fix merge conflict, wipe map changes

This commit is contained in:
Kyep
2019-01-03 14:39:41 -08:00
286 changed files with 4882 additions and 2538 deletions
+1 -1
View File
@@ -6,7 +6,7 @@ If you did not make a map or sprite edit, you may leave this section blank. You
**Changelog:**
*Remove this line, and appropriate fields from the changelog*
:cl: name here
:cl:
add: Added new things
del: Removed old things
tweak: tweaked a few things
+1
View File
@@ -20,3 +20,4 @@ data/
*.db
stddef.dm
.atom-build.json
*.vscode/*
@@ -28,7 +28,7 @@
"aB" = (/obj/effect/decal/cleanable/dirt,/obj/structure/chair{dir = 1},/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation/comm)
"aC" = (/obj/structure/table,/obj/effect/decal/cleanable/dirt,/obj/item/toy/cards/deck,/obj/item/folder/blue,/obj/item/pen,/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation/comm)
"aD" = (/obj/machinery/door/airlock/highsecurity,/turf/simulated/floor/plating,/area/ruin/space/ancientstation/hivebot)
"aE" = (/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/effect/decal/cleanable/dirt,/obj/machinery/power/apc{dir = 4; name = "Charlie Command APC"; pixel_x = 24; start_charge = 0},/turf/simulated/floor/plating,/area/ruin/space/ancientstation/comm)
"aE" = (/obj/structure/cable,/obj/machinery/power/apc{dir = 4; name = "Beta Engineering APC"; pixel_x = 24; report_power_alarm = 0; start_charge = 0},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel/airless,/area/ruin/space/ancientstation/atmo)
"aF" = (/obj/structure/table,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation/comm)
"aG" = (/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation/comm)
"aH" = (/obj/item/solar_assembly,/turf/template_noop,/area/template_noop)
@@ -149,15 +149,15 @@
"cS" = (/obj/structure/sign/poster/official/nanomichi_ad,/turf/simulated/wall/rust,/area/ruin/space/ancientstation/betanorth)
"cT" = (/obj/machinery/light/small{dir = 4},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel/airless,/area/ruin/space/ancientstation/betanorth)
"cU" = (/turf/simulated/wall/rust,/area/ruin/space/ancientstation/engi)
"cV" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/light/small{dir = 8},/obj/machinery/alarm/all_access{dir = 4; pixel_x = -24},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation)
"cW" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/effect/decal/cleanable/dirt,/obj/structure/chair{dir = 1},/obj/machinery/alarm/all_access{dir = 8; pixel_x = 24},/turf/simulated/floor/plasteel{icon_state = "blue"; dir = 4},/area/ruin/space/ancientstation/comm)
"cV" = (/obj/structure/cable{d2 = 4; icon_state = "0-4"},/obj/effect/decal/cleanable/dirt,/obj/machinery/power/apc{dir = 1; name = "Delta Prototype Lab APC"; pixel_y = 24; report_power_alarm = 0; start_charge = 0},/turf/simulated/floor/plasteel{icon_state = "white"},/area/ruin/space/ancientstation/proto)
"cW" = (/obj/machinery/alarm/all_access{pixel_y = 24; report_danger_level = 0},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{icon_state = "white"},/area/ruin/space/ancientstation/proto)
"cX" = (/obj/structure/transit_tube,/turf/template_noop,/area/template_noop)
"cY" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation/hydroponics)
"cZ" = (/obj/machinery/hydroponics/soil,/turf/simulated/floor/grass,/area/ruin/space/ancientstation/hydroponics)
"da" = (/obj/structure/reagent_dispensers/watertank/high,/obj/item/reagent_containers/glass/bucket,/obj/item/reagent_containers/glass/bucket,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation/hydroponics)
"db" = (/obj/item/solar_assembly,/obj/structure/lattice,/turf/template_noop,/area/template_noop)
"dc" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/structure/chair{dir = 1},/turf/simulated/floor/plasteel{icon_state = "blue"; dir = 10},/area/ruin/space/ancientstation/comm)
"dd" = (/obj/machinery/light/small{dir = 4},/obj/effect/decal/cleanable/dirt,/obj/machinery/alarm/all_access{dir = 8; pixel_x = 24},/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation)
"dd" = (/obj/structure/cable,/obj/machinery/power/apc{dir = 4; name = "Charlie Main Corridor APC"; pixel_x = 24; report_power_alarm = 0; start_charge = 0},/obj/structure/closet/crate,/obj/item/storage/backpack/old,/obj/item/storage/backpack/old,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/ruin/space/ancientstation)
"de" = (/obj/structure/transit_tube{icon_state = "E-W-Pass"},/turf/template_noop,/area/template_noop)
"df" = (/obj/structure/cable/yellow,/turf/simulated/floor/plating/airless,/area/template_noop)
"dg" = (/turf/simulated/wall/rust,/area/ruin/space/ancientstation/sec)
@@ -181,7 +181,7 @@
"dy" = (/obj/machinery/computer{desc = "A computer long since rendered non-functional due to lack of maintenance. Spitting out error messages."; name = "Broken Computer"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation/sec)
"dz" = (/obj/structure/transit_tube/station/reverse,/obj/effect/decal/cleanable/dirt,/obj/effect/decal/warning_stripes/arrow,/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation)
"dA" = (/obj/structure/sign/poster/contraband/donut_corp,/turf/simulated/wall/rust,/area/ruin/space/ancientstation/sec)
"dB" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/alarm/all_access{dir = 4; pixel_x = -24},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation/deltacorridor)
"dB" = (/obj/machinery/alarm/all_access{dir = 8; pixel_x = 24; report_danger_level = 0},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel/airless,/area/ruin/space/ancientstation/atmo)
"dC" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation/deltacorridor)
"dD" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{dir = 9; icon_state = "whitepurple"},/area/ruin/space/ancientstation/rnd)
"dE" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{icon_state = "white"},/area/ruin/space/ancientstation/rnd)
@@ -203,7 +203,7 @@
"dU" = (/obj/structure/table,/obj/item/seeds/harebell,/obj/item/seeds/carrot,/obj/item/seeds/potato,/obj/item/seeds/ambrosia,/obj/item/seeds/poppy,/obj/item/seeds/grape,/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation/hydroponics)
"dV" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation)
"dW" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/firealarm{dir = 4; pixel_x = 24},/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation)
"dX" = (/obj/structure/table,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/power/apc{dir = 8; name = "Charlie Security APC"; pixel_x = -24; shock_proof = 0; start_charge = 0},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{icon_state = "red"; dir = 9},/area/ruin/space/ancientstation/sec)
"dX" = (/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/effect/decal/cleanable/dirt,/obj/machinery/power/apc{dir = 4; name = "Charlie Command APC"; pixel_x = 24; report_power_alarm = 0; start_charge = 0},/turf/simulated/floor/plating,/area/ruin/space/ancientstation/comm)
"dY" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation/sec)
"dZ" = (/obj/machinery/computer{desc = "A computer long since rendered non-functional due to lack of maintenance. Spitting out error messages."; name = "Broken Computer"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{icon_state = "red"; dir = 1},/area/ruin/space/ancientstation/sec)
"ea" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/firealarm{dir = 4; pixel_x = -28},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation/deltacorridor)
@@ -243,7 +243,7 @@
"eI" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{icon_state = "redcorner"; dir = 4},/area/ruin/space/ancientstation/sec)
"eJ" = (/obj/structure/table,/obj/machinery/atmospherics/unary/vent_pump/on,/obj/item/tank/oxygen,/obj/item/clothing/mask/breath,/turf/simulated/floor/plasteel{dir = 9; icon_state = "yellow"},/area/ruin/space/ancientstation/engi)
"eK" = (/turf/simulated/floor/plating/airless,/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating/airless/catwalk,/area/template_noop)
