mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-30 07:27:57 +01:00
Fix a bunch of runtimes
This commit is contained in:
@@ -506,7 +506,7 @@
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return
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if(user.restrained() || user.stat || user.weakened || user.stunned || user.paralysis || user.resting) //are you cuffed, dying, lying, stunned or other
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return
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if(O.anchored || get_dist(user, src) > 1 || get_dist(user, O) > 1 || user.contents.Find(src)) // is the mob anchored, too far away from you, or are you too far away from the source
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if(get_dist(user, src) > 1 || get_dist(user, O) > 1 || user.contents.Find(src)) // is the mob anchored, too far away from you, or are you too far away from the source
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return
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if(!ismob(O)) //humans only
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return
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@@ -1231,6 +1231,8 @@
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/////////////////////////
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/obj/mecha/proc/operation_allowed(mob/living/carbon/human/H)
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if(!ishuman(H))
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return 0
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for(var/ID in list(H.get_active_hand(), H.wear_id, H.belt))
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if(src.check_access(ID,src.operation_req_access))
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return 1
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@@ -91,7 +91,7 @@
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const_holder.icon_state = "ripley0"
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const_holder.density = 1
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const_holder.overlays.len = 0
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qdel(src)
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del(src)
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return
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@@ -42,8 +42,8 @@
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/turf/simulated/Entered(atom/A, atom/OL)
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if (istype(A,/mob/living/carbon))
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var/mob/living/carbon/M = A
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if (istype(A,/mob/living/carbon/human))
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var/mob/living/carbon/human/M = A
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if(M.lying) return
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if(prob(80))
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dirt++
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@@ -121,7 +121,7 @@
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switch (src.wet)
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if(1)
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if(istype(M, /mob/living/carbon/human)) // Added check since monkeys don't have shoes
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if ((M.m_intent == "run") && !(istype(M:shoes, /obj/item/clothing/shoes) && M:shoes.flags&NOSLIP))
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if ((M.m_intent == "run") && !(istype(M:shoes, /obj/item/clothing/shoes) && M.shoes.flags&NOSLIP))
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M.stop_pulling()
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step(M, M.dir)
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M << "\blue You slipped on the wet floor!"
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@@ -131,7 +131,7 @@
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else
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M.inertia_dir = 0
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return
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else if(!istype(M, (/mob/living/carbon/slime || /mob/living/carbon/human/slime)) || (M:species.bodyflags & FEET_NOSLIP))
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else if(!istype(M, (/mob/living/carbon/human/slime)) || (M.species.bodyflags & FEET_NOSLIP))
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if (M.m_intent == "run")
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M.stop_pulling()
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step(M, M.dir)
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@@ -387,7 +387,7 @@ BLIND // can't see anything
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if (!(src.loc == usr))
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return
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if (!( usr.restrained() ) && !( usr.stat ))
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if (!( usr.restrained() ) && !( usr.stat ) && ( over_object ))
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switch(over_object.name)
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if("r_hand")
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usr.u_equip(src)
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@@ -1,20 +1,13 @@
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/turf/simulated/wall
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datum/event/wallrot
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severity = 1
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datum/event/wallrot/setup()
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announceWhen = rand(0, 300)
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endWhen = announceWhen + 1
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severity = rand(5, 10)
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datum/event/wallrot/announce()
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command_alert("Harmful fungi detected on station. Station structures may be contaminated.", "Biohazard Alert")
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datum/event/wallrot/start()
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spawn()
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var/turf/center = null
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var/turf/simulated/wall/center = null
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// 100 attempts
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for(var/i=0, i<100, i++)
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@@ -24,14 +17,15 @@ datum/event/wallrot/start()
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if(center)
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// Make sure at least one piece of wall rots!
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center:rot()
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center.rot()
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// Have a chance to rot lots of other walls.
