Merge pull request #15807 from hal9000PR/TG-carp-2-electric-boogaloo

Ports TG sleeping carp, the second.
This commit is contained in:
Fox McCloud
2021-07-27 13:21:41 -04:00
committed by GitHub
13 changed files with 116 additions and 130 deletions
@@ -1,18 +0,0 @@
/datum/martial_combo/sleeping_carp/back_kick
name = "Back Kick"
steps = list(MARTIAL_COMBO_STEP_HARM, MARTIAL_COMBO_STEP_GRAB)
explaination_text = "Opponent must be facing away. Knocks down."
/datum/martial_combo/sleeping_carp/back_kick/perform_combo(mob/living/carbon/human/user, mob/living/target, datum/martial_art/MA)
if(user.dir == target.dir && !target.stat && !target.IsWeakened())
user.do_attack_animation(target, ATTACK_EFFECT_KICK)
target.visible_message("<span class='warning'>[user] kicks [target] in the back!</span>", \
"<span class='userdanger'>[user] kicks you in the back, making you stumble and fall!</span>")
step_to(target,get_step(target,target.dir),1)
target.Weaken(4)
playsound(get_turf(target), 'sound/weapons/punch1.ogg', 50, 1, -1)
add_attack_logs(user, target, "Melee attacked with martial-art [src] : Back Kick", ATKLOG_ALL)
if(prob(80))
user.say(pick("SURRPRIZU!","BACK STRIKE!","WOPAH!", "WATAAH", "ZOTA!", "Never turn your back to the enemy!"))
return MARTIAL_COMBO_DONE
return MARTIAL_COMBO_DONE_BASIC_HIT
@@ -0,0 +1,17 @@
/datum/martial_combo/sleeping_carp/crashing_kick
name = "Crashing Waves Kick"
steps = list(MARTIAL_COMBO_STEP_HARM, MARTIAL_COMBO_STEP_DISARM)
explaination_text = "Kicks the target square in the chest, sending them flying."
/datum/martial_combo/sleeping_carp/crashing_kick/perform_combo(mob/living/carbon/human/user, mob/living/target, datum/martial_art/MA)
if(target != user) // no you cannot kick yourself across rooms
user.do_attack_animation(target, ATTACK_EFFECT_KICK)
target.visible_message("<span class='warning'>[user] kicks [target] square in the chest, sending them flying!</span>",
"<span class='userdanger'>You are kicked square in the chest by [user], sending you flying!</span>")
playsound(target, 'sound/effects/hit_kick.ogg', 50, TRUE, -1)
var/atom/throw_target = get_edge_target_turf(target, user.dir)
target.throw_at(throw_target, 7, 14, user)
target.apply_damage(15, BRUTE, BODY_ZONE_CHEST)
add_attack_logs(user, target, "Melee attacked with martial-art [MA] : Crashing Waves Kick", ATKLOG_ALL)
return MARTIAL_COMBO_DONE
return MARTIAL_COMBO_DONE_BASIC_HIT
@@ -1,19 +0,0 @@
/datum/martial_combo/sleeping_carp/elbow_drop
name = "Elbow Drop"
steps = list(MARTIAL_COMBO_STEP_HARM, MARTIAL_COMBO_STEP_DISARM, MARTIAL_COMBO_STEP_HARM, MARTIAL_COMBO_STEP_DISARM, MARTIAL_COMBO_STEP_HARM)
explaination_text = "Opponent must be on the ground. Deals huge damage, instantly kills anyone in critical condition."
