Allows admins to save their CC characters (#4717)

* Initial Checkin

- Creates two new admin-only jobs, "Nanotrasen Navy Officer", and
"Special Operations Officer". The former is for IC investigations by
admins of situations on the Cyberiad, and spawns in the admin room. The
latter is for leading/overwatching ERT teams, and spawns at the ERT
office.
- Neither of these jobs are accessible to normal players, either on
join, in preferences, or as a random job.
- When they are spawned, no announcement is made, and they do not show
up on the crew manifest.
- In other news, the "select equipment" debug verb has also been
adjusted so that NT Navy Officers get the same equipment either way.

* Fixes teleporter on admin station so that admins can use it to teleport directly to bridge

* Fixes CC jobs not always displaying CC HUD icon for sechuds

* Adds an implant that dusts someone on their death

* Tweaks

Changes:
- CC officers now spawn with an internals box in their backpacks, like
everyone else.
- CC officers now get dust and death alarm implanters in their backpacks
on spawn, rather than automatically having the implants in their bodies.
This enables admins to test things on admin station without worrying
about dusting or having their deaths broadcast.
- Dust implants no longer provide death alarm functionality.
- Dust implants no longer process().
- Dust implants are now based on explosive implants, and can be manually
activated via deathgasp.
- CC officers now spawn with CC headsets that are named 'centcom
headset'.

* Deletes CC encryption key

* Switches to using imp_in.dust()
This commit is contained in:
Kyep
2016-06-26 10:57:59 -07:00
committed by Fox McCloud
parent 757a5cb23d
commit d28cb5e8bc
17 changed files with 225 additions and 48 deletions
+4 -4
View File
@@ -631,6 +631,7 @@
"mg" = (/obj/item/weapon/mop,/obj/structure/mirror{pixel_x = 28},/obj/item/weapon/twohanded/required/kirbyplants,/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/syndicate_mothership)
"mh" = (/obj/item/weapon/twohanded/required/kirbyplants,/turf/unsimulated/floor{icon_state = "bar"; dir = 2},/area/syndicate_mothership)
"mi" = (/obj/machinery/door_control{id = "nukeop_ready"; name = "Mission Launch Control"; pixel_x = -26; pixel_y = -2; req_access_txt = "151"},/obj/item/weapon/twohanded/required/kirbyplants,/turf/unsimulated/floor{icon_state = "bar"; dir = 2},/area/syndicate_mothership)
"mj" = (/obj/structure/stool/bed/chair/comfy/black{dir = 1},/obj/effect/landmark{name = "ERT Director"},/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom/specops)
"mk" = (/obj/structure/stool,/obj/effect/landmark{name = "Syndicate-Spawn"},/obj/effect/decal/warning_stripes/east,/turf/unsimulated/floor{icon_state = "bar"; dir = 2},/area/syndicate_mothership)
"ml" = (/obj/structure/stool,/turf/unsimulated/floor{tag = "icon-dark"; icon_state = "dark"},/area/syndicate_mothership)
"mm" = (/obj/structure/stool,/obj/structure/sign/poster/legit{pixel_y = 32},/turf/unsimulated/floor{icon_state = "bar"; dir = 2},/area/centcom/control)
@@ -639,6 +640,7 @@
"mp" = (/obj/structure/stool,/turf/unsimulated/floor{icon_state = "cafeteria"; dir = 2},/area/centcom/control)
"mq" = (/obj/structure/stool,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/centcom/evac)
"mr" = (/turf/unsimulated/wall,/area/trader_station/sol)
"ms" = (/obj/machinery/teleport/hub/upgraded{admin_usage = 1},/turf/unsimulated/floor{tag = "icon-delivery"; icon_state = "delivery"},/area/admin)
"mt" = (/turf/space,/area/syndicate_mothership/elite_squad)
"mu" = (/obj/effect/landmark{name = "Syndicate-Commando"; tag = "Commando"},/obj/machinery/light/spot,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership/elite_squad)
"mv" = (/obj/machinery/light/spot,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership)
@@ -934,7 +936,6 @@
