Switching cable coils to stacks

This commit is contained in:
ZomgPonies
2014-01-21 21:23:26 -05:00
parent 8f71ea55e3
commit cb5367ed96
57 changed files with 228 additions and 228 deletions
+3 -3
View File
@@ -57,8 +57,8 @@
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
component_parts += new /obj/item/weapon/stock_parts/micro_laser(src)
component_parts += new /obj/item/weapon/stock_parts/console_screen(src)
component_parts += new /obj/item/weapon/cable_coil(src)
component_parts += new /obj/item/weapon/cable_coil(src)
component_parts += new /obj/item/stack/cable_coil(src)
component_parts += new /obj/item/stack/cable_coil(src)
RefreshParts()
/obj/machinery/dna_scannernew/allow_drop()
@@ -88,7 +88,7 @@
for(var/obj/O in src)
if(!istype(O,/obj/item/weapon/circuitboard/clonescanner) && \
!istype(O,/obj/item/weapon/stock_parts) && \
!istype(O,/obj/item/weapon/cable_coil) && \
!istype(O,/obj/item/stack/cable_coil) && \
O != beaker)
O.loc = get_turf(src)//Ejects items that manage to get in there (exluding the components and beaker)
if(!occupant)
+4 -4
View File
@@ -907,8 +907,8 @@
return
if(1)
if(istype(W, /obj/item/weapon/cable_coil))
var/obj/item/weapon/cable_coil/coil = W
if(istype(W, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/coil = W
if(coil.amount < 5)
user << "You need more cable for this!"
return
@@ -1104,8 +1104,8 @@ FIRE ALARM
else
user.visible_message("\red [user] has disconnected [src]'s detecting unit!", "You have disconnected [src]'s detecting unit.")
if(1)
if(istype(W, /obj/item/weapon/cable_coil))
var/obj/item/weapon/cable_coil/coil = W
if(istype(W, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/coil = W
if(coil.amount < 5)
user << "You need more cable for this!"
return
+2 -2
View File
@@ -959,8 +959,8 @@ Auto Patrol: []"},
icon_state = "[lasercolor]ed209_prox"
if(6)
if( istype(W, /obj/item/weapon/cable_coil) )
var/obj/item/weapon/cable_coil/coil = W
if( istype(W, /obj/item/stack/cable_coil) )
var/obj/item/stack/cable_coil/coil = W
var/turf/T = get_turf(user)
user << "<span class='notice'>You start to wire [src]...</span>"
sleep(40)
+1 -1
View File
@@ -897,7 +897,7 @@ var/global/mulebot_count = 0
new /obj/item/device/assembly/prox_sensor(Tsec)
new /obj/item/stack/rods(Tsec)
new /obj/item/stack/rods(Tsec)
new /obj/item/weapon/cable_coil/cut(Tsec)
new /obj/item/stack/cable_coil/cut(Tsec)
if (cell)
cell.loc = Tsec
cell.update_icon()
@@ -57,7 +57,7 @@
if(2)
// State 2
if(iscoil(W))
var/obj/item/weapon/cable_coil/C = W
var/obj/item/stack/cable_coil/C = W
if(C.use(2))
user << "You add wires to the assembly."
state = 3
@@ -116,7 +116,7 @@
else if(iswirecutter(W))
new/obj/item/weapon/cable_coil(get_turf(src), 2)
new/obj/item/stack/cable_coil(get_turf(src), 2)
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
user << "You cut the wires from the circuits."
state = 2
+2 -2
View File
@@ -62,7 +62,7 @@
user << "\blue You unfasten the circuit board."
state = 1
icon_state = "1"
if(istype(P, /obj/item/weapon/cable_coil))
if(istype(P, /obj/item/stack/cable_coil))
if(P:amount >= 5)
playsound(loc, 'sound/items/Deconstruct.ogg', 50, 1)
if(do_after(user, 20))
@@ -80,7 +80,7 @@
user << "\blue You remove the cables."
state = 2
icon_state = "2"
var/obj/item/weapon/cable_coil/A = new /obj/item/weapon/cable_coil( loc )
var/obj/item/stack/cable_coil/A = new /obj/item/stack/cable_coil( loc )
A.amount = 5
if(istype(P, /obj/item/stack/sheet/rglass))
@@ -355,7 +355,7 @@
user << "\blue You unfasten the circuit board."
src.state = 1
src.icon_state = "1"
if(istype(P, /obj/item/weapon/cable_coil))
if(istype(P, /obj/item/stack/cable_coil))
if(P:amount >= 5)
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
if(do_after(user, 20))
@@ -371,7 +371,7 @@
user << "\blue You remove the cables."
