mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-21 20:13:45 +01:00
@@ -45,64 +45,62 @@
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/turf/simulated/Entered(atom/A, atom/OL)
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if (istype(A,/mob/living/carbon/human))
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if(ishuman(A))
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var/mob/living/carbon/human/M = A
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if(M.lying) return
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if(prob(80))
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dirt++
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var/obj/effect/decal/cleanable/dirt/dirtoverlay = locate(/obj/effect/decal/cleanable/dirt, src)
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var/obj/effect/decal/cleanable/dirt/dirtoverlay = locate(/obj/effect/decal/cleanable/dirt) in src
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if(dirt >= 100)
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if(!dirtoverlay)
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dirtoverlay = new/obj/effect/decal/cleanable/dirt(src)
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dirtoverlay.alpha = 10
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else if(dirt > 100)
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dirtoverlay.alpha = min(dirtoverlay.alpha+10, 200)
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if(istype(M, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = M
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if(istype(H.shoes, /obj/item/clothing/shoes/clown_shoes))
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var/obj/item/clothing/shoes/clown_shoes/O = H.shoes
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if(H.m_intent == "run")
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if(O.footstep >= 2)
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O.footstep = 0
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playsound(src, "clownstep", 50, 1) // this will get annoying very fast.
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else
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O.footstep++
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if(istype(M.shoes, /obj/item/clothing/shoes/clown_shoes))
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var/obj/item/clothing/shoes/clown_shoes/O = M.shoes
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if(M.m_intent == "run")
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if(O.footstep >= 2)
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O.footstep = 0
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playsound(src, "clownstep", 50, 1) // this will get annoying very fast.
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else
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playsound(src, "clownstep", 20, 1)
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if(istype(H.shoes, /obj/item/clothing/shoes/jackboots))
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var/obj/item/clothing/shoes/jackboots/O = H.shoes
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if(H.m_intent == "run")
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if(O.footstep >= 2)
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O.footstep = 0
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playsound(src, "jackboot", 50, 1) // this will get annoying very fast.
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else
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O.footstep++
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else
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playsound(src, "jackboot", 20, 1)
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// Tracking blood
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var/list/bloodDNA = null
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var/bloodcolor=""
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if(H.shoes)
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var/obj/item/clothing/shoes/S = H.shoes
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if(S.track_blood && S.blood_DNA)
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bloodDNA = S.blood_DNA
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bloodcolor=S.blood_color
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S.track_blood--
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O.footstep++
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else
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if(H.track_blood && H.feet_blood_DNA)
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bloodDNA = H.feet_blood_DNA
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bloodcolor=H.feet_blood_color
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H.track_blood--
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playsound(src, "clownstep", 20, 1)
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if(istype(M.shoes, /obj/item/clothing/shoes/jackboots))
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var/obj/item/clothing/shoes/jackboots/O = M.shoes
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if(M.m_intent == "run")
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if(O.footstep >= 2)
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O.footstep = 0
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playsound(src, "jackboot", 50, 1) // this will get annoying very fast.
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else
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O.footstep++
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else
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playsound(src, "jackboot", 20, 1)
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if (bloodDNA)
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src.AddTracks(/obj/effect/decal/cleanable/blood/tracks/footprints,bloodDNA,H.dir,0,bloodcolor) // Coming
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var/turf/simulated/from = get_step(H,reverse_direction(H.dir))
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if(istype(from) && from)
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from.AddTracks(/obj/effect/decal/cleanable/blood/tracks/footprints,bloodDNA,0,H.dir,bloodcolor) // Going
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bloodDNA = null
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// Tracking blood
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var/list/bloodDNA = null
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var/bloodcolor=""
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if(M.shoes)
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var/obj/item/clothing/shoes/S = M.shoes
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if(S.track_blood && S.blood_DNA)
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bloodDNA = S.blood_DNA
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bloodcolor=S.blood_color
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S.track_blood--
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else
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if(M.track_blood && M.feet_blood_DNA)
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bloodDNA = M.feet_blood_DNA
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bloodcolor=M.feet_blood_color
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M.track_blood--
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if (bloodDNA)
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src.AddTracks(/obj/effect/decal/cleanable/blood/tracks/footprints,bloodDNA,M.dir,0,bloodcolor) // Coming
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var/turf/simulated/from = get_step(M,reverse_direction(M.dir))
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if(istype(from) && from)
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from.AddTracks(/obj/effect/decal/cleanable/blood/tracks/footprints,bloodDNA,0,M.dir,bloodcolor) // Going
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bloodDNA = null
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var/noslip = 0
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for (var/obj/structure/stool/bed/chair/C in loc)
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@@ -112,31 +110,20 @@
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return // no slipping while sitting in a chair, plz
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switch (src.wet)
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if(1)
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if(istype(M, /mob/living/carbon/human)) // Added check since monkeys don't have shoes
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if ((M.m_intent == "run") && !(istype(M:shoes, /obj/item/clothing/shoes) && M.shoes.flags&NOSLIP))
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M.stop_pulling()
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step(M, M.dir)
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M << "\blue You slipped on the wet floor!"