"eL" = (/obj/structure/rack,/obj/item/clothing/suit/space/nasavoid/old,/obj/machinery/alarm/all_access{dir = 8; pixel_x = 24},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{icon_state = "yellow"; dir = 5},/area/ruin/space/ancientstation/engi)
"eL" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/effect/decal/cleanable/dirt,/obj/structure/chair{dir = 1},/obj/machinery/alarm/all_access{dir = 8; pixel_x = 24; report_danger_level = 0},/turf/simulated/floor/plasteel{icon_state = "blue"; dir = 4},/area/ruin/space/ancientstation/comm)
"eM" = (/obj/machinery/door/firedoor,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation)
"eN" = (/obj/structure/sign/poster/official/here_for_your_safety,/turf/simulated/wall/rust,/area/ruin/space/ancientstation/sec)
"eO" = (/obj/structure/table,/obj/item/paper,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation/sec)
@@ -267,7 +267,7 @@
"fg" = (/obj/structure/table,/obj/item/book/manual/security_space_law,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{icon_state = "red"; dir = 5},/area/ruin/space/ancientstation/sec)
"fh" = (/obj/structure/table,/obj/item/pen,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation/sec)
"fi" = (/obj/item/apc_electronics,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/ruin/space/ancientstation/deltacorridor)
"fj" = (/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/effect/decal/cleanable/dirt,/obj/machinery/power/apc{dir = 1; name = "Delta Main Corridor APC"; pixel_y = 24; start_charge = 0},/turf/simulated/floor/plating,/area/ruin/space/ancientstation/deltacorridor)
"fj" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/light/small{dir = 8},/obj/machinery/alarm/all_access{dir = 4; pixel_x = -24; report_danger_level = 0},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation)
"fk" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation/deltacorridor)
"fl" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation/deltacorridor)
"fm" = (/obj/machinery/light{dir = 8},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{dir = 10; icon_state = "whitepurple"},/area/ruin/space/ancientstation/rnd)
@@ -296,10 +296,10 @@
"fJ" = (/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation)
"fK" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/airlock/maintenance_hatch,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/ruin/space/ancientstation)
"fL" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/ruin/space/ancientstation)
"fM" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d2 = 4; icon_state = "0-4"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/power/apc{dir = 1; name = "Charlie Hydroponics APC"; pixel_y = 24; start_charge = 0},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/ruin/space/ancientstation/hydroponics)
"fM" = (/obj/machinery/light/small{dir = 4},/obj/effect/decal/cleanable/dirt,/obj/machinery/alarm/all_access{dir = 8; pixel_x = 24; report_danger_level = 0},/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation)
"fN" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/ruin/space/ancientstation)
"fO" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/ruin/space/ancientstation)
"fP" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/apc{dir = 2; name = "Charlie Kitchen APC"; pixel_y = -24; start_charge = 0},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/ruin/space/ancientstation/kitchen)
"fP" = (/obj/structure/rack,/obj/item/clothing/suit/space/nasavoid/old,/obj/machinery/alarm/all_access{dir = 8; pixel_x = 24; report_danger_level = 0},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{icon_state = "yellow"; dir = 5},/area/ruin/space/ancientstation/engi)
"fQ" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/airlock/maintenance_hatch,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/ruin/space/ancientstation)
"fR" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation)
"fS" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation)
@@ -314,7 +314,7 @@
"gb" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/ruin/space/ancientstation/deltacorridor)
"gc" = (/mob/living/simple_animal/hostile/carp,/turf/template_noop,/area/template_noop)
"gd" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation/deltacorridor)
"ge" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/apc{dir = 4; name = "Delta RnD APC"; pixel_x = 24; start_charge = 0},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation/rnd)
"ge" = (/obj/structure/table,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/power/apc{dir = 8; name = "Charlie Security APC"; pixel_x = -24; report_power_alarm = 0; shock_proof = 0; start_charge = 0},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{icon_state = "red"; dir = 9},/area/ruin/space/ancientstation/sec)
"gf" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation/rnd)
"gg" = (/obj/structure/table,/obj/effect/decal/cleanable/dirt,/obj/item/stack/sheet/metal/fifty,/obj/item/stack/sheet/glass/fifty{pixel_x = 2; pixel_y = -2},/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation/rnd)
"gh" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/obj/structure/table,/obj/effect/decal/cleanable/dirt,/obj/item/storage/toolbox/mechanical/old,/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation/rnd)
@@ -345,7 +345,7 @@
"gG" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{icon_state = "cafeteria"},/area/ruin/space/ancientstation/kitchen)
"gH" = (/obj/machinery/light/small{dir = 1},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{icon_state = "cafeteria"},/area/ruin/space/ancientstation/kitchen)
"gI" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{icon_state = "cafeteria"},/area/ruin/space/ancientstation/kitchen)
"gJ" = (/obj/effect/decal/cleanable/egg_smudge,/obj/machinery/alarm/all_access{pixel_y = 24},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{icon_state = "cafeteria"},/area/ruin/space/ancientstation/kitchen)
"gJ" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/alarm/all_access{dir = 4; pixel_x = -24; report_danger_level = 0},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation/deltacorridor)
"gK" = (/obj/machinery/processor,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{icon_state = "cafeteria"},/area/ruin/space/ancientstation/kitchen)
"gL" = (/obj/structure/table,/obj/machinery/kitchen_machine/microwave,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{icon_state = "cafeteria"},/area/ruin/space/ancientstation/kitchen)
"gM" = (/obj/structure/table,/obj/item/folder/red,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation/sec)
@@ -371,7 +371,7 @@
"hg" = (/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/obj/structure/chair,/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation/rnd)
"hh" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{dir = 2; icon_state = "whitecorner"},/area/ruin/space/ancientstation/rnd)
"hi" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{dir = 8; icon_state = "whitecorner"},/area/ruin/space/ancientstation/rnd)
"hj" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/effect/decal/cleanable/dirt,/obj/machinery/alarm/all_access{dir = 8; pixel_x = 24},/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation/rnd)
"hj" = (/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/obj/machinery/alarm/all_access{dir = 8; pixel_x = 24; report_danger_level = 0},/mob/living/simple_animal/hostile/hivebot,/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation/deltacorridor)
"hk" = (/obj/structure/table,/obj/effect/decal/cleanable/dirt,/obj/item/reagent_containers/glass/bottle/water{pixel_y = 6},/obj/item/reagent_containers/glass/bottle/hydrogen{pixel_x = 5},/obj/item/reagent_containers/glass/bottle/fluorine{pixel_x = -3},/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation/rnd)
"hl" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/item/stack/cable_coil{amount = 2},/turf/simulated/floor/plating/airless,/area/template_noop)
