- Added broken icon state for virology console.

- Raised the chance to cure brainrot and GBS, lowered the chance to teleport for wizarditis.
- Made Pandemic console buildable (and unbuildable) and placed the circuitboard in technical storage.
- Replacement lights crate can be ordered in QM.
- Added space cleaner and hand labeler to Virology.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@346 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
panurgomatic
2010-10-22 18:40:01 +00:00
parent 7ef9efe122
commit d2c6d75773
9 changed files with 87 additions and 44 deletions
+54 -32
View File
@@ -234,7 +234,7 @@
/obj/machinery/pandemic/
/obj/machinery/computer/pandemic
name = "PanD.E.M.I.C 2200"
density = 1
anchored = 1
@@ -244,49 +244,27 @@
var/wait = null
var/obj/item/weapon/reagent_containers/glass/beaker = null
ex_act(severity)
switch(severity)
if(1.0)
del(src)
return
if(2.0)
if (prob(50))
del(src)
return
blob_act()
if (prob(50))
del(src)
set_broken()
icon_state = (src.beaker?"mixer1_b":"mixer0_b")
stat |= BROKEN
meteorhit()
del(src)
return
power_change()
if(powered())
if(stat & BROKEN)
icon_state = (src.beaker?"mixer1_b":"mixer0_b")
else if(powered())
icon_state = (src.beaker?"mixer1":"mixer0")
stat &= ~NOPOWER
else
spawn(rand(0, 15))
src.icon_state = (src.beaker?"mixer1_nopower":"mixer0_nopower")
stat |= NOPOWER
attackby(var/obj/item/weapon/reagent_containers/glass/B as obj, var/mob/user as mob)
if(!istype(B, /obj/item/weapon/reagent_containers/glass))
return
if(src.beaker)
user << "A beaker is already loaded into the machine."
return
src.beaker = B
user.drop_item()
B.loc = src
user << "You add the beaker to the machine!"
src.updateUsrDialog()
icon_state = "mixer1"
Topic(href, href_list)
if(stat & (NOPOWER|BROKEN)) return
if(usr.stat || usr.restrained()) return
@@ -409,4 +387,48 @@
user << browse("<TITLE>PanD.E.M.I.C 2200</TITLE><BR>[dat]", "window=pandemic;size=575x400")
onclose(user, "pandemic")
return
attackby(var/obj/I as obj, var/mob/user as mob)
if(istype(I, /obj/item/weapon/screwdriver))
playsound(src.loc, 'Screwdriver.ogg', 50, 1)
if(do_after(user, 20))
if (src.stat & BROKEN)
user << "\blue The broken glass falls out."
var/obj/computerframe/A = new /obj/computerframe(src.loc)
new /obj/item/weapon/shard(src.loc)
var/obj/item/weapon/circuitboard/pandemic/M = new /obj/item/weapon/circuitboard/pandemic(A)
for (var/obj/C in src)
C.loc = src.loc
A.circuit = M
A.state = 3
A.icon_state = "3"
A.anchored = 1
del(src)
else
user << "\blue You disconnect the monitor."
var/obj/computerframe/A = new /obj/computerframe( src.loc )
var/obj/item/weapon/circuitboard/pandemic/M = new /obj/item/weapon/circuitboard/pandemic(A)
for (var/obj/C in src)
C.loc = src.loc
A.circuit = M
A.state = 4
A.icon_state = "4"
A.anchored = 1
del(src)
else if(istype(I, /obj/item/weapon/reagent_containers/glass))
if(stat & (NOPOWER|BROKEN)) return
if(src.beaker)
user << "A beaker is already loaded into the machine."
return
src.beaker = I
user.drop_item()
I.loc = src
user << "You add the beaker to the machine!"
src.updateUsrDialog()
icon_state = "mixer1"
else
..()
return
+1 -1
View File
@@ -366,7 +366,7 @@
/obj/machinery/atmospherics/unary/cryo_cell,
/obj/item/weapon/chem_grenade,
/obj/machinery/bot/medbot,
/obj/machinery/pandemic,
/obj/machinery/computer/pandemic,
/obj/item/weapon/secstorage/ssafe)
examine()
+3 -4
View File
@@ -30,9 +30,8 @@
affected_mob.emote("stare")
if(prob(2))
affected_mob.emote("drool")
if(prob(10))
if(affected_mob.brainloss<=98) //shouldn't retard you to death now
affected_mob.brainloss += 2
if(prob(10) && affected_mob.brainloss<=98)//shouldn't retard you to death now
affected_mob.brainloss += 2
affected_mob.updatehealth()
if(prob(2))
affected_mob << "\red Your try to remember something important...but can't."
