mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-25 04:57:12 +01:00
Vox-compatibility for Most Suits, Fixes Reactive Armour Icon Update Bug
Also adds hiding tails by-species. Updates captain space-suit helmet hair-hiding code. Fixes a bug where Reactive Armour's sprite wouldn't update when you turned it on or off. Adds species-fitting for clothing accessories. Adds the ability to open and close the Clown Officer and Soldier coats. Adds Vox sprites for the following suits and accessories: Unathi robe, unathi mantle, all ERT armour (not the spacesuits), armour vest, reflective armour vest, Security armour vest, bulletproof armour vest, Detective armour vest, blueshield armour vest, combat armour vest, laser tag vests, ian shirt, suspenders, waistcoat, vest, first responder jacket, bomber jacket, security bomber jacket, black suit jacket, blue suit jacket, purple suit jacket, IAA jacket, NT Rep jacket, forensics jackets, overalls, captain's carapace, Blueshield coat, trenchcoats, pirate and old pirate coats, HoS coat, HoS trenchcoat, Warden's jackets, leather jacket, all military jackets, all ponchos, hazard vest, brigphys vest, reactive armour, riot/swat armour, heavy armour, thunderdome armour, all knight armour, all bombsuits, regular and atmos firesuits, all biosuits, webbing, clown officer coat, clown soldier coat.
This commit is contained in:
@@ -313,6 +313,8 @@
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
cold_protection = 0
|
||||
heat_protection = 0
|
||||
species_fit = null
|
||||
sprite_sheets = null
|
||||
|
||||
/obj/item/clothing/suit/armor/changeling/New()
|
||||
..()
|
||||
|
||||
@@ -21,6 +21,8 @@
|
||||
var/datum/icon_snapshot/disguise
|
||||
var/stealth_armor = list(melee = 15, bullet = 15, laser = 15, energy = 15, bomb = 15, bio = 15, rad = 15)
|
||||
var/combat_armor = list(melee = 50, bullet = 50, laser = 50, energy = 50, bomb = 50, bio = 50, rad = 50)
|
||||
species_fit = null
|
||||
sprite_sheets = null
|
||||
|
||||
/obj/item/clothing/suit/armor/abductor/vest/proc/flip_mode()
|
||||
switch(mode)
|
||||
|
||||
@@ -452,6 +452,7 @@ BLIND // can't see anything
|
||||
var/suit_adjusted = 0
|
||||
var/ignore_suitadjust = 1
|
||||
var/adjust_flavour = null
|
||||
var/list/hide_tail_by_species = null
|
||||
|
||||
//Proc that opens and closes jackets.
|
||||
/obj/item/clothing/suit/proc/adjustsuit(var/mob/user)
|
||||
@@ -496,6 +497,14 @@ BLIND // can't see anything
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You attempt to button up the velcro on \the [src], before promptly realising how retarded you are.</span>")
|
||||
|
||||
/obj/item/clothing/suit/equipped(var/mob/living/carbon/human/user) //Handle tail-hiding on a by-species basis.
|
||||
if(ishuman(user))
|
||||
if(hide_tail_by_species && (user.species.name in hide_tail_by_species) && !(HIDETAIL in flags_inv)) //Hide the tail if the user's species is in the hide_tail_by_species list and the tail isn't already hidden.
|
||||
flags_inv |= HIDETAIL
|
||||
else
|
||||
if(!(HIDETAIL in initial(flags_inv))) //Otherwise, remove the HIDETAIL flag if it wasn't already in the flags_inv to start with.
|
||||
flags_inv &= ~HIDETAIL
|
||||
|
||||
/obj/item/clothing/suit/verb/openjacket(var/mob/user) //The verb you can use to adjust jackets.
|
||||
set name = "Open/Close Jacket"
|
||||
set category = "Object"
|
||||
|
||||
@@ -14,10 +14,12 @@
|
||||
"Drask" = 'icons/mob/species/drask/helmet.dmi'
|
||||
)
|
||||
/obj/item/clothing/head/helmet/space/capspace/equipped(var/mob/living/carbon/human/user, var/slot)
|
||||
if (ishuman(user) && user.species.name == "Vox")
|
||||
flags &= ~BLOCKHAIR
|
||||
else
|
||||
flags |= BLOCKHAIR
|
||||
if(ishuman(user))
|
||||
if(user.species.name == "Vox" && !(BLOCKHAIR in flags))
|
||||
flags &= ~BLOCKHAIR
|
||||
else
|
||||
if(!(BLOCKHAIR in initial(flags)))
|
||||
flags |= BLOCKHAIR
|
||||
|
||||
/obj/item/clothing/suit/space/captain
|
||||
name = "captain's space suit"
|
||||
|
||||
@@ -1,4 +1,9 @@
|
||||
//Unathi clothing.