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playsound(src, 'sound/misc/slip.ogg', 50, 1, -3)
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M.Stun(5)
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M.Weaken(3)
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else
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M.inertia_dir = 0
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return
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else if(!istype(M, (/mob/living/carbon/human/slime)) || (M.species.bodyflags & FEET_NOSLIP))
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if (M.m_intent == "run")
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M.stop_pulling()
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step(M, M.dir)
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M << "\blue You slipped on the wet floor!"
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playsound(src, 'sound/misc/slip.ogg', 50, 1, -3)
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M.Stun(5)
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M.Weaken(3)
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else
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M.inertia_dir = 0
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return
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if ((M.m_intent == "run") && !(istype(M:shoes, /obj/item/clothing/shoes) && M.shoes.flags&NOSLIP))
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M.stop_pulling()
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step(M, M.dir)
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M << "\blue You slipped on the wet floor!"
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playsound(src, 'sound/misc/slip.ogg', 50, 1, -3)
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M.Stun(5)
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M.Weaken(3)
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else
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M.inertia_dir = 0
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return
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if(2) //lube //can cause infinite loops - needs work
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if(!istype(M, /mob/living/carbon/slime) && !M.buckled)
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if(!M.buckled)
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M.stop_pulling()
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step(M, M.dir)
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spawn(1) step(M, M.dir)
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@@ -149,28 +136,16 @@
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M.Weaken(10)
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if(3) // Ice
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if(istype(M, /mob/living/carbon/human)) // Added check since monkeys don't have shoes
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if ((M.m_intent == "run") && !(istype(M:shoes, /obj/item/clothing/shoes) && M:shoes.flags&NOSLIP) && prob(30))
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M.stop_pulling()
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step(M, M.dir)
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M << "\blue You slipped on the icy floor!"
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playsound(src, 'sound/misc/slip.ogg', 50, 1, -3)
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M.Stun(4)
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M.Weaken(5)
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else
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M.inertia_dir = 0
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return
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else if(!istype(M, /mob/living/carbon/slime) || (M:species.bodyflags & FEET_NOSLIP))
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if (M.m_intent == "run" && prob(30))
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M.stop_pulling()
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step(M, M.dir)
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M << "\blue You slipped on the icy floor!"
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playsound(src, 'sound/misc/slip.ogg', 50, 1, -3)
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M.Stun(4)
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M.Weaken(5)
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else
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M.inertia_dir = 0
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return
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if ((M.m_intent == "run") && !(istype(M:shoes, /obj/item/clothing/shoes) && M:shoes.flags&NOSLIP) && prob(30))
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M.stop_pulling()
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step(M, M.dir)
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M << "\blue You slipped on the icy floor!"
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playsound(src, 'sound/misc/slip.ogg', 50, 1, -3)
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M.Stun(4)
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M.Weaken(5)
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else
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M.inertia_dir = 0
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return
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..()
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@@ -26,4 +26,6 @@
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color = BlendRGB(color, reagent_color, vol_temp/vol_counter)
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else
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color = BlendRGB(reagent_color, color, vol_temp/vol_counter)
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return color
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Reference in New Issue
Block a user