Makes the crowbars of non-construction borgs red (#24281)

* Gives non-engiborgs red crowbars

* Update code/game/objects/items/tools/crowbar.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/items/tools/crowbar.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
This commit is contained in:
CRUNCH
2024-03-07 09:33:08 +00:00
committed by GitHub
co-authored by Henri215
parent 1d09c090ab
commit d0d3d30d83
2 changed files with 16 additions and 11 deletions
+5
View File
@@ -112,6 +112,11 @@
force = 10
toolspeed = 0.5
/obj/item/crowbar/cyborg/red
name = "emergency hydraulic crowbar"
desc = "A hydraulic prying tool, compact but powerful. Supplied to non-construction cyborgs primarily to allow them to pry open airlocks during power outages."
icon_state = "crowbar_red"
/obj/item/crowbar/power
name = "jaws of life"
desc = "A set of jaws of life, the magic of science has managed to fit it down into a device small enough to fit in a tool belt. It's fitted with a prying head."
@@ -326,7 +326,7 @@
subsystems = list(/mob/living/silicon/proc/subsystem_crew_monitor)
basic_modules = list(
/obj/item/flash/cyborg,
/obj/item/crowbar/cyborg,
/obj/item/crowbar/cyborg/red,
/obj/item/healthanalyzer/advanced,
/obj/item/robotanalyzer,
/obj/item/reagent_scanner/adv,
@@ -430,7 +430,7 @@
subsystems = list(/mob/living/silicon/proc/subsystem_crew_monitor)
basic_modules = list(
/obj/item/flash/cyborg,
/obj/item/crowbar/cyborg,
/obj/item/crowbar/cyborg/red,
/obj/item/restraints/handcuffs/cable/zipties/cyborg,
/obj/item/melee/baton/loaded,
/obj/item/gun/energy/disabler/cyborg,
@@ -455,7 +455,7 @@
module_type = "Janitor"
basic_modules = list(
/obj/item/flash/cyborg,
/obj/item/crowbar/cyborg,
/obj/item/crowbar/cyborg/red,
/obj/item/soap/nanotrasen,
/obj/item/storage/bag/trash/cyborg,
/obj/item/mop/advanced/cyborg,
@@ -514,7 +514,7 @@
module_type = "Service"
basic_modules = list(
/obj/item/flash/cyborg,
/obj/item/crowbar/cyborg,
/obj/item/crowbar/cyborg/red,
/obj/item/handheld_chem_dispenser/booze,
/obj/item/handheld_chem_dispenser/soda,
/obj/item/pen/multi,
@@ -578,7 +578,7 @@
custom_removals = list("KA modkits")
basic_modules = list(
/obj/item/flash/cyborg,
/obj/item/crowbar/cyborg,
/obj/item/crowbar/cyborg/red,
/obj/item/storage/bag/ore/cyborg,
/obj/item/pickaxe/drill/cyborg,
/obj/item/shovel,
@@ -625,7 +625,7 @@
/obj/item/flash/cyborg,
/obj/item/melee/energy/sword/cyborg,
/obj/item/gun/energy/pulse/cyborg,
/obj/item/crowbar/cyborg
/obj/item/crowbar/cyborg/red,
)
special_rechargables = list(/obj/item/gun/energy/pulse/cyborg)
@@ -639,7 +639,7 @@
/obj/item/gun/energy/printer,
/obj/item/gun/projectile/revolver/grenadelauncher/multi/cyborg,
/obj/item/card/emag,
/obj/item/crowbar/cyborg,
/obj/item/crowbar/cyborg/red,
/obj/item/pinpointer/operative
)
@@ -665,7 +665,7 @@
/obj/item/bonegel,
/obj/item/FixOVein,
/obj/item/card/emag,
/obj/item/crowbar/cyborg,
/obj/item/crowbar/cyborg/red,
/obj/item/pinpointer/operative,
/obj/item/stack/medical/bruise_pack/advanced/cyborg/syndicate,
/obj/item/stack/medical/ointment/advanced/cyborg/syndicate,
@@ -714,7 +714,7 @@
module_actions = list(/datum/action/innate/robot_sight/thermal, /datum/action/innate/robot_magpulse)
basic_modules = list(
/obj/item/flash/cyborg,
/obj/item/crowbar/cyborg,
/obj/item/crowbar/cyborg/red,
/obj/item/gun/energy/immolator/multi/cyborg, // See comments on /robot_module/combat below
/obj/item/melee/baton/loaded, // secondary weapon, for things immune to burn, immune to ranged weapons, or for arresting low-grade threats
/obj/item/restraints/handcuffs/cable/zipties/cyborg,
@@ -732,7 +732,7 @@
module_actions = list(/datum/action/innate/robot_magpulse)
basic_modules = list(
/obj/item/flash/cyborg,
/obj/item/crowbar/cyborg,
/obj/item/crowbar/cyborg/red,
/obj/item/gun/energy/immolator/multi/cyborg, // primary weapon, strong at close range (ie: against blob/terror/xeno), but consumes a lot of energy per shot.
// Borg gets 40 shots of this weapon. Gamma Sec ERT gets 10.
// So, borg has way more burst damage, but also takes way longer to recharge / get back in the fight once depleted. Has to find a borg recharger and sit in it for ages.
@@ -753,7 +753,7 @@
module_type = "Standard"
module_actions = list(/datum/action/innate/robot_sight/thermal/alien)
basic_modules = list(
/obj/item/crowbar/cyborg,
/obj/item/crowbar/cyborg/red,
/obj/item/melee/energy/alien/claws,
/obj/item/flash/cyborg/alien,
/obj/item/reagent_containers/spray/alien/stun,