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loot tweaks
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@@ -1022,7 +1022,7 @@ var/list/turret_icons
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/obj/machinery/porta_turret/syndicate/shootAt(mob/living/target)
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var/area/syndicate_depot/depotarea = areaMaster
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if(depotarea)
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if(istype(depotarea))
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depotarea.add_hostile(target)
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depotarea.declare_started()
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return ..(target)
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@@ -279,27 +279,18 @@
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spawn_nothing_percentage = 0
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// Loot schema: high-power weapons (m90, esword, ebow, revolver), devices that negate depot challenges (thermal glasses, chameleon device), explosives
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result = list(
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// Syndicate Longarms and other high-power weapons
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/obj/item/gun/projectile/automatic/c20r = 1,
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/obj/item/gun/projectile/automatic/m90 = 1,
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/obj/item/gun/projectile/automatic/sniper_rifle/syndicate = 1,
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// Standard syndicate weapons
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/obj/item/melee/energy/sword/saber = 1,
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/obj/item/gun/energy/kinetic_accelerator/crossbow = 1,
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/obj/item/gun/projectile/revolver = 1,
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// Job-Restricted Weapons
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/obj/item/clothing/gloves/color/yellow/power = 1,
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/obj/item/twohanded/chainsaw = 1,
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/obj/item/bee_briefcase = 1,
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/obj/item/twohanded/energizedfireaxe = 1,
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// Devices that negate depot challenges
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/obj/item/clothing/glasses/thermal = 1,
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/obj/item/chameleon = 1,
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/obj/item/reagent_containers/hypospray/autoinjector/stimulants = 1,
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// Military defense items
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/obj/item/shield/energy = 1,
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// Grenades & Explosives
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/obj/item/storage/box/syndie_kit/atmosgasgrenades = 1,
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/obj/item/grenade/syndieminibomb = 1,
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/obj/item/grenade/plastic/x4 = 1,
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