mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-20 19:44:09 +01:00
Merge pull request #796 from TheDZD/shadowling
Port of /tg/station's Shadowlings [WIP]
This commit is contained in:
@@ -501,6 +501,12 @@
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if(ticker.mode.traitors.len)
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dat += check_role_table("Traitors", ticker.mode.traitors, src)
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if(ticker.mode.shadows.len)
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dat += check_role_table("Shadowlings", ticker.mode.shadows, src)
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if(ticker.mode.thralls.len)
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dat += check_role_table("Shadowling Thralls", ticker.mode.thralls, src)
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if(ticker.mode.vampires.len)
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dat += check_role_table("Vampires", ticker.mode.vampires, src)
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@@ -17,12 +17,14 @@ var/global/list/special_roles = list( //keep synced with the defines BE_* in set
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"raider" = IS_MODE_COMPILED("heist"), // 1024 / 11
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"vampire" = IS_MODE_COMPILED("vampire"), // 2048 / 12
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"mutineer" = IS_MODE_COMPILED("mutiny"), // 4096 / 13
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"blob" = IS_MODE_COMPILED("blob") // 8192 / 14
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"blob" = IS_MODE_COMPILED("blob"), // 8192 / 14
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"shadowling" = IS_MODE_COMPILED("shadowling") //16384 / 15
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)
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var/global/list/special_role_times = list( //minimum age (in days) for accounts to play these roles
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num2text(BE_PAI) = 0,
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num2text(BE_TRAITOR) = 7,
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num2text(BE_CHANGELING) = 14,
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num2text(BE_SHADOWLING) = 14,
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num2text(BE_WIZARD) = 14,
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num2text(BE_REV) = 14,
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num2text(BE_VAMPIRE) = 14,
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@@ -3,7 +3,7 @@
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/mob/proc/gib()
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death(1)
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var/atom/movable/overlay/animation = null
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monkeyizing = 1
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notransform = 1
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canmove = 0
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icon = null
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invisibility = 101
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@@ -31,7 +31,7 @@
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/mob/proc/dust()
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death(1)
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var/atom/movable/overlay/animation = null
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monkeyizing = 1
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notransform = 1
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canmove = 0
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icon = null
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invisibility = 101
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@@ -54,7 +54,7 @@
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/mob/proc/melt()
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death(1)
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var/atom/movable/overlay/animation = null
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monkeyizing = 1
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notransform = 1
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canmove = 0
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icon = null
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invisibility = 101
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@@ -356,6 +356,14 @@
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key = "g"
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flags = RESTRICTED | HIVEMIND
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/datum/language/shadowling
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name = "Shadowling Hivemind"
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desc = "Shadowlings and their thralls are capable of communicating over a psychic hivemind."
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speech_verb = "says"
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colour = "shadowling"
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key = "8"
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flags = RESTRICTED | HIVEMIND
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/datum/language/ling/broadcast(var/mob/living/speaker,var/message,var/speaker_mask)
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if(speaker.mind && speaker.mind.changeling)
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@@ -1,7 +1,7 @@
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/mob/living/carbon/alien/gib()
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death(1)
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var/atom/movable/overlay/animation = null
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monkeyizing = 1
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notransform = 1
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canmove = 0
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icon = null
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invisibility = 101
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@@ -22,7 +22,7 @@
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/mob/living/carbon/alien/dust()
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death(1)
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var/atom/movable/overlay/animation = null
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monkeyizing = 1
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notransform = 1
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canmove = 0
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icon = null
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invisibility = 101
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@@ -53,7 +53,7 @@
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/mob/living/carbon/alien/humanoid/regenerate_icons()
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..()
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if (monkeyizing) return
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if (notransform) return
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update_inv_head(0,0)
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update_inv_wear_suit(0,0)
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@@ -23,8 +23,8 @@
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/obj/item/organ/brain/New()
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..()
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spawn(5)
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if(brainmob && brainmob.client)
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brainmob.client.screen.len = null //clear the hud
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for(var/mob/living/carbon/brain/bmob in src) //I'm going to hell for this, but there's no other way to stop these runtimes.
