mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-16 17:43:35 +01:00
Meet the Smith - New Supply Role (#28273)
* Smith role, access, access helpers, spawn point, comms, and IDs
* Area defines
* Hammertime
* Cyberiad Smith's office
* Forgot some atmos stuff
* Autolathable Hammers
* Formatting
* Toolbelts can hold hammers
* Initial work on smith machines
* Farragus Smith Office
* Placeholder sprites, mapping
* Smart hopper points and console messages
* More work on smithing machines
* Fixed mapping, added qualities, added smithed items, fixed sizing, fixed access
* Smith components, new materials
* New ores, material datums, furnace, power hammer, kinetic assembler, hammer act, item creation
* Missed one
* Grrr map conflicts begone
* Dirt begone
* Casts and smelting
* Linters
* Attack chain linters!
* Better grip to throw people into your industrial machines
* Placeholder spots in the DMIs
* UpdatePaths - Space ruins now spawn new space ores in their rocks
* Small changes - removed excess tgui code from hopper
* Fixed a button on emerald
* Attaching inserts and lenses. Tool bits are pain.
* Tool bit initial implementation
* Merge conflict resolution
* Attack chain grrr
* Fixed a pair of minor mapping issues
* Tool bit implementation, efficiency, failure rate
* Hot things burn hands
* Points fix on hopper
* New mining rocks for space exploration
* Areas on asteroids
* Machinery icons 1
Adds basic icons for the new machinery
* Vendor iconstate update
* Crucible touchups
* Hammer touchups
* Crucible Input Animation
Adds an animation when you deposit ores
* Added scanning the crucible with multitool to get mineral count
* clothing sprites part 1
* locker sprite
* job icons
* garment bag
* Smith locker mapping
* Insert and Bit removal fix
* Job menu alignment fix, Allowed_items and small spriting path fixes
* Adds new asteroid ruins to config
* Ore Sprites
* Hammer Sprite
* Item Sprites 1
* Sheets, Wall Ores and Trim
* Sheet iconstate names
* species uniforms
* Tabs
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Lens spelling fix
* Signalizes attaching and detaching modifications, fixes inserting items into smith machines, fixes cast bugs
* Fixed type lists
* Smithing machine bug fixes.
* Fixed adding modifications to items
* Crucible Lava Idle
Adds an idle animation for the crucible, but it needs overlay code to work.
* Fixed eguns
* Magma Crucible overlays and animations
* Machine broken/Off states
Adds broken, wires exposed (and on/off where appropriate) states to machines.
* Castivend recolor and Hot Items
* Overlays for all machines, new sprites for hot items, new checks, fixes
* Woe, farragus merge conflict
* update_appearance linters
* I have fat fingers.
* Forgot one
* transfer_item_to and qdel null check
* Usr to User
* Modsuits should not have inserts.
* Adds casting lip overlay
* Balance pass on movement debuffs and buffs
* Material movespeed changes
* Config Adjustments - USED FOR TESTMERGING. REVERT BEFORE FULL MERGE
* Math fixes for lenses and bits.
* Mobility suit no longer speeds you up, but negates suit-based slowdown like an oil slick potion. Fixed movement mods in material datums
* Bad var. Bad.
* Various fixes to bugs revealed in initial TM
* TYPO
* Lavaland base turf fix
* Paths in examine fix
* Adds an intercom to the workshop.
* Stamina-hybrid damage oversight fix for det revolver, uion, etc.
* Currently Operating Message fix
* Allows glass to show different turfs beneath. Adds plasmaglass section to workshop.
* Armor and upgrade fixes
* RCD tool bit equip fix
* Adds smith access to a few lists in access.dm that were missed in an oversight
* Indent fixes
* Fixes vending machine, allows tool bit use on mining equipment
* CI, you make me mad sometimes
* Removed duplicate code
* Name fix for CI again
* ORM now can handle space ores
* Adds space ores to Vetus drop and to trader inventories
* Fixes runtime with open hand attacking a lava furnace with nothing in it
* Adds crewvend kit to Castivend
* Fixes not being able to see new ores
* Adds drill and RCS to smith locker
* Map changes. Added cargo pad. Expanded catwalk. Moved vendors. Added recharger.
