Switching cable coils to stacks

This commit is contained in:
ZomgPonies
2014-01-21 21:23:26 -05:00
parent 8f71ea55e3
commit cb5367ed96
57 changed files with 228 additions and 228 deletions
@@ -81,7 +81,7 @@ datum/design/rust_fuel_compressor
"/obj/item/weapon/stock_parts/micro_laser/ultra" = 1,
"/obj/item/weapon/stock_parts/subspace/crystal" = 1,
"/obj/item/weapon/stock_parts/console_screen" = 1,
"/obj/item/weapon/cable_coil" = 5)
"/obj/item/stack/cable_coil" = 5)
datum/design/rust_core
name = "Internal circuitry (RUST tokamak core)"
@@ -107,7 +107,7 @@ datum/design/rust_core
"/obj/item/weapon/stock_parts/scanning_module/phasic" = 1,
"/obj/item/weapon/stock_parts/matter_bin/super" = 1,
"/obj/item/weapon/stock_parts/console_screen" = 1,
"/obj/item/weapon/cable_coil" = 5)
"/obj/item/stack/cable_coil" = 5)
datum/design/rust_injector
name = "Internal circuitry (RUST tokamak core)"
@@ -78,8 +78,8 @@
icon_state = "port2"
return
else if (istype(W, /obj/item/weapon/cable_coil) && opened && !(has_electronics & 2))
var/obj/item/weapon/cable_coil/C = W
else if (istype(W, /obj/item/stack/cable_coil) && opened && !(has_electronics & 2))
var/obj/item/stack/cable_coil/C = W
if(C.amount < 10)
user << "\red You need more wires."
return
@@ -97,7 +97,7 @@
user << "You begin to cut the cables..."
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
if(do_after(user, 50))
new /obj/item/weapon/cable_coil(loc,10)
new /obj/item/stack/cable_coil(loc,10)
user.visible_message(\
"\red [user.name] cut the cabling inside the port.",\
"You cut the cabling inside the port.")
@@ -105,8 +105,8 @@
user << "You fail to [ locked ? "unlock" : "lock"] the compressor interface."
return
else if (istype(W, /obj/item/weapon/cable_coil) && opened && !(has_electronics & 2))
var/obj/item/weapon/cable_coil/C = W
else if (istype(W, /obj/item/stack/cable_coil) && opened && !(has_electronics & 2))
var/obj/item/stack/cable_coil/C = W
if(C.amount < 10)
user << "\red You need more wires."
return
@@ -124,7 +124,7 @@
user << "You begin to cut the cables..."
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
if(do_after(user, 50))
new /obj/item/weapon/cable_coil(loc,10)
new /obj/item/stack/cable_coil(loc,10)
user.visible_message(\
"\red [user.name] cut the cabling inside the compressor.",\
"You cut the cabling inside the port.")
@@ -14,7 +14,7 @@
"/obj/item/weapon/stock_parts/subspace/crystal" = 1,
"/obj/item/weapon/stock_parts/subspace/amplifier" = 1,
"/obj/item/weapon/stock_parts/console_screen" = 1,
"/obj/item/weapon/cable_coil" = 5)
"/obj/item/stack/cable_coil" = 5)
datum/design/shield_gen_ex
name = "Circuit Design (Experimental hull shield generator)"
@@ -40,7 +40,7 @@ datum/design/shield_gen_ex
"/obj/item/weapon/stock_parts/subspace/crystal" = 1,
"/obj/item/weapon/stock_parts/subspace/amplifier" = 1,
"/obj/item/weapon/stock_parts/console_screen" = 1,
"/obj/item/weapon/cable_coil" = 5)
"/obj/item/stack/cable_coil" = 5)
datum/design/shield_gen
name = "Circuit Design (Experimental shield generator)"
@@ -66,7 +66,7 @@ datum/design/shield_gen
"/obj/item/weapon/stock_parts/subspace/treatment" = 1,
"/obj/item/weapon/stock_parts/subspace/analyzer" = 1,
"/obj/item/weapon/stock_parts/console_screen" = 1,
"/obj/item/weapon/cable_coil" = 5)
"/obj/item/stack/cable_coil" = 5)
datum/design/shield_cap
name = "Circuit Design (Experimental shield capacitor)"
+2 -2
View File
@@ -117,7 +117,7 @@
new /obj/item/weapon/wirecutters(src)
new /obj/item/weapon/wrench(src)
new /obj/item/device/multitool(src)
new /obj/item/weapon/cable_coil(src)
new /obj/item/stack/cable_coil(src)
new /obj/item/weapon/handcuffs(src)
new /obj/item/weapon/dnainjector/xraymut(src)
@@ -146,7 +146,7 @@
new /obj/item/weapon/wirecutters(src)
new /obj/item/weapon/wrench(src)
new /obj/item/device/multitool(src)
new /obj/item/weapon/cable_coil(src)
new /obj/item/stack/cable_coil(src)
new /obj/item/device/analyzer(src)
new /obj/item/device/healthanalyzer(src)
+14 -14
View File
@@ -135,7 +135,7 @@
name = "Building Supplies"
id = "supplies"
blacklist = null
whitelist = list(/obj/item/weapon/cable_coil,/obj/item/stack/rods,
whitelist = list(/obj/item/stack/cable_coil,/obj/item/stack/rods,
/obj/item/stack/sheet/metal,/obj/item/stack/sheet/plasteel,
/obj/item/stack/sheet/glass,/obj/item/stack/sheet/rglass,
/obj/item/stack/tile,/obj/item/weapon/light,
@@ -375,7 +375,7 @@
universal = 1
blacklist = null
whitelist = list(/obj/item/stack,/obj/item/weapon/cable_coil)
whitelist = list(/obj/item/stack,/obj/item/stack/cable_coil)
dedicated_path = /obj/machinery/programmable/stacker
@@ -399,12 +399,12 @@
I.loc = master
master.types[I.type] = src
return I.w_class
if(istype(W,/obj/item/weapon/cable_coil))
var/obj/item/weapon/cable_coil/I = W
if(istype(W,/obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/I = W
if(!I.amount) // todo: am I making a bad assumption here?
del I
return
for(var/obj/item/weapon/cable_coil/O in master.contents)
for(var/obj/item/stack/cable_coil/O in master.contents)
if(O.type == I.type && O.amount < MAXCOIL)
if(I.amount + O.amount <= MAXCOIL)
O.amount += I.amount
@@ -427,8 +427,8 @@
if(src.enabled && (I.amount < I.max_amount))
return // Still needs to be stacked
..(W,D)
if(istype(W,/obj/item/weapon/cable_coil))
var/obj/item/weapon/cable_coil/I = W
if(istype(W,/obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/I = W
if(src.enabled && (I.amount < MAXCOIL))
return // Still needs to be stacked
..(W,D)
@@ -439,7 +439,7 @@
name = "Stack Items"
id = "ustacker"
blacklist = null
whitelist = list(/obj/item/stack,/obj/item/weapon/cable_coil)
whitelist = list(/obj/item/stack,/obj/item/stack/cable_coil)
dedicated_path = /obj/machinery/programmable/unary/stacker
@@ -456,11 +456,11 @@
return ..(W,S,remaining)
return 0
if(istype(W,/obj/item/weapon/cable_coil))
var/obj/item/weapon/cable_coil/I = W
if(istype(W,/obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/I = W
if(I.amount >= MAXCOIL)
return 0
for(var/obj/item/weapon/cable_coil/other in S.contents)
for(var/obj/item/stack/cable_coil/other in S.contents)
if(other != I && other.amount < MAXCOIL)
return ..(W,S,remaining)
return 0
@@ -481,9 +481,9 @@
//end for
I.loc = D
return
if(istype(W,/obj/item/weapon/cable_coil))
var/obj/item/weapon/cable_coil/I = W
for(var/obj/item/weapon/cable_coil/O in D.contents)
if(istype(W,/obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/I = W
for(var/obj/item/stack/cable_coil/O in D.contents)
if(O.type == I.type && O.amount < MAXCOIL)
if(I.amount + O.amount <= MAXCOIL) // Why did they make it a #define.
O.amount += I.amount
+1 -1
View File
@@ -557,7 +557,7 @@
req_components = list(
"/obj/item/weapon/stock_parts/scanning_module" = 1,
"/obj/item/weapon/stock_parts/manipulator" = 2,
"/obj/item/weapon/cable_coil" = 1)
"/obj/item/stack/cable_coil" = 1)
//Customization of the machine
var/datum/cargoprofile/default = new/datum/cargoprofile()
@@ -154,7 +154,7 @@
user << "\red There's already \an [battery] in [src]!"
if(istype(P, /obj/item/weapon/cable_coil))
if(istype(P, /obj/item/stack/cable_coil))
if(P:amount >= 5)
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
if(do_after(user, 20))
@@ -173,7 +173,7 @@
user << "\blue You remove the cables."
src.state = 2
src.icon_state = "2"
var/obj/item/weapon/cable_coil/A = new /obj/item/weapon/cable_coil( src.loc )
var/obj/item/stack/cable_coil/A = new /obj/item/stack/cable_coil( src.loc )
A.amount = 5
if(istype(P, /obj/item/weapon/crowbar)) // complicated check
+3 -3
View File
@@ -1261,7 +1261,7 @@ proc/get_mob_with_client_list()
//Quick type checks for some tools
var/global/list/common_tools = list(
/obj/item/weapon/cable_coil,
/obj/item/stack/cable_coil,
/obj/item/weapon/wrench,
/obj/item/weapon/weldingtool,
/obj/item/weapon/screwdriver,
@@ -1285,7 +1285,7 @@ var/global/list/common_tools = list(
return 0
/proc/iscoil(O)
if(istype(O, /obj/item/weapon/cable_coil))
if(istype(O, /obj/item/stack/cable_coil))
return 1
return 0
@@ -1310,7 +1310,7 @@ var/global/list/common_tools = list(
return 0
/proc/iswire(O)
if(istype(O, /obj/item/weapon/cable_coil))
if(istype(O, /obj/item/stack/cable_coil))
return 1
return 0
+3 -3
View File
@@ -57,8 +57,8 @@
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
component_parts += new /obj/item/weapon/stock_parts/micro_laser(src)
component_parts += new /obj/item/weapon/stock_parts/console_screen(src)
component_parts += new /obj/item/weapon/cable_coil(src)
component_parts += new /obj/item/weapon/cable_coil(src)
component_parts += new /obj/item/stack/cable_coil(src)
component_parts += new /obj/item/stack/cable_coil(src)
RefreshParts()
/obj/machinery/dna_scannernew/allow_drop()
@@ -88,7 +88,7 @@
for(var/obj/O in src)
if(!istype(O,/obj/item/weapon/circuitboard/clonescanner) && \
!istype(O,/obj/item/weapon/stock_parts) && \
!istype(O,/obj/item/weapon/cable_coil) && \
!istype(O,/obj/item/stack/cable_coil) && \
O != beaker)
O.loc = get_turf(src)//Ejects items that manage to get in there (exluding the components and beaker)
if(!occupant)
+4 -4
View File
@@ -907,8 +907,8 @@
return
if(1)
if(istype(W, /obj/item/weapon/cable_coil))
var/obj/item/weapon/cable_coil/coil = W
if(istype(W, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/coil = W
if(coil.amount < 5)
user << "You need more cable for this!"
return
@@ -1104,8 +1104,8 @@ FIRE ALARM
else
user.visible_message("\red [user] has disconnected [src]'s detecting unit!", "You have disconnected [src]'s detecting unit.")
