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Made it check for recursive buckling again too
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@@ -31,7 +31,7 @@
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//procs that handle the actual buckling and unbuckling
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/atom/movable/proc/buckle_mob(mob/living/M)
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if(!can_buckle || !istype(M) || (M.loc != loc) || M.buckled || buckled_mob || (buckle_requires_restraints && !M.restrained()) || M == src)
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if(!can_buckle || !istype(M) || (M.loc != loc) || M.buckled || M.buckled_mob || buckled_mob || (buckle_requires_restraints && !M.restrained()) || M == src)
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return 0
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if (isslime(M) || isAI(M))
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