src.state = 2
src.icon_state = "2"
var/obj/item/weapon/cable_coil/A = new /obj/item/weapon/cable_coil( src.loc )
var/obj/item/stack/cable_coil/A = new /obj/item/stack/cable_coil( src.loc )
A.amount = 5
if(istype(P, /obj/item/stack/sheet/glass))
@@ -470,7 +470,7 @@
user << "\blue You unfasten the circuit board."
src.state = 1
src.icon_state = "1"
if(istype(P, /obj/item/weapon/cable_coil))
if(istype(P, /obj/item/stack/cable_coil))
if(P:amount >= 5)
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
if(do_after(user, 20))
@@ -486,7 +486,7 @@
user << "\blue You remove the cables."
src.state = 2
src.icon_state = "2"
var/obj/item/weapon/cable_coil/A = new /obj/item/weapon/cable_coil( src.loc )
var/obj/item/stack/cable_coil/A = new /obj/item/stack/cable_coil( src.loc )
A.amount = 5
if(istype(P, /obj/item/stack/sheet/glass))
+17 -17
View File
@@ -34,8 +34,8 @@
return
switch(state)
if(1)
if(istype(P, /obj/item/weapon/cable_coil))
var/obj/item/weapon/cable_coil/C = P
if(istype(P, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/C = P
if(C.amount >= 5)
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
user << "\blue You start to add cables to the frame."
@@ -85,7 +85,7 @@
user << "\blue You remove the cables."
state = 1
icon_state = "box_0"
var/obj/item/weapon/cable_coil/A = new /obj/item/weapon/cable_coil( src.loc )
var/obj/item/stack/cable_coil/A = new /obj/item/stack/cable_coil( src.loc )
A.amount = 5
if(3)
@@ -134,11 +134,11 @@
for(var/I in req_components)
if(istype(P, text2path(I)) && (req_components[I] > 0))
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
if(istype(P, /obj/item/weapon/cable_coil))
var/obj/item/weapon/cable_coil/CP = P
if(istype(P, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/CP = P
if(CP.amount > 1)
var/camt = min(CP.amount, req_components[I]) // amount of cable to take, idealy amount required, but limited by amount provided
var/obj/item/weapon/cable_coil/CC = new /obj/item/weapon/cable_coil(src)
var/obj/item/stack/cable_coil/CC = new /obj/item/stack/cable_coil(src)
CC.amount = camt
CC.update_icon()
CP.use(camt)
@@ -153,7 +153,7 @@
update_desc()
break
user << desc
if(P && P.loc != src && !istype(P, /obj/item/weapon/cable_coil))
if(P && P.loc != src && !istype(P, /obj/item/stack/cable_coil))
user << "\red You cannot add that component to the machine!"
@@ -217,7 +217,7 @@ to destroy them and players will be able to make replacements.
req_components = list(
"/obj/item/weapon/stock_parts/matter_bin" = 1,
"/obj/item/weapon/stock_parts/micro_laser" = 1,
"/obj/item/weapon/cable_coil" = 2,
"/obj/item/stack/cable_coil" = 2,
"/obj/item/weapon/stock_parts/capacitor" = 1)
/obj/item/weapon/circuitboard/pacman/super
@@ -237,7 +237,7 @@ obj/item/weapon/circuitboard/rdserver
origin_tech = "programming=3"
frame_desc = "Requires 2 pieces of cable, and 1 Scanning Module."
req_components = list(
"/obj/item/weapon/cable_coil" = 2,
"/obj/item/stack/cable_coil" = 2,
"/obj/item/weapon/stock_parts/scanning_module" = 1)
/obj/item/weapon/circuitboard/mechfab
@@ -259,7 +259,7 @@ obj/item/weapon/circuitboard/rdserver
origin_tech = "programming=3;biotech=3"
frame_desc = "Requires 2 Manipulator, 2 Scanning Module, 2 pieces of cable and 1 Console Screen."
req_components = list(
"/obj/item/weapon/cable_coil" = 2,
"/obj/item/stack/cable_coil" = 2,
"/obj/item/weapon/stock_parts/scanning_module" = 2,
"/obj/item/weapon/stock_parts/manipulator" = 2,
"/obj/item/weapon/stock_parts/console_screen" = 1)
@@ -275,7 +275,7 @@ obj/item/weapon/circuitboard/rdserver
"/obj/item/weapon/stock_parts/manipulator" = 1,
"/obj/item/weapon/stock_parts/micro_laser" = 1,
"/obj/item/weapon/stock_parts/console_screen" = 1,
"/obj/item/weapon/cable_coil" = 2,)
"/obj/item/stack/cable_coil" = 2,)
// Telecomms circuit boards:
@@ -300,7 +300,7 @@ obj/item/weapon/circuitboard/rdserver
frame_desc = "Requires 2 Manipulators, 2 Cable Coil and 2 Hyperwave Filter."