if(1)
if(istype(W, /obj/item/weapon/cable_coil))
var/obj/item/weapon/cable_coil/coil = W
if(istype(W, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/coil = W
if(coil.amount < 5)
user << "You need more cable for this!"
return
+2 -2
View File
@@ -959,8 +959,8 @@ Auto Patrol: []"},
icon_state = "[lasercolor]ed209_prox"
if(6)
if( istype(W, /obj/item/weapon/cable_coil) )
var/obj/item/weapon/cable_coil/coil = W
if( istype(W, /obj/item/stack/cable_coil) )
var/obj/item/stack/cable_coil/coil = W
var/turf/T = get_turf(user)
user << "<span class='notice'>You start to wire [src]...</span>"
sleep(40)
+1 -1
View File
@@ -897,7 +897,7 @@ var/global/mulebot_count = 0
new /obj/item/device/assembly/prox_sensor(Tsec)
new /obj/item/stack/rods(Tsec)
new /obj/item/stack/rods(Tsec)
new /obj/item/weapon/cable_coil/cut(Tsec)
new /obj/item/stack/cable_coil/cut(Tsec)
if (cell)
cell.loc = Tsec
cell.update_icon()
@@ -57,7 +57,7 @@
if(2)
// State 2
if(iscoil(W))
var/obj/item/weapon/cable_coil/C = W
var/obj/item/stack/cable_coil/C = W
if(C.use(2))
user << "You add wires to the assembly."
state = 3
@@ -116,7 +116,7 @@
else if(iswirecutter(W))
new/obj/item/weapon/cable_coil(get_turf(src), 2)
new/obj/item/stack/cable_coil(get_turf(src), 2)
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
user << "You cut the wires from the circuits."
state = 2
+2 -2
View File
@@ -62,7 +62,7 @@
user << "\blue You unfasten the circuit board."
state = 1
icon_state = "1"
if(istype(P, /obj/item/weapon/cable_coil))
if(istype(P, /obj/item/stack/cable_coil))
if(P:amount >= 5)
playsound(loc, 'sound/items/Deconstruct.ogg', 50, 1)
if(do_after(user, 20))
@@ -80,7 +80,7 @@
user << "\blue You remove the cables."
state = 2
icon_state = "2"
var/obj/item/weapon/cable_coil/A = new /obj/item/weapon/cable_coil( loc )
var/obj/item/stack/cable_coil/A = new /obj/item/stack/cable_coil( loc )
A.amount = 5
if(istype(P, /obj/item/stack/sheet/rglass))
@@ -355,7 +355,7 @@
user << "\blue You unfasten the circuit board."
src.state = 1
src.icon_state = "1"
if(istype(P, /obj/item/weapon/cable_coil))
if(istype(P, /obj/item/stack/cable_coil))
if(P:amount >= 5)
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
if(do_after(user, 20))
@@ -371,7 +371,7 @@
user << "\blue You remove the cables."
src.state = 2
src.icon_state = "2"
var/obj/item/weapon/cable_coil/A = new /obj/item/weapon/cable_coil( src.loc )
var/obj/item/stack/cable_coil/A = new /obj/item/stack/cable_coil( src.loc )
A.amount = 5
if(istype(P, /obj/item/stack/sheet/glass))
@@ -470,7 +470,7 @@
user << "\blue You unfasten the circuit board."
src.state = 1
src.icon_state = "1"
if(istype(P, /obj/item/weapon/cable_coil))
if(istype(P, /obj/item/stack/cable_coil))
if(P:amount >= 5)
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
if(do_after(user, 20))
@@ -486,7 +486,7 @@
user << "\blue You remove the cables."
src.state = 2
src.icon_state = "2"
var/obj/item/weapon/cable_coil/A = new /obj/item/weapon/cable_coil( src.loc )
var/obj/item/stack/cable_coil/A = new /obj/item/stack/cable_coil( src.loc )
A.amount = 5
if(istype(P, /obj/item/stack/sheet/glass))
+17 -17
View File
@@ -34,8 +34,8 @@
return
switch(state)
if(1)
if(istype(P, /obj/item/weapon/cable_coil))
var/obj/item/weapon/cable_coil/C = P
if(istype(P, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/C = P
if(C.amount >= 5)
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
user << "\blue You start to add cables to the frame."
@@ -85,7 +85,7 @@
user << "\blue You remove the cables."
state = 1
icon_state = "box_0"
var/obj/item/weapon/cable_coil/A = new /obj/item/weapon/cable_coil( src.loc )
var/obj/item/stack/cable_coil/A = new /obj/item/stack/cable_coil( src.loc )
A.amount = 5
if(3)
@@ -134,11 +134,11 @@
for(var/I in req_components)
if(istype(P, text2path(I)) && (req_components[I] > 0))
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
if(istype(P, /obj/item/weapon/cable_coil))
var/obj/item/weapon/cable_coil/CP = P
if(istype(P, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/CP = P
if(CP.amount > 1)
var/camt = min(CP.amount, req_components[I]) // amount of cable to take, idealy amount required, but limited by amount provided
var/obj/item/weapon/cable_coil/CC = new /obj/item/weapon/cable_coil(src)
var/obj/item/stack/cable_coil/CC = new /obj/item/stack/cable_coil(src)
CC.amount = camt
CC.update_icon()
CP.use(camt)
@@ -153,7 +153,7 @@
update_desc()
break
user << desc
if(P && P.loc != src && !istype(P, /obj/item/weapon/cable_coil))
if(P && P.loc != src && !istype(P, /obj/item/stack/cable_coil))
user << "\red You cannot add that component to the machine!"
@@ -217,7 +217,7 @@ to destroy them and players will be able to make replacements.
req_components = list(
"/obj/item/weapon/stock_parts/matter_bin" = 1,
"/obj/item/weapon/stock_parts/micro_laser" = 1,
"/obj/item/weapon/cable_coil" = 2,
"/obj/item/stack/cable_coil" = 2,
"/obj/item/weapon/stock_parts/capacitor" = 1)
/obj/item/weapon/circuitboard/pacman/super
@@ -237,7 +237,7 @@ obj/item/weapon/circuitboard/rdserver
origin_tech = "programming=3"
frame_desc = "Requires 2 pieces of cable, and 1 Scanning Module."
req_components = list(
"/obj/item/weapon/cable_coil" = 2,
"/obj/item/stack/cable_coil" = 2,
"/obj/item/weapon/stock_parts/scanning_module" = 1)
/obj/item/weapon/circuitboard/mechfab
@@ -259,7 +259,7 @@ obj/item/weapon/circuitboard/rdserver
origin_tech = "programming=3;biotech=3"
frame_desc = "Requires 2 Manipulator, 2 Scanning Module, 2 pieces of cable and 1 Console Screen."
req_components = list(
"/obj/item/weapon/cable_coil" = 2,
"/obj/item/stack/cable_coil" = 2,
"/obj/item/weapon/stock_parts/scanning_module" = 2,
"/obj/item/weapon/stock_parts/manipulator" = 2,
"/obj/item/weapon/stock_parts/console_screen" = 1)
@@ -275,7 +275,7 @@ obj/item/weapon/circuitboard/rdserver
"/obj/item/weapon/stock_parts/manipulator" = 1,
"/obj/item/weapon/stock_parts/micro_laser" = 1,
"/obj/item/weapon/stock_parts/console_screen" = 1,
"/obj/item/weapon/cable_coil" = 2,)
"/obj/item/stack/cable_coil" = 2,)
// Telecomms circuit boards:
@@ -300,7 +300,7 @@ obj/item/weapon/circuitboard/rdserver
frame_desc = "Requires 2 Manipulators, 2 Cable Coil and 2 Hyperwave Filter."
req_components = list(
"/obj/item/weapon/stock_parts/manipulator" = 2,
"/obj/item/weapon/cable_coil" = 2,
"/obj/item/stack/cable_coil" = 2,
"/obj/item/weapon/stock_parts/subspace/filter" = 2)
/obj/item/weapon/circuitboard/telecomms/relay
@@ -311,7 +311,7 @@ obj/item/weapon/circuitboard/rdserver
frame_desc = "Requires 2 Manipulators, 2 Cable Coil and 2 Hyperwave Filters."
req_components = list(
"/obj/item/weapon/stock_parts/manipulator" = 2,
"/obj/item/weapon/cable_coil" = 2,
"/obj/item/stack/cable_coil" = 2,
"/obj/item/weapon/stock_parts/subspace/filter" = 2)
/obj/item/weapon/circuitboard/telecomms/bus
@@ -322,7 +322,7 @@ obj/item/weapon/circuitboard/rdserver
frame_desc = "Requires 2 Manipulators, 1 Cable Coil and 1 Hyperwave Filter."
req_components = list(
"/obj/item/weapon/stock_parts/manipulator" = 2,
"/obj/item/weapon/cable_coil" = 1,
"/obj/item/stack/cable_coil" = 1,
"/obj/item/weapon/stock_parts/subspace/filter" = 1)
/obj/item/weapon/circuitboard/telecomms/processor
@@ -336,7 +336,7 @@ obj/item/weapon/circuitboard/rdserver
"/obj/item/weapon/stock_parts/subspace/filter" = 1,
"/obj/item/weapon/stock_parts/subspace/treatment" = 2,
"/obj/item/weapon/stock_parts/subspace/analyzer" = 1,
"/obj/item/weapon/cable_coil" = 2,
"/obj/item/stack/cable_coil" = 2,
"/obj/item/weapon/stock_parts/subspace/amplifier" = 1)
/obj/item/weapon/circuitboard/telecomms/server
@@ -347,7 +347,7 @@ obj/item/weapon/circuitboard/rdserver
frame_desc = "Requires 2 Manipulators, 1 Cable Coil and 1 Hyperwave Filter."
req_components = list(
"/obj/item/weapon/stock_parts/manipulator" = 2,
"/obj/item/weapon/cable_coil" = 1,
"/obj/item/stack/cable_coil" = 1,
"/obj/item/weapon/stock_parts/subspace/filter" = 1)
/obj/item/weapon/circuitboard/telecomms/broadcaster
@@ -358,7 +358,7 @@ obj/item/weapon/circuitboard/rdserver
frame_desc = "Requires 2 Manipulators, 1 Cable Coil, 1 Hyperwave Filter, 1 Ansible Crystal and 2 High-Powered Micro-Lasers. "
req_components = list(
"/obj/item/weapon/stock_parts/manipulator" = 2,
"/obj/item/weapon/cable_coil" = 1,
"/obj/item/stack/cable_coil" = 1,
"/obj/item/weapon/stock_parts/subspace/filter" = 1,
"/obj/item/weapon/stock_parts/subspace/crystal" = 1,
"/obj/item/weapon/stock_parts/micro_laser/high" = 2)
+1 -1
View File
@@ -130,7 +130,7 @@
src.health = max(0, src.health - damage)
if (src.health <= 0)
new /obj/item/weapon/shard(src.loc)
var/obj/item/weapon/cable_coil/CC = new /obj/item/weapon/cable_coil(src.loc)
var/obj/item/stack/cable_coil/CC = new /obj/item/stack/cable_coil(src.loc)
CC.amount = 2
var/obj/item/weapon/airlock_electronics/ae
if(!electronics)
+1 -1
View File
@@ -90,7 +90,7 @@
// ^ makes sinle list of active (R.contents) and inactive modules (R.module.modules)
for(var/obj/O in um)
// Engineering
if(istype(O,/obj/item/stack/sheet/metal) || istype(O,/obj/item/stack/sheet/rglass) || istype(O,/obj/item/weapon/cable_coil))
if(istype(O,/obj/item/stack/sheet/metal) || istype(O,/obj/item/stack/sheet/rglass) || istype(O,/obj/item/stack/cable_coil))
if(O:amount < 50)
O:amount += 1
// Security
+2 -2
View File
@@ -274,8 +274,8 @@
user << "\blue You open the panel and expose the wiring."
is_open = 1
else if(istype(W, /obj/item/weapon/cable_coil) && malfunction && is_open)
var/obj/item/weapon/cable_coil/coil = W
else if(istype(W, /obj/item/stack/cable_coil) && malfunction && is_open)
var/obj/item/stack/cable_coil/coil = W
user << "\blue You begin to replace the wires."