"hm" = (/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{dir = 4; icon_state = "yellow"},/area/ruin/space/ancientstation/engi)
@@ -417,7 +417,7 @@
"ia" = (/obj/structure/table,/obj/item/reagent_containers/food/condiment/saltshaker{pixel_x = -2; pixel_y = 2},/obj/item/reagent_containers/food/condiment/peppermill{pixel_x = 5; pixel_y = -2},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{icon_state = "cafeteria"},/area/ruin/space/ancientstation/kitchen)
"ib" = (/obj/structure/table,/obj/item/trash/plate,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{icon_state = "cafeteria"},/area/ruin/space/ancientstation/kitchen)
"ic" = (/obj/machinery/light/small{dir = 4},/obj/structure/chair{dir = 8},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{icon_state = "cafeteria"},/area/ruin/space/ancientstation/kitchen)
"id" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/alarm/all_access{dir = 8; pixel_x = 24},/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation)
"id" = (/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/effect/decal/cleanable/dirt,/obj/machinery/power/apc{dir = 1; name = "Delta Main Corridor APC"; pixel_y = 24; report_power_alarm = 0; start_charge = 0},/turf/simulated/floor/plating,/area/ruin/space/ancientstation/deltacorridor)
"ie" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/light{dir = 8},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation/deltacorridor)
"if" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation/deltacorridor)
"ig" = (/obj/effect/decal/cleanable/dirt,/obj/structure/chair{dir = 1},/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation/rnd)
@@ -462,7 +462,7 @@
"iT" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation/deltacorridor)
"iU" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/effect/decal/cleanable/dirt,/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation/deltacorridor)
"iV" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/light{dir = 1; in_use = 1},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation/deltacorridor)
"iW" = (/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/obj/machinery/alarm/all_access{dir = 8; pixel_x = 24},/mob/living/simple_animal/hostile/hivebot,/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation/deltacorridor)
"iW" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d2 = 4; icon_state = "0-4"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/power/apc{dir = 1; name = "Charlie Hydroponics APC"; pixel_y = 24; report_power_alarm = 0; start_charge = 0},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/ruin/space/ancientstation/hydroponics)
"iX" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation/deltacorridor)
"iY" = (/obj/machinery/light/small{dir = 4},/obj/effect/decal/cleanable/dirt,/obj/structure/closet/crate/secure/weapon,/obj/item/flash,/obj/item/flash,/turf/simulated/floor/plating,/area/ruin/space/ancientstation/deltacorridor)
"iZ" = (/obj/structure/closet/crate/radiation,/obj/item/stack/sheet/mineral/uranium{amount = 10},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/ruin/space/ancientstation/engi)
@@ -496,10 +496,10 @@
"jB" = (/obj/structure/table/reinforced,/obj/item/clothing/suit/space/hardsuit/ancient,/obj/item/clothing/head/helmet/space/hardsuit/ancient,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{icon_state = "white"},/area/ruin/space/ancientstation/proto)
"jC" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/door/poddoor{id_tag = "proto"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/ruin/space/ancientstation/proto)
"jD" = (/obj/machinery/light{dir = 1; in_use = 1},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/warning_stripes/west,/turf/simulated/floor/plasteel{icon_state = "white"},/area/ruin/space/ancientstation/proto)
"jE" = (/obj/structure/cable{d2 = 4; icon_state = "0-4"},/obj/effect/decal/cleanable/dirt,/obj/machinery/power/apc{dir = 1; name = "Delta Prototype Lab APC"; pixel_y = 24; start_charge = 0},/turf/simulated/floor/plasteel{icon_state = "white"},/area/ruin/space/ancientstation/proto)
"jE" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/apc{dir = 2; name = "Charlie Kitchen APC"; pixel_y = -24; report_power_alarm = 0; start_charge = 0},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/ruin/space/ancientstation/kitchen)
"jF" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{icon_state = "white"},/area/ruin/space/ancientstation/proto)
"jG" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{icon_state = "white"},/area/ruin/space/ancientstation/proto)
"jH" = (/obj/machinery/alarm/all_access{pixel_y = 24},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{icon_state = "white"},/area/ruin/space/ancientstation/proto)
"jH" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/apc{dir = 4; name = "Delta RnD APC"; pixel_x = 24; report_power_alarm = 0; start_charge = 0},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation/rnd)
"jI" = (/obj/machinery/light{dir = 1; in_use = 1},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/warning_stripes/east,/turf/simulated/floor/plasteel{icon_state = "white"},/area/ruin/space/ancientstation/proto)
"jJ" = (/obj/structure/table/reinforced,/obj/machinery/the_singularitygen,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{icon_state = "white"},/area/ruin/space/ancientstation/proto)
"jK" = (/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/engine/vacuum,/area/ruin/space/ancientstation/atmo)
@@ -521,7 +521,7 @@
"ka" = (/obj/structure/window/reinforced,/turf/simulated/floor/engine/vacuum,/area/ruin/space/ancientstation/atmo)
"kb" = (/obj/machinery/atmospherics/unary/tank/air{dir = 4},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/ruin/space/ancientstation)
"kc" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 9},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/ruin/space/ancientstation)
"kd" = (/obj/structure/table,/obj/effect/decal/cleanable/dirt,/obj/item/crowbar,/obj/item/flashlight/glowstick/random,/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation)
"kd" = (/obj/structure/table,/obj/effect/decal/cleanable/dirt,/obj/item/crowbar,/obj/item/flashlight/flare/glowstick/random,/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation)
"ke" = (/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/deadcockroach,/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation)
"kf" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/computer{desc = "A computer long since rendered non-functional due to lack of maintenance. Spitting out error messages."; name = "Broken Computer"},/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation/powered)
"kg" = (/obj/structure/closet/crate,/obj/effect/decal/cleanable/dirt,/obj/item/reagent_containers/spray/weedspray,/obj/item/reagent_containers/spray/pestspray,/obj/item/reagent_containers/spray/cleaner,/turf/simulated/floor/plating,/area/ruin/space/ancientstation)
@@ -531,7 +531,7 @@
"kk" = (/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor/plating/airless,/area/ruin/space/ancientstation/atmo)
"kl" = (/turf/simulated/floor/plating/airless,/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating/airless/catwalk,/area/template_noop)
"km" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/item/solar_assembly,/obj/item/stack/sheet/glass{amount = 30},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/ruin/space/ancientstation)
"kn" = (/obj/structure/table,/obj/machinery/light/small{dir = 8},/obj/effect/decal/cleanable/dirt,/obj/item/crowbar,/obj/item/flashlight/glowstick/random,/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation)
"kn" = (/obj/structure/table,/obj/machinery/light/small{dir = 8},/obj/effect/decal/cleanable/dirt,/obj/item/crowbar,/obj/item/flashlight/flare/glowstick/random,/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation)
"ko" = (/obj/structure/table,/obj/machinery/light/small{dir = 4},/obj/effect/decal/cleanable/dirt,/obj/item/paper/fluff/ruins/oldstation,/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation)