/datum/martial_combo/sleeping_carp/elbow_drop/perform_combo(mob/living/carbon/human/user, mob/living/target, datum/martial_art/MA)
if(target.IsWeakened() || target.resting || target.stat)
user.do_attack_animation(target, ATTACK_EFFECT_PUNCH)
target.visible_message("<span class='warning'>[user] elbow drops [target]!</span>", \
"<span class='userdanger'>[user] piledrives you with [user.p_their()] elbow!</span>")
if(target.health <= 0) //so it actually checks for crit now
target.death() //FINISH HIM!
target.apply_damage(50, BRUTE, "chest")
playsound(get_turf(target), 'sound/weapons/punch1.ogg', 75, 1, -1)
add_attack_logs(user, target, "Melee attacked with martial-art [src] : Elbow Drop", ATKLOG_ALL)
if(prob(80))
user.say(pick("BANZAIII!", "KIYAAAA!", "OMAE WA MOU SHINDEIRU!", "YOU CAN'T SEE ME!", "MY TIME IS NOW!", "COWABUNGA"))
return MARTIAL_COMBO_DONE
return MARTIAL_COMBO_DONE_BASIC_HIT
@@ -0,0 +1,18 @@
/datum/martial_combo/sleeping_carp/gnashing_teeth
name = "Gnashing Teeth"
steps = list(MARTIAL_COMBO_STEP_HARM, MARTIAL_COMBO_STEP_HARM)
explaination_text = "Every second consecutive punch deals extra damage, and you will shout to strike fear into your opponent's heart."
/datum/martial_combo/sleeping_carp/gnashing_teeth/perform_combo(mob/living/carbon/human/user, mob/living/target, datum/martial_art/MA)
user.do_attack_animation(target, ATTACK_EFFECT_PUNCH)
var/atk_verb = pick("precisely kicks", "brutally chops", "cleanly hits", "viciously slams")
target.visible_message("<span class='danger'>[user] [atk_verb] [target]!</span>",
"<span class='userdanger'>[user] [atk_verb] you!</span>")
playsound(get_turf(target), 'sound/weapons/punch1.ogg', 25, TRUE, -1)
add_attack_logs(user, target, "Melee attacked with martial-art [MA] : Gnashing Teeth", ATKLOG_ALL)
target.apply_damage(20, BRUTE, user.zone_selected)
if(target.health >= 0)
user.say(pick("HUAH!", "HYA!", "CHOO!", "WUO!", "KYA!", "HUH!", "HIYOH!", "CARP STRIKE!", "CARP BITE!"))
else
user.say(pick("BANZAIII!", "KIYAAAA!", "OMAE WA MOU SHINDEIRU!", "YOU CAN'T SEE ME!", "MY TIME IS NOW!", "COWABUNGA!")) // COWABUNGA
return MARTIAL_COMBO_DONE
@@ -1,19 +0,0 @@
/datum/martial_combo/sleeping_carp/head_kick
name = "Head Kick"
steps = list(MARTIAL_COMBO_STEP_DISARM, MARTIAL_COMBO_STEP_HARM, MARTIAL_COMBO_STEP_HARM)
explaination_text = "Decent damage, forces opponent to drop item in hand."
/datum/martial_combo/sleeping_carp/head_kick/perform_combo(mob/living/carbon/human/user, mob/living/target, datum/martial_art/MA)
if(!target.stat && !target.IsWeakened())
user.do_attack_animation(target, ATTACK_EFFECT_KICK)
target.visible_message("<span class='warning'>[user] kicks [target] in the head!</span>", \
"<span class='userdanger'>[user] kicks you in the jaw!</span>")
target.apply_damage(20, BRUTE, "head")
target.drop_item()
playsound(get_turf(target), 'sound/weapons/punch1.ogg', 50, 1, -1)
add_attack_logs(user, target, "Melee attacked with martial-art [src] : Head Kick", ATKLOG_ALL)
if(prob(60))
user.say(pick("OOHYOO!", "OOPYAH!", "HYOOAA!", "WOOAAA!", "SHURYUKICK!", "HIYAH!"))
target.Stun(4)
return MARTIAL_COMBO_DONE
return MARTIAL_COMBO_DONE_BASIC_HIT
@@ -0,0 +1,20 @@
/datum/martial_combo/sleeping_carp/keelhaul
name = "Keelhaul"
steps = list(MARTIAL_COMBO_STEP_HARM, MARTIAL_COMBO_STEP_GRAB)
explaination_text = "Kicks an opponent to the floor, knocking them down and dealing stamina damage to them!"