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bmob.client.screen.len = null //clear the hud
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/obj/item/organ/brain/proc/transfer_identity(var/mob/living/carbon/H)
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name = "\the [H]'s [initial(src.name)]"
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@@ -19,7 +19,7 @@
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/mob/living/carbon/brain/gib()
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death(1)
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var/atom/movable/overlay/animation = null
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monkeyizing = 1
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notransform = 1
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canmove = 0
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icon = null
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invisibility = 101
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@@ -169,17 +169,17 @@
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..()
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/obj/item/device/mmi/posibrain/New()
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src.brainmob = new(src)
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src.brainmob.name = "[pick(list("PBU","HIU","SINA","ARMA","OSI"))]-[rand(100, 999)]"
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src.brainmob.real_name = src.brainmob.name
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src.brainmob.loc = src
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src.brainmob.container = src
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src.brainmob.robot_talk_understand = 1
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src.brainmob.stat = 0
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src.brainmob.silent = 0
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src.brainmob.brain_op_stage = 4.0
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dead_mob_list -= src.brainmob
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for(var/mob/living/carbon/brain/bmob in src) //Also going to hell for this, but this should fix the runtimes.
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bmob = new /mob/living/carbon/brain(src)
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bmob.name = "[pick(list("PBU","HIU","SINA","ARMA","OSI"))]-[rand(100, 999)]"
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bmob.real_name = src.brainmob.name
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bmob.loc = src
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bmob.container = src
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bmob.robot_talk_understand = 1
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bmob.stat = 0
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bmob.silent = 0
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bmob.brain_op_stage = 4.0
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dead_mob_list -= bmob
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..()
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@@ -1,7 +1,7 @@
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/mob/living/carbon/human/gib()
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death(1)
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var/atom/movable/overlay/animation = null
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monkeyizing = 1
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notransform = 1
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canmove = 0
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icon = null
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invisibility = 101
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@@ -42,7 +42,7 @@
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/mob/living/carbon/human/dust()
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death(1)
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var/atom/movable/overlay/animation = null
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monkeyizing = 1
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notransform = 1
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canmove = 0
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icon = null
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invisibility = 101
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@@ -62,7 +62,7 @@
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/mob/living/carbon/human/melt()
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death(1)
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var/atom/movable/overlay/animation = null
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monkeyizing = 1
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notransform = 1
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canmove = 0
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icon = null
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invisibility = 101
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@@ -1400,6 +1400,8 @@
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regenerate_icons()
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fixblood()
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UpdateAppearance()
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if(species)
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return 1
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else
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@@ -46,7 +46,7 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
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set invisibility = 0
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//set background = 1
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if (monkeyizing) return
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if (notransform) return
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if(!loc) return // Fixing a null error that occurs when the mob isn't found in the world -- TLE
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..()
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@@ -760,9 +760,24 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
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if(A.lighting_use_dynamic) light_amount = T.lighting_lumcount
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else light_amount = 10
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if(light_amount > species.light_dam) //if there's enough light, start dying
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take_overall_damage(1,1)
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if(species.light_effect_amp)
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adjustFireLoss(5) //This gets doubled by Shadowling's innate fire weakness, so it ends up being 10.
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else
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adjustFireLoss(1)
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adjustBruteLoss(1)
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src << "<span class='userdanger'>The light burns you!</span>"
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src << 'sound/weapons/sear.ogg'
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else //heal in the dark
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heal_overall_damage(1,1)
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if(species.light_effect_amp)
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adjustFireLoss(-5)
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adjustBruteLoss(-5)
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adjustBrainLoss(-25) //gibbering shadowlings are hilarious but also bad to have
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adjustCloneLoss(-1)
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SetWeakened(0)
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SetStunned(0)
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else
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adjustFireLoss(-1)
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adjustBruteLoss(-1)
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//The fucking FAT mutation is the greatest shit ever. It makes everyone so hot and bothered.
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@@ -471,7 +471,7 @@ proc/get_damage_icon_part(damage_state, body_part)
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//For legacy support.
