Merge pull request #1 from ParadiseSS13/master

update
This commit is contained in:
Eschess
2018-11-08 15:51:45 +01:00
committed by GitHub
76 changed files with 1071 additions and 551 deletions
+6 -6
View File
@@ -2210,7 +2210,7 @@
"aQz" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/security/prison)
"aQA" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1; level = 1},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel,/area/security/prison)
"aQB" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/structure/table,/turf/simulated/floor/plating,/area/security/prison)
"aQC" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/table,/obj/item/toy/cards/deck,/turf/simulated/floor/plasteel,/area/security/prison)
"aQC" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/table,/obj/item/deck/cards,/turf/simulated/floor/plasteel,/area/security/prison)
"aQD" = (/obj/structure/chair/stool,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/security/prison)
"aQE" = (/turf/simulated/floor/plasteel,/area/security/prison)
"aQF" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/security/prison)
@@ -2264,7 +2264,7 @@
"aRB" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5; level = 1},/obj/structure/chair/stool,/turf/simulated/floor/plasteel{icon_state = "redyellowfull"},/area/crew_quarters/bar/atrium)
"aRC" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/obj/structure/table/wood,/obj/item/reagent_containers/food/snacks/cheesiehonkers,/turf/simulated/floor/plasteel{icon_state = "redyellowfull"},/area/crew_quarters/bar/atrium)
"aRD" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/obj/structure/table/wood,/turf/simulated/floor/plasteel{icon_state = "redyellowfull"},/area/crew_quarters/bar/atrium)
"aRE" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/obj/structure/table/wood,/obj/item/toy/cards/deck,/turf/simulated/floor/plasteel{icon_state = "redyellowfull"},/area/crew_quarters/bar/atrium)
"aRE" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/obj/structure/table/wood,/obj/item/deck/cards,/turf/simulated/floor/plasteel{icon_state = "redyellowfull"},/area/crew_quarters/bar/atrium)
"aRF" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/obj/structure/chair/stool,/turf/simulated/floor/plasteel{icon_state = "redyellowfull"},/area/crew_quarters/bar/atrium)
"aRG" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/turf/simulated/floor/plasteel{icon_state = "redyellowfull"},/area/crew_quarters/bar/atrium)
"aRH" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/effect/decal/warning_stripes/arrow,/obj/effect/decal/warning_stripes/yellow/partial,/turf/simulated/floor/plasteel{icon_state = "neutralcorner"; dir = 4},/area/hallway/primary/fore)
@@ -6472,7 +6472,7 @@
"cux" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel{dir = 8; icon_state = "neutral"},/area/crew_quarters/locker)
"cuy" = (/obj/structure/table,/obj/item/storage/fancy/crayons,/turf/simulated/floor/plasteel{dir = 8; icon_state = "neutralfull"},/area/crew_quarters/locker)
"cuz" = (/obj/structure/table,/obj/item/folder,/obj/item/pen,/turf/simulated/floor/plasteel{dir = 8; icon_state = "neutralfull"},/area/crew_quarters/locker)
"cuA" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5; level = 1},/obj/structure/table,/obj/item/toy/cards/deck,/turf/simulated/floor/plasteel{dir = 8; icon_state = "neutralfull"},/area/crew_quarters/locker)
"cuA" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5; level = 1},/obj/structure/table,/obj/item/deck/cards,/turf/simulated/floor/plasteel{dir = 8; icon_state = "neutralfull"},/area/crew_quarters/locker)
"cuB" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/structure/chair/stool,/turf/simulated/floor/plasteel{dir = 8; icon_state = "neutralfull"},/area/crew_quarters/locker)
"cuC" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{dir = 8; icon_state = "neutralfull"},/area/crew_quarters/locker)
"cuD" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/structure/closet/wardrobe/black,/turf/simulated/floor/plasteel{icon_state = "neutralcorner"; dir = 2},/area/crew_quarters/locker)
@@ -6652,7 +6652,7 @@
"cxV" = (/obj/item/twohanded/required/kirbyplants,/obj/structure/extinguisher_cabinet{pixel_x = -26},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/library)
"cxW" = (/obj/structure/chair/office/dark{dir = 4},/turf/simulated/floor/plasteel{icon_state = "grimy"},/area/library)
"cxX" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/table/wood,/obj/item/storage/pill_bottle/dice,/turf/simulated/floor/plasteel{icon_state = "grimy"},/area/library)
"cxY" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/table/wood,/obj/item/toy/cards/deck,/obj/item/toy/cards/deck/black{pixel_x = 0; pixel_y = 6},/turf/simulated/floor/plasteel{icon_state = "grimy"},/area/library)
"cxY" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/table/wood,/obj/item/deck/cards,/obj/item/deck/cards{pixel_x = 0; pixel_y = 6},/turf/simulated/floor/plasteel{icon_state = "grimy"},/area/library)
"cxZ" = (/obj/structure/chair/office/dark{dir = 8},/turf/simulated/floor/plasteel{icon_state = "grimy"},/area/library)
"cya" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/library)
"cyb" = (/obj/item/twohanded/required/kirbyplants,/obj/machinery/newscaster{pixel_x = 32; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/library)
@@ -7601,7 +7601,7 @@
"cQi" = (/obj/structure/bed,/obj/machinery/status_display{pixel_y = -32},/obj/machinery/light,/obj/item/bedsheet/yellow,/turf/simulated/floor/carpet,/area/crew_quarters/sleep)
"cQj" = (/obj/machinery/light,/obj/machinery/computer/cryopod{pixel_y = -32},/obj/machinery/camera{c_tag = "Cryodorms Aft"; dir = 1; network = list("SS13")},/turf/simulated/floor/plasteel{icon_state = "freezerfloor"},/area/crew_quarters/sleep)
"cQk" = (/obj/structure/table,/obj/machinery/light{dir = 8},/turf/simulated/floor/plasteel{dir = 8; icon_state = "neutralcorner"},/area/crew_quarters/fitness)
"cQl" = (/obj/structure/table,/obj/item/toy/cards/deck,/turf/simulated/floor/plasteel{dir = 8; icon_state = "neutralfull"},/area/crew_quarters/fitness)
"cQl" = (/obj/structure/table,/obj/item/deck/cards,/turf/simulated/floor/plasteel{dir = 8; icon_state = "neutralfull"},/area/crew_quarters/fitness)
"cQm" = (/obj/structure/table,/obj/item/storage/firstaid/regular,/turf/simulated/floor/plasteel{dir = 8; icon_state = "neutralfull"},/area/crew_quarters/fitness)
"cQn" = (/obj/structure/table,/obj/item/paper_bin,/obj/item/pen,/turf/simulated/floor/plasteel{dir = 8; icon_state = "neutralfull"},/area/crew_quarters/fitness)
"cQo" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/chair{dir = 4},/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor/plasteel{icon_state = "neutralcorner"; dir = 2},/area/crew_quarters/fitness)
@@ -9846,7 +9846,7 @@
"dHr" = (/obj/machinery/light/small{dir = 8},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/library/abandoned)
"dHs" = (/turf/simulated/floor/wood{broken = 1; icon_state = "wood-broken"},/area/library/abandoned)
"dHt" = (/obj/structure/bookcase,/obj/effect/decal/cleanable/cobweb2,/turf/simulated/floor/plasteel{icon_state = "wood"},/area/library/abandoned)
"dHu" = (/obj/structure/table/wood,/obj/item/toy/cards/deck,/obj/item/toy/cards/deck/black{pixel_x = 0; pixel_y = 6},/turf/simulated/floor/plasteel{dir = 2; icon_state = "carpet"},/area/library/abandoned)
"dHu" = (/obj/structure/table/wood,/obj/item/deck/cards,/obj/item/deck/cards{pixel_x = 0; pixel_y = 6},/turf/simulated/floor/plasteel{dir = 2; icon_state = "carpet"},/area/library/abandoned)
"dHv" = (/obj/structure/table/wood,/obj/item/clipboard,/obj/item/folder/red,/turf/simulated/floor/plasteel{dir = 2; icon_state = "carpet"},/area/library/abandoned)
"dHw" = (/obj/structure/chair/office/dark{dir = 8},/obj/machinery/alarm{dir = 8; pixel_x = 25; pixel_y = 0},/turf/simulated/floor/plating,/area/library/abandoned)
"dHx" = (/obj/structure/closet,/obj/effect/spawner/lootdrop/maintenance{lootcount = 3; name = "3maintenance loot spawner"},/turf/simulated/floor/plasteel{dir = 10; icon_state = "neutral"},/area/maintenance/fpmaint2)
@@ -692,7 +692,7 @@
"np" = (/obj/structure/sign/vacuum{desc = "A warning sign which reads 'HOSTILE ATMOSPHERE AHEAD'"; name = "\improper HOSTILE ATMOSPHERE AHEAD"; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/plating,/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"})
"nq" = (/obj/effect/decal/cleanable/cobweb2,/obj/effect/landmark/damageturf,/turf/simulated/floor/plating,/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"})
"nr" = (/obj/structure/chair{dir = 8},/obj/effect/decal/warning_stripes/southeastcorner,/turf/simulated/floor/plasteel,/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"})
"ns" = (/obj/structure/table,/obj/item/toy/cards/deck,/obj/effect/landmark/damageturf,/turf/simulated/floor/plasteel/airless{dir = 8; icon_state = "neutralcorner"; name = "floor"},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"})
"ns" = (/obj/structure/table,/obj/item/deck/cards,/obj/effect/landmark/damageturf,/turf/simulated/floor/plasteel/airless{dir = 8; icon_state = "neutralcorner"; name = "floor"},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"})
"nt" = (/obj/structure/grille,/turf/simulated/floor/plating,/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"})
"nu" = (/obj/structure/grille/broken,/obj/item/stack/rods,/turf/simulated/floor/plating,/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"})
"nv" = (/obj/effect/decal/warning_stripes/west,/turf/simulated/floor/plasteel,/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"})
+4 -4
View File
@@ -1404,7 +1404,7 @@
"aAZ" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 4},/obj/machinery/light,/turf/simulated/floor/plasteel,/area/security/lobby)
"aBa" = (/obj/structure/chair{dir = 8},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/light{dir = 4},/turf/simulated/floor/plasteel{icon_state = "redcorner"; dir = 4},/area/security/lobby)
"aBb" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor/plasteel{icon_state = "redcorner"; dir = 1},/area/security/lobby)
"aBc" = (/obj/structure/table/wood,/obj/item/toy/cards/deck/black,/turf/simulated/floor/wood,/area/maintenance/abandonedbar)
"aBc" = (/obj/structure/table/wood,/obj/item/deck/cards,/turf/simulated/floor/wood,/area/maintenance/abandonedbar)
"aBd" = (/obj/structure/chair/wood/wings{tag = "icon-wooden_chair_wings (EAST)"; icon_state = "wooden_chair_wings"; dir = 4},/turf/simulated/floor/plating,/area/maintenance/abandonedbar)
"aBe" = (/obj/structure/chair/wood/wings{tag = "icon-wooden_chair_wings (WEST)"; icon_state = "wooden_chair_wings"; dir = 8},/turf/simulated/floor/wood{broken = 1; icon_state = "wood-broken"},/area/maintenance/abandonedbar)
"aBf" = (/obj/structure/chair/wood/wings{tag = "icon-wooden_chair_wings (EAST)"; icon_state = "wooden_chair_wings"; dir = 4},/turf/simulated/floor/wood,/area/maintenance/abandonedbar)
@@ -2070,7 +2070,7 @@
"aNP" = (/obj/machinery/light/small{dir = 4},/obj/machinery/atmospherics/unary/portables_connector{dir = 8},/obj/machinery/portable_atmospherics/canister/air,/turf/simulated/floor/plating,/area/maintenance/fpmaint)
"aNQ" = (/obj/machinery/light,/obj/item/radio/intercom{name = "station intercom (General)"; pixel_y = -28},/obj/structure/table/wood,/obj/item/reagent_containers/spray/waterflower,/turf/simulated/floor/wood,/area/mimeoffice)
"aNR" = (/obj/structure/table/wood,/obj/machinery/hologram/holopad,/turf/simulated/floor/plasteel,/area/crew_quarters/fitness)
"aNS" = (/obj/structure/table/wood,/obj/item/toy/cards/deck,/turf/simulated/floor/plasteel,/area/crew_quarters/fitness)
"aNS" = (/obj/structure/table/wood,/obj/item/deck/cards,/turf/simulated/floor/plasteel,/area/crew_quarters/fitness)
"aNT" = (/obj/structure/disposalpipe/segment,/obj/structure/chair/stool,/turf/simulated/floor/plasteel,/area/crew_quarters/fitness)
"aNU" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/firedoor,/obj/machinery/door/airlock/public/glass{name = "Arcade"},/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/turf/simulated/floor/carpet/arcade,/area/crew_quarters/fitness{name = "\improper Arcade"})
"aNV" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4; initialize_directions = 11; level = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4; initialize_directions = 11; level = 1},/turf/simulated/floor/plasteel{dir = 8; icon_state = "neutral"},/area/crew_quarters/fitness)
@@ -3033,7 +3033,7 @@
"bgq" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plasteel,/area/hallway/primary/port)
"bgr" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/plasteel,/area/hallway/primary/port)
"bgs" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/turf/simulated/floor/plasteel,/area/crew_quarters/fitness)
"bgt" = (/obj/structure/table/wood,/obj/item/toy/cards/deck,/turf/simulated/floor/plasteel{icon_state = "grimy"},/area/hallway/secondary/entry)
"bgt" = (/obj/structure/table/wood,/obj/item/deck/cards,/turf/simulated/floor/plasteel{icon_state = "grimy"},/area/hallway/secondary/entry)
"bgu" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor/plasteel,/area/hallway/primary/port)
"bgv" = (/obj/machinery/vending/cigarette,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/hallway/secondary/entry)
"bgw" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel,/area/hallway/primary/port)
@@ -3704,7 +3704,7 @@
"btl" = (/obj/structure/table/wood,/turf/simulated/floor/wood,/area/library)
"btm" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor/plasteel{dir = 4; icon_state = "darkred"},/area/hallway/secondary/exit)
"btn" = (/obj/structure/disposalpipe/segment,/obj/structure/table/wood,/obj/item/dice,/turf/simulated/floor/wood,/area/crew_quarters/bar)
"bto" = (/obj/structure/table/wood,/obj/item/toy/cards/deck,/turf/simulated/floor/wood,/area/crew_quarters/bar)
"bto" = (/obj/structure/table/wood,/obj/item/deck/cards,/turf/simulated/floor/wood,/area/crew_quarters/bar)
"btp" = (/turf/simulated/floor/plasteel{icon_state = "rampbottom"; tag = "icon-stage_stairs"},/area/hallway/secondary/exit)
"btq" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/turf/simulated/floor/plasteel,/area/hallway/primary/starboard/east)
"btr" = (/obj/structure/table/wood,/obj/item/reagent_containers/food/condiment/saltshaker{pixel_x = -2; pixel_y = 4},/obj/item/reagent_containers/food/condiment/peppermill{pixel_x = 2; pixel_y = 6},/turf/simulated/floor/wood,/area/crew_quarters/bar)
+1 -1
View File
@@ -51,7 +51,7 @@
"aY" = (/obj/structure/table/wood,/turf/simulated/floor/plasteel{icon_state = "grimy"},/area/shuttle/escape)
"aZ" = (/obj/structure/table,/obj/machinery/chem_dispenser/soda,/turf/simulated/floor/plasteel{icon_state = "cafeteria"; dir = 2},/area/shuttle/escape)
"ba" = (/obj/structure/grille,/obj/structure/window/full/shuttle{icon_state = "8"},/turf/simulated/floor/plating,/area/shuttle/escape)
"bb" = (/obj/structure/table/wood,/obj/item/toy/cards/deck,/turf/simulated/floor/plasteel{icon_state = "grimy"},/area/shuttle/escape)
"bb" = (/obj/structure/table/wood,/obj/item/deck/cards,/turf/simulated/floor/plasteel{icon_state = "grimy"},/area/shuttle/escape)
"bc" = (/obj/structure/chair/comfy/brown{dir = 8},/turf/simulated/floor/plasteel{icon_state = "grimy"},/area/shuttle/escape)
"bd" = (/obj/structure/table,/obj/item/storage/box/drinkingglasses,/obj/item/reagent_containers/food/drinks/shaker,/obj/item/clothing/mask/cigarette/cigar,/turf/simulated/floor/plasteel{icon_state = "cafeteria"; dir = 2},/area/shuttle/escape)
"be" = (/obj/structure/chair/wood/wings{tag = "icon-wooden_chair_wings (NORTH)"; icon_state = "wooden_chair_wings"; dir = 1},/turf/simulated/floor/plasteel{icon_state = "grimy"},/area/shuttle/escape)
@@ -4,7 +4,7 @@
"d" = (/turf/unsimulated/floor/carpet,/area/template_noop)
"e" = (/obj/structure/rack,/obj/item/twohanded/dualsaber/toy,/obj/item/twohanded/toy/chainsaw,/obj/item/toy/foamblade,/turf/unsimulated/floor/carpet,/area/template_noop)
"f" = (/obj/structure/rack,/obj/item/toy/griffin{pixel_y = 8},/obj/item/toy/snappop,/obj/item/toy/redbutton,/turf/unsimulated/floor/carpet,/area/template_noop)
"g" = (/obj/structure/rack,/obj/item/toy/cards/deck,/obj/item/toy/figure/secofficer,/turf/unsimulated/floor/carpet,/area/template_noop)
"g" = (/obj/structure/rack,/obj/item/deck/cards,/obj/item/toy/figure/secofficer,/turf/unsimulated/floor/carpet,/area/template_noop)
"h" = (/obj/structure/dresser,/turf/unsimulated/floor/carpet,/area/template_noop)
"i" = (/obj/structure/table/wood,/obj/item/flashlight/lamp/green,/turf/unsimulated/floor/carpet,/area/template_noop)
"j" = (/obj/structure/window/reinforced/polarized{dir = 4; id = "room_s"},/turf/unsimulated/floor{dir = 8; icon_state = "whiteblue"},/area/template_noop)
+1 -1
View File
@@ -17,7 +17,7 @@
//Hide/Show Action Buttons ... Button
/obj/screen/movable/action_button/hide_toggle
name = "Hide Buttons"
icon = 'icons/mob/actions.dmi'
icon = 'icons/mob/actions/actions.dmi'
icon_state = "bg_default"
var/hidden = 0
+37 -1
View File
@@ -370,12 +370,48 @@ so as to remain in compliance with the most up-to-date laws."