"kp" = (/obj/structure/closet/crate/engineering/electrical,/obj/item/solar_assembly,/obj/item/solar_assembly,/obj/item/solar_assembly,/obj/item/solar_assembly,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/ruin/space/ancientstation)
"kq" = (/obj/structure/table/reinforced,/obj/machinery/light{dir = 8},/obj/item/paper/fluff/ruins/oldstation/protohealth,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{icon_state = "white"},/area/ruin/space/ancientstation/proto)
@@ -541,7 +541,7 @@
"ku" = (/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 8},/turf/simulated/floor/plating/airless,/area/ruin/space/ancientstation/atmo)
"kv" = (/turf/simulated/floor/plating,/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating/airless/catwalk,/area/template_noop)
"kw" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/engine,/area/ruin/space/ancientstation/atmo)
"kx" = (/obj/structure/cable,/obj/machinery/power/apc{dir = 4; name = "Charlie Main Corridor APC"; pixel_x = 24; start_charge = 0},/obj/structure/closet/crate,/obj/item/storage/backpack/old,/obj/item/storage/backpack/old,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/ruin/space/ancientstation)
"kx" = (/obj/effect/decal/cleanable/egg_smudge,/obj/machinery/alarm/all_access{pixel_y = 24; report_danger_level = 0},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{icon_state = "cafeteria"},/area/ruin/space/ancientstation/kitchen)
"ky" = (/obj/structure/table/reinforced,/obj/item/healthanalyzer/advanced{desc = "A prototype hand-held body scanner able to distinguish vital signs of the subject."; name = "prototype health analyzer"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{icon_state = "white"},/area/ruin/space/ancientstation/proto)
"kz" = (/obj/machinery/light,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{icon_state = "white"},/area/ruin/space/ancientstation/proto)
"kA" = (/obj/machinery/computer{desc = "A computer long since rendered non-functional due to lack of maintenance. Spitting out error messages."; name = "Broken Computer"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{icon_state = "white"},/area/ruin/space/ancientstation/proto)
@@ -571,8 +571,8 @@
"kY" = (/obj/effect/decal/cleanable/dirt,/obj/structure/particle_accelerator/power_box{icon = 'icons/obj/machines/particle_accelerator3.dmi'},/turf/simulated/floor/plating,/area/ruin/space/ancientstation/deltacorridor)
"kZ" = (/turf/simulated/floor/plating,/turf/simulated/floor/plating/airless/catwalk,/area/template_noop)
"la" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/effect/decal/cleanable/dirt,/mob/living/simple_animal/hostile/hivebot,/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation/rnd)
"lb" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/alarm/all_access{dir = 4; pixel_x = -24},/obj/effect/decal/cleanable/dirt,/mob/living/simple_animal/hostile/hivebot,/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation/deltacorridor)
"lc" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/alarm/all_access{dir = 8; pixel_x = 24},/mob/living/simple_animal/hostile/hivebot,/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation/deltacorridor)
"lb" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/effect/decal/cleanable/dirt,/obj/machinery/alarm/all_access{dir = 8; pixel_x = 24; report_danger_level = 0},/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation/rnd)
"lc" = (/obj/structure/rack,/obj/item/stack/cable_coil,/obj/structure/cable,/obj/machinery/power/apc{dir = 4; name = "Charlie Engineering APC"; pixel_x = 24; report_power_alarm = 0; start_charge = 0},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{dir = 6; icon_state = "yellow"},/area/ruin/space/ancientstation/engi)
"ld" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/effect/decal/cleanable/dirt,/mob/living/simple_animal/hostile/hivebot,/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation/deltacorridor)
"le" = (/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/effect/decal/cleanable/dirt,/mob/living/simple_animal/hostile/hivebot,/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation/deltacorridor)
"lf" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/light{dir = 1; in_use = 1},/obj/effect/decal/cleanable/dirt,/mob/living/simple_animal/hostile/hivebot,/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation/deltacorridor)
@@ -596,20 +596,20 @@
"lx" = (/obj/item/solar_assembly,/obj/item/solar_assembly,/obj/item/solar_assembly,/obj/item/solar_assembly,/obj/item/solar_assembly,/obj/item/solar_assembly,/obj/item/stack/sheet/glass{amount = 30},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{dir = 0; icon_state = "yellow"},/area/ruin/space/ancientstation/engi)
"ly" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{dir = 8; icon_state = "cautioncorner"},/area/ruin/space/ancientstation/engi)
"lz" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{dir = 4; icon_state = "yellow"},/area/ruin/space/ancientstation/engi)
"lA" = (/obj/structure/cable,/obj/machinery/power/apc{dir = 4; name = "Beta Engineering APC"; pixel_x = 24; start_charge = 0},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel/airless,/area/ruin/space/ancientstation/atmo)
"lA" = (/obj/machinery/alarm/all_access{dir = 4; pixel_x = -24; report_danger_level = 0},/obj/structure/rack,/obj/item/gun/energy/laser/retro/old{pixel_x = -3; pixel_y = -3},/obj/item/gun/energy/laser/retro/old,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{dir = 10; icon_state = "red"},/area/ruin/space/ancientstation/sec)
"lB" = (/obj/structure/table,/obj/item/clothing/gloves/color/fyellow/old,/obj/item/clothing/gloves/color/fyellow/old,/obj/item/multitool,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{dir = 10; icon_state = "yellow"},/area/ruin/space/ancientstation/engi)
"lC" = (/obj/structure/rack,/obj/item/storage/toolbox/mechanical/old,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{dir = 0; icon_state = "yellow"},/area/ruin/space/ancientstation/engi)
"lD" = (/obj/structure/rack,/obj/item/stack/cable_coil,/obj/structure/cable,/obj/machinery/power/apc{dir = 4; name = "Charlie Engineering APC"; pixel_x = 24; start_charge = 0},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{dir = 6; icon_state = "yellow"},/area/ruin/space/ancientstation/engi)
"lD" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/alarm/all_access{dir = 4; pixel_x = -24; report_danger_level = 0},/obj/effect/decal/cleanable/dirt,/mob/living/simple_animal/hostile/hivebot,/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation/deltacorridor)
"lE" = (/obj/machinery/light/small{dir = 4},/obj/machinery/pipedispenser,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel/airless,/area/ruin/space/ancientstation/atmo)
"lF" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{dir = 8; icon_state = "red"},/area/ruin/space/ancientstation/sec)
"lG" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{dir = 2; icon_state = "redcorner"},/area/ruin/space/ancientstation/sec)
"lH" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{dir = 0; icon_state = "red"},/area/ruin/space/ancientstation/sec)
"lI" = (/obj/structure/table,/obj/item/restraints/handcuffs,/obj/item/clothing/mask/gas,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{icon_state = "red"; dir = 6},/area/ruin/space/ancientstation/sec)
"lJ" = (/obj/machinery/atmospherics/binary/pump{dir = 8},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel/airless,/area/ruin/space/ancientstation/atmo)
"lK" = (/obj/machinery/alarm/all_access{dir = 4; pixel_x = -24},/obj/structure/rack,/obj/item/gun/energy/laser/retro/old{pixel_x = -3; pixel_y = -3},/obj/item/gun/energy/laser/retro/old,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{dir = 10; icon_state = "red"},/area/ruin/space/ancientstation/sec)