* Plant fixes
* Fixes doubled-up catwalk
* Emerald cargo windoor fix, small lavaland adjustment
* Small oversight for overlay fix
* Missing lightswitches
* Fixed stock parts mismatch in casting basin recipe
* Better support for power tools, grrr attackchain
* Better attack chain handling. Better handling for bit insertion
* Fixes handling of inserts with storage suits (like labcoats)
* sprites for bomber + plasmeme outfit
* Adds missing adjacency checks
* Buffs speed boost from upgrade - max upgrade reduces cycle to 2 seconds.
* Fixed floating lights, brightened the explorer's new room, expanded smith workshop slightly.
* Small hallway adjustment
* Illuminates metastation smith office
* Removes excessive decimals in magma crucible scan output
* Berserker should not have inserts.
* Buffs bit durability significantly, nerfs amplifier lens and densifier lense slightly
* Adds smith bomber jacket to loadout panel
* Adds random spawners for smithed items, adds random low-quality items to maints loot
* Adds traitor version of bulldog shotgun
* Revert "Adds traitor version of bulldog shotgun"
This reverts commit 1d39c59f07.
* Added check to assembler, moved desc changes to examine()
* plasmaman suit fix
* Fixed hot check when removing items from hammer and furnace
* Remaps lavaland workshop, fixed deltastation light switch
* Improper's the smith office name
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Compacts extra ore drops from Vetus
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* better looping
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Better loop
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Multitools don't need tool bits.
* Better variable names, fixed missing parenthesis
* Recursive hammering, removed attack animations when inserting items or using multitool on smithing machines
* window
* Update deltastation.dmm
* Update deltastation.dmm
* Update deltastation.dmm
* Fixes small oversights
* Minor lavaland remap
* Reverts TM-required changes in preparation for full merge
* Begone, stray font!
* Damn you cable CI
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: ExusA <67055922+ExusA@users.noreply.github.com>
Co-authored-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Fordoxia <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
This commit is contained in:
@@ -318,6 +318,10 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/newplayer_start) //Without this you sp
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name = "Cargo Technician"
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icon_state = "CargoTech"
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/obj/effect/landmark/start/smith
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name = "Smith"
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icon_state = "CargoTech"
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/obj/effect/landmark/start/chaplain
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name = "Chaplain"
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icon_state = "Chap"
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@@ -40,8 +40,10 @@
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/obj/item/stack/sheet/mineral/titanium = 5,
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/obj/item/stack/sheet/plasteel = 5,
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// Hybrid stuff you could in theory get from mining
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/obj/item/stack/sheet/titaniumglass = 5,
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// Rare space ore sheets
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/obj/item/stack/sheet/mineral/platinum = 5,
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/obj/item/stack/sheet/mineral/iridium = 5,
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/obj/item/stack/sheet/mineral/palladium = 5,
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// Rare stuff you can't get from mining
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/obj/item/stack/sheet/mineral/tranquillite = 5,
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@@ -173,6 +173,16 @@ GLOBAL_DATUM_INIT(welding_sparks, /mutable_appearance, mutable_appearance('icons
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var/tip_timer = 0
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// Smithing vars
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/// List of attached tool bits
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var/list/attached_bits = list()
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/// Maximum number of bits
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var/max_bits = 1
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/// Failure rate of using this tool. Without a bit, defaults to 0 for no failure chance
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var/bit_failure_rate = 0
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/// Efficiency modifier for tools that use energy or fuel
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var/bit_efficiency_mod = 1
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///////////////////////////
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// MARK: item hover FX
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///////////////////////////
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@@ -285,6 +295,10 @@ GLOBAL_DATUM_INIT(welding_sparks, /mutable_appearance, mutable_appearance('icons
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msg += "*--------*"
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. += msg
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if(length(attached_bits))
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. += "<span class='notice'>Has [length(attached_bits)] bits attached.</span>"
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. += "<span class='notice'>Bits can be removed with Alt-Click.</span>"
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if(HAS_TRAIT(src, TRAIT_BUTCHERS_HUMANS))
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. += "<span class='warning'>Can be used to butcher dead people into meat while on harm intent.</span>"
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@@ -444,6 +458,42 @@ GLOBAL_DATUM_INIT(welding_sparks, /mutable_appearance, mutable_appearance('icons
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owner.visible_message("<span class='danger'>[owner] blocks [attack_text] with [src]!</span>")
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return signal_result
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/// Used to add a bit through a signal
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/obj/item/proc/add_bit(atom/source, obj/item/smithed_item/tool_bit/bit, mob/user)
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SIGNAL_HANDLER // COMSIG_BIT_ATTACH
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if(length(attached_bits) >= max_bits)
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to_chat(user, "<span class='notice'>Your tool already has the maximum number of bits!</span>")
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return
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if(bit.flags & NODROP || !user.transfer_item_to(bit, src))