AI.eyeobj.setLoc(T)
//MECHS
/obj/screen/alert/low_mech_integrity
name = "Mech Damaged"
desc = "Mech integrity is low."
icon_state = "low_mech_integrity"
/obj/screen/alert/mech_port_available
name = "Connect to Port"
desc = "Click here to connect to an air port and refill your oxygen!"
icon_state = "mech_port"
var/obj/machinery/atmospherics/unary/portables_connector/target = null
/obj/screen/alert/mech_port_available/Destroy()
target = null
return ..()
/obj/screen/alert/mech_port_available/Click()
if(!usr || !usr.client)
return
if(!istype(usr.loc, /obj/mecha) || !target)
return
var/obj/mecha/M = usr.loc
if(M.connect(target))
to_chat(usr, "<span class='notice'>[M] connects to the port.</span>")
else
to_chat(usr, "<span class='notice'>[M] failed to connect to the port.</span>")
/obj/screen/alert/mech_port_disconnect
name = "Disconnect from Port"
desc = "Click here to disconnect from your air port."
icon_state = "mech_port_x"
/obj/screen/alert/mech_port_disconnect/Click()
if(!usr || !usr.client)
return
if(!istype(usr.loc, /obj/mecha))
return
var/obj/mecha/M = usr.loc
if(M.disconnect())
to_chat(usr, "<span class='notice'>[M] disconnects from the port.</span>")
else
to_chat(usr, "<span class='notice'>[M] is not connected to a port at the moment.</span>")
//GUARDIANS
/obj/screen/alert/cancharge
name = "Charge Ready"
+2
View File
@@ -18,10 +18,12 @@ GLOBAL_LIST_EMPTY(radial_menus)
/obj/screen/radial/slice/MouseEntered(location, control, params)
. = ..()
icon_state = "radial_slice_focus"
openToolTip(usr, src, params, title = name)
/obj/screen/radial/slice/MouseExited(location, control, params)
. = ..()
icon_state = "radial_slice"
closeToolTip(usr)
/obj/screen/radial/slice/Click(location, control, params)
if(usr.client == parent.current_user)
+2 -2
View File
@@ -11,10 +11,10 @@
var/check_flags = 0
var/processing = 0
var/obj/screen/movable/action_button/button = null
var/button_icon = 'icons/mob/actions.dmi'
var/button_icon = 'icons/mob/actions/actions.dmi'
var/background_icon_state = "bg_default"
var/icon_icon = 'icons/mob/actions.dmi'
var/icon_icon = 'icons/mob/actions/actions.dmi'
var/button_icon_state = "default"
var/mob/owner
+8 -1
View File
@@ -10,4 +10,11 @@
MA.icon = icon
MA.icon_state = icon_state
MA.layer = layer
return MA
return MA
/mutable_appearance/clean
/mutable_appearance/clean/New()
. = ..()
alpha = 255
opacity = 1
transform = null
+1 -1
View File
@@ -97,7 +97,7 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin
var/centcom_cancast = 1 //Whether or not the spell should be allowed on z2
var/datum/action/spell_action/action = null
var/action_icon = 'icons/mob/actions.dmi'
var/action_icon = 'icons/mob/actions/actions.dmi'
var/action_icon_state = "spell_default"
var/action_background_icon_state = "bg_spell"
+8
View File
@@ -1401,6 +1401,14 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
item = /obj/item/storage/secure/briefcase/syndie
cost = 1
/datum/uplink_item/badass/plasticbag
name = "Plastic Bag"
desc = "A simple, plastic bag. Keep out of reach of small children, do not apply to head."
reference = "PBAG"
item = /obj/item/storage/bag/plasticbag
cost = 1
excludefrom = list(/datum/game_mode/nuclear)
/datum/uplink_item/badass/balloon
name = "For showing that you are The Boss"
desc = "A useless red balloon with the syndicate logo on it, which can blow the deepest of covers."
+42
View File
@@ -530,6 +530,48 @@
qdel(G)
/obj/item/bombcore/toxins
name = "toxins payload"
desc = "A payload casing designed to secure a gas based bomb. Must be loaded with a tank transfer valve and installed into a plasteel bomb frame in order to be detonated."
origin_tech = "materials=1;engineering=1"
icon_state = "chemcore"
var/obj/item/transfer_valve/ttv = null
/obj/item/bombcore/toxins/attackby(obj/item/I, mob/user)
if(iscrowbar(I) && ttv)
playsound(loc, I.usesound, 50, 1)
ttv.forceMove(get_turf(src))
ttv = null
else if(istype(I, /obj/item/transfer_valve))
if(!ttv && !check_attached(I))
if(!user.drop_item())
return
to_chat(user, "<span class='notice'>You load [src] with [I].</span>")
ttv = I
I.forceMove(src)
else if (ttv)
to_chat(user, "<span class='warning'>Another tank transfer valve is already loaded.</span>")
else
to_chat(user, "<span class='warning'>Remove the attached assembly component first.</span>")
else
return ..()
/obj/item/bombcore/toxins/proc/check_attached(obj/item/transfer_valve/ttv)
if (ttv.attached_device)
return TRUE
else
return FALSE
/obj/item/bombcore/toxins/ex_act(severity) //No chain reactions, the explosion only occurs when gas mixes
return
/obj/item/bombcore/toxins/burn()
return
/obj/item/bombcore/toxins/detonate()
if(ttv)
ttv.toggle_valve()
///Syndicate Detonator (aka the big red button)///
/obj/item/syndicatedetonator
+7 -50
View File
@@ -12,10 +12,15 @@
max_temperature = 30000
infra_luminosity = 8
force = 40
var/defence = 0
var/defence_deflect = 35
wreckage = /obj/effect/decal/mecha_wreckage/durand
/obj/mecha/combat/durand/GrantActions(mob/living/user, human_occupant = 0)
..()
defense_action.Grant(user, src)
/obj/mecha/combat/durand/RemoveActions(mob/living/user, human_occupant = 0)
..()
defense_action.Remove(user)
/obj/mecha/combat/durand/loaded/New()
..()
@@ -24,54 +29,6 @@
ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack
ME.attach(src)
/obj/mecha/combat/durand/relaymove(mob/user,direction)
if(defence)
if(world.time - last_message > 20)
occupant_message("<font color='red'>Unable to move while in defence mode</font>")
last_message = world.time
return 0
. = ..()
/obj/mecha/combat/durand/verb/defence_mode()
set category = "Exosuit Interface"
set name = "Toggle defence mode"
set src = usr.loc
set popup_menu = 0
if(usr != occupant)
return
defence = !defence
if(defence)
deflect_chance = defence_deflect
occupant_message("<font color='blue'>You enable [src] defence mode.</font>")
else
deflect_chance = initial(deflect_chance)
occupant_message("<font color='red'>You disable [src] defence mode.</font>")
log_message("Toggled defence mode.")
/obj/mecha/combat/durand/get_stats_part()
var/output = ..()
output += "<b>Defence mode: [defence?"on":"off"]</b>"
return output
/obj/mecha/combat/durand/get_commands()
var/output = {"<div class='wr'>
<div class='header'>Special</div>
<div class='links'>
<a href='?src=[UID()];toggle_defence_mode=1'>Toggle defence mode</a>
</div>
</div>
"}
output += ..()
return output
/obj/mecha/combat/durand/Topic(href, href_list)
..()
if(href_list["toggle_defence_mode"])
defence_mode()
/obj/mecha/combat/durand/old
desc = "A retired, third-generation combat exosuit utilized by the Nanotrasen corporation. Originally developed to combat hostile alien lifeforms."
name = "Durand"
+12 -57
View File
@@ -11,13 +11,21 @@
armor = list(melee = 25, bullet = 20, laser = 30, energy = 15, bomb = 0, bio = 0, rad = 0)
max_temperature = 25000
infra_luminosity = 6
var/overload = 0
var/overload_coeff = 2
leg_overload_coeff = 2
wreckage = /obj/effect/decal/mecha_wreckage/gygax
internal_damage_threshold = 35
max_equip = 3
maxsize = 2
step_energy_drain = 3
normal_step_energy_drain = 3
/obj/mecha/combat/gygax/GrantActions(mob/living/user, human_occupant = 0)
..()
overload_action.Grant(user, src)
/obj/mecha/combat/gygax/RemoveActions(mob/living/user, human_occupant = 0)
..()
overload_action.Remove(user)
/obj/mecha/combat/gygax/loaded/New()
..()
@@ -35,7 +43,7 @@
deflect_chance = 15
damage_absorption = list("brute"=0.6,"fire"=0.8,"bullet"=0.6,"laser"=0.5,"energy"=0.65,"bomb"=0.8)
max_temperature = 35000
overload_coeff = 1
leg_overload_coeff = 100
operation_req_access = list(access_syndicate)
wreckage = /obj/effect/decal/mecha_wreckage/gygax/dark
max_equip = 4
@@ -55,57 +63,4 @@
/obj/mecha/combat/gygax/dark/add_cell()
cell = new /obj/item/stock_parts/cell/bluespace(src)
cell.charge = 30000
cell.maxcharge = 30000
/obj/mecha/combat/gygax/verb/overload()
set category = "Exosuit Interface"
set name = "Toggle leg actuators overload"
set src = usr.loc
set popup_menu = 0
if(usr != occupant)
return
if(overload)
overload = 0
step_in = initial(step_in)
step_energy_drain = initial(step_energy_drain)
occupant_message("<font color='blue'>You disable leg actuators overload.</font>")
else
overload = 1
step_in = min(1, round(step_in/2))
step_energy_drain = step_energy_drain*overload_coeff
occupant_message("<font color='red'>You enable leg actuators overload.</font>")
log_message("Toggled leg actuators overload.")
/obj/mecha/combat/gygax/domove(direction)
if(!..())
return
if(overload)
health--
if(health < initial(health) - initial(health) / 3)
overload = 0
step_in = initial(step_in)
step_energy_drain = initial(step_energy_drain)
occupant_message("<font color='red'>Leg actuators damage threshold exceded. Disabling overload.</font>")
/obj/mecha/combat/gygax/get_stats_part()
var/output = ..()
output += "<b>Leg actuators overload: [overload?"on":"off"]</b>"
return output
/obj/mecha/combat/gygax/get_commands()
var/output = {"<div class='wr'>
<div class='header'>Special</div>
<div class='links'>
<a href='?src=[UID()];toggle_leg_overload=1'>Toggle leg actuators overload</a>
</div>
</div>
"}
output += ..()
return output
/obj/mecha/combat/gygax/Topic(href, href_list)
..()
if(href_list["toggle_leg_overload"])
overload()
cell.maxcharge = 30000
+12 -105
View File
@@ -11,12 +11,6 @@
max_temperature = 60000
burn_state = LAVA_PROOF
infra_luminosity = 3
var/zoom = 0
var/thrusters = 0
var/smoke = 5
var/smoke_ready = 1
var/smoke_cooldown = 100
var/datum/effect_system/smoke_spread/smoke_system = new
operation_req_access = list(access_cent_specops)
wreckage = /obj/effect/decal/mecha_wreckage/marauder
add_req_access = 0
@@ -24,6 +18,17 @@
force = 45
max_equip = 5
/obj/mecha/combat/marauder/GrantActions(mob/living/user, human_occupant = 0)
. = ..()
thrusters_action.Grant(user, src)
smoke_action.Grant(user, src)
zoom_action.Grant(user, src)
/obj/mecha/combat/marauder/RemoveActions(mob/living/user, human_occupant = 0)
. = ..()
thrusters_action.Remove(user)
smoke_action.Remove(user)
zoom_action.Remove(user)
/obj/mecha/combat/marauder/loaded/New()
..()
@@ -37,8 +42,6 @@
ME.attach(src)
ME = new /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster(src)
ME.attach(src)
smoke_system.set_up(3, 0, src)
smoke_system.attach(src)
/obj/mecha/combat/marauder/seraph
desc = "Heavy-duty, command-type exosuit. This is a custom model, utilized only by high-ranking military personnel."
@@ -98,100 +101,4 @@
ME = new /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay(src)
ME.attach(src)
ME = new /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster(src)
ME.attach(src)
smoke_system.set_up(3, 0, src)
smoke_system.attach(src)
/obj/mecha/combat/marauder/relaymove(mob/user,direction)
if(zoom)
if(world.time - last_message > 20)
occupant_message("Unable to move while in zoom mode.")
last_message = world.time
return 0
return ..()
/obj/mecha/combat/marauder/Process_Spacemove(var/movement_dir = 0)
if(..())
return 1
if(thrusters && movement_dir && use_power(step_energy_drain))
return 1
return 0
/obj/mecha/combat/marauder/verb/toggle_thrusters()
set category = "Exosuit Interface"
set name = "Toggle thrusters"
set src = usr.loc
set popup_menu = 0
if(usr != occupant)
return
if(occupant)
if(get_charge() > 0)
thrusters = !thrusters
log_message("Toggled thrusters.")
occupant_message("<font color='[thrusters?"blue":"red"]'>Thrusters [thrusters?"en":"dis"]abled.")
