/projectile/proc/Range()
return
return 1
@@ -44,6 +44,14 @@
irradiate = 30
forcedodge = 1
/obj/item/projectile/beam/disabler
name = "disabler beam"
icon_state = "omnilaser"
damage = 36
damage_type = STAMINA
hitsound = 'sound/weapons/tap.ogg'
eyeblur = 0
/obj/item/projectile/beam/pulse
name = "pulse"
icon_state = "u_laser"
@@ -10,8 +10,7 @@
/obj/item/projectile/bullet/weakbullet
damage = 5
stun = 5
weaken = 5
stamina = 33
/obj/item/projectile/bullet/weakbullet/rubber //beanbag shotgun shells
embed = 0
@@ -19,8 +18,7 @@
/obj/item/projectile/bullet/weakbullet2
damage = 15
stun = 5
weaken = 5
stamina = 75 //the detective can't shoot in bursts and will get yelled at if he sinks 50 rounds into perps to stun 'em
/obj/item/projectile/bullet/weakbullet2/rubber //detective's c38 bullets
embed = 0
@@ -42,8 +40,7 @@
/obj/item/projectile/bullet/midbullet
damage = 20
stun = 5
weaken = 5
stamina = 50
/obj/item/projectile/bullet/midbullet2
damage = 25
@@ -58,8 +55,7 @@
/obj/item/projectile/bullet/stunshot
name = "stunshot"
damage = 5
stun = 5
weaken = 5
stamina = 95
stutter = 5
embed = 0
sharp = 0
+17 -16
View File
@@ -14,14 +14,25 @@
weaken = 5
stutter = 5
hitsound = 'sound/weapons/tase.ogg'
range = 7
//Damage will be handled on the MOB side, to prevent window shattering.
on_hit(var/atom/target, var/blocked = 0)
/obj/item/projectile/energy/electrode/on_hit(var/atom/target, var/blocked = 0)
if(!proj_hit)
if(!ismob(target) || blocked >= 2) //Fully blocked by mob or collided with dense object - burst into sparks!
var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread
sparks.set_up(1, 1, src)
sparks.start()
..()
proj_hit = 1
..()
/obj/item/projectile/energy/electrode/on_range() //to ensure the bolt sparks when it reaches the end of its range if it didn't hit a target yet
if(!proj_hit)
var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread
sparks.set_up(1, 1, src)
sparks.start()
proj_hit = 1
..()
/obj/item/projectile/energy/electrode/revolver
name = "electrode"
@@ -49,16 +60,18 @@
damage = 5
damage_type = TOX
weaken = 5
range = 7
/obj/item/projectile/energy/bolt
name = "bolt"
icon_state = "cbbolt"
damage = 10
damage = 15
damage_type = TOX
nodamage = 0
weaken = 5
stutter = 5
range = 10
/obj/item/projectile/energy/bolt/large
name = "largebolt"
@@ -69,16 +82,4 @@
icon_state = "energy"
damage = 20
damage_type = TOX
irradiate = 20
/obj/item/projectile/energy/disabler
name = "disabler beam"
icon_state = "omnilaser"
damage = 34
damage_type = STAMINA
var/range = 8
/obj/item/projectile/energy/disabler/Range()
range--
if(range <= 0)
del(src)
irradiate = 20
@@ -30,6 +30,7 @@
icon_state= "bolter"
damage = 60
flag = "bullet"
range = 7
/obj/item/projectile/bullet/a40mm/on_hit(atom/target, blocked = 0)
explosion(target, -1, 0, 2, 1, 0)
@@ -170,7 +171,7 @@
damage = 15
damage_type = BRUTE
flag = "bomb"
var/range = 2
range = 3
obj/item/projectile/kinetic/New()
var/turf/proj_turf = get_turf(src)
Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.5 KiB

After

Width:  |  Height:  |  Size: 16 KiB

BIN
View File
Binary file not shown.