//if(do_after(user, min(60, round( ((maxhealth/health)*10)+(malfunction*10) ))) //Take longer to repair heavier damage
if(do_after(user, 30))
@@ -43,12 +43,12 @@
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
user << "You remove the cables."
construct_op ++
var/obj/item/weapon/cable_coil/A = new /obj/item/weapon/cable_coil( user.loc )
var/obj/item/stack/cable_coil/A = new /obj/item/stack/cable_coil( user.loc )
A.amount = 5
stat |= BROKEN // the machine's been borked!
if(3)
if(istype(P, /obj/item/weapon/cable_coil))
var/obj/item/weapon/cable_coil/A = P
if(istype(P, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/A = P
if(A.amount >= 5)
user << "You insert the cables."
A.amount -= 5
@@ -78,8 +78,8 @@
newpath = text2path(I)
var/obj/item/s = new newpath
s.loc = user.loc
if(istype(P, /obj/item/weapon/cable_coil))
var/obj/item/weapon/cable_coil/A = P
if(istype(P, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/A = P
A.amount = 1
// Drop a circuit board too
+3 -3
View File
@@ -827,7 +827,7 @@
icon_state = "tool"
icon_deny = "tool-deny"
//req_access_txt = "12" //Maintenance access
products = list(/obj/item/weapon/cable_coil/random = 10,/obj/item/weapon/crowbar = 5,/obj/item/weapon/weldingtool = 3,/obj/item/weapon/wirecutters = 5,
products = list(/obj/item/stack/cable_coil/random = 10,/obj/item/weapon/crowbar = 5,/obj/item/weapon/weldingtool = 3,/obj/item/weapon/wirecutters = 5,
/obj/item/weapon/wrench = 5,/obj/item/device/analyzer = 5,/obj/item/device/t_scanner = 5,/obj/item/weapon/screwdriver = 5)
contraband = list(/obj/item/weapon/weldingtool/hugetank = 2,/obj/item/clothing/gloves/fyellow = 2)
premium = list(/obj/item/clothing/gloves/yellow = 1)
@@ -852,7 +852,7 @@
products = list(/obj/item/clothing/under/rank/chief_engineer = 4,/obj/item/clothing/under/rank/engineer = 4,/obj/item/clothing/shoes/orange = 4,/obj/item/clothing/head/hardhat = 4,
/obj/item/weapon/storage/belt/utility = 4,/obj/item/clothing/glasses/meson = 4,/obj/item/clothing/gloves/yellow = 4, /obj/item/weapon/screwdriver = 12,
/obj/item/weapon/crowbar = 12,/obj/item/weapon/wirecutters = 12,/obj/item/device/multitool = 12,/obj/item/weapon/wrench = 12,/obj/item/device/t_scanner = 12,
/obj/item/weapon/cable_coil/heavyduty = 8, /obj/item/weapon/cell = 8, /obj/item/weapon/weldingtool = 8,/obj/item/clothing/head/welding = 8,
/obj/item/stack/cable_coil/heavyduty = 8, /obj/item/weapon/cell = 8, /obj/item/weapon/weldingtool = 8,/obj/item/clothing/head/welding = 8,
/obj/item/weapon/light/tube = 10,/obj/item/clothing/suit/fire = 4, /obj/item/weapon/stock_parts/scanning_module = 5,/obj/item/weapon/stock_parts/micro_laser = 5,
/obj/item/weapon/stock_parts/matter_bin = 5,/obj/item/weapon/stock_parts/manipulator = 5,/obj/item/weapon/stock_parts/console_screen = 5)
// There was an incorrect entry (cablecoil/power). I improvised to cablecoil/heavyduty.
@@ -866,7 +866,7 @@
icon_state = "robotics"
icon_deny = "robotics-deny"
req_access_txt = "29"
products = list(/obj/item/clothing/suit/storage/labcoat = 4,/obj/item/clothing/under/rank/roboticist = 4,/obj/item/weapon/cable_coil = 4,/obj/item/device/flash = 4,
products = list(/obj/item/clothing/suit/storage/labcoat = 4,/obj/item/clothing/under/rank/roboticist = 4,/obj/item/stack/cable_coil = 4,/obj/item/device/flash = 4,
/obj/item/weapon/cell/high = 12, /obj/item/device/assembly/prox_sensor = 3,/obj/item/device/assembly/signaler = 3,/obj/item/device/healthanalyzer = 3,
/obj/item/weapon/scalpel = 2,/obj/item/weapon/circular_saw = 2,/obj/item/weapon/tank/anesthetic = 2,/obj/item/clothing/mask/breath/medical = 5,
/obj/item/weapon/screwdriver = 5,/obj/item/weapon/crowbar = 5)
@@ -243,7 +243,7 @@
var/datum/event/event
var/turf/old_turf
var/obj/structure/cable/last_piece
var/obj/item/weapon/cable_coil/cable
var/obj/item/stack/cable_coil/cable
var/max_cable = 1000
New()
@@ -270,7 +270,7 @@
chassis.events.clearEvent("onMove",event)
return ..()
action(var/obj/item/weapon/cable_coil/target)
action(var/obj/item/stack/cable_coil/target)
if(!action_checks(target))
return
var/result = load_cable(target)
@@ -298,7 +298,7 @@
m = min(m, cable.amount)
if(m)
use_cable(m)
var/obj/item/weapon/cable_coil/CC = new (get_turf(chassis))
var/obj/item/stack/cable_coil/CC = new (get_turf(chassis))
CC.amount = m
else
occupant_message("There's no more cable on the reel.")
@@ -310,7 +310,7 @@
return "[output] \[Cable: [cable ? cable.amount : 0] m\][(cable && cable.amount) ? "- <a href='?src=\ref[src];toggle=1'>[!equip_ready?"Dea":"A"]ctivate</a>|<a href='?src=\ref[src];cut=1'>Cut</a>" : null]"
return
proc/load_cable(var/obj/item/weapon/cable_coil/CC)
proc/load_cable(var/obj/item/stack/cable_coil/CC)
if(istype(CC) && CC.amount)
var/cur_amount = cable? cable.amount : 0
var/to_load = max(max_cable - cur_amount,0)
+2 -2
View File
@@ -700,9 +700,9 @@
state=2
user << "You close the hatch to the power unit"
return
else if(istype(W, /obj/item/weapon/cable_coil))
else if(istype(W, /obj/item/stack/cable_coil))
if(state == 3 && hasInternalDamage(MECHA_INT_SHORT_CIRCUIT))
var/obj/item/weapon/cable_coil/CC = W
var/obj/item/stack/cable_coil/CC = W
if(CC.amount > 1)
CC.use(2)
clearInternalDamage(MECHA_INT_SHORT_CIRCUIT)
+14 -14
View File
@@ -18,8 +18,8 @@
else if(istype(used_atom, /obj/item/weapon/wirecutters))
playsound(holder, 'sound/items/Wirecutter.ogg', 50, 1)
else if(istype(used_atom, /obj/item/weapon/cable_coil))
var/obj/item/weapon/cable_coil/C = used_atom
else if(istype(used_atom, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/C = used_atom
if(C.amount<4)
user << ("There's not enough cable to finish the task.")
return 0
@@ -51,8 +51,8 @@
else if(istype(used_atom, /obj/item/weapon/wirecutters))
playsound(holder, 'sound/items/Wirecutter.ogg', 50, 1)
else if(istype(used_atom, /obj/item/weapon/cable_coil))
var/obj/item/weapon/cable_coil/C = used_atom
else if(istype(used_atom, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/C = used_atom
if(C.amount<4)
user << ("There's not enough cable to finish the task.")
return 0
@@ -147,7 +147,7 @@
"backkey"=/obj/item/weapon/screwdriver,
"desc"="The wiring is added"),
//12
list("key"=/obj/item/weapon/cable_coil,
list("key"=/obj/item/stack/cable_coil,
"backkey"=/obj/item/weapon/screwdriver,
"desc"="The hydraulic systems are active."),
//13
@@ -191,7 +191,7 @@
holder.icon_state = "ripley4"
else
user.visible_message("[user] removes the wiring from [holder].", "You remove the wiring from [holder].")
var/obj/item/weapon/cable_coil/coil = new /obj/item/weapon/cable_coil(get_turf(holder))
var/obj/item/stack/cable_coil/coil = new /obj/item/stack/cable_coil(get_turf(holder))
coil.amount = 4
holder.icon_state = "ripley2"
if(10)
@@ -381,7 +381,7 @@
"backkey"=/obj/item/weapon/screwdriver,
"desc"="The wiring is added"),
//18
list("key"=/obj/item/weapon/cable_coil,
list("key"=/obj/item/stack/cable_coil,
"backkey"=/obj/item/weapon/screwdriver,
"desc"="The hydraulic systems are active."),
//19
@@ -425,7 +425,7 @@
holder.icon_state = "gygax4"
else
user.visible_message("[user] removes the wiring from [holder].", "You remove the wiring from [holder].")
var/obj/item/weapon/cable_coil/coil = new /obj/item/weapon/cable_coil(get_turf(holder))
var/obj/item/stack/cable_coil/coil = new /obj/item/stack/cable_coil(get_turf(holder))
coil.amount = 4
holder.icon_state = "gygax2"
if(16)
@@ -643,7 +643,7 @@
"backkey"=/obj/item/weapon/screwdriver,
"desc"="The wiring is added"),
//13
list("key"=/obj/item/weapon/cable_coil,
list("key"=/obj/item/stack/cable_coil,
"backkey"=/obj/item/weapon/screwdriver,
"desc"="The hydraulic systems are active."),
//14
@@ -687,7 +687,7 @@
holder.icon_state = "fireripley4"
else
user.visible_message("[user] removes the wiring from [holder].", "You remove the wiring from [holder].")
var/obj/item/weapon/cable_coil/coil = new /obj/item/weapon/cable_coil(get_turf(holder))
var/obj/item/stack/cable_coil/coil = new /obj/item/stack/cable_coil(get_turf(holder))
coil.amount = 4
holder.icon_state = "fireripley2"
if(11)
@@ -963,7 +963,7 @@
"backkey"=/obj/item/weapon/screwdriver,
"desc"="The wiring is added"),
//18
list("key"=/obj/item/weapon/cable_coil,
list("key"=/obj/item/stack/cable_coil,
"backkey"=/obj/item/weapon/screwdriver,
"desc"="The hydraulic systems are active."),
//19
@@ -1008,7 +1008,7 @@
holder.icon_state = "durand4"
else
user.visible_message("[user] removes the wiring from [holder].", "You remove the wiring from [holder].")