req_components = list(
"/obj/item/weapon/stock_parts/manipulator" = 2,
"/obj/item/weapon/cable_coil" = 2,
"/obj/item/stack/cable_coil" = 2,
"/obj/item/weapon/stock_parts/subspace/filter" = 2)
/obj/item/weapon/circuitboard/telecomms/relay
@@ -311,7 +311,7 @@ obj/item/weapon/circuitboard/rdserver
frame_desc = "Requires 2 Manipulators, 2 Cable Coil and 2 Hyperwave Filters."
req_components = list(
"/obj/item/weapon/stock_parts/manipulator" = 2,
"/obj/item/weapon/cable_coil" = 2,
"/obj/item/stack/cable_coil" = 2,
"/obj/item/weapon/stock_parts/subspace/filter" = 2)
/obj/item/weapon/circuitboard/telecomms/bus
@@ -322,7 +322,7 @@ obj/item/weapon/circuitboard/rdserver
frame_desc = "Requires 2 Manipulators, 1 Cable Coil and 1 Hyperwave Filter."
req_components = list(
"/obj/item/weapon/stock_parts/manipulator" = 2,
"/obj/item/weapon/cable_coil" = 1,
"/obj/item/stack/cable_coil" = 1,
"/obj/item/weapon/stock_parts/subspace/filter" = 1)
/obj/item/weapon/circuitboard/telecomms/processor
@@ -336,7 +336,7 @@ obj/item/weapon/circuitboard/rdserver
"/obj/item/weapon/stock_parts/subspace/filter" = 1,
"/obj/item/weapon/stock_parts/subspace/treatment" = 2,
"/obj/item/weapon/stock_parts/subspace/analyzer" = 1,
"/obj/item/weapon/cable_coil" = 2,
"/obj/item/stack/cable_coil" = 2,
"/obj/item/weapon/stock_parts/subspace/amplifier" = 1)
/obj/item/weapon/circuitboard/telecomms/server
@@ -347,7 +347,7 @@ obj/item/weapon/circuitboard/rdserver
frame_desc = "Requires 2 Manipulators, 1 Cable Coil and 1 Hyperwave Filter."
req_components = list(
"/obj/item/weapon/stock_parts/manipulator" = 2,
"/obj/item/weapon/cable_coil" = 1,
"/obj/item/stack/cable_coil" = 1,
"/obj/item/weapon/stock_parts/subspace/filter" = 1)
/obj/item/weapon/circuitboard/telecomms/broadcaster
@@ -358,7 +358,7 @@ obj/item/weapon/circuitboard/rdserver
frame_desc = "Requires 2 Manipulators, 1 Cable Coil, 1 Hyperwave Filter, 1 Ansible Crystal and 2 High-Powered Micro-Lasers. "
req_components = list(
"/obj/item/weapon/stock_parts/manipulator" = 2,
"/obj/item/weapon/cable_coil" = 1,
"/obj/item/stack/cable_coil" = 1,
"/obj/item/weapon/stock_parts/subspace/filter" = 1,
"/obj/item/weapon/stock_parts/subspace/crystal" = 1,
"/obj/item/weapon/stock_parts/micro_laser/high" = 2)
+1 -1
View File
@@ -130,7 +130,7 @@
src.health = max(0, src.health - damage)
if (src.health <= 0)
new /obj/item/weapon/shard(src.loc)
var/obj/item/weapon/cable_coil/CC = new /obj/item/weapon/cable_coil(src.loc)
var/obj/item/stack/cable_coil/CC = new /obj/item/stack/cable_coil(src.loc)
CC.amount = 2
var/obj/item/weapon/airlock_electronics/ae
if(!electronics)
+1 -1
View File
@@ -90,7 +90,7 @@
// ^ makes sinle list of active (R.contents) and inactive modules (R.module.modules)
for(var/obj/O in um)
// Engineering
if(istype(O,/obj/item/stack/sheet/metal) || istype(O,/obj/item/stack/sheet/rglass) || istype(O,/obj/item/weapon/cable_coil))
if(istype(O,/obj/item/stack/sheet/metal) || istype(O,/obj/item/stack/sheet/rglass) || istype(O,/obj/item/stack/cable_coil))
if(O:amount < 50)
O:amount += 1
// Security
+2 -2
View File
@@ -274,8 +274,8 @@
user << "\blue You open the panel and expose the wiring."
is_open = 1
else if(istype(W, /obj/item/weapon/cable_coil) && malfunction && is_open)
var/obj/item/weapon/cable_coil/coil = W
else if(istype(W, /obj/item/stack/cable_coil) && malfunction && is_open)
var/obj/item/stack/cable_coil/coil = W
user << "\blue You begin to replace the wires."