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/mob/living/carbon/human/regenerate_icons()
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..()
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if(monkeyizing) return
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if(notransform) return
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update_mutations(0)
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force_update_limbs()
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update_mutantrace(0)
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@@ -9,7 +9,7 @@
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set invisibility = 0
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//set background = 1
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if (src.monkeyizing)
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if (src.notransform)
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return
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..()
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@@ -1,7 +1,7 @@
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/mob/living/carbon/monkey/gib()
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death(1)
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var/atom/movable/overlay/animation = null
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monkeyizing = 1
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notransform = 1
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canmove = 0
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icon = null
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invisibility = 101
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@@ -21,7 +21,7 @@
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/mob/living/carbon/monkey/dust()
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death(1)
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var/atom/movable/overlay/animation = null
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monkeyizing = 1
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notransform = 1
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canmove = 0
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icon = null
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invisibility = 101
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@@ -12,7 +12,7 @@
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/mob/living/carbon/monkey/Life()
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set invisibility = 0
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//set background = 1
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if (monkeyizing) return
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if (notransform) return
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if (update_muts)
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update_muts=0
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domutcheck(src,null,MUTCHK_FORCED)
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@@ -41,7 +41,8 @@
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var/brute_mod = null // Physical damage reduction/malus.
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var/burn_mod = null // Burn damage reduction/malus.
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var/light_dam
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var/light_dam //Light level above which species takes damage, and below which it heals.
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var/light_effect_amp //If 0, takes/heals 1 burn and brute per tick. Otherwise, both healing and damage effects are amplified.
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var/max_hurt_damage = 9 // Max melee damage dealt + 5 if hulk
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var/list/default_genes = list()
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@@ -1,7 +1,7 @@
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/mob/living/Life()
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..()
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if (monkeyizing) return
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if (notransform) return
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if(!loc) return // Fixing a null error that occurs when the mob isn't found in the world -- TLE
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if(mind)
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if(mind in ticker.mode.implanted)
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@@ -32,4 +32,7 @@
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if("vampire")
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if((ref in ticker.mode.thralls) || (mind in ticker.mode.enthralled))
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ticker.mode.update_vampire_icons_added(mind)
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if("shadowling")
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if((mind in ticker.mode.shadowling_thralls) || (mind in ticker.mode.shadows))
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ticker.mode.update_shadow_icons_added(src.mind)
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return .
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@@ -1,7 +1,7 @@
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/mob/living/silicon/gib()
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death(1)
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var/atom/movable/overlay/animation = null
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monkeyizing = 1
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notransform = 1
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canmove = 0
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icon = null
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invisibility = 101
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@@ -22,7 +22,7 @@
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/mob/living/silicon/dust()
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death(1)
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var/atom/movable/overlay/animation = null
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monkeyizing = 1
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notransform = 1
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canmove = 0
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icon = null
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invisibility = 101
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@@ -2,7 +2,7 @@
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set invisibility = 0
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set background = 1
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if (src.monkeyizing)
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if (src.notransform)
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return
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@@ -1,7 +1,7 @@
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/mob/living/silicon/robot/gib()
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//robots don't die when gibbed. instead they drop their MMI'd brain
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var/atom/movable/overlay/animation = null
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monkeyizing = 1
|
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notransform = 1
|
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canmove = 0
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||||
icon = null
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invisibility = 101
|
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@@ -23,7 +23,7 @@
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/mob/living/silicon/robot/dust()
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death(1)
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var/atom/movable/overlay/animation = null
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monkeyizing = 1
|
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notransform = 1
|
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canmove = 0
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||||
icon = null
|
||||
invisibility = 101
|
||||
|
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@@ -2,7 +2,7 @@
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set invisibility = 0
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||||
//set background = 1
|
||||
|
||||
if (src.monkeyizing)
|
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if (src.notransform)
|
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return
|
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|
||||
src.blinded = null
|
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|
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@@ -0,0 +1,33 @@
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/mob/living/simple_animal/ascendant_shadowling
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name = "Ascendant Shadowling"
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desc = "A large, floating eldritch horror. It has pulsing markings all about its body and large horns. It seems to be floating without any form of support."