var/obj/item/weapon/cable_coil/coil = new /obj/item/weapon/cable_coil(get_turf(holder))
var/obj/item/stack/cable_coil/coil = new /obj/item/stack/cable_coil(get_turf(holder))
coil.amount = 4
holder.icon_state = "durand2"
if(16)
@@ -1243,7 +1243,7 @@
"backkey"=/obj/item/weapon/screwdriver,
"desc"="The wiring is added"),
//12
list("key"=/obj/item/weapon/cable_coil,
list("key"=/obj/item/stack/cable_coil,
"backkey"=/obj/item/weapon/screwdriver,
"desc"="The hydraulic systems are active."),
//13
@@ -1287,7 +1287,7 @@
holder.icon_state = "odysseus4"
else
user.visible_message("[user] removes the wiring from [holder].", "You remove the wiring from [holder].")
var/obj/item/weapon/cable_coil/coil = new /obj/item/weapon/cable_coil(get_turf(holder))
var/obj/item/stack/cable_coil/coil = new /obj/item/stack/cable_coil(get_turf(holder))
coil.amount = 4
holder.icon_state = "odysseus2"
if(10)
+1 -1
View File
@@ -11,7 +11,7 @@
anchored = 0
opacity = 0
var/list/welder_salvage = list(/obj/item/stack/sheet/plasteel,/obj/item/stack/sheet/metal,/obj/item/stack/rods)
var/list/wirecutters_salvage = list(/obj/item/weapon/cable_coil)
var/list/wirecutters_salvage = list(/obj/item/stack/cable_coil)
var/list/crowbar_salvage
var/salvage_num = 5
+1 -1
View File
@@ -35,7 +35,7 @@
usr << "\red There is another network terminal here."
return
else
var/obj/item/weapon/cable_coil/C = new /obj/item/weapon/cable_coil(loc)
var/obj/item/stack/cable_coil/C = new /obj/item/stack/cable_coil(loc)
C.amount = 10
usr << "You cut the cables and disassemble the unused power terminal."
del(T)
+2 -2
View File
@@ -254,12 +254,12 @@
W.loc = src
src.cell = W
user << "\blue You insert the cell!"
if(istype(W, /obj/item/weapon/cable_coil))
if(istype(W, /obj/item/stack/cable_coil))
if(src.wires)
user << "\blue You have already inserted wire!"
return
else
var/obj/item/weapon/cable_coil/coil = W
var/obj/item/stack/cable_coil/coil = W
coil.use(1)
src.wires = 1.0
user << "\blue You insert the wire!"
@@ -25,8 +25,8 @@
/obj/item/stack/sheet/glass/attackby(obj/item/W, mob/user)
..()
if(istype(W,/obj/item/weapon/cable_coil))
var/obj/item/weapon/cable_coil/CC = W
if(istype(W,/obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/CC = W
if(CC.amount < 5)
user << "\b There is not enough wire in this coil. You need 5 lengths."
return
@@ -14,7 +14,7 @@
/obj/item/stack/light_w/attackby(var/obj/item/O as obj, var/mob/user as mob)
..()
if(istype(O,/obj/item/weapon/wirecutters))
var/obj/item/weapon/cable_coil/CC = new/obj/item/weapon/cable_coil(user.loc)
var/obj/item/stack/cable_coil/CC = new/obj/item/stack/cable_coil(user.loc)
CC.amount = 5
amount--
new/obj/item/stack/sheet/glass(user.loc)
@@ -182,8 +182,8 @@
user << "<span class='notice'>You add [A] to [src]!</span>"
update_icon()
else if(stage == EMPTY && istype(I, /obj/item/weapon/cable_coil))
var/obj/item/weapon/cable_coil/C = I
else if(stage == EMPTY && istype(I, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/C = I
C.use(1)
stage = WIRED
@@ -48,9 +48,9 @@
/obj/item/weapon/grenade/iedcasing/attackby(var/obj/item/I, mob/user as mob) //Wiring the can for ignition
if(istype(I, /obj/item/weapon/cable_coil))
if(istype(I, /obj/item/stack/cable_coil))
if(assembled == 1)
var/obj/item/weapon/cable_coil/C = I
var/obj/item/stack/cable_coil/C = I
C.use(1)
assembled = 2
user << "<span class='notice'>You wire the igniter to detonate the fuel.</span>"
@@ -49,7 +49,7 @@
"/obj/item/weapon/wrench",
"/obj/item/device/multitool",
"/obj/item/device/flashlight",
"/obj/item/weapon/cable_coil",
"/obj/item/stack/cable_coil",
"/obj/item/device/t_scanner",
"/obj/item/device/analyzer",
"/obj/item/taperoll/engineering")
@@ -62,7 +62,7 @@
new /obj/item/weapon/weldingtool(src)
new /obj/item/weapon/crowbar(src)
new /obj/item/weapon/wirecutters(src)
new /obj/item/weapon/cable_coil(src,30,pick("red","yellow","orange"))
new /obj/item/stack/cable_coil(src,30,pick("red","yellow","orange"))
/obj/item/weapon/storage/belt/utility/atmostech/New()
@@ -60,12 +60,12 @@
new /obj/item/weapon/wirecutters(src)
new /obj/item/device/t_scanner(src)
new /obj/item/weapon/crowbar(src)
new /obj/item/weapon/cable_coil(src,30,color)
new /obj/item/weapon/cable_coil(src,30,color)
new /obj/item/stack/cable_coil(src,30,color)
new /obj/item/stack/cable_coil(src,30,color)
if(prob(5))
new /obj/item/clothing/gloves/yellow(src)
else
new /obj/item/weapon/cable_coil(src,30,color)
new /obj/item/stack/cable_coil(src,30,color)
/obj/item/weapon/storage/toolbox/syndicate
name = "suspicious looking toolbox"
@@ -81,6 +81,6 @@
new /obj/item/weapon/wrench(src)
new /obj/item/weapon/weldingtool(src)
new /obj/item/weapon/crowbar(src)
new /obj/item/weapon/cable_coil(src,30,color)
new /obj/item/stack/cable_coil(src,30,color)
new /obj/item/weapon/wirecutters(src)
new /obj/item/device/multitool(src)
+10 -10
View File
@@ -5,7 +5,7 @@
icon_state = "rup"
var/spawn_nothing_percentage = 0 // this variable determines the likelyhood that this random object will not spawn anything
// creates a new object and deletes itself
/obj/random/New()
..()
@@ -37,8 +37,8 @@
/obj/item/weapon/crowbar,\
/obj/item/weapon/wrench,\
/obj/item/device/flashlight)
/obj/random/technology_scanner
name = "Random Scanner"
desc = "This is a random technology scanner."
@@ -48,8 +48,8 @@
return pick(prob(5);/obj/item/device/t_scanner,\
prob(2);/obj/item/device/radio/intercom,\
prob(5);/obj/item/device/analyzer)
/obj/random/powercell
name = "Random Powercell"
desc = "This is a random powercell."
@@ -61,8 +61,8 @@
prob(40);/obj/item/weapon/cell/high,\
prob(9);/obj/item/weapon/cell/super,\
prob(1);/obj/item/weapon/cell/hyper)
/obj/random/bomb_supply
name = "Bomb Supply"
desc = "This is a random bomb supply."
@@ -83,8 +83,8 @@
return pick(prob(3);/obj/item/weapon/storage/toolbox/mechanical,\
prob(2);/obj/item/weapon/storage/toolbox/electrical,\
prob(1);/obj/item/weapon/storage/toolbox/emergency)
/obj/random/tech_supply
name = "Random Tech Supply"
desc = "This is a random piece of technology supplies."
@@ -98,7 +98,7 @@
prob(2);/obj/random/bomb_supply,\
prob(1);/obj/item/weapon/extinguisher,\
prob(1);/obj/item/clothing/gloves/fyellow,\
prob(3);/obj/item/weapon/cable_coil,\
prob(3);/obj/item/stack/cable_coil,\
prob(2);/obj/random/toolbox,\
prob(2);/obj/item/weapon/storage/belt/utility,\
prob(5);/obj/random/tool)
@@ -127,11 +127,11 @@
if(prob(20))
new /obj/item/weapon/storage/belt/utility(src)
if(prob(30))
new /obj/item/weapon/cable_coil/random(src)
new /obj/item/stack/cable_coil/random(src)
if(prob(30))
new /obj/item/weapon/cable_coil/random(src)
new /obj/item/stack/cable_coil/random(src)
if(prob(30))
new /obj/item/weapon/cable_coil/random(src)
new /obj/item/stack/cable_coil/random(src)
if(prob(20))
new /obj/item/device/multitool(src)
if(prob(5))
@@ -71,7 +71,7 @@
W.loc = src.loc
else if(istype(W, /obj/item/weapon/packageWrap))
return
else if(istype(W, /obj/item/weapon/cable_coil))
else if(istype(W, /obj/item/stack/cable_coil))
if(rigged)
user << "<span class='notice'>[src] is already rigged!</span>"
return
@@ -178,7 +178,7 @@
src.toggle(user)
/obj/structure/closet/crate/secure/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(is_type_in_list(W, list(/obj/item/weapon/packageWrap, /obj/item/weapon/cable_coil, /obj/item/device/radio/electropack, /obj/item/weapon/wirecutters)))
if(is_type_in_list(W, list(/obj/item/weapon/packageWrap, /obj/item/stack/cable_coil, /obj/item/device/radio/electropack, /obj/item/weapon/wirecutters)))
return ..()
if(locked && (istype(W, /obj/item/weapon/card/emag)||istype(W, /obj/item/weapon/melee/energy/blade)))
overlays.Cut()
@@ -185,8 +185,8 @@ obj/structure/door_assembly
user << "\blue You [anchored? "un" : ""]secured the airlock assembly!"
anchored = !anchored
else if(istype(W, /obj/item/weapon/cable_coil) && state == 0 && anchored )
var/obj/item/weapon/cable_coil/coil = W
else if(istype(W, /obj/item/stack/cable_coil) && state == 0 && anchored )
var/obj/item/stack/cable_coil/coil = W
user.visible_message("[user] wires the airlock assembly.", "You start to wire the airlock assembly.")
if(do_after(user, 40))
if(!src) return
@@ -201,7 +201,7 @@ obj/structure/door_assembly
if(do_after(user, 40))
if(!src) return
user << "\blue You cut the airlock wires.!"
new/obj/item/weapon/cable_coil(src.loc, 1)
new/obj/item/stack/cable_coil(src.loc, 1)
src.state = 0
else if(istype(W, /obj/item/weapon/airlock_electronics) && state == 1 && W:icon_state != "door_electronics_smoked")
@@ -126,12 +126,12 @@ obj/structure/windoor_assembly/Del()
src.name = "Secure Windoor Assembly"
//Adding cable to the assembly. Step 5 complete.
else if(istype(W, /obj/item/weapon/cable_coil) && anchored)
else if(istype(W, /obj/item/stack/cable_coil) && anchored)
user.visible_message("[user] wires the windoor assembly.", "You start to wire the windoor assembly.")
if(do_after(user, 40))
if(!src) return
var/obj/item/weapon/cable_coil/CC = W
var/obj/item/stack/cable_coil/CC = W
CC.use(1)
user << "\blue You wire the windoor!"
src.state = "02"
@@ -153,7 +153,7 @@ obj/structure/windoor_assembly/Del()
if(!src) return
user << "\blue You cut the windoor wires.!"
new/obj/item/weapon/cable_coil(get_turf(user), 1)
new/obj/item/stack/cable_coil(get_turf(user), 1)
src.state = "01"
if(src.secure)
src.name = "Secure Anchored Windoor Assembly"
+2 -2
View File
@@ -532,9 +532,9 @@ turf/simulated/floor/proc/update_icon()
user << "\blue This section is too damaged to support a tile. Use a welder to fix the damage."
if(istype(C, /obj/item/weapon/cable_coil))
if(istype(C, /obj/item/stack/cable_coil))
if(is_plating() || is_catwalk())
var/obj/item/weapon/cable_coil/coil = C
var/obj/item/stack/cable_coil/coil = C
coil.turf_place(src, user)
else
user << "\red You must remove the plating first."