|
||||
/obj/item/clothing/suit/unathi/
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/suit.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/suit/unathi/robe
|
||||
name = "roughspun robes"
|
||||
|
||||
@@ -8,6 +8,10 @@
|
||||
max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
|
||||
strip_delay = 60
|
||||
put_on_delay = 40
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/suit.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/suit/armor/vest
|
||||
name = "armor"
|
||||
@@ -85,6 +89,8 @@
|
||||
desc = "A vest drenched in the blood of Greytide. It has seen better days."
|
||||
icon_state = "bloody_armor"
|
||||
item_state = "bloody_armor"
|
||||
species_fit = null
|
||||
sprite_sheets = null
|
||||
|
||||
/obj/item/clothing/suit/armor/hos
|
||||
name = "armored coat"
|
||||
@@ -115,6 +121,8 @@
|
||||
icon_state = "jensencoat"
|
||||
item_state = "jensencoat"
|
||||
flags_inv = 0
|
||||
species_fit = null
|
||||
sprite_sheets = null
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/warden
|
||||
name = "Warden's armored jacket"
|
||||
@@ -152,6 +160,7 @@
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
strip_delay = 80
|
||||
put_on_delay = 60
|
||||
hide_tail_by_species = list("Vox")
|
||||
|
||||
/obj/item/clothing/suit/armor/riot/knight
|
||||
name = "plate armour"
|
||||
@@ -233,7 +242,7 @@
|
||||
|
||||
/obj/item/clothing/suit/armor/reactive/attack_self(mob/user as mob)
|
||||
src.active = !( src.active )
|
||||
if (src.active)
|
||||
if(src.active)
|
||||
to_chat(user, "\blue The reactive armor is now active.")
|
||||
src.icon_state = "reactive"
|
||||
src.item_state = "reactive"
|
||||
@@ -242,6 +251,8 @@
|
||||
src.icon_state = "reactiveoff"
|
||||
src.item_state = "reactiveoff"
|
||||
src.add_fingerprint(user)
|
||||
|
||||
user.update_inv_wear_suit()
|
||||
return
|
||||
|
||||
/obj/item/clothing/suit/armor/reactive/emp_act(severity)
|
||||
@@ -266,6 +277,8 @@
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
|
||||
species_fit = null
|
||||
sprite_sheets = null
|
||||
|
||||
/obj/item/clothing/suit/armor/heavy
|
||||
name = "heavy armor"
|
||||
@@ -279,6 +292,7 @@
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
slowdown = 3
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
hide_tail_by_species = list("Vox")
|
||||
|
||||
/obj/item/clothing/suit/armor/tdome
|
||||
armor = list(melee = 65, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
|
||||
@@ -287,6 +301,7 @@
|
||||
flags = THICKMATERIAL
|
||||
cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
hide_tail_by_species = list("Vox")
|
||||
|
||||
/obj/item/clothing/suit/armor/tdome/red
|
||||
name = "Red Thunderdome Armor"
|
||||
|
||||
@@ -24,6 +24,11 @@
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
|
||||
strip_delay = 70
|
||||
put_on_delay = 70
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/suit.dmi'
|
||||
)
|
||||
hide_tail_by_species = list("Vox")
|
||||
|
||||
//Standard biosuit, orange stripe
|
||||
/obj/item/clothing/head/bio_hood/general
|
||||
@@ -80,4 +85,6 @@
|
||||
icon_state = "plaguedoctor"
|
||||
item_state = "bio_suit"
|
||||
strip_delay = 40
|
||||
put_on_delay = 20
|
||||
put_on_delay = 20
|
||||
species_fit = null
|
||||
sprite_sheets = null
|
||||
@@ -25,6 +25,10 @@
|
||||
/obj/item/device/healthanalyzer, /obj/item/device/flashlight, \
|
||||
/obj/item/device/radio, /obj/item/weapon/tank/emergency_oxygen,/obj/item/device/rad_laser)
|
||||
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/suit.dmi'
|
||||
)
|
||||
|
||||
//Botonist
|
||||
/obj/item/clothing/suit/apron
|
||||
@@ -119,10 +123,6 @@
|
||||
blood_overlay_type = "armor"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
allowed = list(/obj/item/weapon/kitchen/knife)
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/suit.dmi'
|
||||
)
|
||||
|
||||
//Detective
|
||||
/obj/item/clothing/suit/storage/det_suit
|
||||
@@ -150,6 +150,10 @@
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/device/detective_scanner,/obj/item/device/taperecorder)
|
||||
armor = list(melee = 10, bullet = 10, laser = 15, energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/suit.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/suit/storage/forensics/red
|
||||
name = "red jacket"
|
||||
@@ -174,6 +178,10 @@
|
||||
cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
flags = ONESIZEFITSALL
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/suit.dmi'
|
||||
)
|
||||
|
||||
//Engineering
|
||||
/obj/item/clothing/suit/storage/hazardvest
|
||||
@@ -189,6 +197,12 @@
|
||||
)
|
||||
|
||||
//Lawyer
|
||||
/obj/item/clothing/suit/storage/lawyer
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/suit.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/suit/storage/lawyer/blackjacket
|
||||
name = "black suit jacket"
|
||||
desc = "A snappy dress jacket."
