Removes the HOP's second locker from Cyberiad and Kerberos (#19319)

* goodbye hop2

* nukes the code

* REVERT THAT, WRONG BRANCH

* FUCK

* light and stuff restored
This commit is contained in:
Contrabang
2022-10-15 13:33:00 -05:00
committed by GitHub
parent b88697fd4e
commit d05543f416
3 changed files with 17 additions and 35 deletions
+12 -13
View File
@@ -47539,18 +47539,6 @@
/obj/structure/dresser,
/turf/simulated/floor/carpet,
/area/crew_quarters/heads/hop)
"cko" = (
/obj/machinery/light{
dir = 1
},
/obj/structure/closet/secure_closet/hop2,
/obj/machinery/light_switch{
dir = 8;
name = "east bump";
pixel_x = 24
},
/turf/simulated/floor/carpet,
/area/crew_quarters/heads/hop)
"ckp" = (
/obj/machinery/light{
dir = 8
@@ -94710,6 +94698,17 @@
icon_state = "dark"
},
/area/security/interrogation)
"qYT" = (
/obj/machinery/light{
dir = 1
},
/obj/machinery/light_switch{
dir = 8;
name = "east bump";
pixel_x = 24
},
/turf/simulated/floor/carpet,
/area/crew_quarters/heads/hop)
"qYV" = (
/obj/structure/cable{
d1 = 1;
@@ -134597,7 +134596,7 @@ cdD
bYp
bSE
bSE
cko
qYT
clJ
cnp
bSE
+5 -14
View File
@@ -40578,10 +40578,6 @@
/turf/simulated/floor/plasteel,
/area/quartermaster/office)
"bVu" = (
/obj/structure/closet/secure_closet/hop2,
/turf/simulated/floor/plasteel,
/area/crew_quarters/heads)
"bVv" = (
/turf/simulated/floor/plasteel,
/area/crew_quarters/heads)
"bVw" = (
@@ -40721,13 +40717,8 @@
/turf/simulated/floor/plasteel,
/area/quartermaster/office)
"bVM" = (
/obj/structure/cable{
d1 = 4;
d2 = 8;
icon_state = "4-8"
},
/obj/machinery/photocopier,
/turf/simulated/floor/carpet,
/turf/simulated/floor/plasteel,
/area/crew_quarters/heads)
"bVN" = (
/obj/structure/cable{
@@ -120217,7 +120208,7 @@ bOA
bQk
bSd
bTE
bVu
bVM
bXb
bYT
bMG
@@ -120474,7 +120465,7 @@ bTc
bUq
bVa
bTD
bVv
bVu
bWY
bYS
bMG
@@ -120987,10 +120978,10 @@ bQo
bTd
bUr
bVb
bVM
bTD
bXp
bXa
bVv
bVu
bMG
cdX
cgj
@@ -37,14 +37,6 @@
new /obj/item/door_remote/civillian(src)
new /obj/item/reagent_containers/food/drinks/mug/hop(src)
new /obj/item/clothing/accessory/medal/service(src)
/obj/structure/closet/secure_closet/hop2
name = "head of personnel's attire"
req_access = list(ACCESS_HOP)
icon_state = "hop"
open_door_sprite = "hop_door"
/obj/structure/closet/secure_closet/hop2/populate_contents()
new /obj/item/storage/bag/garment/head_of_personnel(src)
/obj/structure/closet/secure_closet/hos