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fixes
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@@ -266,11 +266,11 @@
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1.Acquire fresh specimen.<br>
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2.Put the specimen on operating table.<br>
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3.Apply scalpel to the chest, preparing for experimental dissection.<br>
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4.Apply scalpel to specimen torso.<br>
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4.Apply scalpel to specimen's torso.<br>
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5.Clamp bleeders on specimen's torso with a hemostat.<br>
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6.Retract skin of specimen's torso with a retractor.<br>
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7.Saw through the specimen's torso with a saw.<br>
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8.Apply recator again to specimen's torso.<br>
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8.Apply retractor again to specimen's torso.<br>
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9.Search through the specimen's torso with your hands to remove any superfluous organs.<br>
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10.Insert replacement gland (Retrieve one from gland storage).<br>
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11.Cauterize the patient's torso with a cautery.<br>
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@@ -7,19 +7,20 @@
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origin_tech = "materials=2;biotech=7;magnets=4;bluespace=4;abductor=5"
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var/obj/machinery/abductor/pad/home
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var/cooldown = 30
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var/total_cooldown = 30
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/obj/item/weapon/implant/abductor/activate()
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if(cooldown == initial(cooldown))
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if(cooldown == total_cooldown)
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home.Retrieve(imp_in,1)
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cooldown = 0
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processing_objects.Add(src)
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else
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to_chat(imp_in, "<span class='warning'>You must wait [30 - cooldown] seconds to use [src] again!</span>")
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to_chat(imp_in, "<span class='warning'>You must wait [(30 - cooldown)*2] seconds to use [src] again!</span>")
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/obj/item/weapon/implant/abductor/process()
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if(cooldown < initial(cooldown))
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if(cooldown < total_cooldown)
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cooldown++
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if(cooldown == initial(cooldown))
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if(cooldown == total_cooldown)
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processing_objects.Remove(src)
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/obj/item/weapon/implant/abductor/implant(mob/source, mob/user)
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