|
||||
@@ -233,6 +247,10 @@
|
||||
suit_adjusted = 1
|
||||
action_button_name = "Button/Unbutton Jacket"
|
||||
adjust_flavour = "unbutton"
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/suit.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/suit/storage/ntrep
|
||||
name = "\improper NanoTrasen Representative jacket"
|
||||
@@ -244,6 +262,10 @@
|
||||
ignore_suitadjust = 0
|
||||
action_button_name = "Button/Unbutton Jacket"
|
||||
adjust_flavour = "unbutton"
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/suit.dmi'
|
||||
)
|
||||
|
||||
//Medical
|
||||
/obj/item/clothing/suit/storage/fr_jacket
|
||||
@@ -258,6 +280,10 @@
|
||||
suit_adjusted = 1
|
||||
action_button_name = "Button/Unbutton Jacket"
|
||||
adjust_flavour = "unbutton"
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/suit.dmi'
|
||||
)
|
||||
|
||||
//Mime
|
||||
/obj/item/clothing/suit/suspenders
|
||||
@@ -266,3 +292,7 @@
|
||||
icon = 'icons/obj/clothing/belts.dmi'
|
||||
icon_state = "suspenders"
|
||||
blood_overlay_type = "armor" //it's the less thing that I can put here
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/suit.dmi'
|
||||
)
|
||||
|
||||
@@ -21,66 +21,38 @@
|
||||
desc = "Bluer than the standard model."
|
||||
icon_state = "labcoat_cmo_open"
|
||||
item_state = "labcoat_cmo_open"
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/suit.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/suit/storage/labcoat/mad
|
||||
name = "mad scientist's labcoat"
|
||||
desc = "It makes you look capable of konking someone on the noggin and shooting them into space."
|
||||
icon_state = "labcoat_green_open"
|
||||
item_state = "labcoat_green_open"
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/suit.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/suit/storage/labcoat/genetics
|
||||
name = "geneticist labcoat"
|
||||
desc = "A suit that protects against minor chemical spills. Has a blue stripe on the shoulder."
|
||||
icon_state = "labcoat_gen_open"
|
||||
item_state = "labcoat_gen_open"
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/suit.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/suit/storage/labcoat/chemist
|
||||
name = "chemist labcoat"
|
||||
desc = "A suit that protects against minor chemical spills. Has an orange stripe on the shoulder."
|
||||
icon_state = "labcoat_chem_open"
|
||||
item_state = "labcoat_chem_open"
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/suit.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/suit/storage/labcoat/virologist
|
||||
name = "virologist labcoat"
|
||||
desc = "A suit that protects against minor chemical spills. Offers slightly more protection against biohazards than the standard model. Has a green stripe on the shoulder."
|
||||
icon_state = "labcoat_vir_open"
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/suit.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/suit/storage/labcoat/science
|
||||
name = "scientist labcoat"
|
||||
desc = "A suit that protects against minor chemical spills. Has a purple stripe on the shoulder."
|
||||
icon_state = "labcoat_tox_open"
|
||||
item_state = "labcoat_tox_open"
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/suit.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/suit/storage/labcoat/mortician
|
||||
name = "coroner labcoat"
|
||||
desc = "A suit that protects against minor chemical spills. Has a black stripe on the shoulder."
|
||||
icon_state = "labcoat_mort_open"
|
||||
item_state = "labcoat_mort_open"
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/suit.dmi'
|
||||
)
|
||||
|
||||
@@ -16,6 +16,10 @@
|
||||
blood_overlay_type = "armor"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
allowed = list (/obj/item/weapon/gun/energy/laser/bluetag)
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/suit.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/suit/redtag
|
||||
name = "red laser tag armour"
|
||||
@@ -25,6 +29,10 @@
|
||||
blood_overlay_type = "armor"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
allowed = list (/obj/item/weapon/gun/energy/laser/redtag)
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/suit.dmi'
|
||||
)
|
||||
|
||||
/*
|
||||
* Costume
|
||||
@@ -34,13 +42,20 @@
|
||||
desc = "Yarr."