"lK" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/alarm/all_access{dir = 8; pixel_x = 24; report_danger_level = 0},/mob/living/simple_animal/hostile/hivebot,/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation/deltacorridor)
"lL" = (/obj/structure/rack,/obj/item/clothing/suit/armor/vest/old,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{dir = 0; icon_state = "red"},/area/ruin/space/ancientstation/sec)
"lM" = (/obj/structure/rack,/obj/item/clothing/head/helmet/old,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{icon_state = "red"; dir = 6},/area/ruin/space/ancientstation/sec)
"lN" = (/obj/machinery/alarm/all_access{dir = 8; pixel_x = 24},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel/airless,/area/ruin/space/ancientstation/atmo)
"lN" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/alarm/all_access{dir = 8; pixel_x = 24; report_danger_level = 0},/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation)
"lO" = (/obj/structure/transit_tube/station/reverse,/obj/effect/decal/cleanable/dirt,/obj/effect/decal/warning_stripes/arrow,/turf/simulated/floor/plasteel,/area/ruin/space/ancientstation/deltacorridor)
(1,1,1) = {"
@@ -620,8 +620,8 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabVaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaalamanananananamalaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaababacapcoaccvapacapapapaiaqaoacaraiaiasaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaalalaMaOauavawaYbhalalaaaaaaaaaaaaaaaaabababaaaaaaaaaaagababacapapacapcKacapapahapahcLaccPcLayasaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaazazalaMaOataAaBaCataYbhalazazazaaaaagaaabkHkHabaaagaaaaaaagababacaiahaDaoahaDapdsaiapcLahaDcLcLaiasaa
aaaaaaaaaaaaaaaaaaagaaaaagaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaazaEalbiaFaGaGaGatataFbjalaIaJazagagaaaaabkHkHabaaaaaaaaagaaababacaxahaDahajaDapapapapcLahaDcLcLayasaa
aaaaaaaaaaaaabaaaaaaaaagagagagagagagagagagagagagagagagagazaKaLalbkatataGaNaGatatcWalaPaQazaaaaaaagaaababaaaaaaagaaaaaaababaccoapacaiahacapaiahapahcLaccLcLaiasaa
aaaaaaaaaaaaaaaaaaagaaaaagaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaazdXalbiaFaGaGaGatataFbjalaIaJazagagaaaaabkHkHabaaaaaaaaagaaababacaxahaDahajaDapapapapcLahaDcLcLayasaa
aaaaaaaaaaaaabaaaaaaaaagagagagagagagagagagagagagagagagagazaKaLalbkatataGaNaGatateLalaPaQazaaaaaaagaaababaaaaaaagaaaaaaababaccoapacaiahacapaiahapahcLaccLcLaiasaa
aaaaaaagaaabkHabagaaagaaaaagaaaaaaaaaaaaaaaaaaaaaaaaaaaaazaRaLalbiaSataGaTaGataFbjalaUazazaaaaaaaaaaaacXaaaaaaaaaaaaaaababacapapaccoapacapapapaiajaoacahaoayasaa
aaaVaWaVagabkHababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaazaXaLaldcdtataGaZaGatdudvalbabbazaaaaaaaaaaaaaaaaaaaaaaaaaaaaababacbcapacdsapacahahaoahahahacbdacababaa
aVbebfaVaVabababaaaaaaagaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaazbgaLalaldLdMdtaZdudPdxalalblbmazaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaababacacacbnbnacacacacacacacacacababaaaa
@@ -629,30 +629,30 @@ aVbfbfbfbobfbfbfbfbfaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaazazazazazbpazalambqbqbrbqbqam
agbybebebebebfbebebzaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabAbBbCbDbEbFbGbHbIbGbGbJbGbGbIbHbGbGbKbLbCbCbAaacXaaaaaaaaaabMbNbObPbubububububQbRbRbQbubububububububudHbTbuaa
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aVbzbfbfbebebfcwbebzaHaaaaaaaaaaaaaaaaaaaaaaaaaaaabAbCcxbDcyczcAcAcBcBcBcBcBcBcBcAcAcEcFbLcGbCbAaaaacXaaaaaaaabMcIcJbPfwfxcMfycNfzcNfycNfycOcNfycMgWhnbubScQbuaa
aaaVcRcSbecTbfbfbfbfbfaaaaaaagaaagaaagaaaaaaaaaacUcUcUcUcUcVbJcAemepcZcZdacZcZeFeHcAbJdddgdgdgdgdgaaaaaaaaaaaabubububudhdidjdjdjdjdjdmdmdjdjdjdjdjdodqbubububuaa
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aaaVcRcSbecTbfbfbfbfbfaaaaaaagaaagaaagaaaaaaaaaacUcUcUcUcUfjbJcAemepcZcZdacZcZeFeHcAbJfMdgdgdgdgdgaaaaaaaaaaaabubububudhdidjdjdjdjdjdmdmdjdjdjdjdjdodqbubububuaa
agbedrbzbebebfaVaVagaWagagaeckaeckaeeKdpagagcUcUcUeJetfPcUcabJcBdwdwdwdwdwdwdwdwcYcBbJbCdggedZeldAdgdgaaaaababaaaaaabugJdCdjdDdEdEdFdGdGhTdEdEdFdjewhjbuaaaaaaaa
aVbebedIbebebfdJagagaaaaaaaeckaeckaehfaeaaaacUgXgZdNdOhmcUdQbJdRdwdwdwdSdTdUdwdwdwdRdVdWdgeudYeIeRfgdgaadnabababaaaabueadCdjebecedkLdGdGdEeeefegdjbOehbubububuaa
aVeiejbzekekbfaVaVaaaaaaaaaehfcHeKcDckaeaaaacUhodOeneohpcUhCeqcBhDdwdweresdwdwdwhFcBdVbCdgfXdYdYdYgvdgaaaaaaababaaaabukMkNdjexdEdEdEdGdGdEdEdEdEdjkOkObuezezbubu
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aaagaaaagnbebzbegoaVagaaaaaaiOaahfaahfaaeCeCeCgpeYgqdOgrfbcafcgsgsgsgsgsgtgsgsgsgsgsfebCffllgudyeQlmdgagagagagbugwgxbufkfldjgygygygydGgzdjdjdjdjdjkSkSbubSgAgAbu
aaaeagagaVaVbfgBaVaVaaaaaaaaiOaackaahfaaaaaaeCgpgCgDdOlpcUlqeGgsgEgFgGgHgIgJgGgKgLgseGeMdglngMePeQlodgaaaaaaaabubububugOgPdjdGdGkXdGdGgzdjkWgRgSdjgTgUbubSgAgAbu
aaagaaaaaagVaWaaagaaaaaaaacCiPaeckaehfaeaaaacUlsdOdOgYltcUhCdVhagGgGhbhchdhcgGgGgGhadVdWdglueQeQeQlvdgaaaaaaaaaaaaaabufkfldjhghghhgfhihjdjgfgfhkdjkSkSbubShUhVbu
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aaagaaaaaagVaWaaagaaaaaaaacCiPaeckaehfaeaaaacUlsdOdOgYltcUhCdVhagGgGhbhchdhcgGgGgGhadVdWdglueQeQeQlvdgaaaaaaaaaaaaaabufkfldjhghghhgfhilbdjgfgfhkdjkSkSbubShUhVbu
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aaagaaaaaaagaaaaaaaaaaaaaaagkZaghfagckagaaaaaaaacUcUcUcUcUcVdVgshWhXhYhZiahYhZibicgsdViddgdgdgdgdgaaaaaaaaaaaabubububuieifdjigigihgfiihQdjijikildjfqimbubububuaa
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inlAipipaainaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaazjxjyazazjzbCbCdVbCbCbCazazbgjAazaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaajtjBjCjDjEjFjGjHjIjCjJjtaaaaaaaaaaaaaa
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kulJkwjLaaaaaaaaaaaaaaaaaaagaaababaaaaaaaaaaaaaaaaaaaaaaaaazkxazkdbCbCbCdVbCbCbCkfazbgazaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaajtkyjCjUkzkAkAkzjWjCkBjtaaaaaaaaaaaaaa
kulJkwjLaaaaaaaaaaaaaaaaaaagaaababaaaaaaaaaaaaaaaaaaaaaaaaazddazkdbCbCbCdVbCbCbCkfazbgazaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaajtkyjCjUkzkAkAkzjWjCkBjtaaaaaaaaaaaaaa
kClrkDjLaaagaaaaaaaaaaaaagaaaHabababaaagaaaaaaaaaaaaaaaaaaazazazbCbCjPbCjQbCjPbCbCazazazaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaajtjtjtjtjtkEkEjtjtjtjtjtaaaaaaaaaaaaaa
aalNipipaaaaaaaaaaaaaaaaaaaaabkHkHabaaaaaaaaaaaaaaaaaaaaaaaaaaazazjfbCbCkGbCbCjfazazaaaaaaaaaaaaaaaaaaaaababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aadBipipaaaaaaaaaaaaaaaaaaaaabkHkHabaaaaaaaaaaaaaaaaaaaaaaaaaaazazjfbCbCkGbCbCjfazazaaaaaaaaaaaaaaaaaaaaababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
agipipaaaaaaaaaaaaaaaaaaaaaaabkHkHabaaaaaaaaaaaaaaaaaaaaaaaaaaaaazazbAazbAazbAazazaaaaaaaaaaaaaaaaaaaaabababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaababkHkHabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaagcaaaaaa
aaaaaaaaaaaaaaaaaaaagcaaaaaaaaaaaaaaaaaagcaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaababkHkHabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+42 -51
View File
@@ -798,10 +798,10 @@
"apr" = (/turf/simulated/shuttle/wall{icon_state = "swall12"; dir = 2},/area/shuttle/trade/sol)
"aps" = (/turf/space,/turf/simulated/shuttle/wall{tag = "icon-swall_f6"; icon_state = "swall_f6"; dir = 2},/area/shuttle/trade/sol)
"apt" = (/turf/simulated/shuttle/wall{icon_state = "swall14"; dir = 2},/area/shuttle/trade/sol)
"apu" = (/obj/structure/window/full/shuttle,/obj/structure/grille,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "trader_privacy"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/shuttle/plating,/area/shuttle/trade/sol)
"apu" = (/obj/machinery/door/airlock/external{frequency = 1450; icon_state = "door_locked"; id_tag = "trade_sol_outer"; locked = 1; name = "External Access"; req_access = null; req_access_txt = "160"},/turf/simulated/shuttle/plating,/area/shuttle/trade/sol)
"apv" = (/turf/space,/turf/simulated/shuttle/wall{icon_state = "swall_f10"; dir = 2},/area/shuttle/trade/sol)
"apw" = (/obj/effect/spawner/lootdrop/trade_sol/civ,/obj/structure/closet,/turf/simulated/shuttle/floor,/area/shuttle/trade/sol)
"apx" = (/turf/simulated/shuttle/wall{icon_state = "swall3"; dir = 2},/area/shuttle/trade/sol)