/obj/mecha/combat/marauder/verb/smoke()
set category = "Exosuit Interface"
set name = "Smoke"
set src = usr.loc
set popup_menu = 0
if(usr != occupant)
return
if(smoke_ready && smoke>0)
smoke_system.start()
smoke--
smoke_ready = 0
spawn(smoke_cooldown)
smoke_ready = 1
/obj/mecha/combat/marauder/verb/zoom()
set category = "Exosuit Interface"
set name = "Zoom"
set src = usr.loc
set popup_menu = 0
if(usr != occupant)
return
if(occupant.client)
zoom = !zoom
log_message("Toggled zoom mode.")
occupant_message("<font color='[zoom?"blue":"red"]'>Zoom mode [zoom?"en":"dis"]abled.</font>")
if(zoom)
occupant.client.AddViewMod("mecha", 12)
to_chat(occupant, sound('sound/mecha/imag_enh.ogg',volume=50))
else
occupant.client.RemoveViewMod("mecha")
/obj/mecha/combat/marauder/get_stats_part()
var/output = ..()
output += {"<b>Smoke:</b> [smoke]
<br>
<b>Thrusters:</b> [thrusters?"on":"off"]
"}
return output
/obj/mecha/combat/marauder/get_commands()
var/output = {"<div class='wr'>
<div class='header'>Special</div>
<div class='links'>
<a href='?src=[UID()];toggle_thrusters=1'>Toggle thrusters</a><br>
<a href='?src=[UID()];toggle_zoom=1'>Toggle zoom mode</a><br>
<a href='?src=[UID()];smoke=1'>Smoke</a>
</div>
</div>
"}
output += ..()
return output
/obj/mecha/combat/marauder/Topic(href, href_list)
..()
if(href_list["toggle_thrusters"])
toggle_thrusters()
if(href_list["smoke"])
smoke()
if(href_list["toggle_zoom"])
zoom()
ME.attach(src)
+12 -52
View File
@@ -6,6 +6,7 @@
step_in = 2
dir_in = 2 //Facing south.
step_energy_drain = 3
normal_step_energy_drain = 3
health = 200
deflect_chance = 30
damage_absorption = list("brute"=0.7,"fire"=0.7,"bullet"=0.7,"laser"=0.7,"energy"=0.7,"bomb"=0.7)
@@ -17,10 +18,18 @@
//operation_req_access = list()
internal_damage_threshold = 25
force = 15
var/phasing = 0
var/phasing_energy_drain = 200
phase_state = "phazon-phase"
max_equip = 3
/obj/mecha/combat/phazon/GrantActions(mob/living/user, human_occupant = 0)
..()
phasing_action.Grant(user, src)
switch_damtype_action.Grant(user, src)
/obj/mecha/combat/phazon/RemoveActions(mob/living/user, human_occupant = 0)
..()
phasing_action.Remove(user)
switch_damtype_action.Remove(user)
/obj/mecha/combat/phazon/New()
..()
@@ -29,62 +38,13 @@
ME = new /obj/item/mecha_parts/mecha_equipment/gravcatapult
ME.attach(src)
/obj/mecha/combat/phazon/mechstep(direction)
. = ..()
if(!. && phasing && get_charge() >= phasing_energy_drain)
if(can_move)
can_move = 0
flick("phazon-phase", src)
forceMove(get_step(src, direction))
use_power(phasing_energy_drain)
playsound(src,stepsound,40,1)
sleep(step_in * 3)
can_move = 1
return 1
/obj/mecha/combat/phazon/click_action(atom/target,mob/user)
if(phasing)
occupant_message("Unable to interact with objects while phasing")
return
return ..()
/obj/mecha/combat/phazon/verb/switch_damtype()
set category = "Exosuit Interface"
set name = "Reconfigure arm microtool arrays"
set src = usr.loc
set popup_menu = 0
if(usr != occupant)
return
var/new_damtype = alert(occupant, "Arm Tool Selection", null, "Fists", "Torch", "Toxic Injector")
switch(new_damtype)
if("Fists")
damtype = "brute"
occupant_message("Your exosuit's hands form into fists.")
if("Torch")
damtype = "fire"
occupant_message("A torch tip extends from your exosuit's hand, glowing red.")
if("Toxic Injector")
damtype = "tox"
occupant_message("A bone-chillingly thick plasteel needle protracts from the exosuit's palm.")
playsound(src, 'sound/mecha/mechmove01.ogg', 50, 1)
/obj/mecha/combat/phazon/get_commands()
var/output = {"<div class='wr'>
<div class='header'>Special</div>
<div class='links'>
<a href='?src=[UID()];phasing=1'><span id="phasing_command">[phasing?"Dis":"En"]able phasing</span></a><br>
<a href='?src=[UID()];switch_damtype=1'>Change melee damage type</a><br>
</div>
</div>
"}
output += ..()
return output
/obj/mecha/combat/phazon/Topic(href, href_list)
..()
if(href_list["switch_damtype"])
switch_damtype()
if(href_list["phasing"])
phasing = !phasing
send_byjax(occupant,"exosuit.browser","phasing_command","[phasing?"Dis":"En"]able phasing")
occupant_message("<font color=\"[phasing?"#00f\">En":"#f00\">Dis"]abled phasing.</font>")
return output
+2 -1
View File
@@ -15,7 +15,8 @@
add_req_access = 0
internal_damage_threshold = 60
max_equip = 3
step_energy_drain = 3
step_energy_drain = 3
normal_step_energy_drain = 3
stepsound = null
turnsound = null
@@ -15,7 +15,8 @@
return
if(isobj(target))
var/obj/target_obj = target
if(target_obj.unacidable)
if(target_obj.unacidable && !istype(target_obj, /obj/mecha))
occupant_message("<span class='danger'>[target] is too durable to drill through.</span>")
return
target.visible_message("<span class='warning'>[chassis] starts to drill [target].</span>",
"<span class='userdanger'>[chassis] starts to drill [target]...</span>",
+148 -137
View File
@@ -7,6 +7,9 @@
#define MELEE 1
#define RANGED 2
#define MECHAMOVE_RAND 1
#define MECHAMOVE_TURN 2
#define MECHAMOVE_STEP 4
/obj/mecha
name = "Mecha"
@@ -21,11 +24,13 @@
force = 5
armor = list(melee = 20, bullet = 10, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
var/initial_icon = null //Mech type for resetting icon. Only used for reskinning kits (see custom items)
var/can_move = 1
var/can_move = 0 // time of next allowed movement
var/mob/living/carbon/occupant = null
var/step_in = 10 //make a step in step_in/10 sec.
var/dir_in = 2//What direction will the mech face when entered/powered on? Defaults to South.
var/normal_step_energy_drain = 10
var/step_energy_drain = 10
var/overload_step_energy_drain_min = 100
var/health = 300 //health is health
var/deflect_chance = 10 //chance to deflect the incoming projectiles, hits, or lesser the effect of ex_act.
//the values in this list show how much damage will pass through, not how much will be absorbed.
@@ -69,32 +74,42 @@
var/turf/crashing = null
var/occupant_sight_flags = 0
var/stepsound = 'sound/mecha/mechstep.ogg'
var/turnsound = 'sound/mecha/mechturn.ogg'
var/melee_cooldown = 10
var/melee_can_hit = 1
// Action vars
var/defence_mode = FALSE
var/defence_mode_deflect_chance = 35
var/leg_overload_mode = FALSE
var/leg_overload_coeff = 100
var/thrusters_active = FALSE
var/smoke = 5
var/smoke_ready = 1
var/smoke_cooldown = 100
var/zoom_mode = FALSE
var/phasing = FALSE
var/phasing_energy_drain = 200
var/phase_state = "" //icon_state when phasing
hud_possible = list (DIAG_STAT_HUD, DIAG_BATT_HUD, DIAG_MECH_HUD, DIAG_TRACK_HUD)
/obj/mecha/New()
..()
/obj/mecha/Initialize()
. = ..()
events = new
icon_state += "-open"
add_radio()
add_cabin()
if(!add_airtank()) //we check this here in case mecha does not have an internal tank available by default - WIP
removeVerb(/obj/mecha/verb/connect_to_port)
removeVerb(/obj/mecha/verb/toggle_internal_tank)
add_airtank()
spark_system.set_up(2, 0, src)
spark_system.attach(src)
smoke_system.set_up(3, src)
smoke_system.attach(src)
add_cell()
processing_objects.Add(src)
removeVerb(/obj/mecha/verb/disconnect_from_port)
GLOB.poi_list |= src
log_message("[src] created.")
GLOB.mechas_list += src //global mech list
@@ -109,13 +124,6 @@
////////////////////////
////// Helpers /////////
////////////////////////
/obj/mecha/proc/removeVerb(verb_path)
verbs -= verb_path
/obj/mecha/proc/addVerb(verb_path)
verbs += verb_path
/obj/mecha/proc/add_airtank()
internal_tank = new /obj/machinery/portable_atmospherics/canister/air(src)
return internal_tank
@@ -144,7 +152,6 @@
radio.icon_state = icon_state
radio.subspace_transmission = 1
/obj/mecha/examine(mob/user)
..(user)
var/integrity = health/initial(health)*100
@@ -164,18 +171,18 @@
for(var/obj/item/mecha_parts/mecha_equipment/ME in equipment)
to_chat(user, "[bicon(ME)] [ME]")
/obj/mecha/hear_talk(mob/M, text)
if(M == occupant && radio.broadcasting)
radio.talk_into(M, text)
/obj/mecha/proc/click_action(atom/target, mob/user, params)
if(!occupant || occupant != user )
return
if(user.incapacitated())
return
if(phasing)
occupant_message("<span class='warning'>Unable to interact with objects while phasing.</span>")
return
if(state)
occupant_message("<span class='warning'>Maintenance protocols in effect.</span>")
return
@@ -251,6 +258,8 @@
. = ..()
if(.)
return 1
if(thrusters_active && movement_dir && use_power(step_energy_drain))
return 1
var/atom/movable/backup = get_spacemove_backup()
if(backup)
@@ -278,30 +287,58 @@
return domove(direction)
/obj/mecha/proc/domove(direction)
if(!can_move)
if(can_move >= world.time)
return 0
if(!Process_Spacemove(direction))
return 0
if(!has_charge(step_energy_drain))
return 0
if(defence_mode)
if(world.time - last_message > 20)
occupant_message("<span class='danger'>Unable to move while in defence mode.</span>")
last_message = world.time
return 0
if(zoom_mode)
if(world.time - last_message > 20)
occupant_message("<span class='danger'>Unable to move while in zoom mode.</span>")
last_message = world.time
return 0
var/move_result = 0
var/move_type = 0
if(internal_damage & MECHA_INT_CONTROL_LOST)
move_result = mechsteprand()
move_type = MECHAMOVE_RAND
else if(dir != direction)
move_result = mechturn(direction)
move_type = MECHAMOVE_TURN
else
move_result = mechstep(direction)
move_type = MECHAMOVE_STEP
can_move = 0
spawn(step_in)
can_move = 1
if(move_result)
use_power(step_energy_drain)
return 1
return 0
if(move_result && move_type)
aftermove(move_type)
can_move = world.time + step_in
return TRUE
return FALSE
/obj/mecha/proc/aftermove(move_type)
use_power(step_energy_drain)
if(move_type & (MECHAMOVE_RAND | MECHAMOVE_STEP) && occupant)
var/obj/machinery/atmospherics/unary/portables_connector/possible_port = locate(/obj/machinery/atmospherics/unary/portables_connector) in loc
if(possible_port)
var/obj/screen/alert/mech_port_available/A = occupant.throw_alert("mechaport", /obj/screen/alert/mech_port_available, override = TRUE)
if(A)
A.target = possible_port
else
occupant.clear_alert("mechaport")
if(leg_overload_mode)
take_damage(1)
if(health < initial(health) - initial(health) / 3)
leg_overload_mode = FALSE
step_in = initial(step_in)
step_energy_drain = initial(step_energy_drain)
occupant_message("<font color='red'>Leg actuators damage threshold exceded. Disabling overload.</font>")
/obj/mecha/proc/mechturn(direction)
dir = direction
@@ -310,18 +347,23 @@
return 1
/obj/mecha/proc/mechstep(direction)
var/result = step(src,direction)
if(result && stepsound)
playsound(src,stepsound,40,1)
return result
. = step(src, direction)
if(!.)
if(phasing && get_charge() >= phasing_energy_drain)
if(can_move < world.time)
. = FALSE // We lie to mech code and say we didn't get to move, because we want to handle power usage + cooldown ourself
flick("phazon-phase", src)
forceMove(get_step(src, direction))
use_power(phasing_energy_drain)
playsound(src, stepsound, 40, 1)
can_move = world.time + (step_in * 3)
else if(stepsound)
playsound(src, stepsound, 40, 1)
/obj/mecha/proc/mechsteprand()
var/result = step_rand(src)
if(result && stepsound)
playsound(src,stepsound,40,1)
return result
. = step_rand(src)
if(. && stepsound)
playsound(src, stepsound, 40, 1)
/obj/mecha/Bump(var/atom/obstacle, bump_allowed)
if(throwing) //high velocity mechas in your face!
@@ -627,6 +669,7 @@
qdel(cabin_air)
cabin_air = null
QDEL_NULL(spark_system)
QDEL_NULL(smoke_system)
GLOB.mechas_list -= src //global mech list
return ..()
@@ -790,7 +833,7 @@
to_chat(user, "<span class='warning'>The welder must be on for this task!</span>")
else
to_chat(user, "<span class='warning'>The [name] is at full integrity!</span>")
return 1
return TRUE
else if(istype(W, /obj/item/mecha_parts/mecha_tracking))
if(!user.unEquip(W))
@@ -959,6 +1002,10 @@
to_chat(AI, "[AI.can_dominate_mechs ? "<span class='announce'>Takeover of [name] complete! You are now permanently loaded onto the onboard computer. Do not attempt to leave the station sector!</span>" \
: "<span class='notice'>You have been uploaded to a mech's onboard computer."]")
to_chat(AI, "<span class='boldnotice'>Use Middle-Mouse to activate mech functions and equipment. Click normally for AI interactions.</span>")
if(interaction == AI_TRANS_FROM_CARD)
GrantActions(AI, FALSE)
else
GrantActions(AI, !AI.can_dominate_mechs)
/////////////////////////////////////
//////// Atmospheric stuff ////////
@@ -995,7 +1042,7 @@
/obj/mecha/proc/connect(obj/machinery/atmospherics/unary/portables_connector/new_port)
//Make sure not already connected to something else
if(connected_port || !new_port || new_port.connected_device)
if(connected_port || !istype(new_port) || new_port.connected_device)
return 0
//Make sure are close enough for a valid connection
@@ -1007,6 +1054,10 @@
connected_port.connected_device = src
connected_port.parent.reconcile_air()
if(occupant)
occupant.clear_alert("mechaport")
occupant.throw_alert("mechaport_d", /obj/screen/alert/mech_port_disconnect)
log_message("Connected to gas port.")
return 1
@@ -1017,80 +1068,26 @@
connected_port.connected_device = null
connected_port = null
log_message("Disconnected from gas port.")
if(occupant)
occupant.clear_alert("mechaport_d")
return 1
/obj/mecha/portableConnectorReturnAir()
return internal_tank.return_air()
/////////////////////////
//////// Verbs ////////
/////////////////////////
/obj/mecha/verb/connect_to_port()
set name = "Connect to port"
set category = "Exosuit Interface"
set src = usr.loc
set popup_menu = 0
if(!occupant) return
if(usr!=occupant)
return
var/obj/machinery/atmospherics/unary/portables_connector/possible_port = locate(/obj/machinery/atmospherics/unary/portables_connector/) in loc
if(possible_port)
if(connect(possible_port))
occupant_message("<span class='notice'>[name] connects to the port.</span>")
verbs += /obj/mecha/verb/disconnect_from_port
verbs -= /obj/mecha/verb/connect_to_port
return
else
occupant_message("<span class='warning'>[name] failed to connect to the port.</span>")
return
else
occupant_message("Nothing happens")
/obj/mecha/verb/disconnect_from_port()
set name = "Disconnect from port"
set category = "Exosuit Interface"
set src = usr.loc
set popup_menu = 0
if(!occupant) return
if(usr!=occupant)
return
if(disconnect())
occupant_message("<span class='notice'>[name] disconnects from the port.</span>")
verbs -= /obj/mecha/verb/disconnect_from_port
verbs += /obj/mecha/verb/connect_to_port
else
occupant_message("<span class='warning'>[name] is not connected to the port at the moment.</span>")
/obj/mecha/verb/toggle_lights()
set name = "Toggle Lights"
set category = "Exosuit Interface"
set src = usr.loc
set popup_menu = 0
if(usr!=occupant) return
/obj/mecha/proc/toggle_lights()
lights = !lights
if(lights) set_light(light_range + lights_power)
else set_light(light_range - lights_power)
occupant_message("Toggled lights [lights?"on":"off"].")
log_message("Toggled lights [lights?"on":"off"].")
return
if(lights)
set_light(light_range + lights_power)
else
set_light(light_range - lights_power)
occupant_message("Toggled lights [lights ? "on" : "off"].")
log_message("Toggled lights [lights ? "on" : "off"].")
