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oh, this is what you meant....
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@@ -15,7 +15,7 @@
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cooldown = 0
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processing_objects.Add(src)
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else
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to_chat(imp_in, "<span class='warning'>You must wait [(30 - cooldown)*2] seconds to use [src] again!</span>")
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to_chat(imp_in, "<span class='warning'>You must wait [(total_cooldown - cooldown)*2] seconds to use [src] again!</span>")
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/obj/item/weapon/implant/abductor/process()
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if(cooldown < total_cooldown)
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