mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 20:16:55 +01:00
Bug fixes
This commit is contained in:
@@ -266,9 +266,9 @@ datum/game_mode/nations
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/datum/game_mode/proc/update_nations_icons_added(datum/mind/nations_mind,var/naticon)
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var/datum/atom_hud/antag/nations_hud = huds[GAME_HUD_NATIONS]
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nations_hud.join_hud(nations_mind)
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set_nations_hud(nations_mind.current,naticon)
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set_nations_hud(nations_mind,naticon)
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/datum/game_mode/proc/update_nations_icons_removed(datum/mind/nations_mind)
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var/datum/atom_hud/antag/nations_hud = huds[GAME_HUD_NATIONS]
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nations_hud.leave_hud(nations_mind)
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set_nations_hud(nations_mind.current, null)
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set_nations_hud(nations_mind, null)
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@@ -498,6 +498,7 @@
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/obj/mecha/proc/update_health()
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if(src.health > 0)
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src.spark_system.start()
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diag_hud_set_mechhealth()
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else
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qdel(src)
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return
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@@ -921,6 +922,9 @@
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src.take_damage(W.force,W.damtype)
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src.check_for_internal_damage(list(MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH,MECHA_INT_CONTROL_LOST))
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*/
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diag_hud_set_mechhealth()
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diag_hud_set_mechcell()
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diag_hud_set_mechstat()
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return
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/obj/mecha/emag_act(user as mob)
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@@ -1831,6 +1835,7 @@
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/obj/mecha/proc/dyngetcharge()//returns null if no powercell, else returns cell.charge
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if(!src.cell) return
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diag_hud_set_mechcell()
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return max(0, src.cell.charge)
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/obj/mecha/proc/use_power(amount)
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@@ -69,7 +69,7 @@
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pass_flags = PASSTABLE
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ventcrawler = 2
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ranged = 1
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ranged_cooldown_cap = 2
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ranged_cooldown_cap = 1
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universal_speak = 0
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universal_understand = 0
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projectilesound = 'sound/weapons/taser2.ogg'
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@@ -163,8 +163,27 @@
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S.DisIntegrate(src)
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deactivate(S, 0)
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/obj/machinery/particle_accelerator/control_box/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
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S.DisIntegrate(src)
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/obj/machinery/particle_accelerator/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
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S << "<span class='warning'>Disrupting the power grid would bring no benefit to us. Aborting.</span>"
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/obj/structure/particle_accelerator/fuel_chamber/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
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S << "<span class='warning'>Disrupting the power grid would bring no benefit to us. Aborting.</span>"
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/obj/structure/particle_accelerator/particle_emitter/center/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
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S << "<span class='warning'>Disrupting the power grid would bring no benefit to us. Aborting.</span>"
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/obj/structure/particle_accelerator/particle_emitter/left/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
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S << "<span class='warning'>Disrupting the power grid would bring no benefit to us. Aborting.</span>"
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/obj/structure/particle_accelerator/particle_emitter/right/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
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S << "<span class='warning'>Disrupting the power grid would bring no benefit to us. Aborting.</span>"
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/obj/structure/particle_accelerator/particle_emitter/end_cap/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
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S << "<span class='warning'>Disrupting the power grid would bring no benefit to us. Aborting.</span>"
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/obj/structure/particle_accelerator/particle_emitter/power_box/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
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S << "<span class='warning'>Disrupting the power grid would bring no benefit to us. Aborting.</span>"
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/obj/machinery/field/generator/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
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S.DisIntegrate(src)
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@@ -688,16 +688,18 @@
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user.verbs += /mob/living/proc/guardian_comm
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user.verbs += /mob/living/proc/guardian_recall
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user.verbs += /mob/living/proc/guardian_reset
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var/magic_suite = pick("Wands","Cups","Swords","Pentacles")
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var/picked_name = pick("Aries", "Leo", "Sagittarius", "Taurus", "Virgo", "Capricorn", "Gemini", "Libra", "Aquarius", "Cancer", "Scorpio", "Pisces")
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switch (theme)
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if("magic")
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G.name = "[mob_name]"
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G.name = "[mob_name] of [magic_suite]"
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G.color = picked_color
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G.real_name = "[mob_name]"
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G.real_name = "[mob_name] of [magic_suite]"
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user << "[G.magic_fluff_string]."
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if("tech")
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var/colour = pick("orange", "neon", "pink", "red", "blue", "green")
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G.name = "[mob_name] [capitalize(colour)]"
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G.real_name = "[mob_name] [capitalize(colour)]"
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G.name = "[picked_name] [capitalize(colour)]"
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G.real_name = "[picked_name] [capitalize(colour)]"
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G.icon_living = "parasite[colour]"
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G.icon_state = "parasite[colour]"
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G.icon_dead = "parasite[colour]"
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@@ -706,9 +708,9 @@
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G.speak_emote = list("states")
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if("bio")
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user << "[G.bio_fluff_string]."
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G.name = "[mob_name]"
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G.name = "[mob_name] [picked_name]"
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G.color = picked_color
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G.real_name = "[mob_name]"
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G.real_name = "[mob_name] [picked_name]"
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G.icon_living = "headcrab"
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G.icon_state = "headcrab"
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G.attacktext = "swarms"
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