//if(do_after(user, min(60, round( ((maxhealth/health)*10)+(malfunction*10) ))) //Take longer to repair heavier damage
if(do_after(user, 30))
@@ -43,12 +43,12 @@
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
user << "You remove the cables."
construct_op ++
var/obj/item/weapon/cable_coil/A = new /obj/item/weapon/cable_coil( user.loc )
var/obj/item/stack/cable_coil/A = new /obj/item/stack/cable_coil( user.loc )
A.amount = 5
stat |= BROKEN // the machine's been borked!
if(3)
if(istype(P, /obj/item/weapon/cable_coil))
var/obj/item/weapon/cable_coil/A = P
if(istype(P, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/A = P
if(A.amount >= 5)
user << "You insert the cables."
A.amount -= 5
@@ -78,8 +78,8 @@
newpath = text2path(I)
var/obj/item/s = new newpath
s.loc = user.loc
if(istype(P, /obj/item/weapon/cable_coil))
var/obj/item/weapon/cable_coil/A = P
if(istype(P, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/A = P
A.amount = 1
// Drop a circuit board too
+3 -3
View File
@@ -827,7 +827,7 @@
icon_state = "tool"
icon_deny = "tool-deny"
//req_access_txt = "12" //Maintenance access
products = list(/obj/item/weapon/cable_coil/random = 10,/obj/item/weapon/crowbar = 5,/obj/item/weapon/weldingtool = 3,/obj/item/weapon/wirecutters = 5,
products = list(/obj/item/stack/cable_coil/random = 10,/obj/item/weapon/crowbar = 5,/obj/item/weapon/weldingtool = 3,/obj/item/weapon/wirecutters = 5,
/obj/item/weapon/wrench = 5,/obj/item/device/analyzer = 5,/obj/item/device/t_scanner = 5,/obj/item/weapon/screwdriver = 5)
contraband = list(/obj/item/weapon/weldingtool/hugetank = 2,/obj/item/clothing/gloves/fyellow = 2)
premium = list(/obj/item/clothing/gloves/yellow = 1)
@@ -852,7 +852,7 @@
products = list(/obj/item/clothing/under/rank/chief_engineer = 4,/obj/item/clothing/under/rank/engineer = 4,/obj/item/clothing/shoes/orange = 4,/obj/item/clothing/head/hardhat = 4,
/obj/item/weapon/storage/belt/utility = 4,/obj/item/clothing/glasses/meson = 4,/obj/item/clothing/gloves/yellow = 4, /obj/item/weapon/screwdriver = 12,
/obj/item/weapon/crowbar = 12,/obj/item/weapon/wirecutters = 12,/obj/item/device/multitool = 12,/obj/item/weapon/wrench = 12,/obj/item/device/t_scanner = 12,
/obj/item/weapon/cable_coil/heavyduty = 8, /obj/item/weapon/cell = 8, /obj/item/weapon/weldingtool = 8,/obj/item/clothing/head/welding = 8,
/obj/item/stack/cable_coil/heavyduty = 8, /obj/item/weapon/cell = 8, /obj/item/weapon/weldingtool = 8,/obj/item/clothing/head/welding = 8,
/obj/item/weapon/light/tube = 10,/obj/item/clothing/suit/fire = 4, /obj/item/weapon/stock_parts/scanning_module = 5,/obj/item/weapon/stock_parts/micro_laser = 5,
/obj/item/weapon/stock_parts/matter_bin = 5,/obj/item/weapon/stock_parts/manipulator = 5,/obj/item/weapon/stock_parts/console_screen = 5)
// There was an incorrect entry (cablecoil/power). I improvised to cablecoil/heavyduty.
