Animate statues in magic stuff/Staff of Change rebalance

Adds animate statues to the Staff of Change pool of mobs
Adds specific synergy between flesh to stone and the staff of animation where if you animate your statue'd people they'll turn to animated statues controlled by the victim who are instructed not to dunk the wizard.

Splits the "animal" sub pool in the Staff of Change into "Beast" and "Helpless Animals" to help raise the odds of the former against the latter. Changed odds will be reported in a comment to follow.
This commit is contained in:
Incoming
2014-02-09 13:20:00 -05:00
committed by ZomgPonies
parent 0410d0ac49
commit d1cbeffbb1
+26 -9
View File
@@ -145,7 +145,7 @@ proc/wabbajack(mob/living/M)
var/mob/living/new_mob
var/randomize = pick("monkey","robot","slime","xeno","human","animal")
var/randomize = pick("monkey","robot","slime","xeno","human","beast","helpless animal")
switch(randomize)
if("monkey")
new_mob = new /mob/living/carbon/monkey(M.loc)
@@ -176,24 +176,29 @@ proc/wabbajack(mob/living/M)
if("Drone") new_mob = new /mob/living/carbon/alien/humanoid/drone(M.loc)
else new_mob = new /mob/living/carbon/alien/larva(M.loc)
new_mob.universal_speak = 1*/
if("animal")
var/animal = pick("parrot","corgi","crab","pug","cat","carp","bear","mushroom","tomato","mouse","chicken","cow","lizard","chick")
if("beast")
var/beast = pick("carp","bear","mushroom","statue")
switch(beast)
if("carp") new_mob = new /mob/living/simple_animal/hostile/carp(M.loc)
if("bear") new_mob = new /mob/living/simple_animal/hostile/bear(M.loc)
if("mushroom") new_mob = new /mob/living/simple_animal/hostile/mushroom(M.loc)
if("statue") new_mob = new /mob/living/simple_animal/hostile/statue(M.loc)
new_mob.universal_speak = 1
if("helpless animal")
var/animal = pick("parrot","corgi","crab","pug","cat","tomato","mouse","chicken","cow","lizard","chick")
switch(animal)
if("parrot") new_mob = new /mob/living/simple_animal/parrot(M.loc)
if("corgi") new_mob = new /mob/living/simple_animal/corgi(M.loc)
if("crab") new_mob = new /mob/living/simple_animal/crab(M.loc)
// if("pug") new_mob = new /mob/living/simple_animal/pug(M.loc)
if("cat") new_mob = new /mob/living/simple_animal/cat(M.loc)
if("carp") new_mob = new /mob/living/simple_animal/hostile/carp(M.loc)
if("bear") new_mob = new /mob/living/simple_animal/hostile/bear(M.loc)
if("mushroom") new_mob = new /mob/living/simple_animal/hostile/mushroom(M.loc)
if("tomato") new_mob = new /mob/living/simple_animal/tomato(M.loc)
if("mouse") new_mob = new /mob/living/simple_animal/mouse(M.loc)
if("chicken") new_mob = new /mob/living/simple_animal/chicken(M.loc)
if("cow") new_mob = new /mob/living/simple_animal/cow(M.loc)
if("lizard") new_mob = new /mob/living/simple_animal/lizard(M.loc)
else new_mob = new /mob/living/simple_animal/chick(M.loc)
new_mob.universal_speak = 1
new_mob.universal_speak = 1
if("human")
new_mob = new /mob/living/carbon/human/human(M.loc)
@@ -233,8 +238,20 @@ proc/wabbajack(mob/living/M)
/obj/item/projectile/magic/animate/Bump(var/atom/change)
. = ..()
if(istype(change, /obj/item) || istype(change, /obj/structure) && !is_type_in_list(change, protected_objects))
var/obj/O = change
new /mob/living/simple_animal/hostile/mimic/copy(O.loc, O, firer)
if(istype(change, /obj/structure/closet/statue))
for(var/mob/living/carbon/human/H in change.contents)
var/mob/living/simple_animal/hostile/statue/S = new /mob/living/simple_animal/hostile/statue(change.loc)
S.name = "statue of [H.name]"
S.faction = "\ref[firer]"
S.icon = change.icon
if(H.mind)
H.mind.transfer_to(S)
S << "You are an animate statue. You cannot move when monitored, but are nearly invincible and deadly when unobserved! Do not harm [firer.name], your creator."
del(H)
del(change)
else
var/obj/O = change
new /mob/living/simple_animal/hostile/mimic/copy(O.loc, O, firer)
else if(istype(change, /mob/living/simple_animal/hostile/mimic/copy))
// Change our allegiance!
var/mob/living/simple_animal/hostile/mimic/copy/C = change