+3 -3
View File
@@ -123,8 +123,8 @@
icon_state = "coin_mythril"
/obj/item/weapon/coin/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W,/obj/item/weapon/cable_coil) )
var/obj/item/weapon/cable_coil/CC = W
if(istype(W,/obj/item/stack/cable_coil) )
var/obj/item/stack/cable_coil/CC = W
if(string_attached)
user << "\blue There already is a string attached to this coin."
return
@@ -143,7 +143,7 @@
..()
return
var/obj/item/weapon/cable_coil/CC = new/obj/item/weapon/cable_coil(user.loc)
var/obj/item/stack/cable_coil/CC = new/obj/item/stack/cable_coil(user.loc)
CC.amount = 1
// CC.updateicon()
overlays = list()
@@ -578,11 +578,11 @@
user << "Need more welding fuel!"
return
else if(istype(W, /obj/item/weapon/cable_coil) && wiresexposed)
else if(istype(W, /obj/item/stack/cable_coil) && wiresexposed)
if (!getFireLoss())
user << "Nothing to fix here!"
return
var/obj/item/weapon/cable_coil/coil = W
var/obj/item/stack/cable_coil/coil = W
adjustFireLoss(-30)
updatehealth()
coil.use(1)
@@ -106,7 +106,7 @@
G.amount = 50
src.modules += G
var/obj/item/weapon/cable_coil/W = new /obj/item/weapon/cable_coil(src)
var/obj/item/stack/cable_coil/W = new /obj/item/stack/cable_coil(src)
W.amount = 50
src.modules += W
@@ -117,7 +117,7 @@
var/list/what = list (
/obj/item/stack/sheet/metal,
/obj/item/stack/sheet/rglass,
/obj/item/weapon/cable_coil,
/obj/item/stack/cable_coil,
)
for (var/T in what)
if (!(locate(T) in src.modules))
+3 -3
View File
@@ -307,11 +307,11 @@
update_icon()
else
user << "You fail to [ locked ? "unlock" : "lock"] the APC interface."
else if (istype(W, /obj/item/weapon/cable_coil) && !terminal && opened && has_electronics!=2)
else if (istype(W, /obj/item/stack/cable_coil) && !terminal && opened && has_electronics!=2)
if (src.loc:intact)
user << "\red You must remove the floor plating in front of the APC first."
return
var/obj/item/weapon/cable_coil/C = W
var/obj/item/stack/cable_coil/C = W
if(C.amount < 10)
user << "\red You need more wires."
return
@@ -343,7 +343,7 @@
s.set_up(5, 1, src)
s.start()
return
new /obj/item/weapon/cable_coil(loc,10)
new /obj/item/stack/cable_coil(loc,10)
user.visible_message(\
"\red [user.name] cut the cables and dismantled the power terminal.",\
"You cut the cables and dismantle the power terminal.")
+35 -35
View File
@@ -2,9 +2,9 @@
/obj/machinery/power/attackby(obj/item/weapon/W, mob/user)
if(istype(W, /obj/item/weapon/cable_coil))
if(istype(W, /obj/item/stack/cable_coil))
var/obj/item/weapon/cable_coil/coil = W
var/obj/item/stack/cable_coil/coil = W
var/turf/T = user.loc
@@ -128,9 +128,9 @@
return
if(src.d1) // 0-X cables are 1 unit, X-X cables are 2 units long
new/obj/item/weapon/cable_coil(T, 2, cable_color)
new/obj/item/stack/cable_coil(T, 2, cable_color)
else
new/obj/item/weapon/cable_coil(T, 1, cable_color)
new/obj/item/stack/cable_coil(T, 1, cable_color)
for(var/mob/O in viewers(src, null))
O.show_message("\red [user] cuts the cable.", 1)
@@ -141,8 +141,8 @@
return
else if(istype(W, /obj/item/weapon/cable_coil))
var/obj/item/weapon/cable_coil/coil = W
else if(istype(W, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/coil = W
coil.cable_join(src, user)
else if(istype(W, /obj/item/device/multitool))
@@ -182,24 +182,24 @@
del(src)
if(2.0)
if (prob(50))
new/obj/item/weapon/cable_coil(src.loc, src.d1 ? 2 : 1, cable_color)
new/obj/item/stack/cable_coil(src.loc, src.d1 ? 2 : 1, cable_color)
del(src)
if(3.0)
if (prob(25))
new/obj/item/weapon/cable_coil(src.loc, src.d1 ? 2 : 1, cable_color)
new/obj/item/stack/cable_coil(src.loc, src.d1 ? 2 : 1, cable_color)
del(src)
return
// the cable coil object, used for laying cable
#define MAXCOIL 30
/obj/item/weapon/cable_coil
/obj/item/stack/cable_coil
name = "cable coil"
icon = 'icons/obj/power.dmi'
icon_state = "coil_red"
item_state = "coil_red"
var/amount = MAXCOIL
amount = MAXCOIL
_color = "red"
desc = "A coil of power cable."
throwforce = 10
@@ -220,7 +220,7 @@
return(OXYLOSS)
/obj/item/weapon/cable_coil/New(loc, length = MAXCOIL, var/param_color = null)
/obj/item/stack/cable_coil/New(loc, length = MAXCOIL, var/param_color = null)
..()
src.amount = length
if (param_color)
@@ -229,7 +229,7 @@
pixel_y = rand(-2,2)
update_icon()
/obj/item/weapon/cable_coil/update_icon()
/obj/item/stack/cable_coil/update_icon()
if (!_color)
_color = pick("red", "yellow", "blue", "green")
if(amount == 1)
@@ -242,7 +242,7 @@
icon_state = "coil_[_color]"
name = "cable coil"
/obj/item/weapon/cable_coil/examine()
/obj/item/stack/cable_coil/examine()
set src in view(1)
if(amount == 1)
@@ -252,7 +252,7 @@
else
usr << "A coil of power cable. There are [amount] lengths of cable in the coil."
/obj/item/weapon/cable_coil/verb/make_restraint()
/obj/item/stack/cable_coil/verb/make_restraint()
set name = "Make Cable Restraints"
set category = "Object"
var/mob/M = usr
@@ -270,17 +270,17 @@
usr << "\blue You cannot do that."
..()
/obj/item/weapon/cable_coil/attackby(obj/item/weapon/W, mob/user)
/obj/item/stack/cable_coil/attackby(obj/item/weapon/W, mob/user)
..()
if( istype(W, /obj/item/weapon/wirecutters) && src.amount > 1)
src.amount--
new/obj/item/weapon/cable_coil(user.loc, 1,_color)
new/obj/item/stack/cable_coil(user.loc, 1,_color)
user << "You cut a piece off the cable coil."
src.update_icon()
return
else if( istype(W, /obj/item/weapon/cable_coil) )
var/obj/item/weapon/cable_coil/C = W
else if( istype(W, /obj/item/stack/cable_coil) )
var/obj/item/stack/cable_coil/C = W
if(C.amount >= MAXCOIL)
user << "The coil is too long, you cannot add any more cable to it."
return
@@ -298,7 +298,7 @@
src.use(amt)
return
/obj/item/weapon/cable_coil/proc/use(var/used)
/obj/item/stack/cable_coil/use(var/used)
if(src.amount < used)
return 0
else if (src.amount == used)
@@ -312,7 +312,7 @@
update_icon()
return 1
/obj/item/weapon/cable_coil/proc/give(var/extra)
/obj/item/stack/cable_coil/proc/give(var/extra)
if(amount + extra > MAXCOIL)
amount = MAXCOIL
else
@@ -321,7 +321,7 @@
// called when cable_coil is clicked on a turf/simulated/floor
/obj/item/weapon/cable_coil/proc/turf_place(turf/simulated/floor/F, mob/user)
/obj/item/stack/cable_coil/proc/turf_place(turf/simulated/floor/F, mob/user)
if(!isturf(user.loc))
return
@@ -367,7 +367,7 @@
use(1)
if (C.shock(user, 50))
if (prob(50)) //fail
new/obj/item/weapon/cable_coil(C.loc, 1, C.cable_color)
new/obj/item/stack/cable_coil(C.loc, 1, C.cable_color)
del(C)
//src.laying = 1
//last = C
@@ -375,7 +375,7 @@
// called when cable_coil is click on an installed obj/cable
/obj/item/weapon/cable_coil/proc/cable_join(obj/structure/cable/C, mob/user)
/obj/item/stack/cable_coil/proc/cable_join(obj/structure/cable/C, mob/user)
var/turf/U = user.loc
if(!isturf(U))
@@ -427,7 +427,7 @@
use(1)
if (NC.shock(user, 50))
if (prob(50)) //fail
new/obj/item/weapon/cable_coil(NC.loc, 1, NC.cable_color)
new/obj/item/stack/cable_coil(NC.loc, 1, NC.cable_color)
del(NC)
return
@@ -466,7 +466,7 @@
use(1)
if (C.shock(user, 50))
if (prob(50)) //fail
new/obj/item/weapon/cable_coil(C.loc, 2, C.cable_color)
new/obj/item/stack/cable_coil(C.loc, 2, C.cable_color)
del(C)
return
@@ -561,46 +561,46 @@ obj/structure/cable/proc/cableColor(var/colorC)
if("white")
icon = 'icons/obj/power_cond/power_cond_white.dmi'
/obj/item/weapon/cable_coil/cut
/obj/item/stack/cable_coil/cut
item_state = "coil_red2"
/obj/item/weapon/cable_coil/cut/New(loc)
/obj/item/stack/cable_coil/cut/New(loc)
..()
src.amount = rand(1,2)
pixel_x = rand(-2,2)
pixel_y = rand(-2,2)
update_icon()
/obj/item/weapon/cable_coil/yellow
/obj/item/stack/cable_coil/yellow
_color = "yellow"
icon_state = "coil_yellow"
/obj/item/weapon/cable_coil/blue
/obj/item/stack/cable_coil/blue
_color = "blue"
icon_state = "coil_blue"
item_state = "coil_blue"
/obj/item/weapon/cable_coil/green
/obj/item/stack/cable_coil/green
_color = "green"
icon_state = "coil_green"
/obj/item/weapon/cable_coil/pink
/obj/item/stack/cable_coil/pink
_color = "pink"
icon_state = "coil_pink"
/obj/item/weapon/cable_coil/orange
/obj/item/stack/cable_coil/orange
_color = "orange"
icon_state = "coil_orange"
/obj/item/weapon/cable_coil/cyan
/obj/item/stack/cable_coil/cyan
_color = "cyan"
icon_state = "coil_cyan"
/obj/item/weapon/cable_coil/white
/obj/item/stack/cable_coil/white
_color = "white"
icon_state = "coil_white"
/obj/item/weapon/cable_coil/random/New()
/obj/item/stack/cable_coil/random/New()
_color = pick("red","yellow","green","blue","pink")
icon_state = "coil_[_color]"
..()
+2 -2
View File
@@ -1,4 +1,4 @@
/obj/item/weapon/cable_coil/heavyduty
/obj/item/stack/cable_coil/heavyduty
name = "heavy cable coil"
icon = 'icons/obj/power.dmi'
icon_state = "wire"
@@ -18,7 +18,7 @@
if(istype(W, /obj/item/weapon/wirecutters))
usr << "\blue These cables are too tough to be cut with those [W.name]."