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to_chat(user, "<span class='warning'>[bit] is stuck to your hand!</span>")
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return
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attached_bits += bit
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bit.on_attached(src)
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/// Used to remove a bit through a signal
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/obj/item/proc/remove_bit(atom/source, mob/user)
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SIGNAL_HANDLER // COMSIG_CLICK_ALT
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if(!Adjacent(user))
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return
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if(!length(attached_bits))
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to_chat(user, "<span class='notice'>Your [src] has no tool bits to remove.</span>")
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return
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INVOKE_ASYNC(src, PROC_REF(finish_remove_bit), user)
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/obj/item/proc/finish_remove_bit(mob/user)
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if(!Adjacent(user))
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return
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var/obj/item/smithed_item/tool_bit/old_bit
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if(length(attached_bits) == 1)
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old_bit = attached_bits[1]
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else
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old_bit = tgui_input_list(user, "Select a tool bit", src, attached_bits)
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if(!istype(old_bit, /obj/item/smithed_item/tool_bit))
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return
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old_bit.on_detached()
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user.put_in_hands(old_bit)
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/// Generic use proc. Depending on the item, it uses up fuel, charges, sheets, etc. Returns TRUE on success, FALSE on failure.
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/obj/item/proc/use(used)
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return !used
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@@ -440,6 +440,42 @@ GLOBAL_LIST_INIT(sandbag_recipes, list (
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. = ..()
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recipes = GLOB.tranquillite_recipes
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/obj/item/stack/sheet/mineral/platinum
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name = "platinum"
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desc = "Shiny and valuable."
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icon_state = "sheet-platinum"
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item_state = "sheet-platinum"
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singular_name = "platinum"
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origin_tech = "materials=5"
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sheettype = "platinum"
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merge_type = /obj/item/stack/sheet/mineral/platinum
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materials = list(MAT_PLATINUM = MINERAL_MATERIAL_AMOUNT)
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point_value = 25
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/obj/item/stack/sheet/mineral/palladium
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name = "palladium"
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desc = "A valuable space mineral."
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icon_state = "sheet-palladium"
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item_state = "sheet-palladium"
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singular_name = "palladium"
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origin_tech = "materials=5"
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sheettype = "palladium"
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merge_type = /obj/item/stack/sheet/mineral/palladium
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materials = list(MAT_PALLADIUM = MINERAL_MATERIAL_AMOUNT)
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point_value = 25
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/obj/item/stack/sheet/mineral/iridium
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name = "iridium"
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desc = "A dense mineral found in abundance in space and extremely rare on planets."
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icon_state = "sheet-iridium"
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item_state = "sheet-iridium"
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singular_name = "iridium"
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origin_tech = "materials=5"
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sheettype = "iridium"
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merge_type = /obj/item/stack/sheet/mineral/iridium
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materials = list(MAT_IRIDIUM = MINERAL_MATERIAL_AMOUNT)
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point_value = 25
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/*
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* Titanium
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*/
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@@ -644,6 +644,7 @@ GLOBAL_LIST_INIT(brass_recipes, list (
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turf_type = /turf/simulated/floor/clockwork
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table_type = /obj/structure/table/reinforced/brass
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dynamic_icon_state = TRUE
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materials = list(MAT_BRASS = 2000)
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/obj/item/stack/tile/brass/examine_more(mob/user)
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. = ..()
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@@ -21,6 +21,11 @@
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 50, ACID = 30)
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tool_behaviour = TOOL_CROWBAR
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/obj/item/crowbar/Initialize(mapload)
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. = ..()
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RegisterSignal(src, COMSIG_BIT_ATTACH, PROC_REF(add_bit))
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RegisterSignal(src, COMSIG_CLICK_ALT, PROC_REF(remove_bit))
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/obj/item/crowbar/red
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desc = "A hefty steel crowbar with red stripes. It'll hit a bit harder than a normal crowbar."
