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Merge pull request #811 from Artorp/electricchair
Electric Chair update
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@@ -1,15 +1,24 @@
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/obj/structure/stool/bed/chair/e_chair
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name = "electric chair"
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desc = "Looks absolutely SHOCKING!"
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icon_state = "echair0"
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var/on = 0
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var/obj/item/assembly/shock_kit/part = null
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var/last_time = 1.0
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var/delay_time = 50
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/obj/structure/stool/bed/chair/e_chair/New()
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..()
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overlays += image('icons/obj/objects.dmi', src, "echair_over", MOB_LAYER + 1, dir)
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spawn(2)
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if(isnull(part)) //This e-chair was not custom built
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part = new(src)
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var/obj/item/clothing/head/helmet/part1 = new(part)
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var/obj/item/device/radio/electropack/part2 = new(part)
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part2.frequency = 1445
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part2.code = 6
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part2.master = part
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part.part1 = part1
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part.part2 = part2
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return
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/obj/structure/stool/bed/chair/e_chair/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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@@ -24,20 +33,17 @@
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return
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return
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/obj/structure/stool/bed/chair/e_chair/verb/toggle()
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set name = "Toggle Electric Chair"
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/obj/structure/stool/bed/chair/e_chair/verb/activate_e_chair()
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set name = "Activate Electric Chair"
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set category = "Object"
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set src in oview(1)
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if(usr.stat || !usr.canmove || usr.restrained())
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return
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if(on)
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on = 0
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icon_state = "echair0"
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else
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on = 1
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icon_state = "echair1"
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shock()
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usr << "<span class='notice'>You switch [on ? "on" : "off"] [src].</span>"
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if(last_time + delay_time > world.time)
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usr << "<span class='warning'>\The [src] is not ready yet!</span>"
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return
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usr << "<span class='notice'>You activate \the [src].</span>"
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shock()
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return
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/obj/structure/stool/bed/chair/e_chair/rotate()
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@@ -47,34 +53,36 @@
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return
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/obj/structure/stool/bed/chair/e_chair/proc/shock()
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if(!on)
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return
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if(last_time + 50 > world.time)
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if(last_time + delay_time > world.time)
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return
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last_time = world.time
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icon_state = "echair1"
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spawn(delay_time)
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icon_state = "echair0"
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// special power handling
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var/area/A = get_area(src)
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if(!isarea(A))
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return
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if(!A.powered(EQUIP))
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return
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A.use_power(EQUIP, 5000)
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A.use_power(5000, EQUIP)
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var/light = A.power_light
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A.updateicon()
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flick("echair1", src)
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flick("echair_shock", src)
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(12, 1, src)
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s.start()
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visible_message("<span class='danger'>The electric chair went off!</span>", "<span class='danger'>You hear a deep sharp shock!</span>")
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if(buckled_mob)
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buckled_mob.burn_skin(85)
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buckled_mob.burn_skin(90)
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buckled_mob << "<span class='danger'>You feel a deep shock course through your body!</span>"
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sleep(1)
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buckled_mob.burn_skin(85)
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buckled_mob.Stun(600)
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on = 0
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visible_message("<span class='danger'>The electric chair went off!</span>", "<span class='danger'>You hear a deep sharp shock!</span>")
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buckled_mob.burn_skin(90)
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sleep(5)
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buckled_mob.burn_skin(max(rand(5,20),rand(5,20),rand(5,20)))
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A.power_light = light
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A.updateicon()
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