@@ -866,7 +866,7 @@
icon_state = "robotics"
icon_deny = "robotics-deny"
req_access_txt = "29"
products = list(/obj/item/clothing/suit/storage/labcoat = 4,/obj/item/clothing/under/rank/roboticist = 4,/obj/item/weapon/cable_coil = 4,/obj/item/device/flash = 4,
products = list(/obj/item/clothing/suit/storage/labcoat = 4,/obj/item/clothing/under/rank/roboticist = 4,/obj/item/stack/cable_coil = 4,/obj/item/device/flash = 4,
/obj/item/weapon/cell/high = 12, /obj/item/device/assembly/prox_sensor = 3,/obj/item/device/assembly/signaler = 3,/obj/item/device/healthanalyzer = 3,
/obj/item/weapon/scalpel = 2,/obj/item/weapon/circular_saw = 2,/obj/item/weapon/tank/anesthetic = 2,/obj/item/clothing/mask/breath/medical = 5,
/obj/item/weapon/screwdriver = 5,/obj/item/weapon/crowbar = 5)
@@ -243,7 +243,7 @@
var/datum/event/event
var/turf/old_turf
var/obj/structure/cable/last_piece
var/obj/item/weapon/cable_coil/cable
var/obj/item/stack/cable_coil/cable
var/max_cable = 1000
New()
@@ -270,7 +270,7 @@
chassis.events.clearEvent("onMove",event)
return ..()
action(var/obj/item/weapon/cable_coil/target)
action(var/obj/item/stack/cable_coil/target)
if(!action_checks(target))
return
var/result = load_cable(target)
@@ -298,7 +298,7 @@
m = min(m, cable.amount)
if(m)
use_cable(m)
var/obj/item/weapon/cable_coil/CC = new (get_turf(chassis))
var/obj/item/stack/cable_coil/CC = new (get_turf(chassis))
CC.amount = m
else
occupant_message("There's no more cable on the reel.")
@@ -310,7 +310,7 @@
return "[output] \[Cable: [cable ? cable.amount : 0] m\][(cable && cable.amount) ? "- <a href='?src=\ref[src];toggle=1'>[!equip_ready?"Dea":"A"]ctivate</a>|<a href='?src=\ref[src];cut=1'>Cut</a>" : null]"
return
proc/load_cable(var/obj/item/weapon/cable_coil/CC)
proc/load_cable(var/obj/item/stack/cable_coil/CC)
if(istype(CC) && CC.amount)
var/cur_amount = cable? cable.amount : 0
var/to_load = max(max_cable - cur_amount,0)
+2 -2
View File
@@ -700,9 +700,9 @@
state=2
user << "You close the hatch to the power unit"
return
else if(istype(W, /obj/item/weapon/cable_coil))
else if(istype(W, /obj/item/stack/cable_coil))
if(state == 3 && hasInternalDamage(MECHA_INT_SHORT_CIRCUIT))
var/obj/item/weapon/cable_coil/CC = W
var/obj/item/stack/cable_coil/CC = W
if(CC.amount > 1)
CC.use(2)
clearInternalDamage(MECHA_INT_SHORT_CIRCUIT)
+14 -14
View File
@@ -18,8 +18,8 @@
else if(istype(used_atom, /obj/item/weapon/wirecutters))
playsound(holder, 'sound/items/Wirecutter.ogg', 50, 1)
else if(istype(used_atom, /obj/item/weapon/cable_coil))
var/obj/item/weapon/cable_coil/C = used_atom
else if(istype(used_atom, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/C = used_atom
if(C.amount<4)
user << ("There's not enough cable to finish the task.")
return 0
@@ -51,8 +51,8 @@
else if(istype(used_atom, /obj/item/weapon/wirecutters))
playsound(holder, 'sound/items/Wirecutter.ogg', 50, 1)
else if(istype(used_atom, /obj/item/weapon/cable_coil))
var/obj/item/weapon/cable_coil/C = used_atom
else if(istype(used_atom, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/C = used_atom
if(C.amount<4)
user << ("There's not enough cable to finish the task.")
return 0
@@ -147,7 +147,7 @@
"backkey"=/obj/item/weapon/screwdriver,
"desc"="The wiring is added"),
//12
list("key"=/obj/item/weapon/cable_coil,
list("key"=/obj/item/stack/cable_coil,
"backkey"=/obj/item/weapon/screwdriver,
"desc"="The hydraulic systems are active."),
//13
@@ -191,7 +191,7 @@
holder.icon_state = "ripley4"
else
user.visible_message("[user] removes the wiring from [holder].", "You remove the wiring from [holder].")
var/obj/item/weapon/cable_coil/coil = new /obj/item/weapon/cable_coil(get_turf(holder))
var/obj/item/stack/cable_coil/coil = new /obj/item/stack/cable_coil(get_turf(holder))
coil.amount = 4
holder.icon_state = "ripley2"
if(10)
@@ -381,7 +381,7 @@
"backkey"=/obj/item/weapon/screwdriver,
"desc"="The wiring is added"),
//18
list("key"=/obj/item/weapon/cable_coil,
list("key"=/obj/item/stack/cable_coil,
"backkey"=/obj/item/weapon/screwdriver,
"desc"="The hydraulic systems are active."),
//19
@@ -425,7 +425,7 @@
holder.icon_state = "gygax4"
else
user.visible_message("[user] removes the wiring from [holder].", "You remove the wiring from [holder].")
