Small changes

Blobbernauts regenerate health slower. -0.25 from -0.5 per tick.
The prompt to play as a blobbernaut now only lasts 15 seconds instead of 30.
This commit is contained in:
Eman
2019-07-30 21:32:57 +02:00
parent 19f90acdd0
commit cf46e2b7ce
2 changed files with 3 additions and 3 deletions

View File

@@ -184,8 +184,8 @@
/mob/living/simple_animal/hostile/blob/blobbernaut/Life(seconds, times_fired)
if(stat != DEAD && (getBruteLoss() || getFireLoss())) // Heal on blob structures
if (locate(/obj/structure/blob) in get_turf(src))
adjustBruteLoss(-0.5)
adjustFireLoss(-0.5)
adjustBruteLoss(-0.25)
adjustFireLoss(-0.25)
/mob/living/simple_animal/hostile/blob/blobbernaut/blob_act()
return