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icon_state = "crowbar_red"
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@@ -137,5 +142,10 @@
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playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1)
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var/obj/item/wirecutters/power/cutjaws = new /obj/item/wirecutters/power
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to_chat(user, "<span class='notice'>You attach the cutting jaws to [src].</span>")
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for(var/obj/item/smithed_item/tool_bit/bit in attached_bits)
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bit.on_detached()
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bit.forceMove(cutjaws)
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cutjaws.attached_bits += bit
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bit.on_attached(cutjaws)
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qdel(src)
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user.put_in_active_hand(cutjaws)
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@@ -0,0 +1,33 @@
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/obj/item/hammer
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name = "hammer"
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desc = "A useful tool to many throughout history. Slightly better than a weighted rock."
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icon = 'icons/obj/tools.dmi'
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icon_state = "hammer"
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item_state = "hammer"
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belt_icon = "hammer"
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usesound = 'sound/magic/fellowship_armory.ogg'
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flags = CONDUCT
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slot_flags = ITEM_SLOT_BELT
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force = 10
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throwforce = 7
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w_class = WEIGHT_CLASS_NORMAL
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materials = list(MAT_METAL = 300)
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origin_tech = "engineering=1;combat=1"
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attack_verb = list("attacked", "hammered", "smashed", "bludgeoned", "whacked")
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toolspeed = 1
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 50, ACID = 30)
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tool_behaviour = TOOL_HAMMER
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/obj/item/hammer/Initialize(mapload)
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. = ..()
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RegisterSignal(src, COMSIG_BIT_ATTACH, PROC_REF(add_bit))
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RegisterSignal(src, COMSIG_CLICK_ALT, PROC_REF(remove_bit))
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/obj/item/hammer/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is bashing [user.p_their()] head with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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if(!use_tool(user, user, 3 SECONDS, volume = tool_volume))
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return SHAME
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playsound(loc, usesound, 50, FALSE)
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return BRUTELOSS
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@@ -29,6 +29,8 @@
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. = ..()
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AddComponent(/datum/component/surgery_initiator/robo)
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RegisterSignal(src, COMSIG_ATTACK, PROC_REF(on_attack))
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RegisterSignal(src, COMSIG_BIT_ATTACH, PROC_REF(add_bit))
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RegisterSignal(src, COMSIG_CLICK_ALT, PROC_REF(remove_bit))
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/obj/item/screwdriver/nuke
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name = "screwdriver"
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@@ -129,6 +131,11 @@
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playsound(get_turf(user), 'sound/items/change_drill.ogg', 50, 1)
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var/obj/item/wrench/power/b_drill = new /obj/item/wrench/power
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to_chat(user, "<span class='notice'>You attach the bolt driver bit to [src].</span>")
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for(var/obj/item/smithed_item/tool_bit/bit in attached_bits)
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bit.on_detached()
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bit.forceMove(b_drill)
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b_drill.attached_bits += bit
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bit.on_attached(b_drill)
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qdel(src)
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user.put_in_active_hand(b_drill)
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@@ -37,6 +37,17 @@
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// but only if the delay between the beginning and the end is not too small
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if(delay >= MIN_TOOL_SOUND_DELAY)
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play_tool_sound(target, volume)
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// If it has a bit, wear and tear
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for(var/obj/item/smithed_item/tool_bit/bit in attached_bits)
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bit.damage_bit()
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// If it has a chance to fail, see if it failed
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if(bit_failure_rate)
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if(prob(bit_failure_rate))
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return
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return TRUE
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// Called before use_tool if there is a delay, or by use_tool if there isn't.