Before

Width:  |  Height:  |  Size: 60 KiB

After

Width:  |  Height:  |  Size: 61 KiB

+36 -29
View File
@@ -134,9 +134,9 @@
"acD" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/light_switch{pixel_x = 27},/obj/machinery/hologram/holopad,/turf/simulated/floor{icon_state = "dark"},/area/security/execution{name = "\improper Prisoner Transfer Center"})
"acE" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/wall/r_wall,/area)
"acF" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/permabrig)
"acG" = (/obj/structure/rack,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access_txt = "3"},/obj/structure/window/reinforced{dir = 8},/obj/item/weapon/gun/projectile/shotgun/riot,/obj/machinery/ai_status_display{pixel_x = 0; pixel_y = 32},/turf/simulated/floor{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/securearmoury)
"acH" = (/obj/machinery/alarm{pixel_y = 23},/obj/structure/window/reinforced{dir = 1},/obj/structure/rack,/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access_txt = "3"},/obj/item/ammo_box/shotgun/beanbag,/obj/item/ammo_box/shotgun/beanbag,/turf/simulated/floor{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/securearmoury)
"acI" = (/obj/structure/rack,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access_txt = "3"},/obj/structure/window/reinforced{dir = 4},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/obj/item/weapon/gun/projectile/shotgun/riot,/turf/simulated/floor{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/securearmoury)
"acG" = (/obj/structure/rack,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/item/clothing/suit/armor/bulletproof{pixel_x = 0; pixel_y = 0},/turf/simulated/floor{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/securearmoury)
"acH" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/obj/effect/decal/warning_stripes/northeast,/turf/simulated/floor{icon_state = "dark"},/area/security/securearmoury)
"acI" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/effect/decal/warning_stripes/northwest,/turf/simulated/floor{icon_state = "dark"},/area/security/securearmoury)
"acJ" = (/obj/machinery/light_switch{pixel_x = -25},/turf/simulated/floor{icon_state = "dark"},/area/security/hos)
"acK" = (/turf/simulated/floor{icon_state = "dark"},/area/security/hos)
"acL" = (/obj/structure/stool/bed/chair/comfy/black,/obj/effect/landmark/start{name = "Head of Security"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/keycard_auth{pixel_x = 0; pixel_y = -24},/turf/simulated/floor{icon_state = "dark"},/area/security/hos)
@@ -144,11 +144,11 @@
"acN" = (/obj/structure/grille,/obj/structure/sign/securearea{desc = "A warning sign which reads 'KEEP CLEAR OF DOCKING AREA'."; name = "KEEP CLEAR: DOCKING AREA"; pixel_y = 0},/turf/simulated/floor/airless{icon_state = "circuit"},/area)
"acO" = (/obj/machinery/atmospherics/pipe/manifold{_color = "blue"; dir = 8; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/permabrig)
"acP" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/permabrig)
"acQ" = (/obj/structure/rack,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access_txt = "3"},/obj/item/clothing/suit/armor/laserproof{pixel_x = 0; pixel_y = 0},/turf/simulated/floor{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/securearmoury)
"acR" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor{icon_state = "dark"},/area/security/securearmoury)
"acQ" = (/obj/effect/decal/warning_stripes/north,/turf/simulated/floor{icon_state = "dark"},/area/security/securearmoury)
"acR" = (/obj/structure/rack,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/item/clothing/suit/armor/laserproof{pixel_x = 0; pixel_y = 0},/turf/simulated/floor{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/securearmoury)
"acS" = (/turf/simulated/floor{icon_state = "dark"},/area/security/securearmoury)
"acT" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor{icon_state = "dark"},/area/security/securearmoury)
"acU" = (/obj/structure/rack,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access_txt = "3"},/obj/item/clothing/suit/armor/bulletproof{pixel_x = 0; pixel_y = 0},/turf/simulated/floor{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/securearmoury)
"acT" = (/obj/structure/rack,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/item/weapon/gun/projectile/shotgun/riot,/obj/machinery/ai_status_display{pixel_x = 0; pixel_y = 32},/turf/simulated/floor{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/securearmoury)