/datum/martial_combo/sleeping_carp/keelhaul/perform_combo(mob/living/carbon/human/user, mob/living/target, datum/martial_art/MA)
user.do_attack_animation(target, ATTACK_EFFECT_KICK)
playsound(get_turf(target), 'sound/effects/hit_kick.ogg', 50, TRUE, -1)
if(!target.IsWeakened() && !target.resting && !target.stat)
target.apply_damage(10, BRUTE, BODY_ZONE_HEAD)
target.Weaken(2)
target.visible_message("<span class='warning'>[user] kicks [target] in the head, sending them face first into the floor!</span>",
"<span class='userdanger'>You are kicked in the head by [user], sending you crashing to the floor!</span>")
else
target.apply_damage(5, BRUTE, BODY_ZONE_HEAD)
target.visible_message("<span class='warning'>[user] kicks [target] in the head, leaving them reeling in pain!</span>",
"<span class='userdanger'>You are kicked in the head by [user], and you reel in pain!</span>")
target.apply_damage(40, STAMINA)
add_attack_logs(user, target, "Melee attacked with martial-art [MA] : Keelhaul", ATKLOG_ALL)
return MARTIAL_COMBO_DONE
@@ -1,20 +0,0 @@
/datum/martial_combo/sleeping_carp/stomach_knee
name = "Stomach Knee"
steps = list(MARTIAL_COMBO_STEP_GRAB, MARTIAL_COMBO_STEP_HARM)
explaination_text = "Knocks the wind out of opponent and stuns."
combo_text_override = "Grab, switch hands, Harm"
/datum/martial_combo/sleeping_carp/stomach_knee/perform_combo(mob/living/carbon/human/user, mob/living/target, datum/martial_art/MA)
if(!target.stat && !target.IsWeakened())
user.do_attack_animation(target, ATTACK_EFFECT_KICK)
target.visible_message("<span class='warning'>[user] knees [target] in the stomach!</span>", \
"<span class='userdanger'>[user] winds you with a knee in the stomach!</span>")
target.audible_message("<b>[target]</b> gags!")
target.AdjustLoseBreath(3)
target.Stun(2)
playsound(get_turf(target), 'sound/weapons/punch1.ogg', 50, 1, -1)
add_attack_logs(user, target, "Melee attacked with martial-art [src] : Stomach Knee", ATKLOG_ALL)
if(prob(80))
user.say(pick("HWOP!", "KUH!", "YAKUUH!", "KYUH!", "KNEESTRIKE!"))
return MARTIAL_COMBO_DONE
return MARTIAL_COMBO_DONE_BASIC_HIT
@@ -1,20 +0,0 @@
/datum/martial_combo/sleeping_carp/wrist_wrench
name = "Wrist Wrench"
steps = list(MARTIAL_COMBO_STEP_DISARM, MARTIAL_COMBO_STEP_DISARM)
explaination_text = "Forces opponent to drop item in hand."
/datum/martial_combo/sleeping_carp/wrist_wrench/perform_combo(mob/living/carbon/human/user, mob/living/target, datum/martial_art/MA)
if(!target.stat && !target.stunned && !target.IsWeakened())
user.do_attack_animation(target, ATTACK_EFFECT_PUNCH)
target.visible_message("<span class='warning'>[user] grabs [target]'s wrist and wrenches it sideways!</span>", \
"<span class='userdanger'>[user] grabs your wrist and violently wrenches it to the side!</span>")
playsound(get_turf(user), 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
add_attack_logs(user, target, "Melee attacked with martial-art [src] : Wrist Wrench", ATKLOG_ALL)
if(prob(60))
user.say(pick("WRISTY TWIRLY!", "WE FIGHT LIKE MEN!", "YOU DISHONOR YOURSELF!", "POHYAH!", "WHERE IS YOUR BATON NOW?", "SAY UNCLE!"))
