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https://github.com/ParadiseSS13/Paradise.git
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@@ -248,6 +248,8 @@ falloff_distance - Distance at which falloff begins. Sound is at peak volume (in
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if("bonebreak")
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soundin = pick('sound/effects/bone_break_1.ogg', 'sound/effects/bone_break_2.ogg', 'sound/effects/bone_break_3.ogg', 'sound/effects/bone_break_4.ogg', 'sound/effects/bone_break_5.ogg', 'sound/effects/bone_break_6.ogg')
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if("boxing")
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soundin = pick('sound/weapons/boxing1.ogg', 'sound/weapons/boxing2.ogg', 'sound/weapons/boxing3.ogg', 'sound/weapons/boxing4.ogg', 'sound/weapons/boxing5.ogg', 'sound/weapons/boxing6.ogg')
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if("honkbot_e")
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soundin = pick('sound/items/bikehorn.ogg', 'sound/items/AirHorn2.ogg', 'sound/misc/sadtrombone.ogg', 'sound/items/AirHorn.ogg', 'sound/items/WEEOO1.ogg', 'sound/voice/biamthelaw.ogg', 'sound/voice/bcreep.ogg','sound/magic/Fireball.ogg' ,'sound/effects/pray.ogg', 'sound/voice/hiss1.ogg','sound/machines/buzz-sigh.ogg', 'sound/machines/ping.ogg', 'sound/weapons/flashbang.ogg', 'sound/weapons/bladeslice.ogg')
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if("smcalm")
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@@ -27,7 +27,7 @@
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var/obj/item/organ/external/affecting = D.get_organ(ran_zone(A.zone_selected))
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var/armor_block = D.run_armor_check(affecting, MELEE)
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playsound(D.loc, 'sound/weapons/punch1.ogg', 25, TRUE, -1)
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playsound(D.loc, "boxing", 50, TRUE, -1)
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D.visible_message("<span class='danger'>[A] has hit [D] with a [atk_verb]!</span>", \
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"<span class='userdanger'>[A] has hit [D] with a [atk_verb]!</span>")
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