|
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icon = 'icons/mob/mob.dmi'
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icon_state = "shadowling_ascended"
|
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icon_living = "shadowling_ascended"
|
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speak_emote = list("telepathically thunders", "telepathically booms")
|
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force_threshold = INFINITY //Can't die by normal means
|
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health = 100000
|
||||
maxHealth = 100000
|
||||
speed = 0
|
||||
var/phasing = 0
|
||||
see_in_dark = 8
|
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see_invisible = SEE_INVISIBLE_MINIMUM
|
||||
|
||||
response_help = "stares at"
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||||
response_disarm = "flails at"
|
||||
response_harm = "flails at"
|
||||
|
||||
harm_intent_damage = 0
|
||||
melee_damage_lower = 35
|
||||
melee_damage_upper = 35
|
||||
attacktext = "claws at"
|
||||
attack_sound = 'sound/weapons/slash.ogg'
|
||||
|
||||
minbodytemp = 0
|
||||
maxbodytemp = INFINITY
|
||||
environment_smash = 2
|
||||
|
||||
faction = list("faithless")
|
||||
|
||||
/mob/living/simple_animal/ascendant_shadowling/Process_Spacemove(var/movement_dir = 0)
|
||||
return 1 //copypasta from carp code
|
||||
@@ -1023,7 +1023,7 @@ var/list/slot_equipment_priority = list( \
|
||||
if(world.time < client.move_delay) return 0
|
||||
if(stat==2) return 0
|
||||
if(anchored) return 0
|
||||
if(monkeyizing) return 0
|
||||
if(notransform) return 0
|
||||
if(restrained()) return 0
|
||||
return 1
|
||||
|
||||
|
||||
@@ -57,7 +57,7 @@
|
||||
var/disabilities = 0 //Carbon
|
||||
var/atom/movable/pulling = null
|
||||
var/next_move = null
|
||||
var/monkeyizing = null //Carbon
|
||||
var/notransform = null //Carbon
|
||||
var/other = 0.0
|
||||
var/hand = null
|
||||
var/eye_blind = null //Carbon
|
||||
|
||||
@@ -190,7 +190,7 @@
|
||||
if(isAI(mob))
|
||||
return AIMove(n,direct,mob)
|
||||
|
||||
if(mob.monkeyizing) return//This is sota the goto stop mobs from moving var
|
||||
if(mob.notransform) return//This is sota the goto stop mobs from moving var
|
||||
|
||||
if(isliving(mob))
|
||||
var/mob/living/L = mob
|
||||
|
||||
@@ -5,14 +5,14 @@
|
||||
|
||||
/*
|
||||
/mob/living/carbon/human/proc/monkeyize()
|
||||
if (monkeyizing)
|
||||
if (notransform)
|
||||
return
|
||||
for(var/obj/item/W in src)
|
||||
if (W==w_uniform) // will be torn
|
||||
continue
|
||||
unEquip(W)
|
||||
regenerate_icons()
|
||||
monkeyizing = 1
|
||||
notransform = 1
|
||||
canmove = 0
|
||||
stunned = 1
|
||||
icon = null
|
||||
@@ -62,7 +62,7 @@
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/human/AIize(move=1) // 'move' argument needs defining here too because BYOND is dumb
|
||||
if (monkeyizing)
|
||||
if (notransform)
|
||||
return
|
||||
for(var/t in organs)
|
||||
del(t)
|
||||
@@ -70,11 +70,11 @@
|
||||
return ..(move)
|
||||
|
||||
/mob/living/carbon/AIize()
|
||||
if (monkeyizing)
|
||||
if (notransform)
|
||||
return
|
||||
for(var/obj/item/W in src)
|
||||
unEquip(W)
|
||||
monkeyizing = 1
|
||||
notransform = 1
|
||||
canmove = 0
|
||||
icon = null
|
||||
invisibility = 101
