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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-21 02:57:48 +01:00
Fixes IV Drip Runtime
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@@ -1,10 +1,14 @@
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#define IV_TAKING 0
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#define IV_INJECTING 1
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/obj/machinery/iv_drip
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name = "\improper IV drip"
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icon = 'icons/obj/iv_drip.dmi'
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icon_state = "iv_drip"
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anchored = 0
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anchored = FALSE
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mouse_drag_pointer = MOUSE_ACTIVE_POINTER
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var/mob/living/carbon/human/attached = null
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var/mode = 1 // 1 is injecting, 0 is taking blood.
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var/mode = IV_INJECTING
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var/obj/item/weapon/reagent_containers/beaker = null
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var/transfer_amount = 5
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var/possible_transfer_amounts = list(1,5,10)
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@@ -61,7 +65,7 @@
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overlays += filling
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/obj/machinery/iv_drip/MouseDrop(mob/living/target)
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if(!ishuman(usr))
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if(!ishuman(usr) || !iscarbon(target))
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return
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if(attached)
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@@ -83,6 +87,7 @@
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else
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to_chat(usr, "<span class='warning'>There's nothing attached to the IV drip!</span>")
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/obj/machinery/iv_drip/attackby(obj/item/weapon/W, mob/user, params)
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if(istype(W, /obj/item/weapon/reagent_containers))
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if(beaker)
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@@ -124,13 +129,14 @@
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var/amount = beaker.reagents.maximum_volume - beaker.reagents.total_volume
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amount = min(amount, 4)
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// If the beaker is full, ping
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if(amount == 0)
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if(prob(5)) visible_message("\The [src] pings.")
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if(!amount)
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if(prob(5))
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visible_message("[src] pings.")
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return
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// If the human is losing too much blood, beep.
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if(attached.blood_volume < BLOOD_VOLUME_SAFE && prob(5))
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visible_message("\The [src] beeps loudly.")
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visible_message("[src] beeps loudly.")
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playsound(loc, 'sound/machines/twobeep.ogg', 50, 1)
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attached.transfer_blood_to(beaker, amount)
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update_icon()
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@@ -192,7 +198,7 @@
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/obj/machinery/iv_drip/examine(mob/user)
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..(user)
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if(!(user in view(2)) && user != loc)
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if(get_dist(user, src) > 2)
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return
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to_chat(user, "The IV drip is [mode ? "injecting" : "taking blood"].")
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@@ -212,9 +218,17 @@
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set category = "Object"
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set src in view(1)
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if(!iscarbon(usr))
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to_chat(usr, "<span class='warning'>You can't do that!</span>")
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return
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if(usr.incapacitated())
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return
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var/default = 5
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var/N = input("Amount per transfer from this:", "[src]", default) as null|anything in possible_transfer_amounts
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if(N)
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transfer_amount = N
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transfer_amount = N
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#undef IV_TAKING
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#undef IV_INJECTING
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