"vJ" = (/obj/machinery/newscaster{layer = 3.3; pixel_x = 0; pixel_y = -27},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
"vL" = (/obj/item/device/radio/intercom/specops{pixel_y = -28},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
"vM" = (/obj/structure/table/woodentable{dir = 10},/obj/machinery/door_control{desc = "A remote control switch to block view of the singularity."; icon_state = "doorctrl0"; id = "SPECOPS"; name = "Ready Room"; pixel_y = 16; req_access_txt = "114"},/obj/machinery/door_control{desc = "A remote control switch to block view of the singularity."; icon_state = "doorctrl0"; id = "ASSAULT"; name = "Assault Armor"; pixel_y = -4; req_access_txt = "114"},/obj/machinery/door_control{desc = "A remote control switch to block view of the singularity."; icon_state = "doorctrl0"; id = "specopsoffice"; name = "Privacy Shutters"; pixel_y = 6; req_access_txt = "114"},/turf/unsimulated/floor{dir = 8; icon_state = "carpetside"},/area/centcom/specops)
"vN" = (/obj/structure/stool/bed/chair/comfy/black{dir = 1},/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom/specops)
"vO" = (/obj/machinery/computer/artillerycontrol{luminosity = 255},/turf/unsimulated/floor{dir = 4; icon_state = "carpetside"},/area/centcom/specops)
"vP" = (/obj/structure/stool/bed/chair{dir = 1},/turf/unsimulated/floor{icon_state = "grimy"},/area/centcom/specops)
"vQ" = (/obj/machinery/telecomms/processor/preset_cent,/turf/unsimulated/floor{icon_state = "green"; dir = 8},/area/centcom/control)
@@ -1355,7 +1356,6 @@
"IF" = (/obj/structure/table,/obj/item/clothing/gloves/color/yellow,/obj/random/bomb_supply,/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin)
"IG" = (/obj/machinery/computer/teleporter,/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin)
"IH" = (/obj/machinery/teleport/station,/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin)
"II" = (/obj/machinery/teleport/hub/upgraded,/turf/unsimulated/floor{tag = "icon-delivery"; icon_state = "delivery"},/area/admin)
"IJ" = (/obj/structure/table,/obj/item/weapon/storage/toolbox/electrical,/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin)
"IK" = (/obj/structure/rack,/obj/item/clothing/under/color/red,/obj/item/clothing/shoes/brown,/obj/item/clothing/suit/armor/vest,/obj/item/clothing/head/helmet/swat,/obj/item/weapon/gun/energy/laser,/obj/item/weapon/shield/energy,/obj/machinery/recharger/wallcharger{pixel_x = 3; pixel_y = -30},/turf/unsimulated/floor{icon_state = "dark"},/area/tdome/arena)
"IL" = (/obj/structure/rack,/obj/item/clothing/under/color/green,/obj/item/clothing/shoes/brown,/obj/item/clothing/suit/armor/vest,/obj/item/clothing/head/helmet/swat,/obj/item/weapon/gun/energy/laser,/obj/item/weapon/shield/energy,/obj/machinery/recharger/wallcharger{pixel_x = 3; pixel_y = -30},/turf/unsimulated/floor{icon_state = "dark"},/area/tdome/arena)
@@ -1515,7 +1515,7 @@ aNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN
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aNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNsXvjvkvlsXujujvauRvmuRujujvnvdvovpvqvdsXsXsXvrtTtUsqtQtRtZsqsqvsvtvuvvvwsqsqtQtRtZsqaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN
aNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNsXvkvkvkvxujujujvyvyujujujvzvdvAvBvCbesXvEtTuEtRtRvFtRtRtZsqsqsusususususqsqtQtRtZsqaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN
aNaNaNaNaNaNbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNsXsXvGvHsXvIvJujujujujvLujsXvdvMvNvOvPsXvQtRtRtRtZsutQtRtStTtTtTtTtTtTtTtTtTuEtRtZsqaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN
aNaNaNaNaNaNbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNsXsXvGvHsXvIvJujujujujvLujsXvdvMmjvOvPsXvQtRtRtRtZsutQtRtStTtTtTtTtTtTtTtTtTuEtRtZsqaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN
aNaNaNaNaNaNbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNsXsXsXsXsXsXsXsXbfbfsXsXsXvSvTvUvVvdsXvWtRtRtRvXsutQtRtRtRtRtRtRtRtRtRtRtRtRtRtZsqaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN
aNaNaNaNaNaNbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNwbwcwdwbwesXiDwgwhwiwjsXwkudududwlsuwmudududududuetRucudududududwnsqaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN
aNaNaNaNaNaNbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNwrwswtwrwesXsXsXsXsXsXsXsqsqsqsqsqsqsqsqsqsqsqsqsqwusqsqsqsqsqsqsqsqaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN
@@ -1618,7 +1618,7 @@ aNaNaNaNHjIiIjIkIrIkIrIkIlImjcjcjcjcjcjcjcjcjcjcjcjcjcInIlIoIsIoIsIoIjIpHjaNaNaN
aNaNaNaNHjIiIjIkIkIvIkIkIlImjcjcjcjcjcIwIxIwjcjcjcjcjcInIlIoIoIyIoIoIjIpHjaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNkQkRkxkxkxkAkSaNkQkRkxkxkxkAkSaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNFLFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFLaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNDIDKDKDKDKlKDIaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN
aNaNaNaNHjIiIjIkIrIkIrIkIlImjcjcjcjcjcIwIzIwjcjcjcjcjcInIlIoIsIoIsIoIjIpHjaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNkUlikVlkljlmllaNkUlikVlkljlmllaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNFLFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFLaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNDNIADKDKDKIBDNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN
aNaNaNaNHjIiIjIkIkIkIkIkIlImjcjcjcjcjcjcjcjcjcjcjcjcjcInIlIoIoIoIoIoIjIpHjaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNlylnlAlzlFaNaNaNlylnlAlzlFaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNFLFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFLaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNEfICDKDKDKIDEfaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN
aNaNaNaNHjHjHjIEIEIEIEIEjajbjcjcjcjcjcjcjcjcjcjcjcjcjcjbjaIEIEIEIEIEHjHjHjaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNFLFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFLaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNEMDwIFIGIHIIIJDwEnaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN
aNaNaNaNHjHjHjIEIEIEIEIEjajbjcjcjcjcjcjcjcjcjcjcjcjcjcjbjaIEIEIEIEIEHjHjHjaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNFLFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFLaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNEMDwIFIGIHmsIJDwEnaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN
aNaNaNaNaNaNHjIKIKIKIKIKHjIdIeIeIeIeIeIeIeIeIeIeIeIeIeIfHjILILILILILHjaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNEMDwDxDyDzDwEnaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN
aNaNaNaNaNaNHjHjHjHjHjHjHjIMINININININIOIPIQINININININIMHjHjHjHjHjHjHjaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNEMaNaNaNEnaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN
aNaNaNaNaNaNaNaNaNaNaNaNHjIMIMIMIRIMISISISISISIMIRIMIMIMHjaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN
+1
View File
@@ -37,6 +37,7 @@ var/list/latejoin_cyborg = list()
var/list/prisonwarp = list() //prisoners go to these
var/list/holdingfacility = list() //captured people go here
var/list/xeno_spawn = list()//Aliens spawn at these.
var/list/ertdirector = list()
// list/mazewarp = list()
var/list/tdome1 = list()
var/list/tdome2 = list()
+5 -4
View File
@@ -595,15 +595,16 @@ proc/get_all_job_icons() //For all existing HUD icons
var/job_icons = get_all_job_icons()
var/centcom = get_all_centcom_jobs()
if(I.assignment in centcom) //Return with the NT logo if it is a Centcom job
return "Centcom"
if(I.rank in centcom)
return "Centcom"
if(I.assignment in job_icons) //Check if the job has a hud icon
return I.assignment
if(I.rank in job_icons)
return I.rank
if(I.assignment in centcom) //Return with the NT logo if it is a Centcom job
return "Centcom"
if(I.rank in centcom)
return "Centcom"
else
return
+80
View File
@@ -0,0 +1,80 @@
// General-purpose CC official. Can hear out grievances, investigate cases, issue demotions, etc.