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@@ -46,6 +46,8 @@
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create_reagents(maximum_fuel)
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reagents.add_reagent("fuel", maximum_fuel)
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update_icon()
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RegisterSignal(src, COMSIG_BIT_ATTACH, PROC_REF(add_bit))
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RegisterSignal(src, COMSIG_CLICK_ALT, PROC_REF(remove_bit))
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/obj/item/weldingtool/Destroy()
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STOP_PROCESSING(SSobj, src)
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@@ -140,6 +142,7 @@
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user.flash_eyes(light_intensity)
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/obj/item/weldingtool/use(amount)
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amount = amount * bit_efficiency_mod
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if(GET_FUEL < amount * requires_fuel)
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return
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remove_fuel(amount)
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@@ -25,6 +25,11 @@
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new_attack_chain = TRUE
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/obj/item/wirecutters/Initialize(mapload)
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. = ..()
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RegisterSignal(src, COMSIG_BIT_ATTACH, PROC_REF(add_bit))
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RegisterSignal(src, COMSIG_CLICK_ALT, PROC_REF(remove_bit))
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/obj/item/wirecutters/New(loc, param_color = null)
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..()
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if(random_color)
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@@ -154,5 +159,10 @@
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playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1)
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var/obj/item/crowbar/power/pryjaws = new /obj/item/crowbar/power
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to_chat(user, "<span class='notice'>You attach the pry jaws to [src].</span>")
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for(var/obj/item/smithed_item/tool_bit/bit in attached_bits)
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bit.on_detached()
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bit.forceMove(pryjaws)
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pryjaws.attached_bits += bit
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bit.on_attached(pryjaws)
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qdel(src)
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user.put_in_active_hand(pryjaws)
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@@ -21,6 +21,11 @@
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new_attack_chain = TRUE
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/obj/item/wrench/Initialize(mapload)
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. = ..()
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RegisterSignal(src, COMSIG_BIT_ATTACH, PROC_REF(add_bit))
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RegisterSignal(src, COMSIG_CLICK_ALT, PROC_REF(remove_bit))
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|
||||
/obj/item/wrench/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is unsecuring [user.p_their()] head with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
|
||||
@@ -79,6 +84,11 @@
|
||||
playsound(get_turf(user),'sound/items/change_drill.ogg', 50, 1)
|
||||
var/obj/item/wirecutters/power/s_drill = new /obj/item/screwdriver/power
|
||||
to_chat(user, "<span class='notice'>You attach the screwdriver bit to [src].</span>")
|
||||
for(var/obj/item/smithed_item/tool_bit/bit in attached_bits)
|
||||
bit.on_detached()
|
||||
bit.forceMove(s_drill)
|
||||
s_drill.attached_bits += bit
|
||||
bit.on_attached(s_drill)
|
||||
qdel(src)
|
||||
user.put_in_active_hand(s_drill)