return
else if(istype(W, /obj/item/weapon/cable_coil))
else if(istype(W, /obj/item/stack/cable_coil))
usr << "\blue You will need heavier cables to connect to these."
return
else
+3 -3
View File
@@ -128,15 +128,15 @@
src.icon_state = "tube-construct-stage1"
if("bulb")
src.icon_state = "bulb-construct-stage1"
new /obj/item/weapon/cable_coil(get_turf(src.loc), 1, "red")
new /obj/item/stack/cable_coil(get_turf(src.loc), 1, "red")
user.visible_message("[user.name] removes the wiring from [src].", \
"You remove the wiring from [src].", "You hear a noise.")
playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
return
if(istype(W, /obj/item/weapon/cable_coil))
if(istype(W, /obj/item/stack/cable_coil))
if (src.stage != 1) return
var/obj/item/weapon/cable_coil/coil = W
var/obj/item/stack/cable_coil/coil = W
coil.use(1)
switch(fixture_type)
if ("tube")
+2 -2
View File
@@ -114,8 +114,8 @@ display round(lastgen) and plasmatank amount
component_parts = list()
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
component_parts += new /obj/item/weapon/stock_parts/micro_laser(src)
component_parts += new /obj/item/weapon/cable_coil(src)
component_parts += new /obj/item/weapon/cable_coil(src)
component_parts += new /obj/item/stack/cable_coil(src)
component_parts += new /obj/item/stack/cable_coil(src)
component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
component_parts += new board_path(src)
var/obj/sheet = new sheet_path(null)
@@ -179,7 +179,7 @@
/obj/item/weapon/reagent_containers/food/snacks/grown/potato/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
if(istype(W, /obj/item/weapon/cable_coil))
if(istype(W, /obj/item/stack/cable_coil))
if(W:amount >= 5)
W:amount -= 5
if(!W:amount) del(W)
+2 -2
View File
@@ -19,8 +19,8 @@
component_parts = list()
component_parts += new /obj/item/weapon/circuitboard/rdserver(src)
component_parts += new /obj/item/weapon/stock_parts/scanning_module(src)
component_parts += new /obj/item/weapon/cable_coil(src)
component_parts += new /obj/item/weapon/cable_coil(src)
component_parts += new /obj/item/stack/cable_coil(src)
component_parts += new /obj/item/stack/cable_coil(src)
RefreshParts()
src.initialize(); //Agouri
+1 -1
View File
@@ -151,7 +151,7 @@
/datum/surgery_step/brain/hematoma
allowed_tools = list(
/obj/item/weapon/FixOVein = 100, \
/obj/item/weapon/cable_coil = 75
/obj/item/stack/cable_coil = 75
)
min_duration = 90
+1 -1
View File
@@ -79,7 +79,7 @@
/datum/surgery_step/eye/mend_eyes
allowed_tools = list(
/obj/item/weapon/hemostat = 100, \
/obj/item/weapon/cable_coil = 75, \
/obj/item/stack/cable_coil = 75, \
/obj/item/device/assembly/mousetrap = 10 //I don't know. Don't ask me. But I'm leaving it because hilarity.
)
+1 -1
View File
@@ -47,7 +47,7 @@
/datum/surgery_step/face/mend_vocal
allowed_tools = list(
/obj/item/weapon/hemostat = 100, \
/obj/item/weapon/cable_coil = 75, \
/obj/item/stack/cable_coil = 75, \
/obj/item/device/assembly/mousetrap = 10 //I don't know. Don't ask me. But I'm leaving it because hilarity.
)
+1 -1
View File
@@ -61,7 +61,7 @@
/datum/surgery_step/generic/clamp_bleeders
allowed_tools = list(
/obj/item/weapon/hemostat = 100, \
/obj/item/weapon/cable_coil = 75, \
/obj/item/stack/cable_coil = 75, \
/obj/item/device/assembly/mousetrap = 20
)
+2 -2
View File
@@ -51,7 +51,7 @@
/datum/surgery_step/head/shape
allowed_tools = list(
/obj/item/weapon/FixOVein = 100, \
/obj/item/weapon/cable_coil = 75, \
/obj/item/stack/cable_coil = 75, \
/obj/item/device/assembly/mousetrap = 10) //ok chinsky
min_duration = 80
@@ -84,7 +84,7 @@
/datum/surgery_step/head/suture
allowed_tools = list(
/obj/item/weapon/hemostat = 100, \
/obj/item/weapon/cable_coil = 60, \
/obj/item/stack/cable_coil = 60, \
/obj/item/weapon/FixOVein = 80)
min_duration = 80
+1 -1
View File
@@ -8,7 +8,7 @@
priority = 2
allowed_tools = list(
/obj/item/weapon/FixOVein = 100, \
/obj/item/weapon/cable_coil = 75
/obj/item/stack/cable_coil = 75
)
can_infect = 1
blood_level = 1
+26 -26
View File
@@ -1700,7 +1700,7 @@
"aGJ" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/wood,/area/crew_quarters/mrchangs)
"aGK" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9; pixel_y = 0},/turf/simulated/floor/plating,/area/maintenance/fpmaint)
"aGL" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/maintenance/fpmaint)
"aGM" = (/obj/structure/table/reinforced,/obj/machinery/cell_charger,/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000},/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000},/obj/item/weapon/cable_coil{pixel_x = 3; pixel_y = -7},/obj/item/weapon/cable_coil{pixel_x = 3; pixel_y = -7},/obj/item/device/radio/intercom{freerange = 1; frequency = 1459; name = "Station Intercom (General)"; pixel_x = -30},/obj/item/weapon/book/manual/evaguide,/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/ai_monitored/storage/eva)
"aGM" = (/obj/structure/table/reinforced,/obj/machinery/cell_charger,/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000},/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000},/obj/item/stack/cable_coil{pixel_x = 3; pixel_y = -7},/obj/item/stack/cable_coil{pixel_x = 3; pixel_y = -7},/obj/item/device/radio/intercom{freerange = 1; frequency = 1459; name = "Station Intercom (General)"; pixel_x = -30},/obj/item/weapon/book/manual/evaguide,/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/ai_monitored/storage/eva)
"aGN" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/item/device/radio/intercom{freerange = 1; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 30},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/ai_monitored/storage/eva)
"aGO" = (/obj/machinery/door/airlock/glass{name = "Central Access"},/turf/simulated/floor{dir = 8; icon_state = "bluecorner"},/area/hallway/primary/fore)
"aGP" = (/obj/machinery/door/airlock/glass{name = "Central Access"},/turf/simulated/floor,/area/hallway/primary/fore)
@@ -2322,7 +2322,7 @@
"aSH" = (/obj/machinery/firealarm{dir = 2; pixel_y = 24},/turf/simulated/floor,/area/crew_quarters/locker)
"aSI" = (/obj/structure/closet/secure_closet/personal,/turf/simulated/floor,/area/crew_quarters/locker)
"aSJ" = (/obj/machinery/atmospherics/pipe/manifold{color = "blue"; dir = 8; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/wall,/area)
"aSK" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/obj/structure/table,/obj/item/weapon/cable_coil/random,/obj/item/weapon/cable_coil/random,/turf/simulated/floor,/area/storage/art)
"aSK" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/obj/structure/table,/obj/item/stack/cable_coil/random,/obj/item/stack/cable_coil/random,/turf/simulated/floor,/area/storage/art)
"aSL" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor,/area/storage/art)
"aSM" = (/turf/simulated/floor,/area/storage/art)
"aSN" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plating,/area/maintenance/port)
@@ -2380,7 +2380,7 @@
"aTN" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/port)
"aTO" = (/obj/structure/closet/wardrobe/mixed,/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/turf/simulated/floor,/area/crew_quarters/locker)
"aTP" = (/obj/effect/landmark{name = "lightsout"},/turf/simulated/floor,/area/crew_quarters/locker)
"aTQ" = (/obj/structure/table,/obj/item/weapon/cable_coil/random,/obj/item/weapon/cable_coil/random,/turf/simulated/floor,/area/storage/art)
"aTQ" = (/obj/structure/table,/obj/item/stack/cable_coil/random,/obj/item/stack/cable_coil/random,/turf/simulated/floor,/area/storage/art)
"aTR" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/turf/simulated/floor,/area/storage/art)
"aTS" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/apc{dir = 4; name = "Art Storage"; pixel_x = 27; pixel_y = 2},/turf/simulated/floor,/area/storage/art)
"aTT" = (/obj/machinery/light_switch{pixel_y = 28},/obj/item/weapon/storage/box/lights/mixed,/turf/simulated/floor/plating,/area/storage/emergency2)
@@ -3492,7 +3492,7 @@
"bph" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/assembly/chargebay)
"bpi" = (/obj/machinery/hologram/holopad,/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/assembly/chargebay)
"bpj" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area)
"bpk" = (/obj/structure/table,/obj/item/stack/sheet/plasteel{amount = 10},/obj/item/weapon/cable_coil,/obj/item/device/flash,/obj/item/device/flash,/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/assembly/robotics)
"bpk" = (/obj/structure/table,/obj/item/stack/sheet/plasteel{amount = 10},/obj/item/stack/cable_coil,/obj/item/device/flash,/obj/item/device/flash,/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/assembly/robotics)
"bpl" = (/obj/structure/stool,/obj/effect/landmark/start{name = "Roboticist"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/assembly/robotics)
"bpm" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "bot"},/area/assembly/robotics)
"bpn" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "warnwhite"; tag = "icon-warnwhite (NORTH)"},/area/assembly/robotics)
@@ -3656,7 +3656,7 @@
"bsp" = (/obj/structure/table,/obj/machinery/cell_charger,/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000},/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "white"},/area/toxins/lab)
"bsq" = (/obj/item/weapon/folder/white,/obj/structure/table,/obj/item/weapon/disk/tech_disk{pixel_x = 0; pixel_y = 0},/obj/item/weapon/disk/tech_disk{pixel_x = 0; pixel_y = 0},/obj/item/weapon/disk/design_disk,/obj/item/weapon/disk/design_disk,/obj/item/weapon/reagent_containers/dropper{pixel_y = -4},/turf/simulated/floor{icon_state = "white"},/area/toxins/lab)
"bsr" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "white"},/area/toxins/lab)
"bss" = (/obj/structure/table,/obj/item/weapon/cable_coil,/obj/item/weapon/cable_coil{pixel_x = 3; pixel_y = 3},/obj/item/weapon/stock_parts/scanning_module{pixel_x = 2; pixel_y = 3},/obj/item/weapon/stock_parts/scanning_module,/obj/machinery/light_switch{pixel_x = 27},/turf/simulated/floor{icon_state = "white"},/area/toxins/lab)
"bss" = (/obj/structure/table,/obj/item/stack/cable_coil,/obj/item/stack/cable_coil{pixel_x = 3; pixel_y = 3},/obj/item/weapon/stock_parts/scanning_module{pixel_x = 2; pixel_y = 3},/obj/item/weapon/stock_parts/scanning_module,/obj/machinery/light_switch{pixel_x = 27},/turf/simulated/floor{icon_state = "white"},/area/toxins/lab)
"bst" = (/obj/structure/closet/crate,/obj/item/weapon/coin/silver,/turf/simulated/floor/plating,/area/maintenance/asmaint2)
"bsu" = (/obj/structure/shuttle/engine/propulsion/burst{dir = 4},/turf/space,/area/shuttle/research/station)
"bsv" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/shuttle/engine/heater{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor/plating/airless,/area/shuttle/research/station)