|
||||
icon_state = "pirate_old"
|
||||
item_state = "pirate_old"
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/suit.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/suit/pirate_black
|
||||
name = "black pirate coat"
|
||||
desc = "Yarr."
|
||||
icon_state = "pirate"
|
||||
item_state = "pirate"
|
||||
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/suit.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/suit/hgpirate
|
||||
name = "pirate captain coat"
|
||||
@@ -99,7 +114,10 @@
|
||||
item_state = "wcoat"
|
||||
blood_overlay_type = "armor"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/suit.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/suit/apron/overalls
|
||||
name = "coveralls"
|
||||
@@ -233,6 +251,10 @@
|
||||
desc = "Your classic, non-racist poncho."
|
||||
icon_state = "classicponcho"
|
||||
item_state = "classicponcho"
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/suit.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/suit/poncho/green
|
||||
name = "green poncho"
|
||||
@@ -280,6 +302,10 @@
|
||||
desc = "A worn out, curiously comfortable t-shirt with a picture of Ian. You wouldn't go so far as to say it feels like being hugged when you wear it but it's pretty close. Good for sleeping in."
|
||||
icon_state = "ianshirt"
|
||||
item_state = "ianshirt"
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/suit.dmi'
|
||||
)
|
||||
|
||||
//pyjamas
|
||||
//originally intended to be pinstripes >.>
|
||||
@@ -323,12 +349,20 @@
|
||||
desc = "It makes you stand out. Just the opposite of why it's typically worn. Nice try trying to blend in while wearing it."
|
||||
icon_state = "brtrenchcoat"
|
||||
item_state = "brtrenchcoat"
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/suit.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/suit/blacktrenchcoat
|
||||
name = "black trench coat"
|
||||
desc = "That shade of black just makes you look a bit more evil. Good for those mafia types."
|
||||
icon_state = "bltrenchcoat"
|
||||
item_state = "bltrenchcoat"
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/suit.dmi'
|
||||
)
|
||||
|
||||
|
||||
//actual suits
|
||||
@@ -473,6 +507,10 @@
|
||||
cold_protection = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
action_button_name = "Zip/Unzip Jacket"
|
||||
adjust_flavour = "unzip"
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/suit.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/suit/jacket/pilot
|
||||
name = "security bomber jacket"
|
||||
@@ -504,12 +542,26 @@
|
||||
desc = "A classy clown officer's overcoat, also designed by Hugo Boss."
|
||||
icon_state = "officersuit"
|
||||
item_state = "officersuit"
|
||||
ignore_suitadjust = 0
|
||||
action_button_name = "Button/Unbutton Jacket"
|
||||
adjust_flavour = "unbutton"
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/suit.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/suit/soldiercoat
|
||||
name = "Clown Soldier's Coat"
|
||||
desc = "An overcoat for the clown soldier, to keep him warm during those cold winter nights on the front."
|
||||
icon_state = "soldiersuit"
|
||||
item_state = "soldiersuit"
|
||||
ignore_suitadjust = 0
|
||||
action_button_name = "Button/Unbutton Jacket"
|
||||
adjust_flavour = "unbutton"
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/suit.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/suit/toggle/owlwings
|
||||
name = "owl cloak"
|
||||
|
||||
@@ -32,7 +32,10 @@
|
||||
/obj/item/clothing/suit/fire/firefighter
|
||||
icon_state = "firesuit"
|
||||
item_state = "firefighter"
|
||||
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/suit.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/suit/fire/heavy
|
||||
name = "firesuit"
|
||||
@@ -48,6 +51,10 @@
|
||||
icon_state = "atmos_firesuit"
|
||||
item_state = "firesuit_atmos"
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/suit.dmi'
|
||||
)
|
||||
|
||||
/*
|
||||
* Bomb protection
|
||||
@@ -85,6 +92,11 @@
|
||||
min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
|
||||
strip_delay = 70
|
||||
put_on_delay = 70
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/suit.dmi'
|
||||
)
|
||||
hide_tail_by_species = list("Vox")
|
||||
|
||||
/obj/item/clothing/head/bomb_hood/security
|
||||
icon_state = "bombsuitsec"
|
||||
|
||||
@@ -90,6 +90,10 @@
|
||||
icon_state = "waistcoat"
|
||||
item_state = "waistcoat"
|
||||
item_color = "waistcoat"
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/suit.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/accessory/stethoscope
|
||||
name = "stethoscope"
|
||||
|
||||
@@ -74,6 +74,10 @@
|
||||
desc = "Sturdy mess of synthcotton belts and buckles, ready to share your burden."
