loot tweaks

This commit is contained in:
Kyep
2018-06-22 19:32:13 -07:00
parent bc9521f5ca
commit ca51392db0
2 changed files with 1 additions and 10 deletions
@@ -279,27 +279,18 @@
spawn_nothing_percentage = 0
// Loot schema: high-power weapons (m90, esword, ebow, revolver), devices that negate depot challenges (thermal glasses, chameleon device), explosives
result = list(
// Syndicate Longarms and other high-power weapons
/obj/item/gun/projectile/automatic/c20r = 1,
/obj/item/gun/projectile/automatic/m90 = 1,
/obj/item/gun/projectile/automatic/sniper_rifle/syndicate = 1,
// Standard syndicate weapons
/obj/item/melee/energy/sword/saber = 1,
/obj/item/gun/energy/kinetic_accelerator/crossbow = 1,
/obj/item/gun/projectile/revolver = 1,
// Job-Restricted Weapons
/obj/item/clothing/gloves/color/yellow/power = 1,
/obj/item/twohanded/chainsaw = 1,
/obj/item/bee_briefcase = 1,
/obj/item/twohanded/energizedfireaxe = 1,
// Devices that negate depot challenges
/obj/item/clothing/glasses/thermal = 1,
/obj/item/chameleon = 1,
/obj/item/reagent_containers/hypospray/autoinjector/stimulants = 1,
// Military defense items
/obj/item/shield/energy = 1,
// Grenades & Explosives
/obj/item/storage/box/syndie_kit/atmosgasgrenades = 1,
/obj/item/grenade/syndieminibomb = 1,
/obj/item/grenade/plastic/x4 = 1,