Small changes

Blobbernauts regenerate health slower. -0.25 from -0.5 per tick.
The prompt to play as a blobbernaut now only lasts 15 seconds instead of 30.
This commit is contained in:
Eman
2019-07-30 21:32:57 +02:00
parent 19f90acdd0
commit cf46e2b7ce
2 changed files with 3 additions and 3 deletions

View File

@@ -184,8 +184,8 @@
/mob/living/simple_animal/hostile/blob/blobbernaut/Life(seconds, times_fired) /mob/living/simple_animal/hostile/blob/blobbernaut/Life(seconds, times_fired)
if(stat != DEAD && (getBruteLoss() || getFireLoss())) // Heal on blob structures if(stat != DEAD && (getBruteLoss() || getFireLoss())) // Heal on blob structures
if (locate(/obj/structure/blob) in get_turf(src)) if (locate(/obj/structure/blob) in get_turf(src))
adjustBruteLoss(-0.5) adjustBruteLoss(-0.25)
adjustFireLoss(-0.5) adjustFireLoss(-0.25)
/mob/living/simple_animal/hostile/blob/blobbernaut/blob_act() /mob/living/simple_animal/hostile/blob/blobbernaut/blob_act()
return return

View File

@@ -234,7 +234,7 @@
blobber.overmind = src blobber.overmind = src
blob_mobs.Add(blobber) blob_mobs.Add(blobber)
spawn() spawn()
var/list/candidates = pollCandidates("Do you want to play as a blobbernaut?", ROLE_BLOB, 1) var/list/candidates = pollCandidates("Do you want to play as a blobbernaut?", ROLE_BLOB, 1, 150)
if(candidates.len) if(candidates.len)
var/mob/C = pick(candidates) var/mob/C = pick(candidates)
if(C) if(C)