|
||||
|
||||
|
||||
@@ -277,6 +277,8 @@
|
||||
|
||||
/obj/item/rcd/Initialize(mapload)
|
||||
. = ..()
|
||||
RegisterSignal(src, COMSIG_BIT_ATTACH, PROC_REF(add_bit))
|
||||
RegisterSignal(src, COMSIG_CLICK_ALT, PROC_REF(remove_bit))
|
||||
if(!length(possible_actions))
|
||||
possible_actions = list()
|
||||
for(var/action_type in subtypesof(/datum/rcd_act))
|
||||
@@ -419,6 +421,9 @@
|
||||
SStgui.update_uis(src)
|
||||
|
||||
/obj/item/rcd/item_interaction(mob/living/user, obj/item/used, list/modifiers)
|
||||
if(istype(used, /obj/item/smithed_item/tool_bit))
|
||||
SEND_SIGNAL(src, COMSIG_BIT_ATTACH, used, user)
|
||||
return ..()
|
||||
if(!istype(used, /obj/item/rcd_ammo))
|
||||
return ..()
|
||||
var/obj/item/rcd_ammo/ammo = used
|
||||
@@ -636,6 +641,7 @@
|
||||
* * amount - the amount of matter to use
|
||||
*/
|
||||
/obj/item/rcd/use(amount)
|
||||
amount = amount * bit_efficiency_mod
|
||||
if(matter < amount)
|
||||
return FALSE
|
||||
matter -= amount
|
||||
|
||||
@@ -558,11 +558,17 @@
|
||||
icon_state = "cargo"
|
||||
access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM)
|
||||
|
||||
/obj/item/card/id/smith
|
||||
name = "Smith ID"
|
||||
registered_name = "Smith"
|
||||
icon_state = "smith"
|
||||
access = list(ACCESS_CARGO_BAY, ACCESS_CARGO, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_SMITH)
|
||||
|
||||
/obj/item/card/id/quartermaster
|
||||
name = "Quartermaster ID"
|
||||
registered_name = "Quartermaster"
|
||||
icon_state = "quartermaster"
|
||||
access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM)
|
||||
access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM, ACCESS_SMITH)
|
||||
|
||||
/obj/item/card/id/shaftminer
|
||||
name = "Shaftminer ID"
|
||||
|
||||
@@ -96,7 +96,8 @@
|
||||
/obj/item/holosign_creator,
|
||||
/obj/item/stack/nanopaste,
|
||||
/obj/item/robotanalyzer,
|
||||
/obj/item/rpd/bluespace
|
||||
/obj/item/rpd/bluespace,
|
||||
/obj/item/hammer
|
||||
)
|
||||
|
||||
/obj/item/storage/belt/utility/full/populate_contents()
|
||||
|
||||
@@ -342,3 +342,20 @@
|
||||
new /obj/item/clothing/gloves/color/black(src)
|
||||
new /obj/item/clothing/shoes/jackboots(src)
|
||||
new /obj/item/clothing/mask/gas/explorer(src)
|
||||
|
||||
/obj/item/storage/bag/garment/smith
|
||||
name = "smith's garment bag"
|
||||
desc = "A bag for storing extra clothes and shoes. This one belongs to the smith."
|
||||
|
||||
/obj/item/storage/bag/garment/smith/populate_contents()
|
||||
new /obj/item/clothing/under/rank/cargo/smith(src)
|
||||
new /obj/item/clothing/under/rank/cargo/smith/skirt(src)
|
||||
new /obj/item/clothing/under/rank/cargo/smith/overalls(src)
|
||||
new /obj/item/clothing/suit/apron/smith(src)
|
||||
new /obj/item/clothing/suit/jacket/bomber/smith(src)
|
||||
new /obj/item/clothing/head/soft/smith(src)
|
||||
new /obj/item/clothing/head/beret/smith(src)
|
||||
new /obj/item/clothing/gloves/smithing(src)
|
||||
new /obj/item/clothing/shoes/workboots/smithing(src)
|
||||
new /obj/item/clothing/under/plasmaman/smith(src)
|
||||
new /obj/item/clothing/head/helmet/space/plasmaman/smith(src)
|
||||
|
||||
@@ -154,6 +154,10 @@
|
||||
machine_name = "Robotech Deluxe"
|
||||
icon_state = "refill_engi"
|
||||
|
||||
/obj/item/vending_refill/smith
|
||||
machine_name = "Castivend"
|
||||
icon_state = "refill_custom"
|
||||
|
||||
//Departmental clothing vendors
|
||||
|
||||
/obj/item/vending_refill/secdrobe
|
||||
|
||||
@@ -32,6 +32,20 @@
|
||||
new /obj/item/t_scanner/adv_mining_scanner/lesser(src)
|
||||
new /obj/item/storage/bag/expedition(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/smith
|
||||
name = "smith's locker"
|
||||
req_access = list(ACCESS_SMITH)
|
||||
icon_state = "cargo"
|
||||
opened_door_sprite = "cargo"
|
||||
closed_door_sprite = "smith"
|
||||
|
||||
/obj/structure/closet/secure_closet/smith/populate_contents()
|
||||
new /obj/item/radio/headset/headset_cargo(src)
|
||||
new /obj/item/storage/bag/garment/smith(src)
|
||||
new /obj/item/eftpos(src)
|
||||
new /obj/item/pickaxe/drill(src)
|
||||
new /obj/item/rcs(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/quartermaster
|
||||
name = "quartermaster's locker"
|
||||
req_access = list(ACCESS_QM)
|
||||
|
||||
Reference in New Issue
Block a user