/datum/job/ntnavyofficer
title = "Nanotrasen Navy Officer"
flag = CENTCOM
department_flag = CENTCOM
total_positions = 5
spawn_positions = 5
supervisors = "the admins"
selection_color = "#ffdddd"
idtype = /obj/item/weapon/card/id/centcom
access = list()
minimal_access = list()
admin_only = 1
/datum/job/ntnavyofficer/equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_or_collect(new /obj/item/clothing/under/rank/centcom/officer(H), slot_w_uniform)
H.equip_or_collect(new /obj/item/clothing/shoes/centcom(H), slot_shoes)
H.equip_or_collect(new /obj/item/clothing/gloves/color/white(H), slot_gloves)
H.equip_or_collect(new /obj/item/device/radio/headset/centcom(H), slot_l_ear)
H.equip_or_collect(new /obj/item/clothing/head/beret/centcom/officer(H), slot_head)
H.equip_or_collect(new /obj/item/device/pda/centcom(H), slot_wear_pda)
H.equip_or_collect(new /obj/item/clothing/glasses/hud/security/sunglasses(H), slot_glasses)
H.equip_or_collect(new /obj/item/weapon/gun/energy/pulse/pistol(H), slot_belt)
H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_in_backpack)
H.equip_or_collect(new /obj/item/weapon/implanter/dust(H), slot_in_backpack)
H.equip_or_collect(new /obj/item/weapon/implanter/death_alarm(H), slot_in_backpack)
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
L.imp_in = H
L.implanted = 1
H.sec_hud_set_implants()
return 1
/datum/job/ntnavyofficer/get_access()
return get_centcom_access(title)
// CC Officials who lead ERTs, Death Squads, etc.
/datum/job/ntspecops
title = "Special Operations Officer"
flag = CENTCOM
department_flag = CENTCOM
total_positions = 5
spawn_positions = 5
supervisors = "the admins"
selection_color = "#ffdddd"
idtype = /obj/item/weapon/card/id/centcom
access = list()
minimal_access = list()
admin_only = 1
spawn_ert = 1
/datum/job/ntspecops/equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_or_collect(new /obj/item/clothing/under/syndicate/combat(H), slot_w_uniform)
H.equip_or_collect(new /obj/item/clothing/shoes/combat(H), slot_shoes)
H.equip_or_collect(new /obj/item/clothing/gloves/combat(H), slot_gloves)
H.equip_or_collect(new /obj/item/device/radio/headset/centcom(H), slot_l_ear)
H.equip_or_collect(new /obj/item/clothing/head/beret/centcom/officer/navy(H), slot_head)
H.equip_or_collect(new /obj/item/device/pda/centcom(H), slot_wear_pda)
H.equip_or_collect(new /obj/item/clothing/glasses/hud/security/sunglasses(H), slot_glasses)
H.equip_or_collect(new /obj/item/weapon/gun/energy/pulse/pistol/m1911(H), slot_belt)
H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
H.equip_or_collect(new /obj/item/clothing/suit/space/deathsquad/officer(H), slot_wear_suit)
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_in_backpack)
H.equip_or_collect(new /obj/item/weapon/implanter/dust(H), slot_in_backpack)
H.equip_or_collect(new /obj/item/weapon/implanter/death_alarm(H), slot_in_backpack)
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
L.imp_in = H
L.implanted = 1
H.sec_hud_set_implants()
return 1
/datum/job/ntspecops/get_access()
return get_centcom_access(title)
+5 -2
View File
@@ -41,6 +41,9 @@
//If you have use_age_restriction_for_jobs config option enabled and the database set up, this option will add a requirement for players to be at least minimal_player_age days old. (meaning they first signed in at least that many days before.)
var/minimal_player_age = 0
var/admin_only = 0
var/spawn_ert = 0
/////////////////////////////////
// /vg/ feature: Job Objectives!
