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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-29 15:08:02 +01:00
Removes the HOP's second locker from Cyberiad and Kerberos (#19319)
* goodbye hop2 * nukes the code * REVERT THAT, WRONG BRANCH * FUCK * light and stuff restored
This commit is contained in:
@@ -47539,18 +47539,6 @@
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/obj/structure/dresser,
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/turf/simulated/floor/carpet,
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/area/crew_quarters/heads/hop)
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"cko" = (
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/obj/machinery/light{
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dir = 1
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},
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/obj/structure/closet/secure_closet/hop2,
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/obj/machinery/light_switch{
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dir = 8;
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name = "east bump";
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pixel_x = 24
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},
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/turf/simulated/floor/carpet,
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/area/crew_quarters/heads/hop)
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"ckp" = (
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/obj/machinery/light{
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dir = 8
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@@ -94710,6 +94698,17 @@
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icon_state = "dark"
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},
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/area/security/interrogation)
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"qYT" = (
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/obj/machinery/light{
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dir = 1
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},
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/obj/machinery/light_switch{
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dir = 8;
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name = "east bump";
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pixel_x = 24
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},
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/turf/simulated/floor/carpet,
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/area/crew_quarters/heads/hop)
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"qYV" = (
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/obj/structure/cable{
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d1 = 1;
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@@ -134597,7 +134596,7 @@ cdD
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bYp
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bSE
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bSE
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cko
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qYT
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clJ
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cnp
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bSE
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@@ -40578,10 +40578,6 @@
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/turf/simulated/floor/plasteel,
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/area/quartermaster/office)
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"bVu" = (
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/obj/structure/closet/secure_closet/hop2,
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/turf/simulated/floor/plasteel,
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/area/crew_quarters/heads)
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"bVv" = (
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/turf/simulated/floor/plasteel,
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/area/crew_quarters/heads)
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"bVw" = (
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@@ -40721,13 +40717,8 @@
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/turf/simulated/floor/plasteel,
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/area/quartermaster/office)
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"bVM" = (
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/obj/structure/cable{
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d1 = 4;
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d2 = 8;
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icon_state = "4-8"
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},
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/obj/machinery/photocopier,
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/turf/simulated/floor/carpet,
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/turf/simulated/floor/plasteel,
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/area/crew_quarters/heads)
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"bVN" = (
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/obj/structure/cable{
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@@ -120217,7 +120208,7 @@ bOA
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bQk
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bSd
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bTE
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bVu
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bVM
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bXb
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bYT
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bMG
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@@ -120474,7 +120465,7 @@ bTc
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bUq
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bVa
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bTD
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bVv
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bVu
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bWY
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bYS
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bMG
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@@ -120987,10 +120978,10 @@ bQo
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bTd
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bUr
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bVb
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bVM
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bTD
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bXp
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bXa
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bVv
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bVu
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bMG
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cdX
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cgj
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@@ -37,14 +37,6 @@
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new /obj/item/door_remote/civillian(src)
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new /obj/item/reagent_containers/food/drinks/mug/hop(src)
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new /obj/item/clothing/accessory/medal/service(src)
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/obj/structure/closet/secure_closet/hop2
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name = "head of personnel's attire"
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req_access = list(ACCESS_HOP)
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icon_state = "hop"
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open_door_sprite = "hop_door"
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/obj/structure/closet/secure_closet/hop2/populate_contents()
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new /obj/item/storage/bag/garment/head_of_personnel(src)
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/obj/structure/closet/secure_closet/hos
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