Re-adds skip_sounds_and_sparks

Woops, forgot how useful this could be
This commit is contained in:
TullyBurnalot
2017-01-15 14:25:05 +00:00
parent 2d82f940f6
commit d2210f24c5
+7 -6
View File
@@ -514,14 +514,15 @@
status = LIGHT_EMPTY
update()
/obj/machinery/light/proc/broken()
/obj/machinery/light/proc/broken(skip_sounds_and_sparks = 0)
if(status == LIGHT_EMPTY || status == LIGHT_BROKEN || status == LIGHT_BURNED)
return
if(status == LIGHT_OK)
playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
s.set_up(3, 1, src)
s.start()
if(!skip_sounds_and_sparks)
if(status == LIGHT_OK)
playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
s.set_up(3, 1, src)
s.start()
status = LIGHT_BROKEN
update()