/////////////////////////////////
@@ -77,7 +80,7 @@
return 0
return max(0, minimal_player_age - C.player_age)
/datum/job/proc/apply_fingerprints(var/mob/living/carbon/human/H)
if(!istype(H))
return
@@ -116,6 +119,6 @@
if(H.r_store)
H.r_store.add_fingerprint(H,1)
return 1
/datum/job/proc/is_position_available()
return (current_positions < total_positions) || (total_positions == -1)
+3
View File
@@ -120,6 +120,9 @@ var/global/datum/controller/occupations/job_master
if(job.title in whitelisted_positions) // No random whitelisted job, sorry!
continue
if(job.admin_only) // No admin positions either.
continue
if(jobban_isbanned(player, job.title))
Debug("GRJ isbanned failed, Player: [player], Job: [job.title]")
continue
+1 -1
View File
@@ -11,7 +11,7 @@ var/const/ENGINEER =(1<<6)
var/const/ATMOSTECH =(1<<7)
var/const/AI =(1<<8)
var/const/CYBORG =(1<<9)
var/const/CENTCOM =(1<<10)
var/const/MEDSCI =(1<<1)
+4 -3
View File
@@ -270,6 +270,7 @@
active_power_usage = 2000
var/obj/machinery/teleport/station/power_station
var/calibrated //Calibration prevents mutation
var/admin_usage = 0 // if 1, works on z2. If 0, doesn't. Used for admin room teleport.
/obj/machinery/teleport/hub/New()
..()
@@ -317,7 +318,7 @@
return power_station
/obj/machinery/teleport/hub/Bumped(M as mob|obj)
if(z == ZLEVEL_CENTCOMM)
if(z == ZLEVEL_CENTCOMM && !admin_usage)
to_chat(M, "You can't use this here.")
return
if(power_station && power_station.engaged && !panel_open)
@@ -379,7 +380,7 @@
use_power = 1
idle_power_usage = 10
active_power_usage = 2000
var/target
var/tele_delay = 50
@@ -414,7 +415,7 @@
else
do_teleport(M, target)
use_power(5000)
if(tele_delay)
recalibrating = 1
update_icon()
+3
View File
@@ -94,6 +94,9 @@
if("voxstart")
raider_spawn += loc
if("ERT Director")
ertdirector += loc
landmarks_list += src
return 1
@@ -287,6 +287,14 @@
icon_state = "com_headset_alt"
item_state = "com_headset_alt"
/obj/item/device/radio/headset/centcom
name = "\proper centcom officer's bowman headset"
desc = "The headset of final authority. Protects ears from flashbangs."
flags = EARBANGPROTECT
icon_state = "com_headset_alt"
item_state = "com_headset_alt"
ks2type = /obj/item/device/encryptionkey/ert
/obj/item/device/radio/headset/heads/ai_integrated //No need to care about icons, it should be hidden inside the AI anyway.
name = "\improper AI subspace transceiver"
desc = "Integrated AI radio transceiver."
@@ -68,4 +68,4 @@
if(..())
processing_objects.Remove(src)
return 1
return 0
return 0
@@ -125,4 +125,46 @@
/obj/item/weapon/implanter/explosive_macro/New()
imp = new /obj/item/weapon/implant/explosive/macro(src)
..()
// Dust implant, for CC officers. Prevents gear theft if they die.
/obj/item/weapon/implant/dust
name = "duster implant"
desc = "An alarm which monitors host vital signs, transmitting a radio message and dusting the corpse on death."