/obj/mecha/verb/toggle_internal_tank()
set name = "Toggle internal airtank usage."
set category = "Exosuit Interface"
set src = usr.loc
set popup_menu = 0
if(usr!=occupant)
return
/obj/mecha/proc/toggle_internal_tank()
use_internal_tank = !use_internal_tank
occupant_message("Now taking air from [use_internal_tank?"internal airtank":"environment"].")
log_message("Now taking air from [use_internal_tank?"internal airtank":"environment"].")
return
occupant_message("Now taking air from [use_internal_tank ? "internal airtank" : "environment"].")
log_message("Now taking air from [use_internal_tank ? "internal airtank" : "environment"].")
/obj/mecha/MouseDrop_T(mob/M, mob/user)
if(user.incapacitated())
@@ -1148,7 +1145,7 @@
H.forceMove(src)
H.reset_perspective(src)
add_fingerprint(H)
//GrantActions(H, human_occupant=1)
GrantActions(H, human_occupant = 1)
forceMove(loc)
log_append_to_last("[H] moved in as pilot.")
icon_state = reset_icon()
@@ -1205,7 +1202,6 @@
to_chat(brainmob, "<span class='notice'>Your imprint to [R.imprinted_master] has been temporarily disabled. You should help the crew and not commit harm.</span>")
mmi_as_oc.loc = src
mmi_as_oc.mecha = src
verbs -= /obj/mecha/verb/eject
Entered(mmi_as_oc)
Move(loc)
icon_state = reset_icon()
@@ -1213,6 +1209,7 @@
log_message("[mmi_as_oc] moved in as pilot.")
if(!hasInternalDamage())
to_chat(occupant, sound('sound/mecha/nominal.ogg',volume=50))
GrantActions(brainmob)
return 1
else
return 0
@@ -1229,27 +1226,6 @@
/obj/mecha/proc/pilot_mmi_hud(var/mob/living/carbon/brain/pilot)
return
/obj/mecha/verb/view_stats()
set name = "View Stats"
set category = "Exosuit Interface"
set src = usr.loc
set popup_menu = 0
if(usr!=occupant)
return
occupant << browse(get_stats_html(), "window=exosuit")
return
/obj/mecha/verb/eject()
set name = "Eject"
set category = "Exosuit Interface"
set src = usr.loc
set popup_menu = 0
if(usr != occupant)
return
go_out()
add_fingerprint(usr)
/obj/mecha/Exited(atom/movable/M, atom/newloc)
if(occupant && occupant == M) // The occupant exited the mech without calling go_out()
go_out(1, newloc)
@@ -1260,17 +1236,19 @@
var/atom/movable/mob_container
occupant.clear_alert("charge")
occupant.clear_alert("mech damage")
occupant.clear_alert("mechaport")
occupant.clear_alert("mechaport_d")
if(ishuman(occupant))
mob_container = occupant
//RemoveActions(occupant, human_occupant=1)
RemoveActions(occupant, human_occupant = 1)
else if(isbrain(occupant))
var/mob/living/carbon/brain/brain = occupant
//RemoveActions(brain)
RemoveActions(brain)
mob_container = brain.container
else if(isAI(occupant))
var/mob/living/silicon/ai/AI = occupant
if(forced)//This should only happen if there are multiple AIs in a round, and at least one is Malf.
//RemoveActions(occupant)
RemoveActions(occupant)
occupant.gib() //If one Malf decides to steal a mech from another AI (even other Malfs!), they are destroyed, as they have nowhere to go when replaced.
occupant = null
return
@@ -1282,7 +1260,7 @@
to_chat(AI, "<span class='notice'>Returning to core...</span>")
AI.controlled_mech = null
AI.remote_control = null
//RemoveActions(occupant, 1)
RemoveActions(occupant, 1)
mob_container = AI
newloc = get_turf(AI.linked_core)
qdel(AI.linked_core)
@@ -1311,6 +1289,7 @@
if(L && L.client)
L.client.RemoveViewMod("mecha")
zoom_mode = FALSE
/////////////////////////
////// Access stuff /////
@@ -1320,14 +1299,14 @@
if(!ishuman(H))
return 0
for(var/ID in list(H.get_active_hand(), H.wear_id, H.belt))
if(check_access(ID,operation_req_access))
if(check_access(ID, operation_req_access))
return 1
return 0
/obj/mecha/proc/internals_access_allowed(mob/living/carbon/human/H)
for(var/atom/ID in list(H.get_active_hand(), H.wear_id, H.belt))
if(check_access(ID,internals_req_access))
if(check_access(ID, internals_req_access))
return 1
return 0
@@ -1494,3 +1473,35 @@
else if(damtype == TOX)
visual_effect_icon = ATTACK_EFFECT_MECHTOXIN
..()
/obj/mecha/CtrlClick(mob/living/L)
if(occupant != L || !istype(L))
return ..()
var/list/choices = list("Cancel / No Change" = mutable_appearance(icon = 'icons/mob/screen_gen.dmi', icon_state = "x"))
var/list/choices_to_refs = list()
for(var/obj/item/mecha_parts/mecha_equipment/MT in equipment)
if(!MT.selectable || selected == MT)
continue
var/mutable_appearance/clean/MA = new(MT)
choices[MT.name] = MA
choices_to_refs[MT.name] = MT
var/choice = show_radial_menu(L, src, choices, radius = 48, custom_check = CALLBACK(src, .proc/check_menu, L))
if(!check_menu(L) || choice == "Cancel / No Change")
return
var/obj/item/mecha_parts/mecha_equipment/new_sel = LAZYACCESS(choices_to_refs, choice)
if(istype(new_sel))
selected = new_sel
occupant_message("<span class='notice'>You switch to [selected].</span>")
visible_message("[src] raises [selected]")
send_byjax(occupant, "exosuit.browser", "eq_list", get_equipment_list())
/obj/mecha/proc/check_menu(mob/living/L)
if(L != occupant || !istype(L))
return FALSE
if(L.incapacitated())
return FALSE
return TRUE
+229
View File
@@ -0,0 +1,229 @@
/obj/mecha
//Action datums
var/datum/action/innate/mecha/mech_eject/eject_action = new
var/datum/action/innate/mecha/mech_toggle_internals/internals_action = new
var/datum/action/innate/mecha/mech_toggle_lights/lights_action = new
var/datum/action/innate/mecha/mech_view_stats/stats_action = new
var/datum/action/innate/mecha/mech_defence_mode/defense_action = new
var/datum/action/innate/mecha/mech_overload_mode/overload_action = new
var/datum/action/innate/mecha/mech_toggle_thrusters/thrusters_action = new
var/datum/effect_system/smoke_spread/smoke_system = new //not an action, but trigged by one
var/datum/action/innate/mecha/mech_smoke/smoke_action = new
var/datum/action/innate/mecha/mech_zoom/zoom_action = new
var/datum/action/innate/mecha/mech_toggle_phasing/phasing_action = new
var/datum/action/innate/mecha/mech_switch_damtype/switch_damtype_action = new
/obj/mecha/proc/GrantActions(mob/living/user, human_occupant = 0)
if(human_occupant)
eject_action.Grant(user, src)
internals_action.Grant(user, src)
lights_action.Grant(user, src)
stats_action.Grant(user, src)
/obj/mecha/proc/RemoveActions(mob/living/user, human_occupant = 0)
if(human_occupant)
eject_action.Remove(user)
internals_action.Remove(user)
lights_action.Remove(user)
stats_action.Remove(user)
/datum/action/innate/mecha
check_flags = AB_CHECK_RESTRAINED | AB_CHECK_STUNNED | AB_CHECK_CONSCIOUS
icon_icon = 'icons/mob/actions/actions_mecha.dmi'
var/obj/mecha/chassis
/datum/action/innate/mecha/Grant(mob/living/L, obj/mecha/M)
if(M)
chassis = M
. = ..()
/datum/action/innate/mecha/Destroy()
chassis = null
return ..()
/datum/action/innate/mecha/mech_eject
name = "Eject From Mech"
button_icon_state = "mech_eject"
/datum/action/innate/mecha/mech_eject/Activate()
if(!owner)
return
if(!chassis || chassis.occupant != owner)
return
chassis.go_out()
/datum/action/innate/mecha/mech_toggle_internals
name = "Toggle Internal Airtank Usage"
button_icon_state = "mech_internals_off"
/datum/action/innate/mecha/mech_toggle_internals/Activate()
if(!owner || !chassis || chassis.occupant != owner)
return
chassis.use_internal_tank = !chassis.use_internal_tank
button_icon_state = "mech_internals_[chassis.use_internal_tank ? "on" : "off"]"
chassis.occupant_message("Now taking air from [chassis.use_internal_tank ? "internal airtank" : "environment"].")
chassis.log_message("Now taking air from [chassis.use_internal_tank ? "internal airtank" : "environment"].")
UpdateButtonIcon()
/datum/action/innate/mecha/mech_toggle_lights
name = "Toggle Lights"
button_icon_state = "mech_lights_off"
/datum/action/innate/mecha/mech_toggle_lights/Activate()
if(!owner || !chassis || chassis.occupant != owner)
return
chassis.lights = !chassis.lights
if(chassis.lights)
chassis.set_light(chassis.lights_power)
button_icon_state = "mech_lights_on"
else
chassis.set_light(-chassis.lights_power)
button_icon_state = "mech_lights_off"
chassis.occupant_message("Toggled lights [chassis.lights ? "on" : "off"].")
chassis.log_message("Toggled lights [chassis.lights ? "on" : "off"].")
UpdateButtonIcon()
/datum/action/innate/mecha/mech_view_stats
name = "View Stats"
button_icon_state = "mech_view_stats"
/datum/action/innate/mecha/mech_view_stats/Activate()
if(!owner || !chassis || chassis.occupant != owner)
return
chassis.occupant << browse(chassis.get_stats_html(), "window=exosuit")
/datum/action/innate/mecha/mech_defence_mode
name = "Toggle Defence Mode"
button_icon_state = "mech_defense_mode_off"
/datum/action/innate/mecha/mech_defence_mode/Activate(forced_state = null)
if(!owner || !chassis || chassis.occupant != owner)
return
if(!isnull(forced_state))
chassis.defence_mode = forced_state
else
chassis.defence_mode = !chassis.defence_mode
button_icon_state = "mech_defense_mode_[chassis.defence_mode ? "on" : "off"]"
if(chassis.defence_mode)
chassis.deflect_chance = chassis.defence_mode_deflect_chance
chassis.occupant_message("<span class='notice'>You enable [chassis] defence mode.</span>")
else
chassis.deflect_chance = initial(chassis.deflect_chance)
chassis.occupant_message("<span class='danger'>You disable [chassis] defence mode.</span>")
chassis.log_message("Toggled defence mode.")
UpdateButtonIcon()
/datum/action/innate/mecha/mech_overload_mode
name = "Toggle leg actuators overload"
button_icon_state = "mech_overload_off"
/datum/action/innate/mecha/mech_overload_mode/Activate(forced_state = null)
if(!owner || !chassis || chassis.occupant != owner)
return
if(chassis.health < initial(chassis.health) - initial(chassis.health) / 3)
chassis.occupant_message("<span class='danger'>The leg actuators are too damaged to overload!</span>")
return // Can't activate them if the mech is too damaged
if(!isnull(forced_state))
chassis.leg_overload_mode = forced_state
else
chassis.leg_overload_mode = !chassis.leg_overload_mode
button_icon_state = "mech_overload_[chassis.leg_overload_mode ? "on" : "off"]"
chassis.log_message("Toggled leg actuators overload.")
if(chassis.leg_overload_mode)
chassis.leg_overload_mode = 1
// chassis.bumpsmash = 1
chassis.step_in = min(1, round(chassis.step_in / 2))
chassis.step_energy_drain = max(chassis.overload_step_energy_drain_min, chassis.step_energy_drain * chassis.leg_overload_coeff)
chassis.occupant_message("<span class='danger'>You enable leg actuators overload.</span>")
else
chassis.leg_overload_mode = 0
// chassis.bumpsmash = 0
chassis.step_in = initial(chassis.step_in)
chassis.step_energy_drain = chassis.normal_step_energy_drain
chassis.occupant_message("<span class='notice'>You disable leg actuators overload.</span>")
UpdateButtonIcon()
/datum/action/innate/mecha/mech_toggle_thrusters
name = "Toggle Thrusters"
button_icon_state = "mech_thrusters_off"
/datum/action/innate/mecha/mech_toggle_thrusters/Activate()
if(!owner || !chassis || chassis.occupant != owner)
return
if(chassis.get_charge() > 0)
chassis.thrusters_active = !chassis.thrusters_active
button_icon_state = "mech_thrusters_[chassis.thrusters_active ? "on" : "off"]"
chassis.log_message("Toggled thrusters.")
chassis.occupant_message("<font color='[chassis.thrusters_active ? "blue" : "red"]'>Thrusters [chassis.thrusters_active ? "en" : "dis"]abled.")
