mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-12 15:45:25 +01:00
Switching cable coils to stacks
This commit is contained in:
@@ -35,7 +35,7 @@
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usr << "\red There is another network terminal here."
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return
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else
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var/obj/item/weapon/cable_coil/C = new /obj/item/weapon/cable_coil(loc)
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var/obj/item/stack/cable_coil/C = new /obj/item/stack/cable_coil(loc)
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C.amount = 10
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usr << "You cut the cables and disassemble the unused power terminal."
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del(T)
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@@ -254,12 +254,12 @@
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W.loc = src
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src.cell = W
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user << "\blue You insert the cell!"
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if(istype(W, /obj/item/weapon/cable_coil))
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if(istype(W, /obj/item/stack/cable_coil))
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if(src.wires)
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user << "\blue You have already inserted wire!"
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return
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else
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var/obj/item/weapon/cable_coil/coil = W
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var/obj/item/stack/cable_coil/coil = W
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coil.use(1)
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src.wires = 1.0
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user << "\blue You insert the wire!"
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@@ -25,8 +25,8 @@
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/obj/item/stack/sheet/glass/attackby(obj/item/W, mob/user)
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..()
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if(istype(W,/obj/item/weapon/cable_coil))
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var/obj/item/weapon/cable_coil/CC = W
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if(istype(W,/obj/item/stack/cable_coil))
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var/obj/item/stack/cable_coil/CC = W
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if(CC.amount < 5)
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user << "\b There is not enough wire in this coil. You need 5 lengths."
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return
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@@ -14,7 +14,7 @@
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/obj/item/stack/light_w/attackby(var/obj/item/O as obj, var/mob/user as mob)
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..()
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if(istype(O,/obj/item/weapon/wirecutters))
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var/obj/item/weapon/cable_coil/CC = new/obj/item/weapon/cable_coil(user.loc)
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var/obj/item/stack/cable_coil/CC = new/obj/item/stack/cable_coil(user.loc)
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CC.amount = 5
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amount--
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new/obj/item/stack/sheet/glass(user.loc)
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@@ -182,8 +182,8 @@
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user << "<span class='notice'>You add [A] to [src]!</span>"
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update_icon()
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else if(stage == EMPTY && istype(I, /obj/item/weapon/cable_coil))
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var/obj/item/weapon/cable_coil/C = I
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else if(stage == EMPTY && istype(I, /obj/item/stack/cable_coil))
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var/obj/item/stack/cable_coil/C = I
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C.use(1)
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stage = WIRED
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@@ -48,9 +48,9 @@
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/obj/item/weapon/grenade/iedcasing/attackby(var/obj/item/I, mob/user as mob) //Wiring the can for ignition
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if(istype(I, /obj/item/weapon/cable_coil))
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if(istype(I, /obj/item/stack/cable_coil))
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if(assembled == 1)
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var/obj/item/weapon/cable_coil/C = I
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var/obj/item/stack/cable_coil/C = I
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C.use(1)
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assembled = 2
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user << "<span class='notice'>You wire the igniter to detonate the fuel.</span>"
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@@ -49,7 +49,7 @@
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"/obj/item/weapon/wrench",
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"/obj/item/device/multitool",
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"/obj/item/device/flashlight",
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"/obj/item/weapon/cable_coil",
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"/obj/item/stack/cable_coil",
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"/obj/item/device/t_scanner",
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"/obj/item/device/analyzer",
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"/obj/item/taperoll/engineering")
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@@ -62,7 +62,7 @@
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new /obj/item/weapon/weldingtool(src)
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new /obj/item/weapon/crowbar(src)
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new /obj/item/weapon/wirecutters(src)
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new /obj/item/weapon/cable_coil(src,30,pick("red","yellow","orange"))
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new /obj/item/stack/cable_coil(src,30,pick("red","yellow","orange"))
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/obj/item/weapon/storage/belt/utility/atmostech/New()
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@@ -60,12 +60,12 @@
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new /obj/item/weapon/wirecutters(src)
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new /obj/item/device/t_scanner(src)
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new /obj/item/weapon/crowbar(src)
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new /obj/item/weapon/cable_coil(src,30,color)
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new /obj/item/weapon/cable_coil(src,30,color)
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new /obj/item/stack/cable_coil(src,30,color)
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new /obj/item/stack/cable_coil(src,30,color)
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if(prob(5))
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new /obj/item/clothing/gloves/yellow(src)
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else
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new /obj/item/weapon/cable_coil(src,30,color)
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new /obj/item/stack/cable_coil(src,30,color)
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/obj/item/weapon/storage/toolbox/syndicate
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name = "suspicious looking toolbox"
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@@ -81,6 +81,6 @@
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new /obj/item/weapon/wrench(src)
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new /obj/item/weapon/weldingtool(src)
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new /obj/item/weapon/crowbar(src)
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new /obj/item/weapon/cable_coil(src,30,color)
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new /obj/item/stack/cable_coil(src,30,color)
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new /obj/item/weapon/wirecutters(src)
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new /obj/item/device/multitool(src)
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@@ -5,7 +5,7 @@
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icon_state = "rup"
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var/spawn_nothing_percentage = 0 // this variable determines the likelyhood that this random object will not spawn anything
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// creates a new object and deletes itself
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/obj/random/New()
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..()
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@@ -37,8 +37,8 @@
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/obj/item/weapon/crowbar,\
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/obj/item/weapon/wrench,\
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/obj/item/device/flashlight)
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/obj/random/technology_scanner
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name = "Random Scanner"
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desc = "This is a random technology scanner."
