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The Skill Level is now sk_baby - Nerfs Bloodcrawl (#22397)
* /mob/living/simple_animal/demon/slaughter * Tuning down skill level to 'I'm too young to die' * We call this a DIFFICULTY TWEAK * All demons get to join the fun too (Except Shadow) * Cooldown is reduced to 1 second per request
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@@ -1,7 +1,7 @@
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/obj/effect/proc_holder/spell/bloodcrawl
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name = "Blood Crawl"
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desc = "Use pools of blood to phase out of existence."
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base_cooldown = 0
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base_cooldown = 1 SECONDS
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clothes_req = FALSE
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cooldown_min = 0
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should_recharge_after_cast = FALSE
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@@ -33,13 +33,15 @@
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/obj/effect/proc_holder/spell/bloodcrawl/cast(list/targets, mob/living/user)
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var/atom/target = targets[1]
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if(phased)
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if(phasein(target, user))
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phased = FALSE
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else
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if(!phased)
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if(phaseout(target, user))
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phased = TRUE
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cooldown_handler.start_recharge()
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cooldown_handler.revert_cast()
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else
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if(phasein(target, user))
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phased = FALSE
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cooldown_handler.start_recharge()
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//Travel through pools of blood. Slaughter Demon powers for everyone!
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#define BLOODCRAWL 1
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@@ -174,7 +176,6 @@
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if(iscarbon(L) && !block_hands(L))
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return FALSE
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L.notransform = TRUE
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INVOKE_ASYNC(src, PROC_REF(async_phase), B, L)
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return TRUE
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@@ -4,6 +4,8 @@
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name = "slaughter demon"
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real_name = "slaughter demon"
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desc = "A large, menacing creature covered in armored black scales. You should run."
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maxHealth = 240
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health = 240
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speak = list("ire", "ego", "nahlizet", "certum", "veri", "jatkaa", "balaq", "mgar", "karazet", "geeri", "orkan", "allaq")
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icon = 'icons/mob/mob.dmi'
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icon_state = "daemon"
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@@ -83,16 +85,16 @@
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// Midround slaughter demon, less tanky
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/mob/living/simple_animal/demon/slaughter/lesser
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maxHealth = 130
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health = 130
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maxHealth = 170
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health = 170
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// Cult slaughter demon
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/mob/living/simple_animal/demon/slaughter/cult //Summoned as part of the cult objective "Bring the Slaughter"
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name = "harbinger of the slaughter"
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real_name = "harbinger of the Slaughter"
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desc = "An awful creature from beyond the realms of madness."
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maxHealth = 500
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health = 500
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maxHealth = 540
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health = 540
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melee_damage_upper = 60
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melee_damage_lower = 60
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environment_smash = ENVIRONMENT_SMASH_RWALLS //Smashes through EVERYTHING - r-walls included
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@@ -278,8 +280,8 @@
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emote_hear = list("gaffaws", "laughs")
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response_help = "hugs"
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attacktext = "wildly tickles"
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maxHealth = 175
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health = 175
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maxHealth = 215
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health = 215
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melee_damage_lower = 25
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melee_damage_upper = 25
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playstyle_string = "<B>You are the Laughter Demon, an adorable creature from another existence. You have a single desire: to hug and tickle. \
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