"apw" = (/obj/structure/window/full/shuttle,/obj/structure/grille,/turf/simulated/shuttle/plating,/area/shuttle/trade/sol)
"apx" = (/obj/structure/grille,/obj/structure/shuttle/window,/turf/simulated/shuttle/plating,/area/shuttle/trade/sol)
"apy" = (/obj/effect/decal/warning_stripes/northwest,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel,/area/security/range)
"apz" = (/obj/structure/table/reinforced,/obj/machinery/magnetic_controller{autolink = 1; name = "Firing Range Control Console"; path = "w;e;e;w;s;n;n;s"; pixel_x = 0; pixel_y = 0},/turf/simulated/floor/plasteel,/area/security/range)
"apA" = (/obj/machinery/vending/wallmed1{dir = 2; name = "Emergency NanoMed"; pixel_x = -27; pixel_y = 0; req_access_txt = "0"},/obj/structure/table/reinforced,/obj/item/stack/medical/bruise_pack/advanced,/obj/machinery/firealarm{dir = 1; pixel_y = -24},/obj/machinery/light{dir = 8},/obj/machinery/camera{c_tag = "Brig Security Equipment South"; dir = 4; network = list("SS13")},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 10},/area/security/seceqstorage)
@@ -836,13 +836,13 @@
"aqd" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel,/area/security/range)
"aqe" = (/obj/structure/grille,/obj/structure/sign/securearea,/turf/simulated/floor/plating/airless,/area/security/podbay)
"aqf" = (/obj/structure/shuttle/engine/propulsion{dir = 8; icon_state = "burst_l"},/turf/space,/area/shuttle/trade/sol)
"aqg" = (/obj/machinery/light/spot{tag = "icon-tube1 (NORTH)"; icon_state = "tube1"; dir = 1},/obj/effect/spawner/lootdrop/trade_sol/donksoft,/obj/structure/closet,/turf/simulated/shuttle/floor,/area/shuttle/trade/sol)
"aqh" = (/obj/effect/spawner/lootdrop/trade_sol/minerals,/obj/structure/closet,/turf/simulated/shuttle/floor,/area/shuttle/trade/sol)
"aqi" = (/obj/machinery/door/airlock/shuttle/glass{name = "trader shuttle airlock"; req_access_txt = "160"; security_level = 6},/turf/simulated/shuttle/floor,/area/shuttle/trade/sol)
"aqj" = (/obj/machinery/light/spot{tag = "icon-tube1 (NORTH)"; icon_state = "tube1"; dir = 1},/turf/simulated/shuttle/floor,/area/shuttle/trade/sol)
"aqk" = (/obj/machinery/door_control{id = "soltrader_north"; name = "Trade Deposits Door"; normaldoorcontrol = 1; pixel_x = 24; pixel_y = -8; req_access_txt = "160"},/obj/machinery/door_control{id = "trader_privacy"; name = "Privacy Shutters Control"; pixel_x = 24; pixel_y = 8; req_access_txt = "160"},/turf/simulated/shuttle/floor,/area/shuttle/trade/sol)
"aql" = (/turf/simulated/shuttle/wall{dir = 2; icon_state = "swall8"; tag = "icon-swall12"},/area/shuttle/trade/sol)
"aqm" = (/turf/simulated/shuttle/wall{icon_state = "swallc2"},/area/shuttle/trade/sol)
"aqg" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/turf/simulated/shuttle/wall{icon_state = "swall3"; dir = 2},/area/shuttle/trade/sol)
"aqh" = (/obj/structure/shuttle/engine/heater{dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/shuttle/trade/sol)
"aqi" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1450; id_tag = "trade_sol_pump"; req_access_txt = "160"; req_one_access_txt = "0"},/obj/machinery/airlock_sensor{frequency = 1450; id_tag = "trade_sol_sensor"; pixel_x = 25; pixel_y = 12},/obj/machinery/embedded_controller/radio/airlock/airlock_controller{frequency = 1450; id_tag = "trade_sol"; pixel_x = 25; req_access_txt = "160"; tag_airpump = "trade_sol_pump"; tag_chamber_sensor = "trade_sol_sensor"; tag_exterior_door = "trade_sol_outer"; tag_interior_door = "trade_sol_inner"},/turf/simulated/shuttle/plating,/area/shuttle/trade/sol)
"aqj" = (/obj/machinery/light/spot{tag = "icon-tube1 (NORTH)"; icon_state = "tube1"; dir = 1},/obj/machinery/computer/shuttle/trade/sol,/turf/simulated/shuttle/floor,/area/shuttle/trade/sol)
"aqk" = (/obj/machinery/atmospherics/unary/portables_connector{dir = 8},/obj/machinery/portable_atmospherics/canister/air,/turf/simulated/shuttle/floor,/area/shuttle/trade/sol)
"aql" = (/obj/structure/closet/crate,/turf/simulated/shuttle/floor,/area/shuttle/trade/sol)
"aqm" = (/obj/structure/chair,/turf/simulated/shuttle/floor,/area/shuttle/trade/sol)
"aqn" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; external_pressure_bound = 101; on = 1; pressure_checks = 1},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel,/area/security/range)
"aqo" = (/obj/structure/shuttle/window,/obj/structure/grille,/turf/simulated/shuttle/plating,/area/shuttle/trade/sol)
"aqp" = (/obj/structure/lattice,/obj/structure/grille{density = 0; icon_state = "brokengrille"},/turf/space,/area/space)
@@ -886,9 +886,9 @@
"arb" = (/turf/space,/obj/structure/cable,/turf/simulated/floor/plating/airless/catwalk,/area/solar/auxport)
"arc" = (/obj/effect/decal/warning_stripes/southwest,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel,/area/security/range)
"ard" = (/obj/structure/shuttle/engine/propulsion{dir = 8; icon_state = "propulsion"},/turf/space,/area/shuttle/trade/sol)
"are" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "soltradeship_north"; name = "Security Doors"; opacity = 0},/obj/machinery/door/airlock/shuttle/glass{id_tag = "soltrader_north"; name = "trader shuttle airlock"; req_access_txt = "160"; security_level = 6},/turf/simulated/shuttle/floor,/area/shuttle/trade/sol)
"arf" = (/obj/effect/spawner/lootdrop/trade_sol/sci,/obj/structure/closet,/turf/simulated/shuttle/floor,/area/shuttle/trade/sol)
"arg" = (/obj/effect/spawner/lootdrop/trade_sol/med,/obj/structure/closet,/turf/simulated/shuttle/floor,/area/shuttle/trade/sol)
"are" = (/obj/machinery/door/airlock/external{frequency = 1450; icon_state = "door_locked"; id_tag = "trade_sol_inner"; locked = 1; name = "External Access"; req_access = null; req_access_txt = "160"},/turf/simulated/shuttle/plating,/area/shuttle/trade/sol)
"arf" = (/obj/machinery/door/airlock/shuttle{id_tag = "s_docking_airlock"; req_access_txt = "160"},/obj/docking_port/mobile{dir = 8; dwidth = 2; height = 11; id = "trade_sol"; name = "sol trade shuttle"; roundstart_move = "trade_sol_base"; width = 5},/obj/docking_port/stationary{dir = 8; dwidth = 2; height = 11; id = "trade_sol_offstation"; lock_shuttle_doors = 1; name = "northwest of Cyberiad"; width = 5},/turf/simulated/shuttle/floor,/area/shuttle/trade/sol)
"arg" = (/turf/simulated/shuttle/wall{icon_state = "swallc4"},/area/shuttle/trade/sol)
"arh" = (/turf/simulated/shuttle/floor,/area/shuttle/trade/sol)
"ari" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/brig)
"arj" = (/obj/machinery/light{dir = 1; on = 1},/obj/machinery/atmospherics/unary/vent_pump{on = 1},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/plasteel{dir = 1; icon_state = "darkredcorners"},/area/security/brig)
@@ -930,11 +930,11 @@
"arT" = (/turf/simulated/floor/plasteel{dir = 8; icon_state = "redcorner"},/area/hallway/primary/fore)
"arU" = (/turf/space,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating/airless/catwalk,/area/solar/auxport)
"arV" = (/obj/structure/shuttle/engine/propulsion{dir = 8; icon_state = "burst_r"},/turf/space,/area/shuttle/trade/sol)
"arW" = (/obj/structure/chair{dir = 4},/turf/simulated/shuttle/floor,/area/shuttle/trade/sol)
"arW" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1450; master_tag = "trade_sol"; name = "interior access button"; pixel_x = 25; pixel_y = 25; req_access_txt = "160"},/turf/simulated/shuttle/floor,/area/shuttle/trade/sol)
"arX" = (/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/machinery/power/solar{id = "auxsolareast"; name = "Port Auxiliary Solar Array"},/turf/simulated/floor/plasteel/airless{icon_state = "solarpanel"},/area/solar/auxport)
"arY" = (/obj/machinery/light/spot,/turf/simulated/shuttle/floor,/area/shuttle/trade/sol)
"arZ" = (/obj/machinery/atm{pixel_x = 0; pixel_y = 32},/obj/structure/chair{dir = 8},/turf/simulated/shuttle/floor,/area/shuttle/trade/sol)
"asa" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "trader_privacy"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/shuttle/floor,/area/shuttle/trade/sol)
