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Enables more burnable wood objects
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@@ -136,6 +136,8 @@ for reference:
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icon = 'icons/obj/structures.dmi'
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icon_state = "woodenbarricade"
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stacktype = /obj/item/stack/sheet/wood
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burn_state = FLAMMABLE
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burntime = 25
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/obj/structure/barricade/mime
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name = "floor"
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@@ -5,6 +5,8 @@
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icon_state = "dresser"
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density = 1
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anchored = 1
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burn_state = FLAMMABLE
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burntime = 25
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/obj/structure/dresser/attack_hand(mob/user as mob)
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if(!Adjacent(user))//no tele-grooming
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