cyborg crowbar (#24014)

This commit is contained in:
PhantornRU
2024-02-15 05:43:10 +10:00
committed by GitHub
parent d7725c3681
commit d2fd30e7b2
@@ -326,6 +326,7 @@
subsystems = list(/mob/living/silicon/proc/subsystem_crew_monitor)
basic_modules = list(
/obj/item/flash/cyborg,
/obj/item/crowbar/cyborg,
/obj/item/healthanalyzer/advanced,
/obj/item/robotanalyzer,
/obj/item/reagent_scanner/adv,
@@ -429,6 +430,7 @@
subsystems = list(/mob/living/silicon/proc/subsystem_crew_monitor)
basic_modules = list(
/obj/item/flash/cyborg,
/obj/item/crowbar/cyborg,
/obj/item/restraints/handcuffs/cable/zipties/cyborg,
/obj/item/melee/baton/loaded,
/obj/item/gun/energy/disabler/cyborg,
@@ -453,6 +455,7 @@
module_type = "Janitor"
basic_modules = list(
/obj/item/flash/cyborg,
/obj/item/crowbar/cyborg,
/obj/item/soap/nanotrasen,
/obj/item/storage/bag/trash/cyborg,
/obj/item/mop/advanced/cyborg,
@@ -511,6 +514,7 @@
module_type = "Service"
basic_modules = list(
/obj/item/flash/cyborg,
/obj/item/crowbar/cyborg,
/obj/item/handheld_chem_dispenser/booze,
/obj/item/handheld_chem_dispenser/soda,
/obj/item/pen/multi,
@@ -574,6 +578,7 @@
custom_removals = list("KA modkits")
basic_modules = list(
/obj/item/flash/cyborg,
/obj/item/crowbar/cyborg,
/obj/item/storage/bag/ore/cyborg,
/obj/item/pickaxe/drill/cyborg,
/obj/item/shovel,
@@ -709,6 +714,7 @@
module_actions = list(/datum/action/innate/robot_sight/thermal, /datum/action/innate/robot_magpulse)
basic_modules = list(
/obj/item/flash/cyborg,
/obj/item/crowbar/cyborg,
/obj/item/gun/energy/immolator/multi/cyborg, // See comments on /robot_module/combat below
/obj/item/melee/baton/loaded, // secondary weapon, for things immune to burn, immune to ranged weapons, or for arresting low-grade threats
/obj/item/restraints/handcuffs/cable/zipties/cyborg,
@@ -726,6 +732,7 @@
module_actions = list(/datum/action/innate/robot_magpulse)
basic_modules = list(
/obj/item/flash/cyborg,
/obj/item/crowbar/cyborg,
/obj/item/gun/energy/immolator/multi/cyborg, // primary weapon, strong at close range (ie: against blob/terror/xeno), but consumes a lot of energy per shot.
// Borg gets 40 shots of this weapon. Gamma Sec ERT gets 10.
// So, borg has way more burst damage, but also takes way longer to recharge / get back in the fight once depleted. Has to find a borg recharger and sit in it for ages.
@@ -746,6 +753,7 @@
module_type = "Standard"
module_actions = list(/datum/action/innate/robot_sight/thermal/alien)
basic_modules = list(
/obj/item/crowbar/cyborg,
/obj/item/melee/energy/alien/claws,
/obj/item/flash/cyborg/alien,
/obj/item/reagent_containers/spray/alien/stun,