"acU" = (/obj/machinery/alarm{pixel_y = 23},/obj/structure/window/reinforced{dir = 1},/obj/structure/rack,/obj/item/ammo_box/shotgun/beanbag,/obj/item/ammo_box/shotgun/beanbag,/turf/simulated/floor{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/securearmoury)
"acV" = (/obj/machinery/hologram/holopad,/obj/machinery/ai_status_display{pixel_x = 0; pixel_y = 32},/turf/simulated/floor{tag = "icon-vault (SOUTHWEST)"; icon_state = "vault"; dir = 10},/area/security/nuke_storage)
"acW" = (/obj/machinery/light/small{dir = 1},/obj/machinery/alarm{pixel_y = 23},/turf/simulated/floor{tag = "icon-vault"; icon_state = "vault"},/area/security/nuke_storage)
"acX" = (/obj/machinery/power/apc{dir = 1; name = "Vault APC"; pixel_x = 0; pixel_y = 25},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor{tag = "icon-vault (SOUTHWEST)"; icon_state = "vault"; dir = 10},/area/security/nuke_storage)
@@ -172,10 +172,10 @@
"adp" = (/obj/item/device/radio/intercom{pixel_x = 27},/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/interrogationobs)
"adq" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/permabrig)
"adr" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 32; pixel_y = 0},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/permabrig)
"ads" = (/obj/structure/rack,/obj/item/weapon/gun/energy/laser,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/window/brigdoor{dir = 4; name = "Weapons locker"; req_access_txt = "3"},/turf/simulated/floor{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/securearmoury)
"ads" = (/obj/structure/rack,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/obj/item/weapon/gun/projectile/shotgun/riot,/turf/simulated/floor{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/securearmoury)
"adt" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "dark"},/area/security/securearmoury)
"adu" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "dark"},/area/security/securearmoury)
"adv" = (/obj/structure/rack,/obj/item/clothing/suit/armor/riot,/obj/item/weapon/melee/baton/loaded,/obj/item/weapon/shield/riot,/obj/item/clothing/head/helmet/riot,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/window/brigdoor{dir = 8; name = "Weapons locker"; req_access_txt = "3"},/turf/simulated/floor{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/securearmoury)
"adv" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/effect/decal/warning_stripes/southeast,/turf/simulated/floor{icon_state = "dark"},/area/security/securearmoury)
"adw" = (/obj/structure/closet/secure_closet/freezer/money,/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/nuke_storage)
"adx" = (/turf/simulated/floor{tag = "icon-vault"; icon_state = "vault"},/area/security/nuke_storage)
"ady" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{tag = "icon-vault"; icon_state = "vault"},/area/security/nuke_storage)
@@ -190,11 +190,11 @@
"adH" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 6},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/interrogationobs)
"adI" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9; pixel_y = 0},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/interrogationobs)
"adJ" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/interrogationobs)
"adK" = (/obj/structure/rack,/obj/item/weapon/gun/energy/laser,/obj/machinery/light{dir = 8},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/window/brigdoor{dir = 4; name = "Weapons locker"; req_access_txt = "3"},/turf/simulated/floor{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/securearmoury)
"adL" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/rack,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access_txt = "3"},/obj/item/weapon/gun/energy/gun,/turf/simulated/floor{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/securearmoury)
"adM" = (/obj/structure/rack,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access_txt = "3"},/obj/item/weapon/gun/energy/gun,/turf/simulated/floor{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/securearmoury)
"adN" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/rack,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access_txt = "3"},/obj/item/weapon/gun/energy/gun,/turf/simulated/floor{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/securearmoury)
"adO" = (/obj/structure/rack,/obj/item/clothing/suit/armor/riot,/obj/item/weapon/melee/baton/loaded,/obj/item/weapon/shield/riot,/obj/item/clothing/head/helmet/riot,/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/window/brigdoor{dir = 8; name = "Weapons locker"; req_access_txt = "3"},/turf/simulated/floor{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/securearmoury)