@@ -51,7 +50,7 @@
affected_mob.updatehealth()
if(prob(2))
affected_mob << "\red Your head hurts." */
if(prob(15))
if(prob(15) && affected_mob.brainloss<=98) //shouldn't retard you to death now
affected_mob.brainloss +=3
affected_mob.updatehealth()
if(prob(2))
+1
View File
@@ -5,6 +5,7 @@
spread_type = CONTACT_GENERAL
cure = "Synaptizine & Sulfur"
cure_id = list("synaptizine","sulfur")
cure_chance = 15//higher chance to cure, since two reagents are required
agent = "Gravitokinetic Bipotential SADS+"
affected_species = list("Human")
curable = 0
+2 -2
View File
@@ -45,7 +45,7 @@ STI KALY - blind
return
if(prob(2))
affected_mob << "\red You feel [pick("the tidal wave of raw power building inside","that this location gives you a +2 to INT and +1 to WIS","an urge to teleport")]."
if(prob(5))
if(prob(2))
teleport()
return
@@ -129,4 +129,4 @@ STI KALY - blind
affected_mob.loc = pick(L)
smoke.start()
//Apparently it created a lagspike every time it was called -- Urist
return
return
@@ -33,6 +33,9 @@
/obj/item/weapon/circuitboard/med_data
name = "Circuit board (Medical Records)"
computertype = "/obj/machinery/computer/med_data"
/obj/item/weapon/circuitboard/pandemic
name = "Circuit board (PanD.E.M.I.C. 2200)"
computertype = "/obj/machinery/computer/pandemic"
/obj/item/weapon/circuitboard/scan_consolenew
name = "Circuit board (DNA Machine)"
computertype = "/obj/machinery/scan_consolenew"
+18
View File
@@ -176,6 +176,24 @@ var/supply_shuttle_points = 50
containertype = "/obj/crate"
containername = "Janitorial supplies"
/obj/item/weapon/storage/lightbox/tubes
/datum/supply_packs/lightbulbs
name = "Replacement lights"
contains = list("/obj/item/weapon/storage/lightbox/tubes",
"/obj/item/weapon/storage/lightbox/tubes",
"/obj/item/weapon/storage/lightbox/tubes",
"/obj/item/weapon/storage/lightbox/tubes",
"/obj/item/weapon/storage/lightbox",
"/obj/item/weapon/storage/lightbox",
"/obj/item/weapon/storage/lightbox",
"/obj/item/weapon/storage/lightbox")
cost = 10
containertype = "/obj/crate"
containername = "Replacement lights"
/datum/supply_packs/plasma
name = "Plasma assembly crate"
contains = list("/obj/item/weapon/tank/plasma",
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+5 -5
View File
@@ -203,7 +203,7 @@
"adU" = (/obj/table{icon_state = "tabledir"; dir = 5},/obj/item/weapon/reagent_containers/glass/bottle/flu_virion,/obj/item/weapon/reagent_containers/glass/bottle/cold,/turf/simulated/floor{icon_state = "white"},/area/medical/virology)
"adV" = (/obj/machinery/atmospherics/pipe/simple,/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/virology)
"adW" = (/obj/cable{icon_state = "2-4"; d1 = 2; d2 = 4},/obj/item/device/radio/intercom{pixel_y = 20},/turf/simulated/floor{icon_state = "white"},/area/medical/virology)
"adX" = (/obj/machinery/pandemic,/obj/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor{icon_state = "white"},/area/medical/virology)
"adX" = (/obj/machinery/computer/pandemic,/obj/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor{icon_state = "white"},/area/medical/virology)
"adY" = (/obj/grille,/obj/window/reinforced/south,/obj/window/reinforced/north,/obj/machinery/atmospherics/pipe/simple,/turf/simulated/floor/plating,/area/medical/research)
"adZ" = (/obj/grille,/obj/window/reinforced/south,/obj/window/reinforced/east,/turf/simulated/floor/plating,/area/medical/research)
"aea" = (/obj/machinery/door/window/southleft{name = "Monkey Pen"; req_access_txt = "9"},/turf/simulated/floor,/area/medical/research)
@@ -287,7 +287,7 @@
"afA" = (/obj/item/weapon/extinguisher,/turf/simulated/floor/plating,/area/maintenance/fsmaint)
"afB" = (/obj/machinery/space_heater,/turf/simulated/floor/plating,/area/maintenance/fsmaint)
"afC" = (/obj/grille,/obj/window/reinforced/west,/obj/window/reinforced/east,/turf/simulated/floor/plating,/area/maintenance/fsmaint)
"afD" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/obj/table{icon_state = "tabledir"; dir = 4},/obj/item/weapon/storage/lglo_kit,/turf/simulated/floor{icon_state = "white"},/area/medical/virology)
"afD" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/obj/table{icon_state = "tabledir"; dir = 4},/obj/item/weapon/storage/lglo_kit,/obj/item/weapon/hand_labeler,/turf/simulated/floor{icon_state = "white"},/area/medical/virology)