/obj/item/weapon/implant/dust/get_data()
var/dat = {"<b>Implant Specifications:</b><BR>
<b>Name:</b> Ultraviolet Corp XX-13 Security Implant<BR>
<b>Life:</b> Activates upon death.<BR>
<b>Important Notes:</b> Vaporizes organic matter<BR>
<HR>
<b>Implant Details:</b><BR>
<b>Function:</b> Contains a compact, electrically activated heat source that turns its host to ash upon activation, or their death. <BR>
<b>Special Features:</b> Vaporizes<BR>
"}
return dat
/obj/item/weapon/implant/dust/trigger(emote, mob/source)
if(emote == "deathgasp")
activate("death")
/obj/item/weapon/implant/dust/activate(cause)
if(!cause || !imp_in || cause == "emp")
return 0
if(cause == "action_button" && alert(imp_in, "Are you sure you want to activate your dusting implant? This will turn you to ash!", "Dusting Confirmation", "Yes", "No") != "Yes")
return 0
to_chat(imp_in, "<span class='notice'>Your dusting implant activates!</span>")
imp_in.visible_message("<span class = 'warning'>[imp_in] burns up in a flash!</span>")
imp_in.dust()
/obj/item/weapon/implant/dust/emp_act(severity)
return
/obj/item/weapon/implanter/dust
name = "implanter (Dust-on-death)"
/obj/item/weapon/implanter/dust/New()
imp = new /obj/item/weapon/implant/dust(src)
..()
@@ -82,3 +82,9 @@
imp = new /obj/item/weapon/implant/traitor(src)
..()
/obj/item/weapon/implanter/death_alarm
name = "implanter (Death Alarm)"
/obj/item/weapon/implanter/death_alarm/New()
imp = new /obj/item/weapon/implant/death_alarm(src)
..()
+18 -18
View File
@@ -869,19 +869,20 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
if("nanotrasen officer")
M.equip_or_collect(new /obj/item/clothing/under/rank/centcom/officer(M), slot_w_uniform)
M.equip_or_collect(new /obj/item/clothing/shoes/centcom(M), slot_shoes)
M.equip_or_collect(new /obj/item/clothing/gloves/color/white(M), slot_gloves)
M.equip_or_collect(new /obj/item/device/radio/headset/heads/captain/alt(M), slot_l_ear)
M.equip_or_collect(new /obj/item/device/radio/headset/ert(M), slot_l_ear)
M.equip_or_collect(new /obj/item/clothing/head/beret/centcom/officer(M), slot_head)
var/obj/item/device/pda/centcom/pda = new(M)
pda.owner = M.real_name
pda.ownjob = "Nanotrasen Navy Officer"
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
M.equip_or_collect(pda, slot_r_store)
M.equip_or_collect(new /obj/item/clothing/glasses/sunglasses(M), slot_l_store)
M.equip_or_collect(new /obj/item/device/pda/centcom(M), slot_wear_pda)
M.equip_or_collect(new /obj/item/clothing/glasses/hud/security/sunglasses(M), slot_glasses)
M.equip_or_collect(new /obj/item/weapon/gun/energy/pulse/pistol(M), slot_belt)
M.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(M)
L.imp_in = M
L.implanted = 1
M.sec_hud_set_implants()
var/obj/item/weapon/card/id/centcom/W = new(M)
W.name = "[M.real_name]'s ID Card (Nanotrasen Navy Officer)"
@@ -894,17 +895,16 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
M.equip_or_collect(new /obj/item/clothing/under/rank/centcom/captain(M), slot_w_uniform)
M.equip_or_collect(new /obj/item/clothing/shoes/centcom(M), slot_shoes)
M.equip_or_collect(new /obj/item/clothing/gloves/color/white(M), slot_gloves)
M.equip_or_collect(new /obj/item/device/radio/headset/heads/captain/alt(M), slot_l_ear)
M.equip_or_collect(new /obj/item/device/radio/headset/ert(M), slot_l_ear)
M.equip_or_collect(new /obj/item/clothing/head/beret/centcom/captain(M), slot_head)
var/obj/item/device/pda/centcom/pda = new(M)
pda.owner = M.real_name
pda.ownjob = "Nanotrasen Navy Captain"
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
