Switching cable coils to stacks

This commit is contained in:
ZomgPonies
2014-01-21 21:23:26 -05:00
parent 8f71ea55e3
commit cb5367ed96
57 changed files with 228 additions and 228 deletions
+3 -3
View File
@@ -128,15 +128,15 @@
src.icon_state = "tube-construct-stage1"
if("bulb")
src.icon_state = "bulb-construct-stage1"
new /obj/item/weapon/cable_coil(get_turf(src.loc), 1, "red")
new /obj/item/stack/cable_coil(get_turf(src.loc), 1, "red")
user.visible_message("[user.name] removes the wiring from [src].", \
"You remove the wiring from [src].", "You hear a noise.")
playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
return
if(istype(W, /obj/item/weapon/cable_coil))
if(istype(W, /obj/item/stack/cable_coil))
if (src.stage != 1) return
var/obj/item/weapon/cable_coil/coil = W
var/obj/item/stack/cable_coil/coil = W
coil.use(1)
switch(fixture_type)
if ("tube")