|
||||
@@ -178,12 +178,12 @@
|
||||
|
||||
//human -> robot
|
||||
/mob/living/carbon/human/proc/Robotize()
|
||||
if (monkeyizing)
|
||||
if (notransform)
|
||||
return
|
||||
for(var/obj/item/W in src)
|
||||
unEquip(W)
|
||||
regenerate_icons()
|
||||
monkeyizing = 1
|
||||
notransform = 1
|
||||
canmove = 0
|
||||
icon = null
|
||||
invisibility = 101
|
||||
@@ -236,12 +236,12 @@
|
||||
|
||||
//human -> alien
|
||||
/mob/living/carbon/human/proc/Alienize()
|
||||
if (monkeyizing)
|
||||
if (notransform)
|
||||
return
|
||||
for(var/obj/item/W in src)
|
||||
unEquip(W)
|
||||
regenerate_icons()
|
||||
monkeyizing = 1
|
||||
notransform = 1
|
||||
canmove = 0
|
||||
icon = null
|
||||
invisibility = 101
|
||||
@@ -267,12 +267,12 @@
|
||||
return
|
||||
|
||||
/mob/living/carbon/human/proc/slimeize(adult as num, reproduce as num)
|
||||
if (monkeyizing)
|
||||
if (notransform)
|
||||
return
|
||||
for(var/obj/item/W in src)
|
||||
unEquip(W)
|
||||
regenerate_icons()
|
||||
monkeyizing = 1
|
||||
notransform = 1
|
||||
canmove = 0
|
||||
icon = null
|
||||
invisibility = 101
|
||||
@@ -302,12 +302,12 @@
|
||||
return
|
||||
|
||||
/mob/living/carbon/human/proc/corgize()
|
||||
if (monkeyizing)
|
||||
if (notransform)
|
||||
return
|
||||
for(var/obj/item/W in src)
|
||||
unEquip(W)
|
||||
regenerate_icons()
|
||||
monkeyizing = 1
|
||||
notransform = 1
|
||||
canmove = 0
|
||||
icon = null
|
||||
invisibility = 101
|
||||
@@ -332,13 +332,13 @@
|
||||
usr << "\red Sorry but this mob type is currently unavailable."
|
||||
return
|
||||
|
||||
if(monkeyizing)
|
||||
if(notransform)
|
||||
return
|
||||
for(var/obj/item/W in src)
|
||||
unEquip(W)
|
||||
|
||||
regenerate_icons()
|
||||
monkeyizing = 1
|
||||
notransform = 1
|
||||
canmove = 0
|
||||
icon = null
|
||||
invisibility = 101
|
||||
|
||||
@@ -108,6 +108,8 @@
|
||||
if(H.species.name == "Golem")
|
||||
user << "\red Your metal fingers don't fit in the trigger guard!"
|
||||
return
|
||||
if(user.dna && user.dna.species == "Shadowling")
|
||||
user << "<span class='danger'>The muzzle flash would cause damage to your form!</span>"
|
||||
|
||||
add_fingerprint(user)
|
||||
|
||||
|
||||
@@ -12,8 +12,8 @@
|
||||
|
||||
/obj/item/projectile/change/proc/wabbajack (mob/M as mob in living_mob_list)
|
||||
if(istype(M, /mob/living) && M.stat != DEAD)
|
||||
if(M.monkeyizing) return
|
||||
M.monkeyizing = 1
|
||||
if(M.notransform) return
|
||||
M.notransform = 1
|
||||
M.canmove = 0
|
||||
M.icon = null
|
||||
M.overlays.Cut()
|
||||
|
||||
@@ -127,8 +127,8 @@
|
||||
proc/wabbajack(mob/living/M)
|
||||
if(istype(M))
|
||||
if(istype(M, /mob/living) && M.stat != DEAD)
|
||||
if(M.monkeyizing) return
|
||||
M.monkeyizing = 1
|
||||
if(M.notransform) return
|
||||
M.notransform = 1
|
||||
M.canmove = 0
|
||||
M.icon = null
|
||||
M.overlays.Cut()
|
||||
|
||||
@@ -393,8 +393,8 @@ datum
|
||||
if(!M) M = holder.my_atom
|
||||
if(istype(M, /mob/living/carbon) && M.stat != DEAD)
|
||||
M << "\red Your flesh rapidly mutates!"
|
||||
if(M.monkeyizing) return
|
||||
M.monkeyizing = 1
|
||||
if(M.notransform) return
|
||||
M.notransform = 1
|
||||
M.canmove = 0
|
||||
M.icon = null
|
||||
M.overlays.Cut()
|
||||
|
||||
Reference in New Issue
Block a user