Notifies the ghost of the guardian of choice to be spawned (#15178)

Co-authored-by: joep van der velden <15887760+farie82@users.noreply.github.com>
This commit is contained in:
Farie82
2020-12-28 15:50:16 -05:00
committed by GitHub
co-authored by joep van der velden
parent 2c4733f8bc
commit d174b13193
@@ -239,6 +239,8 @@
var/ling_failure = "The deck refuses to respond to a souless creature such as you."
var/list/possible_guardians = list("Chaos", "Standard", "Ranged", "Support", "Explosive", "Assassin", "Lightning", "Charger", "Protector")
var/random = FALSE
/// What type was picked the first activation
var/picked_random_type
var/color_list = list("Pink" = "#FFC0CB",
"Red" = "#FF0000",
"Orange" = "#FFA500",
@@ -264,12 +266,25 @@
used = FALSE
return
to_chat(user, "[use_message]")
var/list/mob/dead/observer/candidates = SSghost_spawns.poll_candidates("Do you want to play as the [mob_name] of [user.real_name]?", ROLE_GUARDIAN, FALSE, 10 SECONDS, source = src)
var/guardian_type
if(random)
if(!picked_random_type) // Only pick the type once. No type fishing
picked_random_type = pick(possible_guardians)
guardian_type = picked_random_type
else
guardian_type = input(user, "Pick the type of [mob_name]", "[mob_name] Creation") as null|anything in possible_guardians
if(!guardian_type)
to_chat(user, "<span class='warning'>You decide against using the [name].</span>")
used = FALSE
return
var/list/mob/dead/observer/candidates = SSghost_spawns.poll_candidates("Do you want to play as the [mob_name] ([guardian_type]) of [user.real_name]?", ROLE_GUARDIAN, FALSE, 10 SECONDS, source = src, role_cleanname = "[mob_name] ([guardian_type])")
var/mob/dead/observer/theghost = null
if(candidates.len)
theghost = pick(candidates)
spawn_guardian(user, theghost.key)
spawn_guardian(user, theghost.key, guardian_type)
else
to_chat(user, "[failure_message]")
used = FALSE
@@ -279,12 +294,7 @@
if(used)
. += "<span class='notice'>[used_message]</span>"
/obj/item/guardiancreator/proc/spawn_guardian(mob/living/user, key)
var/guardian_type = "Standard"
if(random)
guardian_type = pick(possible_guardians)
else
guardian_type = input(user, "Pick the type of [mob_name]", "[mob_name] Creation") as null|anything in possible_guardians
/obj/item/guardiancreator/proc/spawn_guardian(mob/living/user, key, guardian_type)
var/pickedtype = /mob/living/simple_animal/hostile/guardian/punch
switch(guardian_type)