M.equip_or_collect(pda, slot_r_store)
M.equip_or_collect(new /obj/item/clothing/glasses/sunglasses(M), slot_l_store)
M.equip_or_collect(new /obj/item/device/pda/centcom(M), slot_wear_pda)
M.equip_or_collect(new /obj/item/clothing/glasses/hud/security/sunglasses(M), slot_glasses)
M.equip_or_collect(new /obj/item/weapon/gun/energy/pulse/pistol(M), slot_belt)
M.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(M)
L.imp_in = M
L.implanted = 1
M.sec_hud_set_implants()
var/obj/item/weapon/card/id/centcom/W = new(M)
W.name = "[M.real_name]'s ID Card (Nanotrasen Navy Captain)"
+3
View File
@@ -448,6 +448,9 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
if (!job_master) return
for(var/datum/job/job in job_master.occupations)
if (job.admin_only)
continue
index += 1
if((index >= limit) || (job.title in splitJobs))
if((index < limit) && (lastJob != null))
+40 -15
View File
@@ -245,6 +245,8 @@
if(jobban_isbanned(src,rank)) return 0
if(!is_job_whitelisted(src, rank)) return 0
if(!job.player_old_enough(src.client)) return 0
if(job.admin_only && !(check_rights(R_ADMIN, 0))) return 0
if(config.assistantlimit)
if(job.title == "Civilian")
var/count = 0
@@ -258,6 +260,19 @@
return 0
return 1
/mob/new_player/proc/IsAdminJob(rank)
var/datum/job/job = job_master.GetJob(rank)
if(job.admin_only)
return 1
else
return 0
/mob/new_player/proc/IsERTSpawnJob(rank)
var/datum/job/job = job_master.GetJob(rank)
if(job.spawn_ert)
return 1
else
return 0
/mob/new_player/proc/AttemptLateSpawn(rank,var/spawning_at)
if (src != usr)
@@ -300,20 +315,26 @@
var/join_message
var/datum/spawnpoint/S
if(spawning_at)
S = spawntypes[spawning_at]
if(S && istype(S))
if(S.check_job_spawning(rank))
character.loc = pick(S.turfs)
join_message = S.msg
if(IsAdminJob(rank))
if(IsERTSpawnJob(rank))
character.loc = pick(ertdirector)
else
character.loc = pick(aroomwarp)
join_message = "has arrived"
else
if(spawning_at)
S = spawntypes[spawning_at]
if(S && istype(S))
if(S.check_job_spawning(rank))
character.loc = pick(S.turfs)
join_message = S.msg
else
to_chat(character, "Your chosen spawnpoint ([S.display_name]) is unavailable for your chosen job. Spawning you at the Arrivals shuttle instead.")
character.loc = pick(latejoin)
join_message = "has arrived on the station"
else
to_chat(character, "Your chosen spawnpoint ([S.display_name]) is unavailable for your chosen job. Spawning you at the Arrivals shuttle instead.")
character.loc = pick(latejoin)
join_message = "has arrived on the station"
else
character.loc = pick(latejoin)
join_message = "has arrived on the station"
character.lastarea = get_area(loc)
// Moving wheelchair if they have one
@@ -323,14 +344,18 @@
ticker.mode.latespawn(character)
if(character.mind.assigned_role != "Cyborg")
if(character.mind.assigned_role == "Cyborg")
AnnounceCyborg(character, rank, join_message)
callHook("latespawn", list(character))
else if(IsAdminJob(rank))
callHook("latespawn", list(character))
else
data_core.manifest_inject(character)
ticker.minds += character.mind//Cyborgs and AIs handle this in the transform proc. //TODO!!!!! ~Carn
AnnounceArrival(character, rank, join_message)
callHook("latespawn", list(character))
else
AnnounceCyborg(character, rank, join_message)
callHook("latespawn", list(character))
qdel(src)
+1
View File
@@ -478,6 +478,7 @@
#include "code\game\jobs\job_objective.dm"
#include "code\game\jobs\jobs.dm"
#include "code\game\jobs\whitelist.dm"
#include "code\game\jobs\job\central.dm"
#include "code\game\jobs\job\civilian.dm"
#include "code\game\jobs\job\engineering.dm"
#include "code\game\jobs\job\job.dm"