/datum/action/innate/mecha/mech_smoke
name = "Smoke"
button_icon_state = "mech_smoke"
/datum/action/innate/mecha/mech_smoke/Activate()
if(!owner || !chassis || chassis.occupant != owner)
return
if(chassis.smoke_ready && chassis.smoke > 0)
chassis.smoke_system.start()
chassis.smoke--
chassis.smoke_ready = 0
spawn(chassis.smoke_cooldown)
chassis.smoke_ready = 1
else
chassis.occupant_message("<span class='warning'>You are either out of smoke, or the smoke isn't ready yet.</span>")
/datum/action/innate/mecha/mech_zoom
name = "Zoom"
button_icon_state = "mech_zoom_off"
/datum/action/innate/mecha/mech_zoom/Activate()
if(!owner || !chassis || chassis.occupant != owner)
return
if(owner.client)
chassis.zoom_mode = !chassis.zoom_mode
button_icon_state = "mech_zoom_[chassis.zoom_mode ? "on" : "off"]"
chassis.log_message("Toggled zoom mode.")
chassis.occupant_message("<font color='[chassis.zoom_mode ? "blue" : "red"]'>Zoom mode [chassis.zoom_mode ? "en" : "dis"]abled.</font>")
if(chassis.zoom_mode)
owner.client.AddViewMod("mecha", 12)
SEND_SOUND(owner, sound('sound/mecha/imag_enh.ogg',volume=50))
else
owner.client.RemoveViewMod("mecha")
UpdateButtonIcon()
/datum/action/innate/mecha/mech_toggle_phasing
name = "Toggle Phasing"
button_icon_state = "mech_phasing_off"
/datum/action/innate/mecha/mech_toggle_phasing/Activate()
if(!owner || !chassis || chassis.occupant != owner)
return
chassis.phasing = !chassis.phasing
button_icon_state = "mech_phasing_[chassis.phasing ? "on" : "off"]"
chassis.occupant_message("<font color=\"[chassis.phasing?"#00f\">En":"#f00\">Dis"]abled phasing.</font>")
UpdateButtonIcon()
/datum/action/innate/mecha/mech_switch_damtype
name = "Reconfigure arm microtool arrays"
button_icon_state = "mech_damtype_brute"
/datum/action/innate/mecha/mech_switch_damtype/Activate()
if(!owner || !chassis || chassis.occupant != owner)
return
var/new_damtype
switch(chassis.damtype)
if("tox")
new_damtype = "brute"
chassis.occupant_message("Your exosuit's hands form into fists.")
if("brute")
new_damtype = "fire"
chassis.occupant_message("A torch tip extends from your exosuit's hand, glowing red.")
if("fire")
new_damtype = "tox"
chassis.occupant_message("A bone-chillingly thick plasteel needle protracts from the exosuit's palm.")
chassis.damtype = new_damtype
button_icon_state = "mech_damtype_[new_damtype]"
playsound(src, 'sound/mecha/mechmove01.ogg', 50, 1)
UpdateButtonIcon()
+64 -73
View File
@@ -73,81 +73,80 @@
var/cell_charge = get_charge()
var/tank_pressure = internal_tank ? round(internal_tank.return_pressure(),0.01) : "None"
var/tank_temperature = internal_tank ? internal_tank.return_temperature() : "Unknown"
var/tank_temperature_c = internal_tank ? internal_tank.return_temperature() - T0C : "Unknown"
var/cabin_pressure = round(return_pressure(),0.01)
var/output = {"[report_internal_damage()]
[integrity<30?"<font color='red'><b>DAMAGE LEVEL CRITICAL</b></font><br>":null]
<b>Integrity: </b> [integrity]%<br>
<b>Powercell charge: </b>[isnull(cell_charge)?"No powercell installed":"[cell.percent()]%"]<br>
<b>Air source: </b>[use_internal_tank?"Internal Airtank":"Environment"]<br>
<b>Airtank pressure: </b>[tank_pressure]kPa<br>
<b>Airtank temperature: </b>[tank_temperature]&deg;K|[tank_temperature - T0C]&deg;C<br>
<b>Cabin pressure: </b>[cabin_pressure>WARNING_HIGH_PRESSURE ? "<font color='red'>[cabin_pressure]</font>": cabin_pressure]kPa<br>
<b>Cabin temperature: </b> [return_temperature()]&deg;K|[return_temperature() - T0C]&deg;C<br>
<b>Lights: </b>[lights?"on":"off"]<br>
[dna?"<b>DNA-locked:</b><br> <span style='font-size:10px;letter-spacing:-1px;'>[dna]</span> \[<a href='?src=[UID()];reset_dna=1'>Reset</a>\]<br>":null]
"}
return output
. = "[report_internal_damage()]"
. += "[integrity<30?"<font color='red'><b>DAMAGE LEVEL CRITICAL</b></font><br>":null]"
. += "<b>Integrity: </b> [integrity]%<br>"
. += "<b>Powercell charge: </b>[isnull(cell_charge)?"No powercell installed":"[cell.percent()]%"]<br>"
. += "<b>Air source: </b>[use_internal_tank?"Internal Airtank":"Environment"]<br>"
. += "<b>Airtank pressure: </b>[tank_pressure]kPa<br>"
. += "<b>Airtank temperature: </b>[tank_temperature]&deg;K|[tank_temperature_c]&deg;C<br>"
. += "<b>Cabin pressure: </b>[cabin_pressure>WARNING_HIGH_PRESSURE ? "<font color='red'>[cabin_pressure]</font>": cabin_pressure]kPa<br>"
. += "<b>Cabin temperature: </b> [return_temperature()]&deg;K|[return_temperature() - T0C]&deg;C<br>"
. += "<b>Lights: </b>[lights?"on":"off"]<br>"
. += "[dna ? "<b>DNA-locked:</b><br> <span style='font-size:10px;letter-spacing:-1px;'>[dna]</span> \[<a href='?src=[UID()];reset_dna=1'>Reset</a>\]<br>" : ""]"
. += "[defense_action.owner ? "<b>Defence Mode: </b> [defence_mode ? "Enabled" : "Disabled"]<br>" : ""]"
. += "[overload_action.owner ? "<b>Leg Actuators Overload: </b> [leg_overload_mode ? "Enabled" : "Disabled"]<br>" : ""]"
. += "[thrusters_action.owner ? "<b>Thrusters: </b> [thrusters_active ? "Enabled" : "Disabled"]<br>" : ""]"
. += "[smoke_action.owner ? "<b>Smoke: </b> [smoke]<br>" : ""]"
. += "[zoom_action.owner ? "<b>Zoom: </b> [zoom_mode ? "Enabled" : "Disabled"]<br>" : ""]"
. += "[phasing_action.owner ? "<b>Phase Modulator: </b> [phasing ? "Enabled" : "Disabled"]<br>" : ""]"
/obj/mecha/proc/get_commands()
var/output = {"<div class='wr'>
<div class='header'>Electronics</div>
<div class='links'>
<a href='?src=[UID()];toggle_lights=1'>Toggle Lights</a><br>
<b>Radio settings:</b><br>
Microphone: <a href='?src=[UID()];rmictoggle=1'><span id="rmicstate">[radio.broadcasting?"Engaged":"Disengaged"]</span></a><br>
Speaker: <a href='?src=[UID()];rspktoggle=1'><span id="rspkstate">[radio.listening?"Engaged":"Disengaged"]</span></a><br>
Frequency:
<a href='?src=[UID()];rfreq=-10'>-</a>
<a href='?src=[UID()];rfreq=-2'>-</a>
<span id="rfreq">[format_frequency(radio.frequency)]</span>
<a href='?src=[UID()];rfreq=2'>+</a>
<a href='?src=[UID()];rfreq=10'>+</a><br>
</div>
</div>
<div class='wr'>
<div class='header'>Airtank</div>
<div class='links'>
<a href='?src=[UID()];toggle_airtank=1'>Toggle Internal Airtank Usage</a><br>
[(/obj/mecha/verb/disconnect_from_port in verbs)?"<a href='?src=[UID()];port_disconnect=1'>Disconnect from port</a><br>":null]
[(/obj/mecha/verb/connect_to_port in verbs)?"<a href='?src=[UID()];port_connect=1'>Connect to port</a><br>":null]
</div>
</div>
<div class='wr'>
<div class='header'>Permissions & Logging</div>
<div class='links'>
<a href='?src=[UID()];toggle_id_upload=1'><span id='t_id_upload'>[add_req_access?"L":"Unl"]ock ID upload panel</span></a><br>
<a href='?src=[UID()];toggle_maint_access=1'><span id='t_maint_access'>[maint_access?"Forbid":"Permit"] maintenance protocols</span></a><br>
<a href='?src=[UID()];dna_lock=1'>DNA-lock</a><br>
<a href='?src=[UID()];view_log=1'>View internal log</a><br>
<a href='?src=[UID()];change_name=1'>Change exosuit name</a><br>
</div>
</div>
<div id='equipment_menu'>[get_equipment_menu()]</div>
<hr>
[(/obj/mecha/verb/eject in verbs)?"<a href='?src=[UID()];eject=1'>Eject</a><br>":null]
"}
return output
. = "<div class='wr'>"
. += "<div class='header'>Electronics</div>"
. += "<div class='links'>"
. += "<a href='?src=[UID()];toggle_lights=1'>Toggle Lights</a><br>"
. += "<b>Radio settings:</b><br>"
. += "Microphone: <a href='?src=[UID()];rmictoggle=1'><span id='rmicstate'>[radio.broadcasting?"Engaged":"Disengaged"]</span></a><br>"
. += "Speaker: <a href='?src=[UID()];rspktoggle=1'><span id='rspkstate'>[radio.listening?"Engaged":"Disengaged"]</span></a><br>"
. += "Frequency:"
. += "<a href='?src=[UID()];rfreq=-10'>-</a>"
. += "<a href='?src=[UID()];rfreq=-2'>-</a>"
. += "<span id='rfreq'>[format_frequency(radio.frequency)]</span>"
. += "<a href='?src=[UID()];rfreq=2'>+</a>"
. += "<a href='?src=[UID()];rfreq=10'>+</a><br>"
. += "</div>"
. += "</div>"
. += "<div class='wr'>"
. += "<div class='header'>Airtank</div>"
. += "<div class='links'>"
. += "<a href='?src=[UID()];toggle_airtank=1'>Toggle Internal Airtank Usage</a><br>"
. += "</div>"
. += "</div>"
. += "<div class='wr'>"
. += "<div class='header'>Permissions & Logging</div>"
. += "<div class='links'>"
. += "<a href='?src=[UID()];toggle_id_upload=1'><span id='t_id_upload'>[add_req_access?"L":"Unl"]ock ID upload panel</span></a><br>"
. += "<a href='?src=[UID()];toggle_maint_access=1'><span id='t_maint_access'>[maint_access?"Forbid":"Permit"] maintenance protocols</span></a><br>"
. += "<a href='?src=[UID()];dna_lock=1'>DNA-lock</a><br>"
. += "<a href='?src=[UID()];view_log=1'>View internal log</a><br>"
. += "<a href='?src=[UID()];change_name=1'>Change exosuit name</a><br>"
. += "</div>"
. += "</div>"
. += "<div id='equipment_menu'>[get_equipment_menu()]</div>"
. += "<hr>"
. += "<a href='?src=[UID()];eject=1'>Eject</a><br>"
/obj/mecha/proc/get_equipment_menu() //outputs mecha html equipment menu
var/output
. = ""
if(equipment.len)
output += {"<div class='wr'>
<div class='header'>Equipment</div>
<div class='links'>"}
. += "<div class='wr'>"
. += "<div class='header'>Equipment</div>"
. += "<div class='links'>"
for(var/obj/item/mecha_parts/mecha_equipment/W in equipment)
output += "[W.name] <a href='?src=[W.UID()];detach=1'>Detach</a><br>"
output += "<b>Available equipment slots:</b> [max_equip-equipment.len]"
output += "</div></div>"
return output
. += "[W.name] <a href='?src=[W.UID()];detach=1'>Detach</a><br>"
. += "<b>Available equipment slots:</b> [max_equip-equipment.len]"
. += "</div></div>"
/obj/mecha/proc/get_equipment_list() //outputs mecha equipment list in html
if(!equipment.len)
return
var/output = "<b>Equipment:</b><div style=\"margin-left: 15px;\">"
. = "<b>Equipment:</b><div style=\"margin-left: 15px;\">"
for(var/obj/item/mecha_parts/mecha_equipment/MT in equipment)
output += "<div id='\ref[MT]'>[MT.get_equip_info()]</div>"
output += "</div>"
return output
. += "<div id='\ref[MT]'>[MT.get_equip_info()]</div>"
. += "</div>"
/obj/mecha/proc/get_log_html()
@@ -248,11 +247,11 @@
selected = equip
occupant_message("You switch to [equip]")
visible_message("[src] raises [equip]")
send_byjax(occupant,"exosuit.browser","eq_list",get_equipment_list())
send_byjax(occupant, "exosuit.browser", "eq_list", get_equipment_list())
return
if(href_list["eject"])
if(usr != occupant) return
eject()
go_out()
return
if(href_list["toggle_lights"])
if(usr != occupant) return
@@ -280,14 +279,6 @@
radio.set_frequency(new_frequency)
send_byjax(occupant,"exosuit.browser","rfreq","[format_frequency(radio.frequency)]")
return
if(href_list["port_disconnect"])
if(usr != occupant) return
disconnect_from_port()
return
if(href_list["port_connect"])
if(usr != occupant) return
connect_to_port()
return
if(href_list["view_log"])
if(usr != occupant) return
occupant << browse(get_log_html(), "window=exosuit_log")
+1
View File
@@ -10,6 +10,7 @@
internal_damage_threshold = 35
deflect_chance = 15
step_energy_drain = 6
normal_step_energy_drain = 6
var/builtin_hud_user = 0
/obj/mecha/medical/odysseus/moved_inside(var/mob/living/carbon/human/H)
+1
View File
@@ -83,6 +83,7 @@
damage_absorption = list("brute"=0.6,"fire"=0.4,"bullet"=0.6,"laser"=0.6,"energy"=1,"bomb"=0.3)
wreckage = /obj/effect/decal/mecha_wreckage/ripley/deathripley
step_energy_drain = 0
normal_step_energy_drain = 0
/obj/mecha/working/ripley/deathripley/New()
..()
@@ -127,6 +127,8 @@
/obj/item/seeds/ambrosia = 20,
/obj/item/clothing/under/color/black = 30,
/obj/item/stack/tape_roll = 10,
/obj/item/storage/bag/plasticbag = 20,
/obj/item/caution = 10,
////////////////CONTRABAND STUFF//////////////////
/obj/item/grenade/clown_grenade = 3,
/obj/item/seeds/ambrosia/cruciatus = 3,
@@ -174,7 +174,8 @@ var/global/list/datum/stack_recipe/wood_recipes = list(
new /datum/stack_recipe("wooden buckler", /obj/item/shield/riot/buckler, 20, time = 40),
new /datum/stack_recipe("apiary", /obj/structure/beebox, 40, time = 50),
new /datum/stack_recipe("honey frame", /obj/item/honey_frame, 5, time = 10),
new /datum/stack_recipe("baseball bat", /obj/item/melee/baseball_bat, 5, time = 15)
new /datum/stack_recipe("baseball bat", /obj/item/melee/baseball_bat, 5, time = 15),
new /datum/stack_recipe("fermenting barrel", /obj/structure/fermenting_barrel, 30, time = 50)
)
/obj/item/stack/sheet/wood
@@ -168,7 +168,7 @@
max_combined_w_class = 100 //Doesn't matter what this is, so long as it's more or equal to storage_slots * plants.w_class
max_w_class = WEIGHT_CLASS_NORMAL
w_class = WEIGHT_CLASS_TINY
can_hold = list(/obj/item/reagent_containers/food/snacks/grown,/obj/item/seeds,/obj/item/grown,/obj/item/reagent_containers/food/snacks/ash_flora)
can_hold = list(/obj/item/reagent_containers/food/snacks/grown,/obj/item/seeds,/obj/item/grown,/obj/item/reagent_containers/food/snacks/grown/ash_flora)
burn_state = FLAMMABLE
/obj/item/storage/bag/plants/portaseeder
-2
View File
@@ -104,7 +104,6 @@ var/global/list/frozen_mob_list = list()
M.can_move = 0
M.overlays += adminomaly
if(M.occupant)
M.removeVerb(/obj/mecha/verb/eject)
to_chat(M.occupant, "<b><font color= red>You have been frozen by <a href='?priv_msg=[usr.client.UID()]'>[key]</a></b></font>")
message_admins("<span class='notice'>[key_name_admin(usr)] froze [key_name(M.occupant)] in a [M.name]</span>")
log_admin("[key_name(usr)] froze [key_name(M.occupant)] in a [M.name]")
@@ -115,7 +114,6 @@ var/global/list/frozen_mob_list = list()
M.can_move = 1
M.overlays -= adminomaly
if(M.occupant)
M.addVerb(/obj/mecha/verb/eject)
to_chat(M.occupant, "<b><font color= red>You have been unfrozen by <a href='?priv_msg=[usr.client.UID()]'>[key]</a></b></font>")
message_admins("<span class='notice'>[key_name_admin(usr)] unfroze [key_name(M.occupant)] in a [M.name]</span>")
log_admin("[key_name(usr)] unfroze [key_name(M.occupant)] in a [M.name]")
+1 -1
View File
@@ -79,7 +79,7 @@ var/global/datum/prizes/global_prizes = new
/datum/prize_item/cards
name = "Deck of Cards"
desc = "Anyone fancy a game of 52-card Pickup?"
typepath = /obj/item/toy/cards/deck
typepath = /obj/item/deck/cards
cost = 25
/datum/prize_item/crayons
@@ -36,8 +36,16 @@
path = /obj/item/storage/box/matches
/datum/gear/cards
display_name = "a deck of cards"
path = /obj/item/toy/cards/deck
display_name = "a deck of standard cards"
path = /obj/item/deck/cards
/datum/gear/doublecards
display_name = "a double deck of standard cards"
path = /obj/item/deck/doublecards
/datum/gear/tarot
display_name = "a deck of tarot cards"
path = /obj/item/deck/tarot
/datum/gear/headphones
display_name = "a pair of headphones"
+10
View File
@@ -339,6 +339,16 @@
time = 50
category = CAT_WEAPON
/datum/crafting_recipe/toxins_payload
name = "Toxins Payload Casing"
result = /obj/item/bombcore/toxins
reqs = list(
/obj/item/stock_parts/matter_bin = 1,
/obj/item/assembly/signaler = 1,
/obj/item/stack/sheet/metal = 2
)
category = CAT_WEAPON
/datum/crafting_recipe/bonfire
name = "Bonfire"
time = 60
@@ -62,7 +62,7 @@
if(!proximity)
return
if(target.is_open_container()) //Something like a glass. Player probably wants to transfer TO it.
if(target.is_refillable() && is_drainable()) //Something like a glass. Player probably wants to transfer TO it.
if(!reagents.total_volume)
to_chat(user, "<span class='warning'> [src] is empty.</span>")
return FALSE
@@ -0,0 +1,79 @@
/obj/structure/fermenting_barrel
name = "wooden barrel"
desc = "A large wooden barrel. You can ferment fruits and such inside it, or just use it to hold liquid."
icon = 'icons/obj/objects.dmi'
icon_state = "barrel"
density = TRUE
anchored = FALSE
container_type = DRAINABLE | AMOUNT_VISIBLE
pressure_resistance = 2 * ONE_ATMOSPHERE
max_integrity = 300
var/open = FALSE
var/speed_multiplier = 1 //How fast it distills. Defaults to 100% (1.0). Lower is better.
