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fixes and tweaks
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@@ -97,7 +97,7 @@ var/global/max_secret_rooms = 6
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theme = "xenoden"
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walltypes = list(/turf/simulated/mineral/random/high_chance=1)
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floortypes = list(/turf/simulated/floor/plating/airless/asteroid, /turf/simulated/floor/beach/sand)
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treasureitems = list(/obj/item/clothing/mask/facehugger=1,/obj/item/stack/sheet/animalhide/xeno=2,/obj/item/clothing/suit/xenos=2,/obj/item/clothing/head/xenos=2)
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treasureitems = list(/obj/item/clothing/mask/facehugger=1,/obj/item/stack/sheet/animalhide/xeno=2,/obj/item/clothing/suit/xenos=2,/obj/item/clothing/head/xenos=2,/obj/item/weapon/guardiancreator/biological=4)
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fluffitems = list(/obj/effect/decal/remains/human=1,/obj/effect/decal/cleanable/blood/xeno=5)
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if("hitech")
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@@ -264,12 +264,11 @@
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/mob/living/simple_animal/hostile/guardian/punch/AttackingTarget()
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..()
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if(istype(target, /mob/living))
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if(length(battlecry) > 5)
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src.say("[src.battlecry][src.battlecry][src.battlecry][src.battlecry]")
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if(iscarbon(target) && target != summoner)
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if(length(battlecry) > 11)//no more then 11 letters in a battle cry.
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src.visible_message("<span class='danger'><B>[src] punches [target]!</B></span>")
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else
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src.say("[src.battlecry][src.battlecry][src.battlecry][src.battlecry][src.battlecry][src.battlecry][src.battlecry][src.battlecry][src.battlecry][src.battlecry]\
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[src.battlecry][src.battlecry][src.battlecry][src.battlecry][src.battlecry]")
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src.say("[src.battlecry][src.battlecry][src.battlecry][src.battlecry][src.battlecry]")
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playsound(loc, src.attack_sound, 50, 1, 1)
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playsound(loc, src.attack_sound, 50, 1, 1)
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playsound(loc, src.attack_sound, 50, 1, 1)
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