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scream
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@@ -244,7 +244,7 @@ emp_act
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apply_damage(I.force, I.damtype, affecting, armor, sharp=weapon_sharp, edge=weapon_edge, used_weapon=I)
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var/bloody = 0
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if(((I.damtype == BRUTE) && I.force && prob(25 + (I.force * 2))))
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if(I.damtype == BRUTE && I.force && prob(25 + I.force * 2))
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I.add_blood(src) //Make the weapon bloody, not the person.
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// if(user.hand) user.update_inv_l_hand() //updates the attacker's overlay for the (now bloodied) weapon
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// else user.update_inv_r_hand() //removed because weapons don't have on-mob blood overlays
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