@@ -5261,7 +5261,7 @@
"bXi" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable,/obj/structure/grille,/turf/simulated/floor/plating,/area)
"bXj" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/grille,/obj/structure/cable,/turf/simulated/floor/plating,/area)
"bXk" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area)
"bXl" = (/obj/structure/table,/obj/item/weapon/cable_coil{pixel_x = -3; pixel_y = 3},/obj/item/weapon/cable_coil,/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000},/turf/simulated/floor/plating,/area/storage/tech)
"bXl" = (/obj/structure/table,/obj/item/stack/cable_coil{pixel_x = -3; pixel_y = 3},/obj/item/stack/cable_coil,/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000},/turf/simulated/floor/plating,/area/storage/tech)
"bXm" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/turf/simulated/floor/plating,/area/storage/tech)
"bXn" = (/obj/machinery/requests_console{department = "Tech storage"; pixel_x = 0; pixel_y = -32},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/plating,/area/storage/tech)
"bXo" = (/obj/machinery/light/small{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/plating,/area/storage/tech)
@@ -5272,7 +5272,7 @@
"bXt" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 6},/turf/simulated/floor,/area/engine/break_room)
"bXu" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/obj/structure/table,/turf/simulated/floor,/area/engine/break_room)
"bXv" = (/obj/structure/table,/obj/item/apc_frame,/turf/simulated/floor,/area/engine/break_room)
"bXw" = (/obj/structure/table,/obj/item/weapon/cable_coil{pixel_x = 3; pixel_y = -7},/obj/item/weapon/cable_coil{pixel_x = 3; pixel_y = -7},/obj/machinery/door_control{id = "engitrain"; name = "Engineering Training"; normaldoorcontrol = 1; pixel_x = 25; pixel_y = 0; req_access_txt = "56"; specialfunctions = 4},/turf/simulated/floor,/area/engine/break_room)
"bXw" = (/obj/structure/table,/obj/item/stack/cable_coil{pixel_x = 3; pixel_y = -7},/obj/item/stack/cable_coil{pixel_x = 3; pixel_y = -7},/obj/machinery/door_control{id = "engitrain"; name = "Engineering Training"; normaldoorcontrol = 1; pixel_x = 25; pixel_y = 0; req_access_txt = "56"; specialfunctions = 4},/turf/simulated/floor,/area/engine/break_room)
"bXx" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/firealarm{dir = 4; pixel_x = 24},/turf/simulated/floor,/area/engine/break_room)
"bXy" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/closet/secure_closet/medical3,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery)
"bXz" = (/turf/simulated/floor{icon_state = "white"},/area/medical/surgery)
@@ -5580,7 +5580,7 @@
"cdp" = (/obj/machinery/door/airlock/research{autoclose = 0; frequency = 1449; icon_state = "door_locked"; id_tag = "xeno_airlock_interior"; locked = 1; name = "Xenobiology Internal Airlock"; req_access_txt = "55"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology)
"cdq" = (/turf/simulated/floor/plating/airless,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk3"; icon_state = "catwalk3"},/area/solar/starboard)
"cdr" = (/obj/machinery/door/poddoor{id = "ToxinsVenting"; name = "Toxins Venting Bay Door"; use_power = 0},/turf/simulated/floor/engine,/area/toxins/mixing)
"cds" = (/obj/item/weapon/cable_coil,/turf/simulated/floor{icon_state = "floorgrime"},/area/assembly/assembly_line)
"cds" = (/obj/item/stack/cable_coil,/turf/simulated/floor{icon_state = "floorgrime"},/area/assembly/assembly_line)
"cdt" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/turf/simulated/floor{icon_state = "floorgrime"},/area/assembly/assembly_line)
"cdu" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor,/area/assembly/assembly_line)
"cdv" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor{icon_state = "floorgrime"},/area/assembly/assembly_line)
@@ -5979,7 +5979,7 @@
"ckY" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/obj/machinery/computer/station_alert,/turf/simulated/floor{dir = 8; icon_state = "neutralfull"},/area/engine/chiefs_office)
"ckZ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/structure/cable,/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor/plating,/area)
"cla" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/obj/structure/closet/secure_closet/engineering_welding,/turf/simulated/floor,/area/engine/break_room)
"clb" = (/obj/structure/table,/obj/item/weapon/airlock_electronics,/obj/item/weapon/airlock_electronics,/obj/item/weapon/cable_coil,/obj/item/weapon/cable_coil,/turf/simulated/floor,/area/engine/break_room)
"clb" = (/obj/structure/table,/obj/item/weapon/airlock_electronics,/obj/item/weapon/airlock_electronics,/obj/item/stack/cable_coil,/obj/item/stack/cable_coil,/turf/simulated/floor,/area/engine/break_room)
"clc" = (/obj/structure/table,/obj/item/device/radio{pixel_y = 6},/obj/item/device/radio{pixel_x = 6; pixel_y = 4},/obj/item/device/radio{pixel_x = -6; pixel_y = 4},/obj/item/device/radio,/turf/simulated/floor,/area/engine/break_room)
"cld" = (/obj/structure/table,/obj/item/stack/sheet/metal{amount = 50},/obj/item/stack/sheet/plasteel{amount = 10},/obj/item/stack/sheet/metal{amount = 50},/obj/item/stack/sheet/metal{amount = 50},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/atmospherics/pipe/simple{color = "blue"; icon_state = "intact-b-f"; level = 1; name = "pipe"},/turf/simulated/floor,/area/engine/break_room)
"cle" = (/obj/machinery/atmospherics/trinary/mixer{dir = 1},/turf/simulated/floor,/area/atmos)
@@ -6012,7 +6012,7 @@
"clF" = (/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology)
"clG" = (/turf/simulated/floor/plating/airless,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk3"; icon_state = "catwalk3"},/area/solar/port)
"clH" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating/airless,/area)
"clI" = (/obj/item/weapon/cable_coil{amount = 5},/turf/simulated/floor/plating,/area/maintenance/aft)
"clI" = (/obj/item/stack/cable_coil{amount = 5},/turf/simulated/floor/plating,/area/maintenance/aft)
"clJ" = (/obj/effect/decal/cleanable/oil,/turf/simulated/floor/plating,/area/maintenance/aft)
"clK" = (/obj/structure/table,/obj/item/weapon/storage/belt/utility,/obj/item/weapon/storage/belt/utility,/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_x = -30; pixel_y = 0},/turf/simulated/floor,/area/engine/engineering)
"clL" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor,/area/engine/engineering)
@@ -6396,7 +6396,7 @@
"csZ" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "engineering_west_inner"; locked = 1; name = "Engineering External Access"; req_access = null; req_access_txt = "10;13"},/turf/simulated/floor/plating,/area/engine/engineering)
"cta" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Singularity"; layer = 2.8; name = "Singularity Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/engine/engineering)
"ctb" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Singularity"; layer = 2.8; name = "Singularity Shutters"; opacity = 0},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating,/area/engine/engineering)
"ctc" = (/obj/item/weapon/cable_coil{pixel_x = 3; pixel_y = -7},/obj/item/weapon/cable_coil{pixel_x = 3; pixel_y = -7},/obj/item/weapon/crowbar,/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/engine/engineering)
"ctc" = (/obj/item/stack/cable_coil{pixel_x = 3; pixel_y = -7},/obj/item/stack/cable_coil{pixel_x = 3; pixel_y = -7},/obj/item/weapon/crowbar,/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/engine/engineering)
"ctd" = (/obj/structure/stool,/turf/simulated/floor,/area/engine/engineering)
"cte" = (/obj/structure/particle_accelerator/power_box,/turf/simulated/floor/plating,/area/engine/engineering)
"ctf" = (/obj/item/weapon/screwdriver,/turf/simulated/floor,/area/engine/engineering)
@@ -7225,7 +7225,7 @@
"cIW" = (/obj/structure/table,/obj/item/clothing/gloves/yellow,/obj/item/device/assembly/signaler,/obj/item/clothing/glasses/night,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/syndicate_station/start)
"cIX" = (/obj/structure/table,/obj/item/weapon/wrench,/obj/item/clothing/gloves/yellow,/obj/item/device/assembly/infra,/obj/item/clothing/glasses/night,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/syndicate_station/start)
"cIY" = (/obj/structure/table,/obj/item/clothing/gloves/yellow,/obj/item/device/assembly/prox_sensor{pixel_x = -8; pixel_y = 4},/obj/item/clothing/glasses/night,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/syndicate_station/start)
"cIZ" = (/obj/structure/table,/obj/item/weapon/crowbar,/obj/item/weapon/cable_coil{pixel_x = 3; pixel_y = -7},/obj/item/clothing/gloves/yellow,/obj/item/device/assembly/prox_sensor{pixel_x = -8; pixel_y = 4},/obj/item/clothing/glasses/night,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/syndicate_station/start)
"cIZ" = (/obj/structure/table,/obj/item/weapon/crowbar,/obj/item/stack/cable_coil{pixel_x = 3; pixel_y = -7},/obj/item/clothing/gloves/yellow,/obj/item/device/assembly/prox_sensor{pixel_x = -8; pixel_y = 4},/obj/item/clothing/glasses/night,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/syndicate_station/start)
"cJa" = (/turf/unsimulated/floor{icon = 'icons/turf/snow.dmi'; icon_state = "snow"},/turf/unsimulated/floor{tag = "icon-gravsnow_corner (EAST)"; icon = 'icons/turf/snow.dmi'; icon_state = "gravsnow_corner"; dir = 4},/turf/unsimulated/floor{tag = "icon-gravsnow_corner (WEST)"; icon = 'icons/turf/snow.dmi'; icon_state = "gravsnow_corner"; dir = 8},/area/syndicate_mothership)
"cJb" = (/turf/simulated/floor/wood{tag = "icon-wood-broken3"; icon_state = "wood-broken3"},/area/syndicate_mothership)
"cJc" = (/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/syndicate_station/start)
@@ -8434,7 +8434,7 @@
"dgj" = (/obj/item/weapon/shard,/obj/structure/stool/bed/chair,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
"dgk" = (/obj/structure/stool/bed/chair,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
"dgl" = (/obj/structure/cable,/obj/structure/computerframe{anchored = 1},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
"dgm" = (/obj/structure/cable,/obj/structure/computerframe{anchored = 1},/obj/item/weapon/cable_coil/cut,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
"dgm" = (/obj/structure/cable,/obj/structure/computerframe{anchored = 1},/obj/item/stack/cable_coil/cut,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
"dgn" = (/obj/structure/rack,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/tank/emergency_oxygen,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
"dgo" = (/obj/structure/rack,/obj/item/clothing/suit/space/syndicate,/obj/item/clothing/head/helmet/space/syndicate,/obj/item/clothing/mask/breath,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