/obj/structure/fermenting_barrel/Initialize()
create_reagents(300) //Bluespace beakers, but without the portability or efficiency in circuits.
. = ..()
/obj/structure/fermenting_barrel/examine(mob/user)
. = ..()
to_chat(user, "<span class='notice'>It is currently [open ? "open, letting you pour liquids in." : "closed, letting you draw liquids from the tap."] </span>")
/obj/structure/fermenting_barrel/proc/makeWine(obj/item/reagent_containers/food/snacks/grown/G)
if(G.reagents)
G.reagents.trans_to(src, G.reagents.total_volume)
var/amount = G.seed.potency / 4
if(G.distill_reagent)
reagents.add_reagent(G.distill_reagent, amount)
else
var/data = list()
data["names"] = list("[initial(G.name)]" = 1)
data["color"] = G.filling_color
data["alcohol_perc"] = G.wine_power
if(G.wine_flavor)
data["tastes"] = list(G.wine_flavor = 1)
// else // Stub - Will implement when we port over tg's better taste system - I'd rather get the barrel in first.
// data["tastes"] = list(G.tastes[1] = 1)
reagents.add_reagent("fruit_wine", amount, data)
qdel(G)
playsound(src, 'sound/effects/bubbles.ogg', 50, TRUE)
/obj/structure/fermenting_barrel/attackby(obj/item/I, mob/user, params)
var/obj/item/reagent_containers/food/snacks/grown/G = I
if(istype(G))
if(!G.can_distill)
to_chat(user, "<span class='warning'>You can't distill this into anything...</span>")
return FALSE
else if(!user.drop_item())
to_chat(user, "<span class='warning'>[G] is stuck to your hand!</span>")
return FALSE
G.forceMove(src)
to_chat(user, "<span class='notice'>You place [G] into [src] to start the fermentation process.</span>")
addtimer(CALLBACK(src, .proc/makeWine, G), rand(80, 120) * speed_multiplier)
else if(I.is_refillable())
return FALSE // To refill via afterattack proc
else
return ..()
/obj/structure/fermenting_barrel/attack_hand(mob/user)
open = !open
if(open)
container_type = REFILLABLE | AMOUNT_VISIBLE
to_chat(user, "<span class='notice'>You open [src], letting you fill it.</span>")
else
container_type = DRAINABLE | AMOUNT_VISIBLE
to_chat(user, "<span class='notice'>You close [src], letting you draw from its tap.</span>")
update_icon()
/obj/structure/fermenting_barrel/update_icon()
if(open)
icon_state = "barrel_open"
else
icon_state = "barrel"
/datum/crafting_recipe/fermenting_barrel
name = "Wooden Barrel"
result = /obj/structure/fermenting_barrel
reqs = list(/obj/item/stack/sheet/wood = 30)
time = 50
category = CAT_PRIMAL
+6 -5
View File
@@ -8,12 +8,13 @@
icon = 'icons/obj/hydroponics/harvest.dmi'
var/obj/item/seeds/seed = null // type path, gets converted to item on New(). It's safe to assume it's always a seed item.
var/plantname = ""
var/bitesize_mod = 0
var/bitesize_mod = 0 // If set, bitesize = 1 + round(reagents.total_volume / bitesize_mod)
var/splat_type = /obj/effect/decal/cleanable/plant_smudge
// If set, bitesize = 1 + round(reagents.total_volume / bitesize_mod)
dried_type = -1
// Saves us from having to define each stupid grown's dried_type as itself.
// If you don't want a plant to be driable (watermelons) set this to null in the time definition.
var/can_distill = TRUE //If FALSE, this object cannot be distilled into an alcohol.
var/distill_reagent //If NULL and this object can be distilled, it uses a generic fruit_wine reagent and adjusts its variables.
var/wine_flavor //If NULL, this is automatically set to the fruit's flavor. Determines the flavor of the wine if distill_reagent is NULL.
var/wine_power = 0.1 //Determines the boozepwr of the wine if distill_reagent is NULL. Uses 0.1 - 1.2 not tg's boozepower (divide by 100) else you'll end up with 1000% proof alcohol!
dried_type = -1 // Saves us from having to define each stupid grown's dried_type as itself. If you don't want a plant to be driable (watermelons) set this to null in the time definition.
burn_state = FLAMMABLE
origin_tech = "biotech=1"
+6 -1
View File
@@ -30,6 +30,7 @@
name = "ambrosia vulgaris branch"
desc = "This is a plant containing various healing chemicals."
origin_tech = "biotech=2"
wine_power = 0.2
// Ambrosia Deus
/obj/item/seeds/ambrosia/deus
@@ -50,6 +51,7 @@
icon_state = "ambrosiadeus"
filling_color = "#008B8B"
origin_tech = "biotech=4;materials=3"
wine_power = 0.5
//Ambrosia Gaia
/obj/item/seeds/ambrosia/gaia
@@ -74,6 +76,8 @@
origin_tech = "biotech=6;materials=5"
light_range = 3
seed = /obj/item/seeds/ambrosia/gaia
wine_power = 0.7
wine_flavor = "the earthmother's blessing"
// Ambrosia Cruciatus
/obj/item/seeds/ambrosia/cruciatus
@@ -83,4 +87,5 @@
reagents_add = list("thc" = 0.15, "kelotane" = 0.15, "bicaridine" = 0.1, "bath_salts" = 0.20, "plantmatter" = 0.05)
/obj/item/reagent_containers/food/snacks/grown/ambrosia/cruciatus
seed = /obj/item/seeds/ambrosia/cruciatus
seed = /obj/item/seeds/ambrosia/cruciatus
wine_power = 0.7
+3
View File
@@ -23,6 +23,7 @@
icon_state = "apple"
filling_color = "#FF4500"
bitesize = 100 // Always eat the apple in one bite
distill_reagent = "hcider"
// Posioned Apple
/obj/item/seeds/apple/poisoned
@@ -55,3 +56,5 @@
icon_state = "goldapple"
filling_color = "#FFD700"
origin_tech = "biotech=4;materials=5"
distill_reagent = null
wine_power = 0.5
+4
View File
@@ -23,6 +23,7 @@
trash = /obj/item/grown/bananapeel
filling_color = "#FFFF00"
bitesize = 5
distill_reagent = "bananahonk"
/obj/item/reagent_containers/food/snacks/grown/banana/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is aiming the [name] at [user.p_them()]self! It looks like [user.p_theyre()] trying to commit suicide.</span>")
@@ -74,6 +75,7 @@
icon_state = "mimana"
trash = /obj/item/grown/bananapeel/mimanapeel
filling_color = "#FFFFEE"
distill_reagent = "silencer"
/obj/item/grown/bananapeel/mimanapeel
seed = /obj/item/seeds/banana/mime
@@ -102,6 +104,8 @@
trash = /obj/item/grown/bananapeel/bluespace
filling_color = "#0000FF"
origin_tech = "biotech=3;bluespace=5"
wine_power = 0.6
wine_flavor = "slippery hypercubes"
/obj/item/grown/bananapeel/bluespace
seed = /obj/item/seeds/banana/bluespace
+3 -1
View File
@@ -25,6 +25,7 @@
icon_state = "soybeans"
filling_color = "#F0E68C"
bitesize_mod = 2
wine_power = 0.2
// Koibean
/obj/item/seeds/soya/koi
@@ -45,4 +46,5 @@
desc = "Something about these seems fishy."
icon_state = "koibeans"
filling_color = "#F0E68C"
bitesize_mod = 2
bitesize_mod = 2
wine_power = 0.4
+12
View File
@@ -25,6 +25,7 @@
gender = PLURAL
filling_color = "#FF00FF"
bitesize_mod = 2
distill_reagent = "gin"
// Poison Berries
/obj/item/seeds/berry/poison
@@ -44,6 +45,8 @@
desc = "Taste so good, you could die!"
icon_state = "poisonberrypile"
filling_color = "#C71585"
distill_reagent = null
wine_power = 0.35
// Death Berries
/obj/item/seeds/berry/death
@@ -65,6 +68,8 @@
desc = "Taste so good, you could die!"
icon_state = "deathberrypile"
filling_color = "#708090"
distill_reagent = null
wine_power = 0.5
// Glow Berries
/obj/item/seeds/berry/glow
@@ -89,6 +94,9 @@
filling_color = "#7CFC00"
origin_tech = "plasmatech=6"
light_color = "#006622"
distill_reagent = null
wine_power = 0.6
wine_flavor = "warmth"
// Cherries
/obj/item/seeds/cherry
@@ -118,6 +126,7 @@
gender = PLURAL
filling_color = "#FF0000"
bitesize_mod = 2
wine_power = 0.3
// Blue Cherries
/obj/item/seeds/cherry/blue
@@ -138,6 +147,7 @@
icon_state = "bluecherry"
filling_color = "#6495ED"
bitesize_mod = 2
wine_power = 0.5
// Grapes
/obj/item/seeds/grape
@@ -168,6 +178,7 @@
dried_type = /obj/item/reagent_containers/food/snacks/no_raisin
filling_color = "#FF1493"
bitesize_mod = 2
distill_reagent = "wine"
// Green Grapes
/obj/item/seeds/grape/green
@@ -186,3 +197,4 @@
name = "bunch of green grapes"
icon_state = "greengrapes"
filling_color = "#7FFF00"
distill_reagent = "cognac"
@@ -93,6 +93,7 @@
icon_state = "cannabis"
filling_color = "#00FF00"
bitesize_mod = 2
wine_power = 0.2
/obj/item/reagent_containers/food/snacks/grown/cannabis/rainbow
@@ -100,18 +101,21 @@
name = "rainbow cannabis leaf"
desc = "Is it supposed to be glowing like that...?"
icon_state = "megacannabis"
wine_power = 0.6
/obj/item/reagent_containers/food/snacks/grown/cannabis/death
seed = /obj/item/seeds/cannabis/death
name = "death cannabis leaf"
desc = "Looks a bit dark. Oh well."
icon_state = "blackcannabis"
wine_power = 0.4
/obj/item/reagent_containers/food/snacks/grown/cannabis/white
seed = /obj/item/seeds/cannabis/white
name = "white cannabis leaf"
desc = "It feels smooth and nice to the touch."
icon_state = "whitecannabis"
wine_power = 0.1
/obj/item/reagent_containers/food/snacks/grown/cannabis/ultimate
seed = /obj/item/seeds/cannabis/ultimate
@@ -119,3 +123,4 @@
desc = "You feel dizzy looking at it. What the fuck?"
icon_state = "ocannabis"
volume = 420
wine_power = 0.9
@@ -21,6 +21,7 @@
icon_state = "wheat"
filling_color = "#F0E68C"
bitesize_mod = 2
distill_reagent = "beer"
// Oat
/obj/item/seeds/wheat/oat
@@ -40,6 +41,7 @@
icon_state = "oat"
filling_color = "#556B2F"
bitesize_mod = 2
distill_reagent = "ale"
// Rice
/obj/item/seeds/wheat/rice
@@ -60,6 +62,7 @@
icon_state = "rice"
filling_color = "#FAFAD2"
bitesize_mod = 2
distill_reagent = "sake"
//Meatwheat - grows into synthetic meat
/obj/item/seeds/wheat/meat
@@ -80,6 +83,7 @@
filling_color = rgb(150, 0, 0)
bitesize_mod = 2
seed = /obj/item/seeds/wheat/meat
can_distill = FALSE
/obj/item/reagent_containers/food/snacks/grown/meatwheat/attack_self(mob/living/user)
user.visible_message("<span class='notice'>[user] crushes [src] into meat.</span>", "<span class='notice'>You crush [src] into something that resembles meat.</span>")
+3
View File
@@ -25,6 +25,7 @@
icon_state = "chilipepper"
filling_color = "#FF0000"
bitesize_mod = 2
wine_power = 0.2
// Ice Chili
/obj/item/seeds/chili/ice
@@ -49,6 +50,7 @@
filling_color = "#0000CD"
bitesize_mod = 2
origin_tech = "biotech=4"
wine_power = 0.3
// Ghost Chili
/obj/item/seeds/chili/ghost
@@ -74,3 +76,4 @@
filling_color = "#F8F8FF"
bitesize_mod = 4
origin_tech = "biotech=4;magnets=5"
wine_power = 0.5
+4
View File
@@ -5,6 +5,7 @@
desc = "It's so sour, your face will twist."
icon_state = "lime"
bitesize_mod = 2
wine_power = 0.3
// Lime
/obj/item/seeds/lime
@@ -29,6 +30,7 @@
desc = "It's so sour, your face will twist."
icon_state = "lime"
filling_color = "#00FF00"
distill_reagent = "triple_sec"
// Orange
/obj/item/seeds/orange
@@ -104,6 +106,8 @@
desc = "Made for burning houses down."
icon_state = "firelemon"
bitesize_mod = 2
wine_power = 0.7
wine_flavor = "fire"
/obj/item/reagent_containers/food/snacks/grown/firelemon/attack_self(mob/living/user)
var/area/A = get_area(user)
@@ -25,6 +25,7 @@
icon_state = "cocoapod"
filling_color = "#FFD700"
bitesize_mod = 2
distill_reagent = "creme_de_cacao"
// Vanilla Pod
/obj/item/seeds/cocoapod/vanillapod
@@ -43,4 +44,5 @@
name = "vanilla pod"
desc = "Fattening... Mmmmm... vanilla."
icon_state = "vanillapod"
filling_color = "#FFD700"
filling_color = "#FFD700"
distill_reagent = "vanilla" //Takes longer, but you can get even more vanilla from it.