var/obj/item/weapon/cable_coil/coil = new /obj/item/weapon/cable_coil(get_turf(holder))
var/obj/item/stack/cable_coil/coil = new /obj/item/stack/cable_coil(get_turf(holder))
coil.amount = 4
holder.icon_state = "gygax2"
if(16)
@@ -643,7 +643,7 @@
"backkey"=/obj/item/weapon/screwdriver,
"desc"="The wiring is added"),
//13
list("key"=/obj/item/weapon/cable_coil,
list("key"=/obj/item/stack/cable_coil,
"backkey"=/obj/item/weapon/screwdriver,
"desc"="The hydraulic systems are active."),
//14
@@ -687,7 +687,7 @@
holder.icon_state = "fireripley4"
else
user.visible_message("[user] removes the wiring from [holder].", "You remove the wiring from [holder].")
var/obj/item/weapon/cable_coil/coil = new /obj/item/weapon/cable_coil(get_turf(holder))
var/obj/item/stack/cable_coil/coil = new /obj/item/stack/cable_coil(get_turf(holder))
coil.amount = 4
holder.icon_state = "fireripley2"
if(11)
@@ -963,7 +963,7 @@
"backkey"=/obj/item/weapon/screwdriver,
"desc"="The wiring is added"),
//18
list("key"=/obj/item/weapon/cable_coil,
list("key"=/obj/item/stack/cable_coil,
"backkey"=/obj/item/weapon/screwdriver,
"desc"="The hydraulic systems are active."),
//19
@@ -1008,7 +1008,7 @@
holder.icon_state = "durand4"
else
user.visible_message("[user] removes the wiring from [holder].", "You remove the wiring from [holder].")
var/obj/item/weapon/cable_coil/coil = new /obj/item/weapon/cable_coil(get_turf(holder))
var/obj/item/stack/cable_coil/coil = new /obj/item/stack/cable_coil(get_turf(holder))
coil.amount = 4
holder.icon_state = "durand2"
if(16)
@@ -1243,7 +1243,7 @@
"backkey"=/obj/item/weapon/screwdriver,
"desc"="The wiring is added"),
//12
list("key"=/obj/item/weapon/cable_coil,
list("key"=/obj/item/stack/cable_coil,
"backkey"=/obj/item/weapon/screwdriver,
"desc"="The hydraulic systems are active."),
//13
@@ -1287,7 +1287,7 @@
holder.icon_state = "odysseus4"
else
user.visible_message("[user] removes the wiring from [holder].", "You remove the wiring from [holder].")
var/obj/item/weapon/cable_coil/coil = new /obj/item/weapon/cable_coil(get_turf(holder))
var/obj/item/stack/cable_coil/coil = new /obj/item/stack/cable_coil(get_turf(holder))
coil.amount = 4
holder.icon_state = "odysseus2"
if(10)
+1 -1
View File
@@ -11,7 +11,7 @@
anchored = 0
opacity = 0
var/list/welder_salvage = list(/obj/item/stack/sheet/plasteel,/obj/item/stack/sheet/metal,/obj/item/stack/rods)
var/list/wirecutters_salvage = list(/obj/item/weapon/cable_coil)
var/list/wirecutters_salvage = list(/obj/item/stack/cable_coil)
var/list/crowbar_salvage
var/salvage_num = 5
+1 -1
View File
@@ -35,7 +35,7 @@
usr << "\red There is another network terminal here."
return
else
var/obj/item/weapon/cable_coil/C = new /obj/item/weapon/cable_coil(loc)
var/obj/item/stack/cable_coil/C = new /obj/item/stack/cable_coil(loc)
C.amount = 10
usr << "You cut the cables and disassemble the unused power terminal."
del(T)
+2 -2
View File
@@ -254,12 +254,12 @@
W.loc = src
src.cell = W
user << "\blue You insert the cell!"
if(istype(W, /obj/item/weapon/cable_coil))
if(istype(W, /obj/item/stack/cable_coil))
if(src.wires)
user << "\blue You have already inserted wire!"
return
else
var/obj/item/weapon/cable_coil/coil = W
var/obj/item/stack/cable_coil/coil = W
coil.use(1)
src.wires = 1.0
user << "\blue You insert the wire!"