"dgp" = (/obj/structure/rack,/obj/item/weapon/storage/toolbox/syndicate,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
@@ -8875,9 +8875,9 @@
"doI" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/derelict/bridge/access)
"doJ" = (/obj/machinery/door/airlock/command{name = "E.V.A."; req_access = null; req_access_txt = "18"},/turf/simulated/floor,/area/derelict/bridge/access)
"doK" = (/obj/machinery/door/firedoor/border_only,/turf/simulated/floor,/area/derelict/bridge/access)
"doL" = (/obj/item/weapon/cable_coil/cut,/turf/simulated/floor/plating/airless,/area)
"doL" = (/obj/item/stack/cable_coil/cut,/turf/simulated/floor/plating/airless,/area)
"doM" = (/turf/simulated/floor/airless{icon_state = "solarpanel"},/area)
"doN" = (/obj/item/weapon/cable_coil/cut,/turf/space,/area)
"doN" = (/obj/item/stack/cable_coil/cut,/turf/space,/area)
"doO" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor,/area/derelict/bridge/access)
"doP" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating,/area/derelict/bridge/access)
"doQ" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/turf/simulated/floor,/area/derelict/bridge/access)
@@ -8897,14 +8897,14 @@
"dpe" = (/obj/structure/computerframe,/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor,/area/derelict/bridge)
"dpf" = (/obj/structure/table,/turf/simulated/floor,/area/derelict/bridge)
"dpg" = (/obj/machinery/computer/security,/turf/simulated/floor,/area/derelict/bridge)
"dph" = (/obj/structure/table,/obj/item/weapon/cable_coil{pixel_x = 3; pixel_y = -7},/turf/simulated/floor,/area/derelict/bridge)
"dph" = (/obj/structure/table,/obj/item/stack/cable_coil{pixel_x = 3; pixel_y = -7},/turf/simulated/floor,/area/derelict/bridge)
"dpi" = (/obj/structure/table,/obj/machinery/light/small{dir = 1},/turf/simulated/floor,/area/derelict/bridge)
"dpj" = (/obj/structure/table,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/turf/simulated/floor,/area/derelict/bridge)
"dpk" = (/obj/item/weapon/grenade/empgrenade,/obj/structure/table,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor,/area/derelict/bridge)
"dpl" = (/turf/simulated/floor/airless{icon_state = "damaged3"},/area/derelict/singularity_engine)
"dpm" = (/turf/simulated/floor/airless{icon_state = "damaged4"},/area/derelict/singularity_engine)
"dpn" = (/turf/simulated/floor/airless{icon_state = "damaged5"},/area/derelict/singularity_engine)
"dpo" = (/obj/item/weapon/cable_coil/cut,/obj/machinery/light/small{dir = 1},/turf/simulated/floor/airless{icon_state = "damaged3"},/area/derelict/singularity_engine)
"dpo" = (/obj/item/stack/cable_coil/cut,/obj/machinery/light/small{dir = 1},/turf/simulated/floor/airless{icon_state = "damaged3"},/area/derelict/singularity_engine)
"dpp" = (/turf/simulated/floor/plating/airless,/area/derelict/singularity_engine)
"dpq" = (/turf/simulated/wall,/area/derelict/singularity_engine)
"dpr" = (/turf/simulated/floor,/area/derelict/bridge)
@@ -8934,7 +8934,7 @@
"dpP" = (/obj/structure/stool,/turf/simulated/floor,/area/derelict/bridge)
"dpQ" = (/obj/structure/table,/obj/item/weapon/cell,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor,/area/derelict/bridge)
"dpR" = (/obj/item/weapon/storage/toolbox/syndicate,/turf/simulated/floor/airless{icon_state = "damaged2"},/area/derelict/singularity_engine)
"dpS" = (/obj/item/weapon/cable_coil/cut,/turf/simulated/floor/airless{icon_state = "damaged4"},/area/derelict/singularity_engine)
"dpS" = (/obj/item/stack/cable_coil/cut,/turf/simulated/floor/airless{icon_state = "damaged4"},/area/derelict/singularity_engine)
"dpT" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor,/area/derelict/bridge/access)
"dpU" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor,/area/derelict/bridge/access)
"dpV" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plating,/area/derelict/bridge/access)
@@ -8973,11 +8973,11 @@
"dqC" = (/obj/structure/window/reinforced{dir = 8},/obj/machinery/light/small{dir = 8},/turf/simulated/floor/airless{icon_state = "damaged2"},/area/derelict/singularity_engine)
"dqD" = (/obj/structure/window/reinforced{dir = 4},/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating/airless,/area/derelict/singularity_engine)
"dqE" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating/airless,/area/derelict/singularity_engine)
"dqF" = (/obj/item/weapon/cable_coil/cut,/turf/simulated/floor/airless{icon_state = "damaged5"},/area/derelict/singularity_engine)
"dqF" = (/obj/item/stack/cable_coil/cut,/turf/simulated/floor/airless{icon_state = "damaged5"},/area/derelict/singularity_engine)
"dqG" = (/turf/simulated/floor/airless,/area/derelict/bridge/access)
"dqH" = (/obj/structure/table,/obj/item/device/aicard,/turf/simulated/floor/airless,/area/derelict/bridge/access)
"dqI" = (/obj/structure/table,/obj/machinery/light/small{dir = 1},/turf/simulated/floor/airless,/area/derelict/bridge/access)
"dqJ" = (/obj/structure/table,/obj/item/weapon/cable_coil{pixel_x = 3; pixel_y = -7},/turf/simulated/floor/airless,/area/derelict/bridge/access)
"dqJ" = (/obj/structure/table,/obj/item/stack/cable_coil{pixel_x = 3; pixel_y = -7},/turf/simulated/floor/airless,/area/derelict/bridge/access)
"dqK" = (/obj/structure/table,/obj/item/weapon/cell{charge = 100; maxcharge = 15000},/turf/simulated/floor/airless,/area/derelict/bridge/access)
"dqL" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/airless,/area/derelict/bridge/access)
"dqM" = (/obj/structure/girder,/turf/simulated/floor/plating/airless,/area)
@@ -8988,8 +8988,8 @@
"dqR" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plating/airless,/area/derelict/bridge/access)
"dqS" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/airless,/area/derelict/bridge/access)
"dqT" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor/airless,/area/derelict/bridge/access)
"dqU" = (/obj/item/weapon/cable_coil/cut,/turf/simulated/floor/airless{icon_state = "damaged3"},/area/derelict/singularity_engine)
"dqV" = (/obj/item/weapon/cable_coil/cut,/turf/simulated/floor/airless{icon_state = "damaged2"},/area/derelict/singularity_engine)
"dqU" = (/obj/item/stack/cable_coil/cut,/turf/simulated/floor/airless{icon_state = "damaged3"},/area/derelict/singularity_engine)
"dqV" = (/obj/item/stack/cable_coil/cut,/turf/simulated/floor/airless{icon_state = "damaged2"},/area/derelict/singularity_engine)
"dqW" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/airless{icon_state = "damaged2"},/area/derelict/singularity_engine)
"dqX" = (/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/airless{icon_state = "damaged3"},/area/derelict/singularity_engine)
"dqY" = (/obj/item/stack/rods,/turf/simulated/floor/airless{icon_state = "circuit"},/area/derelict/singularity_engine)
@@ -9006,7 +9006,7 @@
"drj" = (/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/airless{icon_state = "damaged3"},/area/derelict/singularity_engine)
"drk" = (/obj/item/weapon/screwdriver,/turf/simulated/floor/plating/airless,/area/derelict/singularity_engine)
"drl" = (/obj/item/stack/rods,/turf/simulated/floor/airless{icon_state = "damaged2"},/area/derelict/singularity_engine)
"drm" = (/obj/item/weapon/shard{icon_state = "medium"},/obj/item/weapon/cable_coil/cut,/turf/simulated/floor/plating/airless,/area/derelict/singularity_engine)
"drm" = (/obj/item/weapon/shard{icon_state = "medium"},/obj/item/stack/cable_coil/cut,/turf/simulated/floor/plating/airless,/area/derelict/singularity_engine)
"drn" = (/obj/structure/table,/obj/machinery/light/small{dir = 4},/turf/simulated/floor/airless{icon_state = "damaged2"},/area/derelict/singularity_engine)
"dro" = (/turf/simulated/wall,/area/derelict/hallway/primary)
"drp" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/airless{icon_state = "damaged3"},/area/derelict/hallway/primary)
@@ -9229,7 +9229,7 @@
"dvy" = (/obj/structure/table,/turf/simulated/floor/airless,/area)
"dvz" = (/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/airless,/area)
"dvA" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/airless,/area)
"dvB" = (/obj/structure/lattice,/obj/item/weapon/cable_coil/cut,/turf/space,/area)
"dvB" = (/obj/structure/lattice,/obj/item/stack/cable_coil/cut,/turf/space,/area)
"dvC" = (/obj/structure/girder,/turf/simulated/floor/plating,/area/derelict/arrival)
"dvD" = (/obj/structure/stool,/turf/simulated/floor/airless,/area/derelict/hallway/primary)
"dvE" = (/obj/machinery/door/airlock/maintenance{name = "Atmospherics Access"; req_access_txt = "24"},/turf/simulated/floor/plating/airless,/area/derelict/hallway/primary)
@@ -9268,7 +9268,7 @@
"dwl" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/item/weapon/wirecutters,/turf/simulated/floor/airless,/area/derelict/hallway/secondary)
"dwm" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating/airless,/area/derelict/hallway/secondary)
"dwn" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/airless,/area/derelict/hallway/secondary)
"dwo" = (/obj/item/weapon/cable_coil/cut,/turf/simulated/floor/plating/airless,/area/derelict/hallway/primary)
"dwo" = (/obj/item/stack/cable_coil/cut,/turf/simulated/floor/plating/airless,/area/derelict/hallway/primary)
"dwp" = (/turf/simulated/floor/airless,/area/derelict/hallway/secondary)
"dwq" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor/airless,/area/derelict/hallway/secondary)
"dwr" = (/obj/machinery/door/airlock/maintenance{name = "Aux Storage"; req_access_txt = "23"},/turf/simulated/floor/plating/airless,/area/derelict/hallway/secondary)
@@ -9411,7 +9411,7 @@
"dyY" = (/obj/structure/transit_tube{icon_state = "S-NE"},/obj/structure/lattice,/turf/space,/area)
"dyZ" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/research_outpost/maintstore1)
"dza" = (/obj/structure/closet/hydrant{pixel_x = 0; pixel_y = 32},/turf/simulated/floor/plating,/area/research_outpost/maintstore1)
"dzb" = (/obj/structure/table,/obj/item/device/analyzer/plant_analyzer,/obj/item/weapon/cell,/obj/item/weapon/cable_coil/random,/obj/item/weapon/cable_coil/random,/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating,/area/research_outpost/maintstore1)
"dzb" = (/obj/structure/table,/obj/item/device/analyzer/plant_analyzer,/obj/item/weapon/cell,/obj/item/stack/cable_coil/random,/obj/item/stack/cable_coil/random,/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating,/area/research_outpost/maintstore1)
"dzc" = (/obj/structure/transit_tube{icon_state = "D-SW"},/turf/simulated/wall/r_wall,/area/research_outpost/maintstore1)
"dzd" = (/obj/structure/transit_tube{icon_state = "D-SE"},/turf/simulated/wall/r_wall,/area/research_outpost/maintstore1)
"dze" = (/obj/structure/transit_tube{icon_state = "NE-SW"},/turf/simulated/wall/r_wall,/area/research_outpost/maintstore1)