mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-24 04:27:35 +01:00
fix config options
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@@ -36,7 +36,7 @@ GLOBAL_LIST_INIT(tracked_implants, list()) //list of all current implants that
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GLOBAL_LIST_INIT(pinpointer_list, list()) //list of all pinpointers. Used to change stuff they are pointing to all at once.
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GLOBAL_LIST_INIT(nuclear_uplink_list, list()) //list of all existing nuke ops uplinks
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GLOBAL_LIST_INIT(abductor_equipment, list()) //list of all abductor equipment
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GLOBAL_LIST_INIT(free_golem_shells, list()) //list of all free golem shells
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GLOBAL_LIST_INIT(global_intercoms, list()) //list of all intercomms, across all z-levels
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GLOBAL_LIST_INIT(global_radios, list()) //list of all radios, across all z-levels
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@@ -12,6 +12,7 @@ var/list/blob_nodes = list()
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required_enemies = 1
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recommended_enemies = 1
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restricted_jobs = list("Cyborg", "AI")
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free_golems_disabled = TRUE
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var/declared = 0
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var/burst = 0
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@@ -27,6 +27,7 @@
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var/recommended_enemies = 0
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var/newscaster_announcements = null
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var/ert_disabled = 0
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var/free_golems_disabled = FALSE
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var/uplink_welcome = "Syndicate Uplink Console:"
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var/uplink_uses = 20
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@@ -79,6 +80,7 @@
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// feedback_set_details("revision","[revdata.revision]")
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feedback_set_details("server_ip","[world.internet_address]:[world.port]")
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generate_station_goals()
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check_free_golems()
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start_state = new /datum/station_state()
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start_state.count()
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return 1
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@@ -494,4 +496,9 @@ proc/display_roundstart_logout_report()
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/datum/game_mode/proc/declare_station_goal_completion()
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for(var/V in station_goals)
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var/datum/station_goal/G = V
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G.print_result()
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G.print_result()
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/datum/game_mode/proc/check_free_golems() //check config and gamemode for free golems setting and run the prob to check if the round will have free golems spawned or not
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if((!config.unrestricted_free_golems && free_golems_disabled) || !prob(config.prob_free_golems))
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for(var/obj/effect/mob_spawn/human/golem/G in GLOB.free_golem_shells)
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qdel(G)
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@@ -12,6 +12,7 @@ proc/issyndicate(mob/living/M as mob)
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required_players = 30 // 30 players - 5 players to be the nuke ops = 25 players remaining
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required_enemies = 5
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recommended_enemies = 5
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free_golems_disabled = TRUE
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var/const/agents_possible = 5 //If we ever need more syndicate agents.
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@@ -7,6 +7,7 @@
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required_players = 20
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required_enemies = 1
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recommended_enemies = 1
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free_golems_disabled = TRUE
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var/use_huds = 0
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var/finished = 0
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@@ -67,6 +67,11 @@
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travel the stars with a single declaration: \"Yeah go do whatever.\" Though you are bound to the one who created you, it is customary in your society to repeat those same words to newborn \
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golems, so that no golem may ever be forced to serve again.</b>"
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/obj/effect/mob_spawn/human/golem/New()
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..()
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if(!has_owner)
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GLOB.free_golem_shells += src
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/obj/effect/mob_spawn/human/golem/Initialize(mapload, datum/species/golem/species = null, mob/creator = null)
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if(species) //spawners list uses object name to register so this goes before ..()
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name += " ([initial(species.prefix)])"
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@@ -132,4 +137,4 @@
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desc = "A humanoid shape, empty, lifeless, and full of potential."
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mob_name = "a free golem"
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can_transfer = FALSE
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mob_species = /datum/species/golem/adamantine
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mob_species = /datum/species/golem/adamantine
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