@@ -25,8 +25,8 @@
/obj/item/stack/sheet/glass/attackby(obj/item/W, mob/user)
..()
if(istype(W,/obj/item/weapon/cable_coil))
var/obj/item/weapon/cable_coil/CC = W
if(istype(W,/obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/CC = W
if(CC.amount < 5)
user << "\b There is not enough wire in this coil. You need 5 lengths."
return
@@ -14,7 +14,7 @@
/obj/item/stack/light_w/attackby(var/obj/item/O as obj, var/mob/user as mob)
..()
if(istype(O,/obj/item/weapon/wirecutters))
var/obj/item/weapon/cable_coil/CC = new/obj/item/weapon/cable_coil(user.loc)
var/obj/item/stack/cable_coil/CC = new/obj/item/stack/cable_coil(user.loc)
CC.amount = 5
amount--
new/obj/item/stack/sheet/glass(user.loc)
@@ -182,8 +182,8 @@
user << "<span class='notice'>You add [A] to [src]!</span>"
update_icon()
else if(stage == EMPTY && istype(I, /obj/item/weapon/cable_coil))
var/obj/item/weapon/cable_coil/C = I
else if(stage == EMPTY && istype(I, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/C = I
C.use(1)
stage = WIRED
@@ -48,9 +48,9 @@
/obj/item/weapon/grenade/iedcasing/attackby(var/obj/item/I, mob/user as mob) //Wiring the can for ignition
if(istype(I, /obj/item/weapon/cable_coil))
if(istype(I, /obj/item/stack/cable_coil))
if(assembled == 1)
var/obj/item/weapon/cable_coil/C = I
var/obj/item/stack/cable_coil/C = I
C.use(1)
assembled = 2
user << "<span class='notice'>You wire the igniter to detonate the fuel.</span>"
@@ -49,7 +49,7 @@
"/obj/item/weapon/wrench",
"/obj/item/device/multitool",
"/obj/item/device/flashlight",
"/obj/item/weapon/cable_coil",
"/obj/item/stack/cable_coil",
"/obj/item/device/t_scanner",
"/obj/item/device/analyzer",
"/obj/item/taperoll/engineering")
@@ -62,7 +62,7 @@
new /obj/item/weapon/weldingtool(src)
new /obj/item/weapon/crowbar(src)
new /obj/item/weapon/wirecutters(src)
new /obj/item/weapon/cable_coil(src,30,pick("red","yellow","orange"))
new /obj/item/stack/cable_coil(src,30,pick("red","yellow","orange"))
/obj/item/weapon/storage/belt/utility/atmostech/New()
@@ -60,12 +60,12 @@
new /obj/item/weapon/wirecutters(src)
new /obj/item/device/t_scanner(src)
new /obj/item/weapon/crowbar(src)
new /obj/item/weapon/cable_coil(src,30,color)
new /obj/item/weapon/cable_coil(src,30,color)
new /obj/item/stack/cable_coil(src,30,color)
new /obj/item/stack/cable_coil(src,30,color)
if(prob(5))
new /obj/item/clothing/gloves/yellow(src)
else
new /obj/item/weapon/cable_coil(src,30,color)
new /obj/item/stack/cable_coil(src,30,color)
/obj/item/weapon/storage/toolbox/syndicate
name = "suspicious looking toolbox"
@@ -81,6 +81,6 @@
new /obj/item/weapon/wrench(src)
new /obj/item/weapon/weldingtool(src)
new /obj/item/weapon/crowbar(src)
new /obj/item/weapon/cable_coil(src,30,color)
new /obj/item/stack/cable_coil(src,30,color)
new /obj/item/weapon/wirecutters(src)
new /obj/item/device/multitool(src)
+10 -10
View File
@@ -5,7 +5,7 @@
icon_state = "rup"
var/spawn_nothing_percentage = 0 // this variable determines the likelyhood that this random object will not spawn anything
// creates a new object and deletes itself
/obj/random/New()
..()
@@ -37,8 +37,8 @@
/obj/item/weapon/crowbar,\
/obj/item/weapon/wrench,\
/obj/item/device/flashlight)
/obj/random/technology_scanner
name = "Random Scanner"
desc = "This is a random technology scanner."
@@ -48,8 +48,8 @@
return pick(prob(5);/obj/item/device/t_scanner,\
prob(2);/obj/item/device/radio/intercom,\
prob(5);/obj/item/device/analyzer)
/obj/random/powercell
name = "Random Powercell"
desc = "This is a random powercell."
@@ -61,8 +61,8 @@
prob(40);/obj/item/weapon/cell/high,\
prob(9);/obj/item/weapon/cell/super,\
prob(1);/obj/item/weapon/cell/hyper)
/obj/random/bomb_supply
name = "Bomb Supply"
desc = "This is a random bomb supply."
@@ -83,8 +83,8 @@
return pick(prob(3);/obj/item/weapon/storage/toolbox/mechanical,\
prob(2);/obj/item/weapon/storage/toolbox/electrical,\
prob(1);/obj/item/weapon/storage/toolbox/emergency)
/obj/random/tech_supply
name = "Random Tech Supply"
desc = "This is a random piece of technology supplies."