"afE" = (/obj/machinery/atmospherics/pipe/simple,/obj/cable{icon_state = "2-4"; d1 = 2; d2 = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology)
"afF" = (/obj/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/cable{icon_state = "4-8"; d1 = 4; d2 = 8},/obj/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor{icon_state = "white"},/area/medical/virology)
"afG" = (/obj/machinery/disposal,/obj/disposalpipe/trunk{dir = 8},/obj/cable{icon_state = "2-8"; d1 = 2; d2 = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/virology)
@@ -328,7 +328,7 @@
"agp" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_Toxins = 1},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/table{icon_state = "tabledir"; dir = 6},/obj/item/weapon/storage/beakerbox,/turf/simulated/floor{icon_state = "white"},/area/medical/virology)
"agq" = (/obj/machinery/atmospherics/pipe/manifold{dir = 8},/obj/cable{icon_state = "1-2"; d1 = 1; d2 = 2},/turf/simulated/floor{icon_state = "white"},/area/medical/virology)
"agr" = (/obj/machinery/atmospherics/pipe/simple{dir = 4; icon_state = "intact-f"; initialize_directions = 12; layer = 3},/obj/disposalpipe/segment,/obj/machinery/access_button{command = "cycle_interior"; frequency = 1449; master_tag = "virology_access_console"; pixel_y = -24},/turf/simulated/floor{icon_state = "white"},/area/medical/virology)
"ags" = (/obj/machinery/power/apc{name = "Virology APC"; pixel_y = -24; pixel_z = 0},/obj/machinery/atmospherics/pipe/simple{dir = 10; icon_state = "intact-f"; layer = 3},/obj/cable,/turf/simulated/floor{icon_state = "white"},/area/medical/virology)
"ags" = (/obj/machinery/power/apc{name = "Virology APC"; pixel_y = -24; pixel_z = 0},/obj/machinery/atmospherics/pipe/simple{dir = 10; icon_state = "intact-f"; layer = 3},/obj/cable,/obj/item/weapon/cleaner,/turf/simulated/floor{icon_state = "white"},/area/medical/virology)
"agt" = (/obj/machinery/atmospherics/pipe/simple,/turf/simulated/wall,/area)
"agu" = (/obj/grille,/obj/window/reinforced/west,/obj/window/reinforced/east,/obj/machinery/atmospherics/pipe/simple{dir = 6; icon_state = "intact-f"; layer = 3},/turf/simulated/floor/plating,/area/medical/research)
"agv" = (/obj/machinery/atmospherics/pipe/simple{dir = 4; icon_state = "intact-f"; initialize_directions = 12; layer = 3},/obj/table{icon_state = "tabledir"; dir = 4},/obj/item/weapon/paper{info = "Angela, while it may appear that the lab monkeys are communicating with each other, I assure you it's quite impossible. You claim that one monkey signed the passcode for a supply closet to another and the latter proceeded to open it. As I'm sure you know, there have literally been tens of thousands of studies of primate intelligence and there is no evidence of behavior even remotely that sophisticated. So either you've single handedly trumped the entire field of animal behaviorists or you're badly in need of a vacation."; name = "re: Damn Chimps"},/turf/simulated/floor{icon_state = "white"},/area/medical/research)
@@ -440,8 +440,8 @@
"aix" = (/obj/machinery/door/window/northleft{name = "Cloning"; req_access_txt = "9"},/obj/item/device/radio/intercom{dir = 0; pixel_x = 27},/turf/simulated/floor{icon_state = "white"},/area/medical/research)
"aiy" = (/turf/simulated/wall,/area/maintenance/starboard)
"aiz" = (/obj/machinery/atmospherics/pipe/simple,/turf/simulated/wall,/area/maintenance/starboard)
"aiA" = (/obj/table{icon_state = "tabledir"; dir = 10},/obj/item/device/flash,/turf/simulated/floor/plating,/area/storage/tech)
"aiB" = (/obj/machinery/light{dir = 1},/obj/table{icon_state = "tabledir"; dir = 2},/obj/item/device/flash,/turf/simulated/floor/plating,/area/storage/tech)
"aiA" = (/obj/table{icon_state = "tabledir"; dir = 10},/obj/item/weapon/circuitboard/pandemic,/turf/simulated/floor/plating,/area/storage/tech)
"aiB" = (/obj/machinery/light{dir = 1},/obj/table{icon_state = "tabledir"; dir = 2},/obj/item/device/flash,/obj/item/device/flash,/turf/simulated/floor/plating,/area/storage/tech)
"aiC" = (/obj/table{icon_state = "tabledir"; dir = 2},/obj/item/weapon/aiModule/reset,/turf/simulated/floor/plating,/area/storage/tech)
"aiD" = (/obj/table{icon_state = "tabledir"; dir = 2},/obj/item/weapon/cell{charge = 100; maxcharge = 15000},/turf/simulated/floor/plating,/area/storage/tech)
"aiE" = (/obj/table{icon_state = "tabledir"; dir = 2},/obj/machinery/cell_charger{pixel_y = 5},/turf/simulated/floor/plating,/area/storage/tech)