target.emote("scream")
target.drop_item()
target.apply_damage(5, BRUTE, pick("l_arm", "r_arm"))
target.Stun(3)
return MARTIAL_COMBO_DONE
return MARTIAL_COMBO_DONE_BASIC_HIT
+25 -16
View File
@@ -6,19 +6,31 @@
var/streak = ""
var/max_streak_length = 6
var/temporary = FALSE
var/datum/martial_art/base = null // The permanent style
var/deflection_chance = 0 //Chance to deflect projectiles
var/block_chance = 0 //Chance to block melee attacks using items while on throw mode.
/// The permanent style.
var/datum/martial_art/base = null
/// Chance to deflect projectiles while on throw mode.
var/deflection_chance = 0
/// Can it reflect projectiles in a random direction?
var/reroute_deflection = FALSE
///Chance to block melee attacks using items while on throw mode.
var/block_chance = 0
var/help_verb = null
var/no_guns = FALSE //set to TRUE to prevent users of this style from using guns (sleeping carp, highlander). They can still pick them up, but not fire them.
var/no_guns_message = "" //message to tell the style user if they try and use a gun while no_guns = TRUE (DISHONORABRU!)
/// Set to TRUE to prevent users of this style from using guns (sleeping carp, highlander). They can still pick them up, but not fire them.
var/no_guns = FALSE
/// Message to tell the style user if they try and use a gun while no_guns = TRUE (DISHONORABRU!)
var/no_guns_message = ""
var/has_explaination_verb = FALSE // If the martial art has it's own explaination verb
/// If the martial art has it's own explaination verb.
var/has_explaination_verb = FALSE
var/list/combos = list() // What combos can the user do? List of combo types
var/list/datum/martial_art/current_combos = list() // What combos are currently (possibly) being performed
var/last_hit = 0 // When the last hit happened
var/in_stance = FALSE // If the user is preparing a martial arts stance
/// What combos can the user do? List of combo types.
var/list/combos = list()
/// What combos are currently (possibly) being performed.
var/list/datum/martial_art/current_combos = list()
/// When the last hit happened.
var/last_hit = 0
/// If the user is preparing a martial arts stance.
var/in_stance = FALSE
/datum/martial_art/New()
. = ..()
@@ -177,6 +189,9 @@
/datum/martial_art/proc/explaination_footer(user)
return
/datum/martial_art/proc/try_deflect(mob/user)
return prob(deflection_chance)
//ITEMS
/obj/item/clothing/gloves/boxing
@@ -258,12 +273,6 @@
to_chat(user, "<span class ='warning'>Your blood lust distracts you too much to be able to concentrate on the contents of the scroll!</span>")
return
to_chat(user, "<span class='sciradio'>You have learned the ancient martial art of the Sleeping Carp! \
Your hand-to-hand combat has become much more effective, and you are now able to deflect any projectiles directed toward you. \
However, you are also unable to use any ranged weaponry. \
You can learn more about your newfound art by using the Recall Teachings verb in the Sleeping Carp tab.</span>")
var/datum/martial_art/the_sleeping_carp/theSleepingCarp = new(null)
theSleepingCarp.teach(user)
user.drop_item()
+23 -9
View File
@@ -2,10 +2,11 @@
/datum/martial_art/the_sleeping_carp
name = "The Sleeping Carp"
deflection_chance = 100
reroute_deflection = TRUE
no_guns = TRUE
no_guns_message = "Use of ranged weaponry would bring dishonor to the clan."