@@ -98,7 +98,7 @@
prob(2);/obj/random/bomb_supply,\
prob(1);/obj/item/weapon/extinguisher,\
prob(1);/obj/item/clothing/gloves/fyellow,\
prob(3);/obj/item/weapon/cable_coil,\
prob(3);/obj/item/stack/cable_coil,\
prob(2);/obj/random/toolbox,\
prob(2);/obj/item/weapon/storage/belt/utility,\
prob(5);/obj/random/tool)
@@ -127,11 +127,11 @@
if(prob(20))
new /obj/item/weapon/storage/belt/utility(src)
if(prob(30))
new /obj/item/weapon/cable_coil/random(src)
new /obj/item/stack/cable_coil/random(src)
if(prob(30))
new /obj/item/weapon/cable_coil/random(src)
new /obj/item/stack/cable_coil/random(src)
if(prob(30))
new /obj/item/weapon/cable_coil/random(src)
new /obj/item/stack/cable_coil/random(src)
if(prob(20))
new /obj/item/device/multitool(src)
if(prob(5))
@@ -71,7 +71,7 @@
W.loc = src.loc
else if(istype(W, /obj/item/weapon/packageWrap))
return
else if(istype(W, /obj/item/weapon/cable_coil))
else if(istype(W, /obj/item/stack/cable_coil))
if(rigged)
user << "<span class='notice'>[src] is already rigged!</span>"
return
@@ -178,7 +178,7 @@
src.toggle(user)
/obj/structure/closet/crate/secure/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(is_type_in_list(W, list(/obj/item/weapon/packageWrap, /obj/item/weapon/cable_coil, /obj/item/device/radio/electropack, /obj/item/weapon/wirecutters)))
if(is_type_in_list(W, list(/obj/item/weapon/packageWrap, /obj/item/stack/cable_coil, /obj/item/device/radio/electropack, /obj/item/weapon/wirecutters)))
return ..()
if(locked && (istype(W, /obj/item/weapon/card/emag)||istype(W, /obj/item/weapon/melee/energy/blade)))
overlays.Cut()
@@ -185,8 +185,8 @@ obj/structure/door_assembly
user << "\blue You [anchored? "un" : ""]secured the airlock assembly!"
anchored = !anchored
else if(istype(W, /obj/item/weapon/cable_coil) && state == 0 && anchored )
var/obj/item/weapon/cable_coil/coil = W
else if(istype(W, /obj/item/stack/cable_coil) && state == 0 && anchored )
var/obj/item/stack/cable_coil/coil = W
user.visible_message("[user] wires the airlock assembly.", "You start to wire the airlock assembly.")
if(do_after(user, 40))
if(!src) return
@@ -201,7 +201,7 @@ obj/structure/door_assembly
if(do_after(user, 40))
if(!src) return
user << "\blue You cut the airlock wires.!"
new/obj/item/weapon/cable_coil(src.loc, 1)
new/obj/item/stack/cable_coil(src.loc, 1)
src.state = 0
else if(istype(W, /obj/item/weapon/airlock_electronics) && state == 1 && W:icon_state != "door_electronics_smoked")
@@ -126,12 +126,12 @@ obj/structure/windoor_assembly/Del()
src.name = "Secure Windoor Assembly"
//Adding cable to the assembly. Step 5 complete.
else if(istype(W, /obj/item/weapon/cable_coil) && anchored)
else if(istype(W, /obj/item/stack/cable_coil) && anchored)
user.visible_message("[user] wires the windoor assembly.", "You start to wire the windoor assembly.")
if(do_after(user, 40))
if(!src) return
var/obj/item/weapon/cable_coil/CC = W
var/obj/item/stack/cable_coil/CC = W
CC.use(1)
user << "\blue You wire the windoor!"
src.state = "02"
@@ -153,7 +153,7 @@ obj/structure/windoor_assembly/Del()
if(!src) return
user << "\blue You cut the windoor wires.!"
new/obj/item/weapon/cable_coil(get_turf(user), 1)
new/obj/item/stack/cable_coil(get_turf(user), 1)
src.state = "01"
if(src.secure)
src.name = "Secure Anchored Windoor Assembly"
+2 -2
View File
@@ -532,9 +532,9 @@ turf/simulated/floor/proc/update_icon()
user << "\blue This section is too damaged to support a tile. Use a welder to fix the damage."
if(istype(C, /obj/item/weapon/cable_coil))
if(istype(C, /obj/item/stack/cable_coil))
if(is_plating() || is_catwalk())
var/obj/item/weapon/cable_coil/coil = C
var/obj/item/stack/cable_coil/coil = C
coil.turf_place(src, user)
else
user << "\red You must remove the plating first."