Update mint.dm

This commit is contained in:
jughu
2017-03-29 20:11:17 +02:00
committed by GitHub
parent b53a548678
commit d464e19c43
+2 -25
View File
@@ -15,8 +15,6 @@
var/amt_uranium = 0
var/amt_clown = 0
var/amt_mime = 0
var/amt_adamantine = 0
var/amt_mythril = 0
var/newCoins = 0 //how many coins the machine made in it's last load
var/processing = 0
var/chosen = "metal" //which material will be used to make coins
@@ -53,7 +51,7 @@
qdel(O)
/obj/machinery/mineral/mint/attack_hand(user as mob) //TODO: Adamantine coins! -Durandan
/obj/machinery/mineral/mint/attack_hand(user as mob)
var/dat = "<b>Coin Press</b><br>"
@@ -99,11 +97,6 @@
dat += text("chosen")
else
dat += text("<A href='?src=[UID()];choose=mime'>Choose</A>")
dat += text("<br><font color='#888888'><b>Adamantine inserted: </b>[amt_adamantine]</font> ")//I don't even know these color codes, so fuck it.
if(chosen == "adamantine")
dat += text("chosen")
else
dat += text("<A href='?src=[UID()];choose=adamantine'>Choose</A>")
dat += text("<br><br>Will produce [coinsToProduce] [chosen] coins if enough materials are available.<br>")
//dat += text("The dial which controls the number of conins to produce seems to be stuck. A technician has already been dispatched to fix this.")
@@ -199,22 +192,6 @@
newCoins++
src.updateUsrDialog()
sleep(5)
if("adamantine")
while(amt_adamantine > 0 && coinsToProduce > 0)
create_coins(/obj/item/weapon/coin/adamantine)
amt_adamantine -= 20
coinsToProduce--
newCoins++
src.updateUsrDialog()
sleep(5)
if("mythril")
while(amt_adamantine > 0 && coinsToProduce > 0)
create_coins(/obj/item/weapon/coin/mythril)
amt_mythril -= 20
coinsToProduce--
newCoins++
src.updateUsrDialog()
sleep(5)
icon_state = "coinpress0"
processing = 0
coinsToProduce = temp_coins
@@ -229,4 +206,4 @@
if(!M)
M = new /obj/item/weapon/moneybag(src)
unload_mineral(M)
O.loc = M
O.loc = M