has_explaination_verb = TRUE
combos = list(/datum/martial_combo/sleeping_carp/wrist_wrench, /datum/martial_combo/sleeping_carp/back_kick, /datum/martial_combo/sleeping_carp/stomach_knee, /datum/martial_combo/sleeping_carp/head_kick, /datum/martial_combo/sleeping_carp/elbow_drop)
combos = list(/datum/martial_combo/sleeping_carp/crashing_kick, /datum/martial_combo/sleeping_carp/keelhaul, /datum/martial_combo/sleeping_carp/gnashing_teeth)
/datum/martial_art/the_sleeping_carp/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
MARTIAL_ARTS_ACT_CHECK
@@ -19,17 +20,30 @@
MARTIAL_ARTS_ACT_CHECK
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
var/atk_verb = pick("punches", "kicks", "chops", "hits", "slams")
D.visible_message("<span class='danger'>[A] [atk_verb] [D]!</span>", \
D.visible_message("<span class='danger'>[A] [atk_verb] [D]!</span>",
"<span class='userdanger'>[A] [atk_verb] you!</span>")
D.apply_damage(rand(10,15), BRUTE)
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 25, 1, -1)
if(prob(50))
A.say(pick("HUAH!", "HYA!", "CHOO!", "WUO!", "KYA!", "HUH!", "HIYOH!", "CARP STRIKE!", "CARP BITE!"))
if(prob(D.getBruteLoss()) && !D.lying)
D.visible_message("<span class='warning'>[D] stumbles and falls!</span>", "<span class='userdanger'>The blow sends you to the ground!</span>")
D.Weaken(4)
D.apply_damage(rand(10, 15), BRUTE, A.zone_selected)
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 25, TRUE, -1)
add_attack_logs(A, D, "Melee attacked with martial-art [src] : Punched", ATKLOG_ALL)
return TRUE
/datum/martial_art/the_sleeping_carp/explaination_header(user)
to_chat(usr, "<b><i>You retreat inward and recall the teachings of the Sleeping Carp...</i></b>")
/datum/martial_art/the_sleeping_carp/teach(mob/living/carbon/human/H, make_temporary)
. = ..()
H.faction |= "carp"// :D
to_chat(H, "<span class='sciradio'>You have learned the ancient martial art of the Sleeping Carp! \
Your hand-to-hand combat has become much more effective, and you are now able to deflect any projectiles directed toward you when in throw mode. \
However, you are also unable to use any ranged weaponry. \
You can learn more about your newfound art by using the Recall Teachings verb in the Sleeping Carp tab.</span>")
/datum/martial_art/the_sleeping_carp/remove(mob/living/carbon/human/H)
. = ..()
H.faction -= "carp"// :C
/datum/martial_art/the_sleeping_carp/explaination_footer(user)
to_chat(user, "<b><i>In addition, by having your throw mode on when being shot at, you enter an active defensive mode where you will block and deflect all projectiles fired at you!</i></b>")
/datum/martial_art/the_sleeping_carp/try_deflect(mob/user)
return user.in_throw_mode && ..() // in case an admin wants to var edit carp to have less deflection chance
@@ -37,10 +37,16 @@ emp_act
return 2
if(mind?.martial_art?.deflection_chance) //Some martial arts users can deflect projectiles!
if(!lying && !HAS_TRAIT(src, TRAIT_HULK) && prob(mind.martial_art.deflection_chance)) //But only if they're not lying down, and hulks can't do it
if(!lying && !HAS_TRAIT(src, TRAIT_HULK) && mind.martial_art.try_deflect(src)) //But only if they're not lying down, and hulks can't do it
add_attack_logs(P.firer, src, "hit by [P.type] but got deflected by martial arts '[mind.martial_art]'")
visible_message("<span class='danger'>[src] deflects the projectile; [p_they()] can't be hit with ranged weapons!</span>", "<span class='userdanger'>You deflect the projectile!</span>")
return FALSE
playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, TRUE)
if(mind.martial_art.reroute_deflection)
P.firer = src
P.setAngle(rand(0, 360))
return -1
else
return FALSE
var/obj/item/organ/external/organ = get_organ(check_zone(def_zone))
if(isnull(organ))