+2
View File
@@ -24,6 +24,8 @@
filling_color = "#FFFF00"
trash = /obj/item/grown/corncob
bitesize_mod = 2
distill_reagent = "whiskey"
wine_power = 0.4
/obj/item/grown/corncob
name = "corn cob"
+3 -1
View File
@@ -22,6 +22,7 @@
icon_state = "eggplant"
filling_color = "#800080"
bitesize_mod = 2
wine_power = 0.2
// Egg-Plant
/obj/item/seeds/eggplant/eggy
@@ -41,4 +42,5 @@
icon_state = "eggyplant"
trash = /obj/item/reagent_containers/food/snacks/egg
filling_color = "#F8F8FF"
bitesize_mod = 2
bitesize_mod = 2
distill_reagent = "eggnog"
@@ -25,6 +25,7 @@
slot_flags = SLOT_HEAD
filling_color = "#FF6347"
bitesize_mod = 3
distill_reagent = "vermouth"
// Lily
/obj/item/seeds/poppy/lily
@@ -88,6 +89,7 @@
slot_flags = SLOT_HEAD
filling_color = "#E6E6FA"
bitesize_mod = 3
distill_reagent = "vermouth"
// Sunflower
@@ -145,6 +147,7 @@
slot_flags = SLOT_HEAD
filling_color = "#E6E6FA"
bitesize_mod = 2
distill_reagent = "absinthe"
// Novaflower
/obj/item/seeds/sunflower/novaflower
@@ -27,6 +27,7 @@
bitesize_mod = 2
var/stacktype = /obj/item/stack/tile/grass
var/tile_coefficient = 0.02 // 1/50
wine_power = 0.15
/obj/item/reagent_containers/food/snacks/grown/grass/attack_self(mob/user)
to_chat(user, "<span class='notice'>You prepare the astroturf.</span>")
@@ -65,3 +66,4 @@
desc = "The textile industry's dark secret."
icon_state = "carpetclump"
stacktype = /obj/item/stack/tile/carpet
can_distill = FALSE
+1
View File
@@ -95,3 +95,4 @@
icon_state = "kudzupod"
filling_color = "#6B8E23"
bitesize_mod = 2
wine_power = 0.2
+3
View File
@@ -25,6 +25,7 @@
w_class = WEIGHT_CLASS_NORMAL
filling_color = "#008000"
bitesize_mod = 3
wine_power = 0.4
// Holymelon
/obj/item/seeds/watermelon/holy
@@ -45,3 +46,5 @@
icon_state = "holymelon"
filling_color = "#FFD700"
dried_type = null
wine_power = 0.7 //Water to wine, baby.
wine_flavor = "divinity"
+4
View File
@@ -53,6 +53,7 @@
icon_state = "cabbage"
filling_color = "#90EE90"
bitesize_mod = 2
wine_power = 0.2
// Sugarcane
@@ -78,6 +79,7 @@
icon_state = "sugarcane"
filling_color = "#FFD700"
bitesize_mod = 2
distill_reagent = "rum"
// Gatfruit
@@ -108,6 +110,7 @@
origin_tech = "combat=6"
trash = /obj/item/gun/projectile/revolver
bitesize_mod = 2
wine_power = 0.9 //It burns going down, too.
//Cherry Bombs
/obj/item/seeds/cherry/bomb
@@ -129,6 +132,7 @@
seed = /obj/item/seeds/cherry/bomb
bitesize_mod = 2
volume = 125 //Gives enough room for the black powder at max potency
wine_power = 0.8
/obj/item/reagent_containers/food/snacks/grown/cherry_bomb/attack_self(mob/living/user)
var/area/A = get_area(user)
@@ -1,6 +1,7 @@
/obj/item/reagent_containers/food/snacks/grown/mushroom
name = "mushroom"
bitesize_mod = 2
wine_power = 0.4
// Reishi
@@ -84,6 +85,7 @@
desc = "<I>Amanita Virosa</I>: Deadly poisonous basidiomycete fungus filled with alpha amanitin."
icon_state = "angel"
filling_color = "#C0C0C0"
wine_power = 0.6
// Liberty Cap
@@ -109,6 +111,8 @@
desc = "<I>Psilocybe Semilanceata</I>: Liberate yourself!"
icon_state = "libertycap"
filling_color = "#DAA520"
wine_power = 0.8
wine_flavor = "freedom"
// Plump Helmet
@@ -135,6 +139,7 @@
desc = "<I>Plumus Hellmus</I>: Plump, soft and s-so inviting~"
icon_state = "plumphelmet"
filling_color = "#9370DB"
distill_reagent = "manlydorf"
// Walking Mushroom
@@ -161,6 +166,7 @@
icon_state = "walkingmushroom"
filling_color = "#9370DB"
origin_tech = "biotech=4;programming=5"
can_distill = FALSE
/obj/item/reagent_containers/food/snacks/grown/mushroom/walkingmushroom/attack_self(mob/user)
if(istype(user.loc, /turf/space))
@@ -232,6 +238,7 @@
var/effect_path = /obj/structure/glowshroom
origin_tech = "biotech=4;plasmatech=6"
light_color = "#006622"
wine_power = 0.5
/obj/item/reagent_containers/food/snacks/grown/mushroom/glowshroom/attack_self(mob/user)
if(istype(user.loc, /turf/space))
@@ -280,6 +287,8 @@
effect_path = /obj/structure/glowshroom/glowcap
origin_tech = "biotech=4;powerstorage=6;plasmatech=4"
light_color = "#8E0300"
wine_power = 0.6
wine_flavor = "warmth"
// Fungus/Mold
/obj/item/seeds/fungus
@@ -326,3 +335,5 @@
icon_state = "shadowshroom"
effect_path = /obj/structure/glowshroom/shadowshroom
origin_tech = "biotech=4;plasmatech=4;magnets=4"
wine_power = 0.6
wine_flavor = "strange coldness"
+4
View File
@@ -25,6 +25,8 @@
bitesize_mod = 2
slice_path = /obj/item/reagent_containers/food/snacks/onion_slice
slices_num = 2
wine_power = 0.2
wine_flavor = "pungentness"
/obj/item/seeds/onion/red
name = "pack of red onion seeds"
@@ -43,6 +45,8 @@
icon_state = "onion_red"
filling_color = "#C29ACF"
slice_path = /obj/item/reagent_containers/food/snacks/onion_slice/red
wine_power = 0.6
wine_flavor = "powerful pungentness"
/obj/item/reagent_containers/food/snacks/onion_slice
name = "onion slices"
+2 -1
View File
@@ -24,4 +24,5 @@
icon_state = "pineapple"
filling_color = "#e5b437"
w_class = WEIGHT_CLASS_NORMAL
bitesize_mod = 3
bitesize_mod = 3
wine_power = 0.4
+2
View File
@@ -25,6 +25,7 @@
icon_state = "potato"
filling_color = "#E9967A"
bitesize = 100
distill_reagent = "vodka"
/obj/item/reagent_containers/food/snacks/grown/potato/wedges
@@ -33,6 +34,7 @@
icon_state = "potato_wedges"
filling_color = "#E9967A"
bitesize = 100
distill_reagent = "sbiten"
/obj/item/reagent_containers/food/snacks/grown/potato/attackby(obj/item/W, mob/user, params)
@@ -23,6 +23,7 @@
icon_state = "pumpkin"
filling_color = "#FFA500"
bitesize_mod = 2
wine_power = 0.2
/obj/item/reagent_containers/food/snacks/grown/pumpkin/attackby(obj/item/W as obj, mob/user as mob, params)
if(is_sharp(W))
@@ -52,3 +53,4 @@
icon_state = "blumpkin"
filling_color = "#87CEFA"
bitesize_mod = 2
wine_power = 0.5
+7 -1
View File
@@ -26,4 +26,10 @@
name = "strange plant"
desc = "What could this even be?"
icon_state = "crunchy"
bitesize_mod = 2
bitesize_mod = 2
/obj/item/reagent_containers/food/snacks/grown/random/Initialize()
. = ..()
wine_power = rand(0.1,1.5)
if(prob(1))
wine_power = 2.0
+4
View File
@@ -21,6 +21,7 @@
icon_state = "carrot"
filling_color = "#FFA500"
bitesize_mod = 2
wine_power = 0.3
/obj/item/reagent_containers/food/snacks/grown/carrot/wedges
name = "carrot wedges"
@@ -59,6 +60,7 @@
desc = "Closely related to carrots."
icon_state = "parsnip"
bitesize_mod = 2
wine_power = 0.35
// White-Beet
@@ -84,6 +86,7 @@
icon_state = "whitebeet"
filling_color = "#F4A460"
bitesize_mod = 2
wine_power = 0.4
// Red Beet
/obj/item/seeds/redbeet
@@ -107,3 +110,4 @@
desc = "You can't beat red beet."
icon_state = "redbeet"
bitesize_mod = 2
wine_power = 0.6
@@ -22,6 +22,7 @@
desc = "These aromatic tips of the tea plant can be dried to make tea."
icon_state = "tea_aspera_leaves"
filling_color = "#008000"
can_distill = FALSE
// Tea Astra
/obj/item/seeds/tea/astra
@@ -67,6 +68,7 @@
icon_state = "coffee_arabica"
filling_color = "#DC143C"
bitesize_mod = 2
distill_reagent = "kahlua"
// Coffee Robusta
/obj/item/seeds/coffee/robusta
+4 -1
View File
@@ -21,6 +21,7 @@
desc = "Dry them out to make some smokes."
icon_state = "tobacco_leaves"
filling_color = "#008000"
distill_reagent = "creme_de_menthe" //Menthol, I guess.
// Space Tobacco
/obj/item/seeds/tobacco/space
@@ -38,4 +39,6 @@
seed = /obj/item/seeds/tobacco/space
name = "space tobacco leaves"
desc = "Dry them out to make some space-smokes."
icon_state = "stobacco_leaves"
icon_state = "stobacco_leaves"
distill_reagent = null
wine_power = 0.5
+5
View File
@@ -22,6 +22,7 @@
splat_type = /obj/effect/decal/cleanable/tomato_smudge
filling_color = "#FF6347"
bitesize_mod = 2
distill_reagent = "enzyme"
// Blood Tomato
/obj/item/seeds/tomato/blood
@@ -43,6 +44,7 @@
splat_type = /obj/effect/gibspawner/generic
filling_color = "#FF0000"
origin_tech = "biotech=5"
distill_reagent = "bloodymary"
// Blue Tomato
@@ -89,6 +91,8 @@
desc = "So lubricated, you might slip through space-time."
icon_state = "bluespacetomato"
origin_tech = "biotech=4;bluespace=5"
distill_reagent = null
wine_power = 0.8
// Killer Tomato
@@ -117,6 +121,7 @@
var/awakening = 0
filling_color = "#FF0000"
origin_tech = "biotech=4;combat=5"
distill_reagent = "demonsblood"
/obj/item/reagent_containers/food/snacks/grown/tomato/killer/attack(mob/M, mob/user, def_zone)
if(awakening)
+8 -7
View File
@@ -45,9 +45,9 @@
/obj/machinery/logic_gate/nand/handle_logic()
if((input1_state == LOGIC_ON || input1_state == LOGIC_FLICKER) && (input2_state == LOGIC_ON || input2_state == LOGIC_FLICKER))
output_state = LOGIC_OFF //This can only output continuous signals
else //At least one input was ON/FLICKER, so output is off
output_state = LOGIC_OFF
output_state = LOGIC_OFF //Both inputs are ON/FLICKER, so output is off
else
output_state = LOGIC_ON //This can only output continuous signals
return
// NOR Gate
@@ -58,9 +58,9 @@
output_state = LOGIC_ON
/obj/machinery/logic_gate/nor/handle_logic()
if(input1_state == LOGIC_OFF ||input2_state == LOGIC_OFF)
if(input1_state == LOGIC_OFF && input2_state == LOGIC_OFF) //Both inputs are OFF, so output is ON
output_state = LOGIC_ON //This can only output continuous signals
else //Both inputs are ON, so output is OFF
else
output_state = LOGIC_OFF
return
@@ -71,14 +71,15 @@
icon_state = "logic_xor"
/obj/machinery/logic_gate/xor/handle_logic()
if((input1_state == LOGIC_ON || input1_state == LOGIC_FLICKER) || input2_state == LOGIC_OFF) //Only input1 is ON/FLICKER, so output matches input1
if((input1_state == LOGIC_ON || input1_state == LOGIC_FLICKER) && (input2_state == LOGIC_OFF)) //Only input1 is ON/FLICKER, so output matches input1
output_state = input1_state
else if((input2_state == LOGIC_ON || input2_state == LOGIC_FLICKER) || input1_state == LOGIC_OFF) //Only input2 is ON/FLICKER, so output matches input2
else if((input2_state == LOGIC_ON || input2_state == LOGIC_FLICKER) && (input1_state == LOGIC_OFF)) //Only input2 is ON/FLICKER, so output matches input2
output_state = input2_state
else //Both inputs are ON or OFF, so output is OFF
output_state = LOGIC_OFF
return
// XNOR Gate
/obj/machinery/logic_gate/xnor
name = "XNOR Gate"
+19 -13
View File
@@ -7,7 +7,7 @@
var/harvested_name = "shortened mushrooms"
var/harvested_desc = "Some quickly regrowing mushrooms, formerly known to be quite large."
var/needs_sharp_harvest = TRUE
var/harvest = /obj/item/reagent_containers/food/snacks/ash_flora/shavings
var/harvest = /obj/item/reagent_containers/food/snacks/grown/ash_flora/shavings
var/harvest_amount_low = 1
var/harvest_amount_high = 3
var/harvest_time = 60
@@ -79,7 +79,7 @@
desc = "A number of mushrooms, each of which surrounds a greenish sporangium with a number of leaf-like structures."
harvested_name = "leafless mushrooms"
harvested_desc = "A bunch of formerly-leafed mushrooms, with their sporangiums exposed. Scandalous?"
harvest = /obj/item/reagent_containers/food/snacks/ash_flora/mushroom_leaf
harvest = /obj/item/reagent_containers/food/snacks/grown/ash_flora/mushroom_leaf
needs_sharp_harvest = FALSE
harvest_amount_high = 4
harvest_time = 20
@@ -95,7 +95,7 @@
desc = "Several mushrooms, the larger of which have a ring of conks at the midpoint of their stems."
harvested_name = "small mushrooms"
harvested_desc = "Several small mushrooms near the stumps of what likely were larger mushrooms."
harvest = /obj/item/reagent_containers/food/snacks/ash_flora/mushroom_cap
harvest = /obj/item/reagent_containers/food/snacks/grown/ash_flora/mushroom_cap
harvest_amount_high = 4
harvest_time = 50
harvest_message_low = "You slice the cap off of a mushroom."
@@ -111,7 +111,7 @@
luminosity = 1
harvested_name = "tiny mushrooms"
harvested_desc = "A few tiny mushrooms around larger stumps. You can already see them growing back."
harvest = /obj/item/reagent_containers/food/snacks/ash_flora/mushroom_stem
harvest = /obj/item/reagent_containers/food/snacks/grown/ash_flora/mushroom_stem
harvest_amount_high = 4
harvest_time = 40
harvest_message_low = "You pick and slice the cap off of a mushroom, leaving the stem."
