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https://github.com/ParadiseSS13/Paradise.git
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cyborg crowbar (#24014)
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@@ -326,6 +326,7 @@
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subsystems = list(/mob/living/silicon/proc/subsystem_crew_monitor)
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basic_modules = list(
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/obj/item/flash/cyborg,
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/obj/item/crowbar/cyborg,
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/obj/item/healthanalyzer/advanced,
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/obj/item/robotanalyzer,
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/obj/item/reagent_scanner/adv,
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@@ -429,6 +430,7 @@
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subsystems = list(/mob/living/silicon/proc/subsystem_crew_monitor)
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basic_modules = list(
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/obj/item/flash/cyborg,
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/obj/item/crowbar/cyborg,
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/obj/item/restraints/handcuffs/cable/zipties/cyborg,
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/obj/item/melee/baton/loaded,
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/obj/item/gun/energy/disabler/cyborg,
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@@ -453,6 +455,7 @@
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module_type = "Janitor"
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basic_modules = list(
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/obj/item/flash/cyborg,
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/obj/item/crowbar/cyborg,
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/obj/item/soap/nanotrasen,
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/obj/item/storage/bag/trash/cyborg,
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/obj/item/mop/advanced/cyborg,
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@@ -511,6 +514,7 @@
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module_type = "Service"
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basic_modules = list(
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/obj/item/flash/cyborg,
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/obj/item/crowbar/cyborg,
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/obj/item/handheld_chem_dispenser/booze,
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/obj/item/handheld_chem_dispenser/soda,
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/obj/item/pen/multi,
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@@ -574,6 +578,7 @@
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custom_removals = list("KA modkits")
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basic_modules = list(
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/obj/item/flash/cyborg,
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/obj/item/crowbar/cyborg,
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/obj/item/storage/bag/ore/cyborg,
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/obj/item/pickaxe/drill/cyborg,
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/obj/item/shovel,
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@@ -709,6 +714,7 @@
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module_actions = list(/datum/action/innate/robot_sight/thermal, /datum/action/innate/robot_magpulse)
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basic_modules = list(
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/obj/item/flash/cyborg,
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/obj/item/crowbar/cyborg,
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/obj/item/gun/energy/immolator/multi/cyborg, // See comments on /robot_module/combat below
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/obj/item/melee/baton/loaded, // secondary weapon, for things immune to burn, immune to ranged weapons, or for arresting low-grade threats
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/obj/item/restraints/handcuffs/cable/zipties/cyborg,
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@@ -726,6 +732,7 @@
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module_actions = list(/datum/action/innate/robot_magpulse)
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basic_modules = list(
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/obj/item/flash/cyborg,
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/obj/item/crowbar/cyborg,
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/obj/item/gun/energy/immolator/multi/cyborg, // primary weapon, strong at close range (ie: against blob/terror/xeno), but consumes a lot of energy per shot.
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// Borg gets 40 shots of this weapon. Gamma Sec ERT gets 10.
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// So, borg has way more burst damage, but also takes way longer to recharge / get back in the fight once depleted. Has to find a borg recharger and sit in it for ages.
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@@ -746,6 +753,7 @@
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module_type = "Standard"
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module_actions = list(/datum/action/innate/robot_sight/thermal/alien)
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basic_modules = list(
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/obj/item/crowbar/cyborg,
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/obj/item/melee/energy/alien/claws,
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/obj/item/flash/cyborg/alien,
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/obj/item/reagent_containers/spray/alien/stun,
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