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Dresser is constructible and moveable.
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@@ -11,7 +11,7 @@
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/obj/structure/dresser/attack_hand(mob/user as mob)
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if(!Adjacent(user))//no tele-grooming
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return
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if(ishuman(user))
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if(ishuman(user) && anchored)
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var/mob/living/carbon/human/H = user
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var/choice = input(user, "Underwear, Undershirt, or Socks?", "Changing") as null|anything in list("Underwear","Undershirt","Socks")
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@@ -53,4 +53,33 @@
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H.socks = new_socks
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add_fingerprint(H)
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H.update_body()
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H.update_body()
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/obj/structure/dresser/attackby(obj/item/weapon/W, mob/living/user, params)
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add_fingerprint(user)
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user.changeNext_move(CLICK_CD_MELEE)
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if(iswrench(W))
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if(anchored)
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playsound(loc, W.usesound, 100, 1)
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user.visible_message("[user] is loosening the [name]'s bolts.", \
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"<span class='notice'>You are loosening the [name]'s bolts...</span>")
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if(do_after(user, 40 * W.toolspeed, target = src))
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if(!loc || !anchored)
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return
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user.visible_message("[user] loosened the [name]'s bolts!", \
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"<span class='notice'>You loosen the [name]'s bolts!</span>")
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anchored = 0
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else
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if(!isfloorturf(loc))
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user.visible_message("<span class='warning'>A floor must be present to secure the [name]!</span>")
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return
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playsound(loc, W.usesound, 100, 1)
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user.visible_message("[user] is securing the [name]'s bolts...", \
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"<span class='notice'>You are securing the [name]'s bolts...</span>")
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if(do_after(user, 40 * W.toolspeed, target = src))
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if(!loc || anchored)
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return
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user.visible_message("[user] has secured the [name]'s bolts.", \
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"<span class='notice'>You have secured the [name]'s bolts.</span>")
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anchored = 1
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// return ..()
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