|
||||
icon_state = "webbing"
|
||||
item_color = "webbing"
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/suit.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/accessory/storage/black_vest
|
||||
name = "black webbing vest"
|
||||
|
||||
@@ -212,6 +212,8 @@
|
||||
desc = "A labcoat with a few markings denoting it as the labcoat of roboticist."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "aeneasrinil_open"
|
||||
species_fit = null
|
||||
sprite_sheets = null
|
||||
|
||||
/obj/item/clothing/suit/jacket/fluff/kidosvest // Anxipal: Kido Qasteth
|
||||
name = "Kido's Vest"
|
||||
@@ -222,6 +224,8 @@
|
||||
ignore_suitadjust = 1
|
||||
action_button_name = null
|
||||
adjust_flavour = null
|
||||
species_fit = null
|
||||
sprite_sheets = null
|
||||
|
||||
/obj/item/clothing/suit/fluff/kluys // Kluys: Cripty Pandaen
|
||||
name = "Nano Fibre Jacket"
|
||||
@@ -259,6 +263,8 @@
|
||||
desc = "A suit that protects against minor chemical spills. Has a red stripe on the shoulders and rolled up sleeves."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "labcoat_red_open"
|
||||
species_fit = null
|
||||
sprite_sheets = null
|
||||
|
||||
/obj/item/clothing/suit/fluff/stobarico_greatcoat // Stobarico: F.U.R.R.Y
|
||||
name = "\improper F.U.R.R.Y's Nanotrasen Greatcoat"
|
||||
@@ -333,6 +339,8 @@
|
||||
ignore_suitadjust = 1
|
||||
action_button_name = null
|
||||
adjust_flavour = null
|
||||
species_fit = null
|
||||
sprite_sheets = null
|
||||
|
||||
/obj/item/clothing/under/fluff/fox
|
||||
name = "Aeronautics Jumpsuit"
|
||||
@@ -440,6 +448,8 @@
|
||||
icon = 'icons/obj/clothing/ties.dmi'
|
||||
icon_state = "vest_black"
|
||||
item_state = "vest_black"
|
||||
species_fit = null
|
||||
sprite_sheets = null
|
||||
|
||||
/obj/item/clothing/under/pants/fluff/combat
|
||||
name = "combat pants"
|
||||
@@ -455,6 +465,8 @@
|
||||
item_state = "elliot_windbreaker_open"
|
||||
adjust_flavour = "unzip"
|
||||
suit_adjusted = 1
|
||||
species_fit = null
|
||||
sprite_sheets = null
|
||||
|
||||
/obj/item/device/fluff/tattoo_gun/elliot_cybernetic_tat
|
||||
desc = "A cheap plastic tattoo application pen.<br>This one seems heavily used."
|
||||
|
||||
@@ -623,7 +623,12 @@ var/global/list/damage_icon_parts = list()
|
||||
for(var/obj/item/clothing/accessory/A in w_uniform:accessories)
|
||||
var/tie_color = A.item_color
|
||||
if(!tie_color) tie_color = A.icon_state
|
||||
standing.overlays += image("icon" = 'icons/mob/ties.dmi', "icon_state" = "[tie_color]")
|
||||
if(A.icon_override)
|
||||
standing.overlays += image("icon" = A.icon_override, "icon_state" = "[A.icon_state]")
|
||||
else if(A.sprite_sheets && A.sprite_sheets[species.name])
|
||||
standing.overlays += image("icon" = A.sprite_sheets[species.name], "icon_state" = "[A.icon_state]")
|
||||
else
|
||||
standing.overlays += image("icon" = 'icons/mob/ties.dmi', "icon_state" = "[tie_color]")
|
||||
|
||||
overlays_standing[UNIFORM_LAYER] = standing
|
||||
else
|
||||
@@ -889,7 +894,6 @@ var/global/list/damage_icon_parts = list()
|
||||
|
||||
|
||||
/mob/living/carbon/human/update_inv_wear_suit(var/update_icons=1)
|
||||
|
||||
if(client && hud_used)
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[slot_wear_suit]
|
||||
if(inv)
|
||||
|
||||
@@ -6,6 +6,8 @@
|
||||
icon_state = "engspace_suit"
|
||||
item_state = "engspace_suit"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 100)
|
||||
species_fit = null
|
||||
sprite_sheets = null
|
||||
|
||||
/obj/item/clothing/head/bio_hood/anomaly
|
||||
name = "Anomaly hood"
|
||||
|
||||
Reference in New Issue
Block a user