"adK" = (/obj/structure/rack,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/item/weapon/gun/energy/ionrifle,/turf/simulated/floor{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/securearmoury)
"adL" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/effect/decal/warning_stripes/south,/turf/simulated/floor{icon_state = "dark"},/area/security/securearmoury)
"adM" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/effect/decal/warning_stripes/southwest,/turf/simulated/floor{icon_state = "dark"},/area/security/securearmoury)
"adN" = (/obj/structure/rack,/obj/item/device/radio/intercom{freerange = 0; frequency = 1459; name = "Station Intercom (General)"; pixel_x = -30},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/item/weapon/storage/lockbox/loyalty,/turf/simulated/floor{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/securearmoury)
"adO" = (/obj/structure/rack,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/item/weapon/shield/riot,/obj/item/weapon/shield/riot,/obj/item/weapon/shield/riot,/turf/simulated/floor{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/securearmoury)
"adP" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{tag = "icon-vault (NORTH)"; icon_state = "vault"; dir = 1},/area/security/nuke_storage)
"adQ" = (/obj/machinery/nuclearbomb{r_code = "LOLNO"},/turf/simulated/floor{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/nuke_storage)
"adR" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{tag = "icon-vault (SOUTHWEST)"; icon_state = "vault"; dir = 10},/area/security/nuke_storage)
@@ -214,8 +214,8 @@
"aef" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor,/area/security/interrogationobs)
"aeg" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor,/area/security/interrogationobs)
"aeh" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/camera{c_tag = "Brig Prison Hallway"; dir = 4; network = list("Prison","SS13")},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/permabrig)
"aei" = (/obj/structure/rack,/obj/item/weapon/gun/energy/laser,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/window/brigdoor{dir = 4; name = "Weapons locker"; req_access_txt = "3"},/turf/simulated/floor{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/securearmoury)
"aej" = (/obj/structure/rack,/obj/item/clothing/suit/armor/riot,/obj/item/weapon/melee/baton/loaded,/obj/item/weapon/shield/riot,/obj/item/clothing/head/helmet/riot,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/window/brigdoor{dir = 8; name = "Weapons locker"; req_access_txt = "3"},/turf/simulated/floor{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/securearmoury)
"aei" = (/obj/effect/decal/warning_stripes/east,/turf/simulated/floor{icon_state = "dark"},/area/security/securearmoury)
"aej" = (/obj/effect/decal/warning_stripes/west,/turf/simulated/floor{icon_state = "dark"},/area/security/securearmoury)
"aek" = (/obj/machinery/camera{c_tag = "Brig Vault"; dir = 4; network = list("SS13")},/obj/structure/closet/crate{name = "Gold Crate"},/obj/item/stack/sheet/mineral/gold{amount = 10; pixel_x = -1; pixel_y = 5},/obj/item/stack/sheet/mineral/gold{amount = 10; pixel_y = 2},/obj/item/stack/sheet/mineral/gold{amount = 10; pixel_x = 1; pixel_y = -2},/obj/item/device/radio/intercom{freerange = 0; frequency = 1459; name = "Station Intercom (General)"; pixel_x = -30},/obj/item/weapon/storage/belt/champion,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 5},/turf/simulated/floor{tag = "icon-vault (NORTH)"; icon_state = "vault"; dir = 1},/area/security/nuke_storage)
"ael" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 10},/turf/simulated/floor{tag = "icon-vault"; icon_state = "vault"},/area/security/nuke_storage)
"aem" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/item/weapon/coin/silver{pixel_x = 7; pixel_y = 12},/obj/item/weapon/coin/silver{pixel_x = 12; pixel_y = 7},/obj/item/weapon/coin/silver{pixel_x = 4; pixel_y = 8},/obj/item/weapon/coin/silver{pixel_x = -6; pixel_y = 5},/obj/item/weapon/coin/silver{pixel_x = 5; pixel_y = -8},/obj/structure/closet/crate{name = "Silver Crate"},/obj/item/weapon/coin/diamond,/obj/item/weapon/coin/gold,/obj/item/weapon/coin/gold,/obj/item/weapon/coin/gold,/turf/simulated/floor{tag = "icon-vault (EAST)"; icon_state = "vault"; dir = 4},/area/security/nuke_storage)
@@ -231,10 +231,10 @@
"aew" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor,/area/security/interrogationobs)
"aex" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor,/area/security/interrogationobs)
