This commit is contained in:
Fox-McCloud
2016-03-04 02:18:22 -05:00
parent 9fb3761417
commit c98e2ff7ce
@@ -244,7 +244,7 @@ emp_act
apply_damage(I.force, I.damtype, affecting, armor, sharp=weapon_sharp, edge=weapon_edge, used_weapon=I)
var/bloody = 0
if(((I.damtype == BRUTE) && I.force && prob(25 + (I.force * 2))))
if(I.damtype == BRUTE && I.force && prob(25 + I.force * 2))
I.add_blood(src) //Make the weapon bloody, not the person.
// if(user.hand) user.update_inv_l_hand() //updates the attacker's overlay for the (now bloodied) weapon
// else user.update_inv_r_hand() //removed because weapons don't have on-mob blood overlays