Standardizes the Armory across all 3 stations (#17606)

* Taking Inventory

Also fixes a few area glitches (looking at you, Meta)

* Further Refinement

* Moar

* Congratulations, you played yourself 2: electric boogaloo

* Peacenik
This commit is contained in:
LightFire53
2022-05-18 13:58:22 +01:00
committed by GitHub
parent 39a9d7e0b1
commit d09ab3668f
3 changed files with 886 additions and 626 deletions
+51 -29
View File
@@ -40622,11 +40622,6 @@
},
/area/security/processing)
"bTo" = (
/obj/structure/rack,
/obj/item/storage/toolbox/mechanical,
/obj/item/storage/toolbox/electrical,
/obj/item/screwdriver,
/obj/item/multitool,
/turf/simulated/floor/plasteel{
dir = 4;
icon_state = "red"
@@ -88558,8 +88553,6 @@
},
/area/maintenance/starboard)
"fox" = (
/obj/machinery/recharger,
/obj/structure/table/reinforced,
/obj/machinery/door_control{
id = "Secure Armory";
name = "Secure Armory Shutter Control";
@@ -88567,7 +88560,8 @@
pixel_y = -28;
req_access_txt = "3"
},
/obj/effect/decal/warning_stripes/northeast,
/obj/structure/rack,
/obj/item/storage/toolbox/mechanical,
/turf/simulated/floor/plasteel,
/area/security/securearmoury)
"fqy" = (
@@ -88695,6 +88689,7 @@
/obj/item/grenade/barrier,
/obj/item/grenade/barrier,
/obj/item/grenade/barrier,
/obj/structure/rack,
/turf/simulated/floor/plasteel{
dir = 8;
icon_state = "vault"
@@ -90429,15 +90424,12 @@
/turf/simulated/floor/plasteel,
/area/security/securearmoury)
"kiL" = (
/obj/structure/rack,
/obj/machinery/firealarm{
dir = 8;
name = "west bump";
pixel_x = -24
},
/obj/item/ammo_box/shotgun/rubbershot,
/obj/item/storage/box/rubbershot,
/obj/item/storage/box/rubbershot,
/obj/machinery/flasher/portable,
/turf/simulated/floor/plasteel{
dir = 8;
icon_state = "vault"
@@ -90451,8 +90443,32 @@
/turf/simulated/floor/plasteel,
/area/security/permabrig)
"kkM" = (
/obj/vehicle/secway,
/obj/item/key/security,
/obj/structure/rack,
/obj/item/storage/box/rubbershot{
pixel_x = -3;
pixel_y = -3
},
/obj/item/storage/box/rubbershot{
pixel_x = -3;
pixel_y = -3
},
/obj/item/storage/box/rubbershot{
pixel_x = -3;
pixel_y = -3
},
/obj/item/storage/box/tranquilizer,
/obj/item/storage/box/beanbag{
pixel_x = 3;
pixel_y = 3
},
/obj/item/storage/box/beanbag{
pixel_x = 3;
pixel_y = 3
},
/obj/item/storage/box/beanbag{
pixel_x = 3;
pixel_y = 3
},
/turf/simulated/floor/plasteel{
dir = 8;
icon_state = "vault"
@@ -90614,7 +90630,10 @@
},
/area/maintenance/starboard)
"kTO" = (
/obj/structure/dispenser/oxygen,
/obj/structure/table/reinforced,
/obj/item/storage/box/chemimp,
/obj/item/storage/box/trackimp,
/obj/item/storage/lockbox/mindshield,
/turf/simulated/floor/plasteel{
dir = 8;
icon_state = "vault"
@@ -91163,14 +91182,11 @@
/turf/simulated/floor/plating,
/area/security/seceqstorage)
"mqS" = (
/obj/structure/table/reinforced,
/obj/machinery/alarm{
name = "north bump";
pixel_y = 24
},
/obj/item/storage/box/chemimp,
/obj/item/storage/box/trackimp,
/obj/item/storage/lockbox/mindshield,
/obj/structure/dispenser/oxygen,
/turf/simulated/floor/plasteel{
dir = 8;
icon_state = "vault"
@@ -95042,21 +95058,16 @@
/turf/simulated/floor/plasteel,
/area/security/securearmoury)
"wMd" = (
/obj/structure/table/reinforced,
/obj/structure/reagent_dispensers/peppertank{
pixel_x = 32
},
/obj/item/clothing/mask/gas/sechailer,
/obj/item/clothing/mask/gas/sechailer,
/obj/item/clothing/mask/gas/sechailer,
/obj/item/flashlight/seclite,
/obj/item/flashlight/seclite,
/obj/item/flashlight/seclite,
/obj/machinery/power/apc{
name = "south bump";
pixel_y = -24
},
/obj/structure/cable,
/obj/vehicle/secway,
/obj/item/key/security,
/turf/simulated/floor/plasteel{
dir = 8;
icon_state = "vault"
@@ -95392,10 +95403,21 @@
/turf/simulated/floor/plating,
/area/maintenance/starboard)
"xUI" = (
/obj/structure/table/reinforced,
/obj/item/storage/box/teargas,
/obj/structure/rack,
/obj/item/storage/box/seccarts{
pixel_x = 3;
pixel_y = 2
},
/obj/item/storage/box/handcuffs,
/obj/item/storage/box/flashbangs,
/obj/item/storage/box/flashbangs{
pixel_x = -2;
pixel_y = -2
},
/obj/item/storage/box/handcuffs,
/obj/item/storage/box/teargas{
pixel_x = -3;
pixel_y = -3
},
/turf/simulated/floor/plasteel{
dir = 8;
icon_state = "vault"
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File diff suppressed because it is too large Load Diff