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@@ -48,8 +48,8 @@
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return pick(prob(5);/obj/item/device/t_scanner,\
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prob(2);/obj/item/device/radio/intercom,\
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prob(5);/obj/item/device/analyzer)
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/obj/random/powercell
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name = "Random Powercell"
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desc = "This is a random powercell."
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@@ -61,8 +61,8 @@
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prob(40);/obj/item/weapon/cell/high,\
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prob(9);/obj/item/weapon/cell/super,\
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prob(1);/obj/item/weapon/cell/hyper)
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/obj/random/bomb_supply
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name = "Bomb Supply"
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desc = "This is a random bomb supply."
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@@ -83,8 +83,8 @@
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return pick(prob(3);/obj/item/weapon/storage/toolbox/mechanical,\
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prob(2);/obj/item/weapon/storage/toolbox/electrical,\
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prob(1);/obj/item/weapon/storage/toolbox/emergency)
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/obj/random/tech_supply
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name = "Random Tech Supply"
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desc = "This is a random piece of technology supplies."
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@@ -98,7 +98,7 @@
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prob(2);/obj/random/bomb_supply,\
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prob(1);/obj/item/weapon/extinguisher,\
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prob(1);/obj/item/clothing/gloves/fyellow,\
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prob(3);/obj/item/weapon/cable_coil,\
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prob(3);/obj/item/stack/cable_coil,\
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prob(2);/obj/random/toolbox,\
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prob(2);/obj/item/weapon/storage/belt/utility,\
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prob(5);/obj/random/tool)
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@@ -127,11 +127,11 @@
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if(prob(20))
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new /obj/item/weapon/storage/belt/utility(src)
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if(prob(30))
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new /obj/item/weapon/cable_coil/random(src)
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new /obj/item/stack/cable_coil/random(src)
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if(prob(30))
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new /obj/item/weapon/cable_coil/random(src)
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new /obj/item/stack/cable_coil/random(src)
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if(prob(30))
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new /obj/item/weapon/cable_coil/random(src)
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new /obj/item/stack/cable_coil/random(src)
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if(prob(20))
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new /obj/item/device/multitool(src)
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if(prob(5))
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@@ -71,7 +71,7 @@
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W.loc = src.loc
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else if(istype(W, /obj/item/weapon/packageWrap))
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return
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else if(istype(W, /obj/item/weapon/cable_coil))
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else if(istype(W, /obj/item/stack/cable_coil))
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if(rigged)
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user << "<span class='notice'>[src] is already rigged!</span>"
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return
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@@ -178,7 +178,7 @@
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src.toggle(user)
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/obj/structure/closet/crate/secure/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(is_type_in_list(W, list(/obj/item/weapon/packageWrap, /obj/item/weapon/cable_coil, /obj/item/device/radio/electropack, /obj/item/weapon/wirecutters)))
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if(is_type_in_list(W, list(/obj/item/weapon/packageWrap, /obj/item/stack/cable_coil, /obj/item/device/radio/electropack, /obj/item/weapon/wirecutters)))
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return ..()
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if(locked && (istype(W, /obj/item/weapon/card/emag)||istype(W, /obj/item/weapon/melee/energy/blade)))
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overlays.Cut()
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@@ -185,8 +185,8 @@ obj/structure/door_assembly
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user << "\blue You [anchored? "un" : ""]secured the airlock assembly!"
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anchored = !anchored
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else if(istype(W, /obj/item/weapon/cable_coil) && state == 0 && anchored )
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var/obj/item/weapon/cable_coil/coil = W
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else if(istype(W, /obj/item/stack/cable_coil) && state == 0 && anchored )
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var/obj/item/stack/cable_coil/coil = W
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user.visible_message("[user] wires the airlock assembly.", "You start to wire the airlock assembly.")
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if(do_after(user, 40))
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if(!src) return
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@@ -201,7 +201,7 @@ obj/structure/door_assembly
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if(do_after(user, 40))
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if(!src) return
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user << "\blue You cut the airlock wires.!"
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new/obj/item/weapon/cable_coil(src.loc, 1)
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new/obj/item/stack/cable_coil(src.loc, 1)
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src.state = 0
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else if(istype(W, /obj/item/weapon/airlock_electronics) && state == 1 && W:icon_state != "door_electronics_smoked")
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@@ -126,12 +126,12 @@ obj/structure/windoor_assembly/Del()
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src.name = "Secure Windoor Assembly"
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//Adding cable to the assembly. Step 5 complete.
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else if(istype(W, /obj/item/weapon/cable_coil) && anchored)
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else if(istype(W, /obj/item/stack/cable_coil) && anchored)
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user.visible_message("[user] wires the windoor assembly.", "You start to wire the windoor assembly.")
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if(do_after(user, 40))
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if(!src) return
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var/obj/item/weapon/cable_coil/CC = W
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var/obj/item/stack/cable_coil/CC = W
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CC.use(1)
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user << "\blue You wire the windoor!"
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src.state = "02"
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@@ -153,7 +153,7 @@ obj/structure/windoor_assembly/Del()
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if(!src) return
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user << "\blue You cut the windoor wires.!"
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new/obj/item/weapon/cable_coil(get_turf(user), 1)
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new/obj/item/stack/cable_coil(get_turf(user), 1)
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src.state = "01"
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if(src.secure)
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src.name = "Secure Anchored Windoor Assembly"
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