"aey" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/light/small,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/apc{dir = 4; name = "Interrogation Observation APC"; pixel_x = 26; pixel_y = 0},/obj/machinery/hologram/holopad,/turf/simulated/floor,/area/security/interrogationobs)
"aez" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/power/apc{cell_type = 5000; dir = 8; name = "Armory APC"; pixel_x = -24; pixel_y = 0},/obj/machinery/camera/motion{c_tag = "Secure Armory"; dir = 4; network = list("SS13")},/obj/machinery/light_switch{pixel_x = -25; pixel_y = -10},/turf/simulated/floor{icon_state = "dark"},/area/security/securearmoury)
"aeA" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor{icon_state = "dark"},/area/security/securearmoury)
"aez" = (/obj/structure/rack,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/item/weapon/gun/energy/advtaser{pixel_x = -3; pixel_y = 3},/obj/item/weapon/gun/energy/advtaser{pixel_x = 0; pixel_y = 0},/obj/item/weapon/gun/energy/advtaser{pixel_x = 3; pixel_y = -3},/turf/simulated/floor{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/securearmoury)
"aeA" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/power/apc{cell_type = 5000; dir = 8; name = "Armory APC"; pixel_x = -24; pixel_y = 0},/obj/machinery/camera/motion{c_tag = "Secure Armory"; dir = 4; network = list("SS13")},/obj/machinery/light_switch{pixel_x = -25; pixel_y = -10},/obj/effect/decal/warning_stripes/southwest,/turf/simulated/floor{icon_state = "dark"},/area/security/securearmoury)
"aeB" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/machinery/hologram/holopad,/turf/simulated/floor{icon_state = "dark"},/area/security/securearmoury)
"aeC" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/turf/simulated/floor{icon_state = "dark"},/area/security/securearmoury)
"aeC" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/effect/decal/warning_stripes/southwestcorner,/turf/simulated/floor{icon_state = "dark"},/area/security/securearmoury)
"aeD" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 6},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/machinery/light_switch{pixel_x = -25},/turf/simulated/floor{tag = "icon-vault (NORTH)"; icon_state = "vault"; dir = 1},/area/security/nuke_storage)
"aeE" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor{tag = "icon-vault"; icon_state = "vault"},/area/security/nuke_storage)
"aeF" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/machinery/light/small,/turf/simulated/floor{tag = "icon-vault (SOUTHWEST)"; icon_state = "vault"; dir = 10},/area/security/nuke_storage)
@@ -259,9 +259,9 @@
"aeY" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/security{name = "Interrogation Observervation"; req_access = null; req_access_txt = "63"},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor,/area/security/interrogationobs)
"aeZ" = (/obj/machinery/door/firedoor,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/door/airlock/glass_security{name = "Prison Wing"; req_access_txt = "2"},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/permabrig)
"afa" = (/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/door/airlock/glass_security{name = "Prison Wing"; req_access_txt = "2"},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/permabrig)
"afb" = (/obj/structure/rack,/obj/item/device/radio/intercom{freerange = 0; frequency = 1459; name = "Station Intercom (General)"; pixel_x = -30},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/window/brigdoor{dir = 1; name = "Weapons locker"; req_access_txt = "3"},/obj/structure/window/reinforced{dir = 4},/obj/item/weapon/storage/lockbox/loyalty,/turf/simulated/floor{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/securearmoury)
"afc" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "dark"},/area/security/securearmoury)
"afd" = (/obj/structure/rack,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/door/window/brigdoor{dir = 1; name = "Weapons locker"; req_access_txt = "3"},/obj/structure/window/reinforced{dir = 8},/obj/item/weapon/gun/energy/ionrifle,/turf/simulated/floor{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/securearmoury)
"afb" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/effect/decal/warning_stripes/southeastcorner,/turf/simulated/floor{icon_state = "dark"},/area/security/securearmoury)
"afc" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/effect/decal/warning_stripes/southeast,/turf/simulated/floor{icon_state = "dark"},/area/security/securearmoury)