"arZ" = (/obj/structure/chair{dir = 1},/turf/simulated/shuttle/floor,/area/shuttle/trade/sol)
"asa" = (/obj/structure/chair{dir = 1},/obj/machinery/light/spot,/turf/simulated/shuttle/floor,/area/shuttle/trade/sol)
"asb" = (/turf/space,/turf/simulated/floor/plating/airless/catwalk,/area/solar/auxport)
"asc" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/brig)
"asd" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/brig)
@@ -1452,7 +1452,7 @@
"aBV" = (/turf/simulated/floor/wood{broken = 1; icon_state = "wood-broken"},/area/maintenance/abandonedbar)
"aBW" = (/obj/structure/sink/kitchen{pixel_y = 25},/obj/machinery/light_construct/small{dir = 4},/turf/simulated/floor/wood{broken = 1; icon_state = "wood-broken"},/area/maintenance/abandonedbar)
"aBX" = (/obj/item/trash/liquidfood,/turf/simulated/floor/wood,/area/maintenance/abandonedbar)
"aBY" = (/obj/machinery/door/airlock/external{id_tag = "s_docking_airlock"; name = "Shuttle Airlock"; req_access_txt = "150"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "syndicate_elite"; name = "Side Hull Door"; opacity = 0},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite)
"aBY" = (/obj/machinery/door/airlock/external{id_tag = "s_docking_airlock"; name = "Shuttle Airlock"; req_access_txt = "150"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "syndicate_elite"; name = "Side Hull Door"; opacity = 0; req_access_txt = "150"},/obj/docking_port/mobile{dir = 4; dwidth = 7; height = 5; id = "sst"; name = "SST shuttle"; roundstart_move = "sst_away"; width = 11},/obj/docking_port/stationary{dir = 4; dwidth = 7; height = 5; id = "sst_home"; name = "Near Cyberiad Arrivals"; width = 11},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite)
"aBZ" = (/obj/effect/landmark/damageturf,/turf/simulated/floor/plasteel/airless,/area/space)
"aCa" = (/obj/structure/chair{dir = 4},/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor/carpet,/area/crew_quarters/courtroom)
"aCb" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/chair/comfy/black{dir = 8},/obj/machinery/camera{c_tag = "Courtroom Judge Committee"; dir = 8; network = list("SS13")},/turf/simulated/floor/plasteel{dir = 2; icon_state = "carpet"},/area/crew_quarters/courtroom)
@@ -1503,7 +1503,7 @@
"aCU" = (/obj/item/stack/sheet/mineral/plasma{amount = 10},/obj/item/stack/rods{amount = 50},/obj/structure/rack,/obj/item/stack/cable_coil{pixel_x = -3; pixel_y = 3},/obj/item/stack/cable_coil{amount = 5},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel,/area/maintenance/electrical)
"aCV" = (/obj/structure/table/wood,/obj/item/trash/plate,/turf/simulated/floor/wood,/area/maintenance/abandonedbar)
"aCW" = (/obj/structure/table/wood,/obj/item/reagent_containers/food/drinks/bottle/patron,/obj/item/storage/fancy/cigarettes/cigpack_shadyjims,/turf/simulated/floor/plating,/area/maintenance/abandonedbar)
"aCX" = (/obj/machinery/door/airlock/external{id_tag = "s_docking_airlock"; name = "Shuttle Airlock"; req_access_txt = "150"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "syndicate_elite"; name = "Side Hull Door"; opacity = 0; req_access_txt = "150"},/obj/docking_port/mobile{dir = 8; dwidth = 3; height = 5; id = "sst"; name = "SST shuttle"; roundstart_move = "sst_away"; width = 11},/obj/docking_port/stationary{dir = 8; dwidth = 3; height = 5; id = "sst_home"; name = "northwest of station"; width = 11},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite)
"aCX" = (/obj/structure/chair,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite)
"aCY" = (/obj/machinery/light/spot{tag = "icon-tube1 (WEST)"; icon_state = "tube1"; dir = 8},/obj/structure/chair{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_sit)
"aCZ" = (/obj/machinery/door/airlock/external{id_tag = "s_docking_airlock"; name = "Shuttle Airlock"; req_access_txt = "150"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "syndicate_sit_1"; name = "Side Hull Door"; opacity = 0; req_access_txt = "150"},/obj/docking_port/mobile{dir = 8; dwidth = 3; height = 5; id = "sit"; name = "SIT shuttle"; roundstart_move = "sit_away"; width = 11},/obj/docking_port/stationary{dir = 8; dwidth = 3; height = 5; id = "sit_arrivals"; name = "Cyberiad Arrivals"; width = 11},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_sit)
"aDa" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "solar_tool_outer"; locked = 1; name = "Engineering External Access"; req_access = null; req_access_txt = "10;13"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/auxsolarport)
@@ -1559,7 +1559,7 @@
"aDY" = (/obj/item/stack/tile/plasteel,/turf/simulated/floor/plating,/area/maintenance/abandonedbar)
"aDZ" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel,/area/maintenance/electrical)
"aEa" = (/obj/structure/table/wood,/obj/item/trash/can,/turf/simulated/floor/wood{broken = 1; icon_state = "wood-broken"},/area/maintenance/abandonedbar)
"aEb" = (/obj/machinery/computer/pod{id_tags = list("syndicate_elite"); name = "Hull Door Control"; req_access_txt = "150"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite)
"aEb" = (/obj/machinery/door_control{id = "syndicate_elite"; name = "Blast Doors"; pixel_x = 3; pixel_y = -28; range = 20; req_access_txt = "150"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite)
"aEc" = (/obj/machinery/vending/boozeomat,/turf/simulated/floor/plating,/area/maintenance/abandonedbar)
"aEd" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden{dir = 10; initialize_directions = 10},/turf/simulated/floor/plating,/area/maintenance/auxsolarport)
"aEe" = (/obj/machinery/computer/shuttle/sst,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite)
@@ -2177,7 +2177,7 @@
"aPS" = (/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/power/apc{dir = 1; name = "north bump Engineering"; pixel_x = 0; pixel_y = 24; shock_proof = 1},/turf/simulated/floor/plating,/area/maintenance/electrical)
"aPT" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/plating,/area/maintenance/electrical)
"aPU" = (/turf/simulated/floor/plating,/obj/structure/shuttle/engine/propulsion/burst,/turf/simulated/shuttle/wall{icon_state = "swall_f5"; dir = 2},/area/shuttle/pod_2)
"aPV" = (/obj/effect/spawner/window/reinforced,/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0},/turf/simulated/floor/plating,/area/hallway/secondary/entry)
"aPV" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 32},/turf/space,/area/space)
"aPW" = (/turf/simulated/floor/plating,/obj/structure/shuttle/engine/propulsion/burst,/turf/simulated/shuttle/wall{icon_state = "swall_f9"; dir = 2},/area/shuttle/pod_2)
"aPX" = (/obj/machinery/optable,/turf/simulated/floor/plating,/area/maintenance/fpmaint2)
"aPY" = (/obj/machinery/door/airlock/public/glass{name = "Vacant Office"},/obj/machinery/door/firedoor,/turf/simulated/floor/wood,/area/security/vacantoffice)
@@ -2231,7 +2231,7 @@
"aQU" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/hologram/holopad,/turf/simulated/floor/plating,/area/maintenance/electrical)
"aQV" = (/turf/space,/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "eva_airlock"; name = "exterior access button"; pixel_x = 0; pixel_y = 25; req_access_txt = "13"},/turf/simulated/floor/plating/airless/catwalk,/area/maintenance/fpmaint)
"aQW" = (/obj/structure/table,/obj/item/camera_assembly,/obj/item/camera_assembly,/obj/item/assembly/prox_sensor{pixel_x = -5; pixel_y = 5},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor/plating,/area/maintenance/electrical)
"aQX" = (/obj/structure/chair{dir = 8},/turf/simulated/shuttle/floor,/area/shuttle/trade/sol)
"aQX" = (/obj/docking_port/stationary{dir = 8; dwidth = 2; height = 11; id = "trade_dock"; name = "port bay 4 at Cyberiad"; width = 5},/turf/space,/area/space)
"aQY" = (/obj/structure/chair/stool,/turf/simulated/floor/plating,/area/maintenance/electrical)
"aQZ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/effect/decal/warning_stripes/southeastcorner,/turf/simulated/floor/plasteel,/area/hallway/secondary/entry)
