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Small changes
Blobbernauts regenerate health slower. -0.25 from -0.5 per tick. The prompt to play as a blobbernaut now only lasts 15 seconds instead of 30.
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@@ -184,8 +184,8 @@
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/mob/living/simple_animal/hostile/blob/blobbernaut/Life(seconds, times_fired)
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/mob/living/simple_animal/hostile/blob/blobbernaut/Life(seconds, times_fired)
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if(stat != DEAD && (getBruteLoss() || getFireLoss())) // Heal on blob structures
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if(stat != DEAD && (getBruteLoss() || getFireLoss())) // Heal on blob structures
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if (locate(/obj/structure/blob) in get_turf(src))
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if (locate(/obj/structure/blob) in get_turf(src))
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adjustBruteLoss(-0.5)
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adjustBruteLoss(-0.25)
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adjustFireLoss(-0.5)
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adjustFireLoss(-0.25)
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/mob/living/simple_animal/hostile/blob/blobbernaut/blob_act()
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/mob/living/simple_animal/hostile/blob/blobbernaut/blob_act()
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return
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return
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@@ -234,7 +234,7 @@
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blobber.overmind = src
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blobber.overmind = src
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blob_mobs.Add(blobber)
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blob_mobs.Add(blobber)
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spawn()
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spawn()
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var/list/candidates = pollCandidates("Do you want to play as a blobbernaut?", ROLE_BLOB, 1)
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var/list/candidates = pollCandidates("Do you want to play as a blobbernaut?", ROLE_BLOB, 1, 150)
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if(candidates.len)
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if(candidates.len)
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var/mob/C = pick(candidates)
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var/mob/C = pick(candidates)
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if(C)
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if(C)
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