"afd" = (/obj/structure/rack,/obj/item/clothing/head/helmet/riot,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/item/clothing/head/helmet/riot,/obj/item/clothing/head/helmet/riot,/turf/simulated/floor{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/securearmoury)
"afe" = (/obj/structure/sign/securearea,/turf/simulated/wall/r_wall,/area)
"aff" = (/obj/machinery/door/airlock/vault{icon_state = "door_locked"; locked = 1; req_access_txt = "53"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{tag = "icon-vault (NORTHEAST)"; icon_state = "vault"; dir = 5},/area/security/nuke_storage)
"afg" = (/obj/structure/sign/securearea,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/wall/r_wall,/area)
@@ -10816,6 +10816,7 @@
"dZZ" = (/obj/structure/closet/emcloset,/obj/machinery/atmospherics/pipe/simple{_color = "blue"; dir = 4; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/machinery/alarm{dir = 1; pixel_y = -25},/obj/machinery/atmospherics/pipe/simple{_color = "red"; icon_state = "intact-r-f"; level = 1; name = "pipe"},/turf/simulated/floor,/area/research_outpost/entry)
"eaa" = (/obj/machinery/atmospherics/pipe/manifold{_color = "blue"; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/research_outpost/entry)
"eab" = (/obj/machinery/atmospherics/pipe/manifold{_color = "blue"; dir = 4; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/obj/machinery/light_switch{pixel_y = -23},/turf/simulated/floor,/area/research_outpost/entry)
"eac" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/effect/decal/warning_stripes/northeastcorner,/turf/simulated/floor{icon_state = "dark"},/area/security/securearmoury)
"ead" = (/obj/machinery/sleeper{dir = 8},/obj/machinery/light_switch{pixel_y = -23},/turf/simulated/floor{dir = 9; icon_state = "warnwhite"},/area/research_outpost/med)
"eae" = (/obj/machinery/sleep_console{dir = 8},/obj/machinery/light/small,/obj/machinery/camera{c_tag = "Research Outpost Medbay"; dir = 8; network = list("Research Outpost")},/turf/simulated/floor{icon_state = "warnwhite"; dir = 5},/area/research_outpost/med)
"eaf" = (/obj/machinery/atmospherics/pipe/simple{_color = "blue"; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor{icon_state = "vault"; dir = 5},/area/research_outpost/tempstorage)
@@ -10891,6 +10892,7 @@
"ebx" = (/obj/structure/closet/excavation,/turf/simulated/floor,/area/research_outpost/gearstore)
"eby" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor,/area/research_outpost/gearstore)
"ebz" = (/obj/structure/rack,/obj/item/weapon/storage/belt/archaeology,/obj/item/clothing/suit/space/anomaly,/obj/item/clothing/head/helmet/space/anomaly,/obj/item/clothing/mask/breath,/obj/machinery/light_switch{pixel_x = 0; pixel_y = 23},/turf/simulated/floor,/area/research_outpost/gearstore)
"ebA" = (/obj/effect/decal/warning_stripes/northeast,/turf/simulated/floor{icon_state = "dark"},/area/security/securearmoury)
"ebB" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/research_outpost/gearstore)
"ebC" = (/obj/machinery/light{dir = 1},/obj/machinery/atmospherics/pipe/manifold{_color = "blue"; dir = 8; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0},/obj/machinery/alarm{pixel_y = 24},/turf/simulated/floor,/area/research_outpost/gearstore)
"ebD" = (/obj/structure/extinguisher_cabinet{pixel_x = -5; pixel_y = 30},/obj/machinery/atmospherics/pipe/simple{_color = "blue"; dir = 4; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0},/turf/simulated/floor,/area/research_outpost/gearstore)
@@ -10930,6 +10932,7 @@
"ecl" = (/obj/structure/closet/excavation,/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor,/area/research_outpost/gearstore)
"ecm" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor,/area/research_outpost/gearstore)
"ecn" = (/obj/structure/rack,/obj/item/weapon/storage/belt/archaeology,/obj/item/clothing/suit/space/anomaly,/obj/item/clothing/head/helmet/space/anomaly,/obj/item/clothing/mask/breath,/obj/machinery/atmospherics/pipe/simple{_color = "red"; dir = 4; icon_state = "intact-r-f"; level = 1},/turf/simulated/floor,/area/research_outpost/gearstore)
"eco" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/effect/decal/warning_stripes/northwestcorner,/turf/simulated/floor{icon_state = "dark"},/area/security/securearmoury)
"ecp" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_Toxins = 0},/turf/simulated/floor,/area/research_outpost/gearstore)
"ecq" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple{_color = "blue"; icon_state = "intact-b-f"; level = 1; name = "pipe"},/turf/simulated/floor,/area/research_outpost/gearstore)