@@ -126,7 +126,7 @@
desc = "Several prickly cacti, brimming with ripe fruit and covered in a thin layer of ash."
harvested_name = "cacti"
harvested_desc = "A bunch of prickly cacti. You can see fruits slowly growing beneath the covering of ash."
harvest = /obj/item/reagent_containers/food/snacks/ash_flora/cactus_fruit
harvest = /obj/item/reagent_containers/food/snacks/grown/ash_flora/cactus_fruit
needs_sharp_harvest = FALSE
harvest_amount_high = 2
harvest_time = 10
@@ -149,45 +149,51 @@
H.visible_message("<span class='danger'>[H] steps on a cactus!</span>", \
"<span class='userdanger'>You step on a cactus!</span>")
/obj/item/reagent_containers/food/snacks/ash_flora
/obj/item/reagent_containers/food/snacks/grown/ash_flora
name = "mushroom shavings"
desc = "Some shavings from a tall mushroom. With enough, might serve as a bowl."
icon = 'icons/obj/lavaland/ash_flora.dmi'
icon_state = "mushroom_shavings"
list_reagents = list("sugar" = 3, "ethanol" = 2, "stabilizing_agent" = 3, "minttoxin" = 2)
w_class = WEIGHT_CLASS_TINY
wine_power = 0.2
/obj/item/reagent_containers/food/snacks/ash_flora/New()
/obj/item/reagent_containers/food/snacks/grown/ash_flora/New()
..()
pixel_x = rand(-4, 4)
pixel_y = rand(-4, 4)
/obj/item/reagent_containers/food/snacks/ash_flora/shavings //for actual crafting
/obj/item/reagent_containers/food/snacks/grown/ash_flora/shavings //for actual crafting
/obj/item/reagent_containers/food/snacks/ash_flora/mushroom_leaf
/obj/item/reagent_containers/food/snacks/grown/ash_flora/mushroom_leaf
name = "mushroom leaf"
desc = "A leaf, from a mushroom."
list_reagents = list("nutriment" = 3, "vitfro" = 2, "nicotine" = 2)
icon_state = "mushroom_leaf"
wine_power = 0.4
/obj/item/reagent_containers/food/snacks/ash_flora/mushroom_cap
/obj/item/reagent_containers/food/snacks/grown/ash_flora/mushroom_cap
name = "mushroom cap"
desc = "The cap of a large mushroom."
list_reagents = list("lsd" = 2, "entpoly" = 4, "psilocybin" = 2)
icon_state = "mushroom_cap"
wine_power = 0.7
/obj/item/reagent_containers/food/snacks/ash_flora/mushroom_stem
/obj/item/reagent_containers/food/snacks/grown/ash_flora/mushroom_stem
name = "mushroom stem"
desc = "A long mushroom stem. It's slightly glowing."
list_reagents = list("tinlux" = 2, "vitamin" = 1, "space_drugs" = 1)
icon_state = "mushroom_stem"
luminosity = 1
wine_power = 0.6
/obj/item/reagent_containers/food/snacks/ash_flora/cactus_fruit
/obj/item/reagent_containers/food/snacks/grown/ash_flora/cactus_fruit
name = "cactus fruit"
list_reagents = list("vitamin" = 2, "nutriment" = 2, "vitfro" = 4)
desc = "A cactus fruit covered in a thick, reddish skin. And some ash."
icon_state = "cactus_fruit"
wine_power = 0.5
/obj/item/mushroom_bowl
name = "mushroom bowl"
@@ -200,6 +206,6 @@
/datum/crafting_recipe/mushroom_bowl
name = "Mushroom Bowl"
result = /obj/item/reagent_containers/food/drinks/mushroom_bowl
reqs = list(/obj/item/reagent_containers/food/snacks/ash_flora/shavings = 5)
reqs = list(/obj/item/reagent_containers/food/snacks/grown/ash_flora/shavings = 5)
time = 30
category = CAT_PRIMAL
+2
View File
@@ -274,7 +274,9 @@
if(M.maxHealth != initial(M.maxHealth))
to_chat(user, "[M] already has a reinforced chassis!")
return
var/previous = M.maxHealth
M.maxHealth = 170
M.health += M.maxHealth - previous
to_chat(user, "You reinforce [M]'s chassis.")
qdel(src)
@@ -101,7 +101,7 @@ Difficulty: Medium
animate(src, pixel_z = 0, time = 12)
/obj/effect/temp_visual/target
icon = 'icons/mob/actions.dmi'
icon = 'icons/mob/actions/actions.dmi'
icon_state = "sniper_zoom"
layer = MOB_LAYER - 0.1
luminosity = 2
@@ -65,7 +65,7 @@
/datum/action/innate/terrorspider/queen/queensense
name = "Hive Sense"
icon_icon = 'icons/mob/actions.dmi'
icon_icon = 'icons/mob/actions/actions.dmi'
button_icon_state = "mindswap"
/datum/action/innate/terrorspider/queen/queensense/Activate()
@@ -1236,3 +1236,107 @@
drink_icon = "synthignonglass"
drink_name = "Glass of Synthignon"
drink_desc = "Someone mixed good wine and robot booze. Romantic, but atrocious."
/datum/reagent/consumable/ethanol/fruit_wine
name = "Fruit Wine"
id = "fruit_wine"
description = "A wine made from grown plants."
color = "#FFFFFF"
alcohol_perc = 0.35
taste_message = "bad coding"
can_synth = FALSE
var/list/names = list("null fruit" = 1) //Names of the fruits used. Associative list where name is key, value is the percentage of that fruit.
var/list/tastes = list("bad coding" = 1) //List of tastes. See above.
/datum/reagent/consumable/ethanol/fruit_wine/on_new(list/data)
names = data["names"]
tastes = data["tastes"]
alcohol_perc = data["alcohol_perc"]
color = data["color"]
generate_data_info(data)
/datum/reagent/consumable/ethanol/fruit_wine/on_merge(list/data, amount)
var/diff = (amount/volume)
if(diff < 1)
color = BlendRGB(color, data["color"], diff/2) //The percentage difference over two, so that they take average if equal.
else
color = BlendRGB(color, data["color"], (1/diff)/2) //Adjust so it's always blending properly.
var/oldvolume = volume-amount
var/list/cachednames = data["names"]
for(var/name in names | cachednames)
names[name] = ((names[name] * oldvolume) + (cachednames[name] * amount)) / volume
var/list/cachedtastes = data["tastes"]
for(var/taste in tastes | cachedtastes)
tastes[taste] = ((tastes[taste] * oldvolume) + (cachedtastes[taste] * amount)) / volume
alcohol_perc *= oldvolume
var/newzepwr = data["alcohol_perc"] * amount
alcohol_perc += newzepwr
alcohol_perc /= volume //Blending alcohol percentage to volume.
generate_data_info(data)
/datum/reagent/consumable/ethanol/fruit_wine/proc/generate_data_info(list/data)
var/minimum_percent = 0.15 //Percentages measured between 0 and 1.
var/list/primary_tastes = list()
var/list/secondary_tastes = list()
drink_name = "glass of [name]"
drink_desc = description
for(var/taste in tastes)
switch(tastes[taste])
if(minimum_percent*2 to INFINITY)
primary_tastes += taste
if(minimum_percent to minimum_percent*2)
secondary_tastes += taste
var/minimum_name_percent = 0.35
name = ""
var/list/names_in_order = sortTim(names, /proc/cmp_numeric_dsc, TRUE)
var/named = FALSE
for(var/fruit_name in names)
if(names[fruit_name] >= minimum_name_percent)
name += "[fruit_name] "
named = TRUE
if(named)
name += "wine"
else
name = "mixed [names_in_order[1]] wine"
var/alcohol_description
switch(alcohol_perc)
if(1.2 to INFINITY)
alcohol_description = "suicidally strong"
if(0.9 to 1.2)
alcohol_description = "rather strong"
if(0.7 to 0.9)
alcohol_description = "strong"
if(0.4 to 0.7)
alcohol_description = "rich"
if(0.2 to 0.4)
alcohol_description = "mild"
if(0 to 0.2)
alcohol_description = "sweet"
else
alcohol_description = "watery" //How the hell did you get negative boozepwr?
var/list/fruits = list()
if(names_in_order.len <= 3)
fruits = names_in_order
else
for(var/i in 1 to 3)
fruits += names_in_order[i]
fruits += "other plants"
var/fruit_list = english_list(fruits)
description = "A [alcohol_description] wine brewed from [fruit_list]."
var/flavor = ""
if(!primary_tastes.len)
primary_tastes = list("[alcohol_description] alcohol")
flavor += english_list(primary_tastes)
if(secondary_tastes.len)
flavor += ", with a hint of "
flavor += english_list(secondary_tastes)
taste_message = flavor
if(holder.my_atom)
holder.my_atom.on_reagent_change()
@@ -95,7 +95,6 @@
spawn(5) reagents.clear_reagents()
return
else if(istype(target, /obj/structure/reagent_dispensers)) //A dispenser. Transfer FROM it TO us.
if(target.reagents && !target.reagents.total_volume)
to_chat(user, "<span class='warning'>[target] is empty and can't be refilled!</span>")
return
@@ -107,7 +106,7 @@
var/trans = target.reagents.trans_to(src, amount_per_transfer_from_this)
to_chat(user, "<span class='notice'>You fill [src] with [trans] unit\s of the contents of [target].</span>")
else if(target.is_open_container() && target.reagents) //Something like a glass. Player probably wants to transfer TO it.
else if(target.is_refillable() && is_drainable()) //Something like a glass. Player probably wants to transfer TO it.
if(!reagents.total_volume)
to_chat(user, "<span class='warning'>[src] is empty.</span>")
return
+23 -12
View File
@@ -1,6 +1,7 @@
#define DIRECTION_FORWARDS 1
#define DIRECTION_OFF 0
#define DIRECTION_REVERSED -1
#define IS_OPERATING (can_conveyor_run() && operating)
GLOBAL_LIST_INIT(conveyor_belts, list()) //Saves us having to look through the entire machines list for our things
GLOBAL_LIST_INIT(conveyor_switches, list())
@@ -22,7 +23,6 @@ GLOBAL_LIST_INIT(conveyor_switches, list())
var/operable = TRUE // Can this belt actually go?
var/list/affecting // the list of all items that will be moved this ptick
var/reversed = FALSE // set to TRUE to have the conveyor belt be reversed
speed_process = TRUE //gotta go fast
var/id //ID of the connected lever
// create a conveyor
@@ -84,7 +84,7 @@ GLOBAL_LIST_INIT(conveyor_switches, list())
/obj/machinery/conveyor/update_icon()
..()
if(operating && can_conveyor_run())
if(IS_OPERATING)
icon_state = "conveyor_started_[clockwise ? "cw" : "ccw"]"
if(reversed)
icon_state += "_r"
@@ -161,20 +161,30 @@ GLOBAL_LIST_INIT(conveyor_switches, list())
update_icon()
/obj/machinery/conveyor/process()
if(!operating)
return
if(!can_conveyor_run())
if(!IS_OPERATING)
return
use_power(100)
affecting = loc.contents - src // moved items will be all in loc
if(!affecting)
return
sleep(1)
for(var/atom/movable/A in affecting)
if(!A.anchored)
if(A.loc == loc) // prevents the object from being affected if it's not currently here.
step(A,forwards)
var/still_stuff_to_move = FALSE
for(var/atom/movable/AM in affecting)
if(AM.anchored)
continue
still_stuff_to_move = TRUE
addtimer(CALLBACK(src, .proc/move_thing, AM), 1)
CHECK_TICK
if(!still_stuff_to_move && speed_process)
makeNormalProcess()
else if(still_stuff_to_move && !speed_process)
makeSpeedProcess()
/obj/machinery/conveyor/Crossed(atom/movable/AM)
if(!speed_process)
makeSpeedProcess()
..()
/obj/machinery/conveyor/proc/move_thing(atom/movable/AM)
if(!AM.anchored && AM.loc == loc)
step(AM, forwards)
/obj/machinery/conveyor/proc/can_conveyor_run()
if(stat & BROKEN)
@@ -475,3 +485,4 @@ GLOBAL_LIST_INIT(conveyor_switches, list())
#undef DIRECTION_FORWARDS
#undef DIRECTION_OFF
#undef DIRECTION_REVERSED
#undef IS_OPERATING
+50
View File
@@ -56,6 +56,56 @@
-->
<div class="commit sansserif">
<h2 class="date">08 November 2018</h2>
<h3 class="author">Citinited updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Conveyors use less power now</li>
</ul>
<h3 class="author">Eschess updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixes the NOR, NAND and XOR logical gates</li>
</ul>
<h3 class="author">Farie82 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Mining bots now function as expected when giving them a health upgrade. No more repairing without healing</li>
</ul>
<h3 class="author">Fel updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now craft wooden barrels with 30 pieces of wood! They can hold up to 300u of reagents.</li>
<li class="rscadd">Putting hydroponics-grown plants into the barrel lets you ferment them for alcohol! Some give bar drinks, while others simply give plain fruit wine.</li>
<li class="tweak">Reagent containers like bottle & glass should be more consistent now.</li>
</ul>
<h3 class="author">Spartan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Plastic bags and wet floor signs can now spawn in maint.</li>
<li class="rscadd">Plastic bags are now supplied to your syndicate uplink. Apply directly to head.</li>
</ul>
<h3 class="author">Wario4356 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Mecha can now drill other mecha</li>
</ul>
<h3 class="author">Warior4356 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Mecha drills now tell you when they can't drill</li>
</ul>
<h3 class="author">datlo updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Added the Toxins Payload Casing to crafting recipes, a new method of activating tank transfer valve bombs.</li>
</ul>
<h3 class="author">tigercat2000 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Mecha now use action buttons instead of ugly verbs.</li>
<li class="rscadd">Mecha weapons can now be selected through a radial menu brought up by Ctrl Clicking on the Mecha while you are piloting it.</li>
<li class="rscadd">Tooltips now appear on radial menu buttons when you hover over them. Seriously, why wasn't this a thing in the first place?</li>
<li class="tweak">Action button icons are now located in their own file.</li>
</ul>
<h3 class="author">variableundefined updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Baycard, including tarot cards to loadout</li>
<li class="rscadd">Baycard to prize machine</li>
<li class="tweak">All non-syndicate card deck on map has been replaced with bay card.</li>
</ul>
<h2 class="date">07 November 2018</h2>
<h3 class="author">Spartan updated:</h3>
<ul class="changes bgimages16">
+36
View File
@@ -7905,3 +7905,39 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- tweak: objective lists are now sorted for admins.
uc_guy:
- bugfix: IPCs and slimes now have an effect on the floor when bleeding.
2018-11-08:
Citinited:
- tweak: Conveyors use less power now
Eschess:
- bugfix: fixes the NOR, NAND and XOR logical gates
Farie82:
- bugfix: Mining bots now function as expected when giving them a health upgrade.
No more repairing without healing
Fel:
- rscadd: You can now craft wooden barrels with 30 pieces of wood! They can hold
up to 300u of reagents.
- rscadd: Putting hydroponics-grown plants into the barrel lets you ferment them
for alcohol! Some give bar drinks, while others simply give plain fruit wine.
- tweak: Reagent containers like bottle & glass should be more consistent now.
Spartan:
- tweak: Plastic bags and wet floor signs can now spawn in maint.
- rscadd: Plastic bags are now supplied to your syndicate uplink. Apply directly
to head.
Wario4356:
- bugfix: Mecha can now drill other mecha
Warior4356:
- bugfix: Mecha drills now tell you when they can't drill
datlo:
- bugfix: Added the Toxins Payload Casing to crafting recipes, a new method of activating
tank transfer valve bombs.
tigercat2000:
- rscadd: Mecha now use action buttons instead of ugly verbs.
- rscadd: Mecha weapons can now be selected through a radial menu brought up by
Ctrl Clicking on the Mecha while you are piloting it.
- rscadd: Tooltips now appear on radial menu buttons when you hover over them. Seriously,
why wasn't this a thing in the first place?
- tweak: Action button icons are now located in their own file.
variableundefined:
- rscadd: Baycard, including tarot cards to loadout
- rscadd: Baycard to prize machine
- tweak: All non-syndicate card deck on map has been replaced with bay card.

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+2
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@@ -696,6 +696,7 @@
#include "code\game\mecha\mech_bay.dm"
#include "code\game\mecha\mech_fabricator.dm"
#include "code\game\mecha\mecha.dm"
#include "code\game\mecha\mecha_actions.dm"
#include "code\game\mecha\mecha_construction_paths.dm"
#include "code\game\mecha\mecha_control_console.dm"
#include "code\game\mecha\mecha_parts.dm"
@@ -1474,6 +1475,7 @@
#include "code\modules\holiday\christmas.dm"
#include "code\modules\holiday\holiday.dm"
#include "code\modules\hydroponics\biogenerator.dm"
#include "code\modules\hydroponics\fermenting_barrel.dm"
#include "code\modules\hydroponics\gene_modder.dm"
#include "code\modules\hydroponics\grown.dm"
#include "code\modules\hydroponics\growninedible.dm"