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Address code review
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@@ -67,7 +67,6 @@
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show_rads()
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/mob/proc/show_rads(range)
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var/mob/user = src
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var/list/rad_places = list()
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for(var/datum/component/radioactive/thing in SSradiation.processing)
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var/atom/owner = thing.parent
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@@ -79,7 +78,7 @@
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for(var/i in rad_places)
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var/turf/place = i
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if(range != -1 && get_dist(user, place) >= range)
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if(range != -1 && get_dist(src, place) >= range)
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continue
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var/strength = round(rad_places[i] / 1000, 0.1)
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var/image/pic = image(loc = place)
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@@ -89,7 +88,7 @@
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MA.layer = RAD_TEXT_LAYER
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MA.plane = GAME_PLANE
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pic.appearance = MA
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flick_overlay(pic, list(user.client), 10)
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flick_overlay(pic, list(client), 10)
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/obj/item/clothing/glasses/meson/engine/proc/show_rads()
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@@ -111,7 +111,6 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
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/mob/dead/observer/process()
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if(seerads)
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show_rads(30)
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return
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// This seems stupid, but it's the easiest way to avoid absolutely ridiculous shit from happening
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// Copying an appearance directly from a mob includes it's verb list, it's invisibility, it's alpha, and it's density
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