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var/rotcount = 0
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var/actual_severity = severity * rand(5, 10)
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for(var/turf/simulated/wall/W in range(5, center)) if(prob(50))
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W:rot()
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W.rot()
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rotcount++
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// Only rot up to severity walls
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if(rotcount >= severity)
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if(rotcount >= actual_severity)
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break
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@@ -231,6 +231,9 @@ var/const/MAX_ACTIVE_TIME = 400
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return
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/proc/CanHug(var/mob/M)
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if(!M || !ismob(M))
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return 0
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if(M.stat == DEAD)
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return 0
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@@ -1159,11 +1159,16 @@
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/mob/living/carbon/human/proc/is_lung_ruptured()
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var/datum/organ/internal/lungs/L = internal_organs_by_name["lungs"]
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if(!L)
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return 0
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return L.is_bruised()
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/mob/living/carbon/human/proc/rupture_lung()
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var/datum/organ/internal/lungs/L = internal_organs_by_name["lungs"]
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if(!L)
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return 0
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if(!L.is_bruised())
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src.custom_pain("You feel a stabbing pain in your chest!", 1)
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L.damage = L.min_bruised_damage
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@@ -292,6 +292,7 @@
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A.loc = src
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update_icon()
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update_gunlight(user)
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verbs += /obj/item/weapon/gun/proc/toggle_gunlight
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if(istype(A, /obj/item/weapon/screwdriver))
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if(F)
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if(user.l_hand != src && user.r_hand != src)
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@@ -304,13 +305,18 @@
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update_gunlight(user)
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S.update_brightness(user)
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update_icon()
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verbs -= /obj/item/weapon/gun/proc/toggle_gunlight
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..()
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return
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/obj/item/weapon/gun/verb/toggle_gunlight()
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/obj/item/weapon/gun/proc/toggle_gunlight()
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set name = "Toggle Gunlight"
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set category = "Object"
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set desc = "Click to toggle your weapon's attached flashlight."
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if(!F)
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return
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var/mob/living/carbon/human/user = usr
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if(!isturf(user.loc))
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user << "You cannot turn the light on while in this [user.loc]."
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@@ -398,7 +398,7 @@ datum
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return 1
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check_gofast(var/mob/M)
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if(istype(M, /mob))
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if(M && istype(M, /mob))
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if(M.reagents.has_reagent("hyperzine")||M.reagents.has_reagent("nuka_cola"))
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return 1
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else
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@@ -2581,15 +2581,16 @@ datum
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return
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Del()
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if (istype(holder.my_atom,/mob/living))
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var/mob/living/M as mob
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var/to_remove = 0
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if (holder.has_reagent("anti_toxin"))
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to_remove = min(holder.get_reagent_amount("anti_toxin"),data)
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holder.remove_reagent("anti_toxin", to_remove, 0)
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data -= to_remove
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if(M)
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M.adjustToxLoss((data-1)*rand(2,4))
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if(holder)
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if (istype(holder.my_atom,/mob/living))
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var/mob/living/M as mob
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var/to_remove = 0
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if (holder.has_reagent("anti_toxin"))
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to_remove = min(holder.get_reagent_amount("anti_toxin"),data)
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holder.remove_reagent("anti_toxin", to_remove, 0)
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data -= to_remove
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if(M)
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M.adjustToxLoss((data-1)*rand(2,4))
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..()
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psilocybin
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@@ -199,8 +199,9 @@ Note: Must be placed west/left of and R&D console to function.
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busy = 0
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src.updateUsrDialog()
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src.overlays += "protolathe_[stack.name]"
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sleep(10)
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src.overlays -= "protolathe_[stack.name]"
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if(stack)
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src.overlays += "protolathe_[stack.name]"
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sleep(10)
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src.overlays -= "protolathe_[stack.name]"
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return
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@@ -66,8 +66,9 @@
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/obj/structure/boulder/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if (istype(W, /obj/item/device/core_sampler))
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src.geological_data.artifact_distance = rand(-100,100) / 100
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src.geological_data.artifact_id = artifact_find.artifact_id
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if(geological_data)
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src.geological_data.artifact_distance = rand(-100,100) / 100
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src.geological_data.artifact_id = artifact_find.artifact_id
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var/obj/item/device/core_sampler/C = W
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C.sample_item(src, user)
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@@ -544,12 +544,14 @@
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if(talkative)
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new_item.talking_atom = new()
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talking_atom.holder_atom = new_item
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talking_atom.init()
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if(talking_atom)
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talking_atom.holder_atom = new_item
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talking_atom.init()
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del(src)
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else if(talkative)
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src.talking_atom = new()
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talking_atom.holder_atom = src
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talking_atom.init()
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if(talking_atom)
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talking_atom.holder_atom = src
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talking_atom.init()
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