"ecr" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/apc{dir = 4; name = "Expedition Area APC"; pixel_x = 26; pixel_y = 0},/obj/machinery/camera{c_tag = "Research Outpost Expedition Preparation"; dir = 8; network = list("Research Outpost")},/turf/simulated/floor,/area/research_outpost/gearstore)
@@ -12687,6 +12690,10 @@
"eKb" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plating,/area/aisat)
"eKc" = (/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/aisat)
"eKd" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/aisat)
"eKe" = (/obj/effect/decal/warning_stripes/northwest,/turf/simulated/floor{icon_state = "dark"},/area/security/securearmoury)
"eKf" = (/obj/structure/rack,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/item/weapon/gun/energy/laser{pixel_x = -3; pixel_y = 3},/obj/item/weapon/gun/energy/laser,/obj/item/weapon/gun/energy/laser{pixel_x = 3; pixel_y = -3},/turf/simulated/floor{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/securearmoury)
"eKg" = (/obj/structure/rack,/obj/machinery/light{dir = 8},/obj/structure/window/reinforced{dir = 8},/obj/item/weapon/gun/energy/gun{pixel_x = -3; pixel_y = 3},/obj/item/weapon/gun/energy/gun,/obj/item/weapon/gun/energy/gun{pixel_x = 3; pixel_y = -3},/turf/simulated/floor{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/securearmoury)
"eKh" = (/obj/structure/rack,/obj/item/clothing/suit/armor/riot,/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/window/reinforced{dir = 4},/obj/item/clothing/suit/armor/riot,/obj/item/clothing/suit/armor/riot,/turf/simulated/floor{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/securearmoury)
(1,1,1) = {"
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
@@ -12750,13 +12757,13 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaafaafaafaafaafaaaaafaafaafaafaafaaaaafaafaafaafaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaiaaiaaiaaiaaiaaiabWabXabYabZacaaaiacbaaaaaaaaaaaaaaaabAabBabBabAaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaDaaDaaDaaDaaDaaDaaDaaDaaDaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaafaafaafaafaafaaaaaaaaaaaaaaaaaaaaaaafaafaafaafaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaiaccacdaceacfacgachabTaaiaaiaaiaaiaaaaaaaaaaaaaaaaaaaaaabAaciabBabAaaiaaiaaiacjackaaiaaiaaiabAabAabAabAabAaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaDaaDaaDaaDaaDaaDaaDaaDaaDaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaiaclacmacnacoacpacqacraaiacsaaiaaiaaiaaiaaiaaaaaaaaiaaiaaiaaiaaiaaiaaiactacuacvacwacxacyaaiabBabBabBabBabBabAaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaDaaDaaDaaDaaDaaDaaDaaDaaDaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaczaczaczaczaczaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaabaaaaaaaaaaaaaaaaaaaagaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaiacAacBacCacDacEacFacraaiaaiaaiacGacHacIaaiaaiaaiaaiaaiaaiaaiaaiaaiaaiacJacKacLacKacKacMaaiaaiaaiaaiaaiaaiaaiabBacNaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaDaaDaaDaaDaaDaaDaaDaaDaaDaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahaahaahaahaahaaaaahaahaahaahaahaaaaahaahaahaahaahaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaczaczaczaczaczaczaczaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaiaaiaaiaaiaaiaaiacOacPaaiaaiacQacRacSacTacUaaiaaiaaiacVacWacXacYaaiaaiacZadaadbadcaddadeaaiadfadgadhadiadjadkadlaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaDaaDaaDaaDaaDaaDaaDaaDaaDaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahaahaahaahaahaaaaahaahaahaahaahaaaaahaahaahaahaahaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaczaczaczaczaczaczaczaczaczaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaiadmadnadoadpaaiadqadraaiadsacSadtacSaduacSadvaaiaaiadwadxadyadzaaiaaiadAadBadCadDacKadEaaiadFadjadjadjadjadkadlaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaDaaDaaDaaDaaDaaDaaDaaDaaDaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahaahaahaahaahaaaaaaaaaaaaaaaaaaaaaaahaahaahaahaahaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaczaczaczaczaczaczaczaczaczaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaiaaiaaiaaiaaiadGadHadIadJaaiabWabTaaiadKacSadLadMadNacSadOaaiaaiadPadQadRadSaaiaaiadTadUadVadWadXadYaaiadZadjaeaadjadjadkadlaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaczaczaczaczaczaczaczaczaczaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaiaebaecaedaaiaeeaefaegaegacEaehacraaiaeiacSadtacSaduacSaejaaiaaiaekaeladRaemaaiaaiaenadBaeoadDacKaepaaiaeqadjadjadjadjaeradlaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaczaczaczaczaczaczaczaczaczaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaiaaiaaiaaiaaiaaiaaiaaiaaiaaaaaiaesaetaeuaevaewaexaewaeyacEacFacraaiaaiaezaeAaeBaduaeCaaiaaiaaiaeDaeEaeFaeGaaiaaiaeHaeIaeJacKaeKaeLaaiaeMaeNaeOaeOaePaaiabBabMaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaczaczaczaczaczaczaczaczaczaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaiaeQaeRaeSaaiaeTaeRaeUaaiaaaaaiaeVaeWaeXaaiaaiaeYaaiaaiaaiaeZafaaaiaaiafbadtafcaduafdaaiaaiafeaffafgaaiaaiaaiaaiafhafiafjafkaflaaiaaiafmafnafoafpafqaaiaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaczaczaczaczaczaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaabaaaaaaaaaaaaaaaaaaaagaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaiacAacBacCacDacEacFacraaiaaiaaiacTacUadsaaiaaiaaiaaiaaiaaiaaiaaiaaiaaiacJacKacLacKacKacMaaiaaiaaiaaiaaiaaiaaiabBacNaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaDaaDaaDaaDaaDaaDaaDaaDaaDaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahaahaahaahaahaaaaahaahaahaahaahaaaaahaahaahaahaahaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaczaczaczaczaczaczaczaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaiaaiaaiaaiaaiaaiacOacPaaiaaiacRacIacQacHacGaaiaaiaaiacVacWacXacYaaiaaiacZadaadbadcaddadeaaiadfadgadhadiadjadkadlaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaDaaDaaDaaDaaDaaDaaDaaDaaDaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahaahaahaahaahaaaaahaahaahaahaahaaaaahaahaahaahaahaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaczaczaczaczaczaczaczaczaczaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaiadmadnadoadpaaiadqadraaieKfeKeecoacSeacebAafdaaiaaiadwadxadyadzaaiaaiadAadBadCadDacKadEaaiadFadjadjadjadjadkadlaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaDaaDaaDaaDaaDaaDaaDaaDaaDaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahaahaahaahaahaaaaaaaaaaaaaaaaaaaaaaahaahaahaahaahaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaczaczaczaczaczaczaczaczaczaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaiaaiaaiaaiaaiadGadHadIadJaaiabWabTaaieKgaejadtacSaduaeieKhaaiaaiadPadQadRadSaaiaaiadTadUadVadWadXadYaaiadZadjaeaadjadjadkadlaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaczaczaczaczaczaczaczaczaczaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaiaebaecaedaaiaeeaefaegaegacEaehacraaiaezaejadtacSaduaeiadOaaiaaiaekaeladRaemaaiaaiaenadBaeoadDacKaepaaiaeqadjadjadjadjaeradlaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaczaczaczaczaczaczaczaczaczaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaiaaiaaiaaiaaiaaiaaiaaiaaiaaaaaiaesaetaeuaevaewaexaewaeyacEacFacraaiaaiaeAaeCaeBafbafcaaiaaiaaiaeDaeEaeFaeGaaiaaiaeHaeIaeJacKaeKaeLaaiaeMaeNaeOaeOaePaaiabBabMaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaczaczaczaczaczaczaczaczaczaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaiaeQaeRaeSaaiaeTaeRaeUaaiaaaaaiaeVaeWaeXaaiaaiaeYaaiaaiaaiaeZafaaaiaaiadNadMadLadvadKaaiaaiafeaffafgaaiaaiaaiaaiafhafiafjafkaflaaiaaiafmafnafoafpafqaaiaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaczaczaczaczaczaczaczaczaczaaaaaaaaaaaaaaaaaaaaaaaaaagaaaaaaafrafrafsafrafraaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaiaftafuafvaaiaftafuafvaaiaaaaaiafwafxafyacgafzafAafBafCafDafEafFafGaaiaaiafHafIafJaaiaaiaaiafKafLafMafNafOafPafQafRafMafSafNafNafTafUafVafWafXafYafZaaiaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaczaczaczaczaczaczaczaczaczaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaafraaaaabaaaagaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaiagbafvagcaaiagdafvageaaiaaaaaiaaiaaiaaiaaiagfaggaghagiagjagkaglagmaaqagnagoagpagqagragsaaqagtaguagvagwagwagxagyagzagvagwagwagwagwagAafoagBagCagDagEagFaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaczaczaczaczaczaczaczaczaczaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaafsaabagGaabafsaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaiafvaftafvaaiafvaftafvaaiaaaaaiagHagIagIagJagKagLagMagNagOagPagQagRaaqagSagTagUagVagWagWagXagYagZahaahbahbahcahdaheahfahgahbahbahhahiabYahjahkahlahmaaiaaiaaiaaiaaiaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+1
View File
@@ -1352,6 +1352,7 @@
#include "code\modules\projectiles\guns\energy.dm"
#include "code\modules\projectiles\guns\magic.dm"
#include "code\modules\projectiles\guns\projectile.dm"
#include "code\modules\projectiles\guns\energy\advtaser.dm"
#include "code\modules\projectiles\guns\energy\laser.dm"
#include "code\modules\projectiles\guns\energy\nuclear.dm"
#include "code\modules\projectiles\guns\energy\pulse.dm"
Binary file not shown.