"aRa" = (/obj/item/radio/intercom{broadcasting = 0; name = "station intercom (General)"; pixel_y = 25},/obj/machinery/light{dir = 1},/obj/machinery/camera{c_tag = "Arrivals Escape Pods"; dir = 2},/turf/simulated/floor/plasteel,/area/hallway/secondary/entry)
@@ -7324,7 +7324,7 @@
"cKR" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/engine,/area/toxins/xenobiology)
"cKS" = (/turf/simulated/floor/wood{tag = "icon-wood-broken3"; icon_state = "wood-broken3"},/area/maintenance/asmaint)
"cKT" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/effect/decal/warning_stripes/southeast,/turf/simulated/floor/plasteel,/area/toxins/xenobiology)
"cKU" = (/obj/docking_port/mobile{dir = 8; dwidth = 4; height = 11; id = "trade_sol"; name = "sol trade shuttle"; roundstart_move = "trade_sol_base"; width = 9},/obj/machinery/door/airlock/shuttle/glass{id_tag = "s_docking_airlock"; req_one_access_txt = "0"},/obj/docking_port/stationary{dir = 8; dwidth = 4; height = 11; id = "trade_dock"; name = "port bay 4 at Cyberiad"; width = 9},/turf/simulated/shuttle/floor,/area/shuttle/trade/sol)
"cKU" = (/obj/machinery/camera{c_tag = "Engineering West"; dir = 4; network = list("SS13")},/obj/structure/dispenser,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door_control{desc = "A remote control-switch for secure storage."; id = "Secure Storage"; name = "Engineering Secure Storage"; pixel_x = -24; pixel_y = 0; req_access_txt = "56"},/turf/simulated/floor/plasteel,/area/engine/engineering)
"cKV" = (/obj/machinery/door/window/southright{name = "Containment Pen"; req_access_txt = "55"},/obj/effect/decal/warning_stripes/south,/turf/simulated/floor/plasteel,/area/toxins/xenobiology)
"cKW" = (/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio3"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/toxins/xenobiology)
"cKX" = (/obj/structure/extinguisher_cabinet{pixel_x = 27; pixel_y = 0},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology)
@@ -8456,10 +8456,7 @@
"dgF" = (/turf/simulated/shuttle/wall{icon_state = "swall1"; dir = 2},/area/shuttle/constructionsite)
"dgG" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'RADIOACTIVE AREA'"; icon_state = "radiation"; name = "RADIOACTIVE AREA"; pixel_x = 0; pixel_y = 0},/turf/simulated/wall/r_wall,/area/maintenance/storage)
"dgH" = (/obj/machinery/hydroponics/soil,/obj/item/seeds/carrot,/obj/item/seeds/carrot,/obj/item/seeds/carrot,/turf/simulated/floor/grass,/area/security/permabrig)
"dgI" = (/obj/effect/spawner/lootdrop/trade_sol/sec,/obj/structure/closet,/turf/simulated/shuttle/floor,/area/shuttle/trade/sol)
"dgJ" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/plating/airless,/area/space)
"dgK" = (/obj/effect/spawner/lootdrop/trade_sol/eng,/obj/structure/closet,/turf/simulated/shuttle/floor,/area/shuttle/trade/sol)
"dgL" = (/obj/machinery/flasher{id = "soltraderflash"; pixel_y = -28},/obj/structure/chair{dir = 8},/turf/simulated/shuttle/floor,/area/shuttle/trade/sol)
"dgM" = (/obj/item/radio/intercom{dir = 8; name = "station intercom (General)"; pixel_x = -28},/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 5},/turf/simulated/floor/plasteel,/area/atmos)
"dgN" = (/obj/machinery/atmospherics/trinary/filter{density = 0; dir = 4; filter_type = 2; name = "Gas filter (N2 tank)"; on = 1},/turf/simulated/floor/plasteel,/area/atmos)
"dgO" = (/obj/machinery/atmospherics/pipe/simple/visible/green{dir = 4; level = 2},/obj/machinery/atmospherics/pipe/simple/visible/yellow{level = 2},/turf/simulated/floor/plasteel,/area/atmos)
@@ -8475,19 +8472,11 @@
"dgY" = (/obj/structure/rack,/obj/effect/spawner/lootdrop/maintenance,/obj/item/reagent_containers/food/snacks/donkpocket,/turf/simulated/floor/plating,/area/maintenance/asmaint)
"dgZ" = (/obj/item/c_tube,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/asmaint)
"dha" = (/obj/structure/mopbucket,/obj/item/caution,/turf/simulated/floor/plating,/area/maintenance/asmaint)
"dhb" = (/obj/machinery/computer/shuttle/trade/sol,/obj/machinery/door_control{id = "soltrader_south"; name = "Trade Deposits Door"; normaldoorcontrol = 1; pixel_x = 24; pixel_y = 8; req_access_txt = "160"},/obj/machinery/flasher_button{id = "soltraderflash"; pixel_x = 24; pixel_y = -8},/turf/simulated/shuttle/floor,/area/shuttle/trade/sol)
"dhc" = (/obj/structure/lattice,/obj/structure/lattice,/turf/space,/area/space)
"dhd" = (/obj/machinery/computer/shuttle/engineering,/turf/simulated/shuttle/floor{icon_state = "floor2"},/area/shuttle/constructionsite)
"dhe" = (/turf/simulated/shuttle/wall{icon_state = "swallc3"},/area/shuttle/trade/sol)
"dhf" = (/obj/structure/closet/radiation,/turf/simulated/floor/plating,/area/storage/secure)
"dhg" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "soltradeship_south"; name = "Security Doors"; opacity = 0},/obj/machinery/door/airlock/shuttle/glass{id_tag = "soltrader_south"; name = "trader shuttle airlock"; req_access_txt = "160"; security_level = 6},/turf/simulated/shuttle/floor,/area/shuttle/trade/sol)
"dhh" = (/obj/effect/spawner/lootdrop/trade_sol/largeitem,/turf/simulated/shuttle/floor,/area/shuttle/trade/sol)
"dhi" = (/obj/machinery/light/spot,/obj/effect/spawner/lootdrop/trade_sol/serv,/obj/structure/closet,/turf/simulated/shuttle/floor,/area/shuttle/trade/sol)
"dhj" = (/obj/machinery/door/airlock/atmos{name = "Turbine Access"; req_access_txt = "12;24"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/turbine)
"dhk" = (/obj/structure/rack,/obj/effect/spawner/lootdrop/maintenance{lootcount = 2; name = "2maintenance loot spawner"},/obj/item/toy/minimeteor,/obj/item/poster/random_contraband,/turf/simulated/floor/plating,/area/maintenance/asmaint)
"dhl" = (/obj/effect/spawner/lootdrop/trade_sol/vehicle,/turf/simulated/shuttle/floor,/area/shuttle/trade/sol)
"dhm" = (/turf/simulated/shuttle/wall{icon_state = "swall13"; dir = 2},/area/shuttle/trade/sol)
"dhn" = (/obj/machinery/camera{c_tag = "Engineering West"; dir = 4; network = list("SS13")},/obj/structure/dispenser,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel,/area/engine/engineering)
"dho" = (/obj/machinery/camera/emp_proof{c_tag = "Engineering Singularity North-West"; dir = 2; network = list("Singularity","SS13"); pixel_x = 20; pixel_y = 0},/obj/machinery/power/grounding_rod{anchored = 1},/turf/simulated/floor/plating/airless,/area/engine/engineering)
"dhv" = (/obj/machinery/camera/emp_proof{c_tag = "Engineering Singularity North-East"; dir = 2; network = list("Singularity","SS13")},/obj/machinery/power/grounding_rod{anchored = 1},/turf/simulated/floor/plating/airless,/area/engine/engineering)
"dhx" = (/obj/machinery/light,/obj/machinery/atmospherics/binary/volume_pump/on{name = "Space Loop In"},/turf/simulated/floor/plasteel,/area/atmos)
@@ -8526,6 +8515,8 @@
"dis" = (/obj/machinery/portable_atmospherics/scrubber,/turf/simulated/floor/plating,/area/aisat{name = "\improper AI Satellite Hallway"})
"dit" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/green{level = 2},/turf/simulated/floor/plating,/area/atmos)
"diu" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 6; level = 2},/obj/structure/lattice,/turf/space,/area/space)
"dix" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/decal/snow/clean/edge{dir = 1},/turf/simulated/floor/plasteel,/area/engine/break_room)
"diy" = (/obj/structure/chair,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_sit)
"diz" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5; level = 1},/turf/simulated/floor/plating,/area/maintenance/asmaint2)
"diA" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/turf/simulated/floor/plating,/area/maintenance/asmaint2)
"diB" = (/obj/structure/chair,/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/turf/simulated/floor/plating,/area/maintenance/asmaint2)
@@ -8994,11 +8985,11 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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@@ -9101,7 +9092,7 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaalvaabcNFcSkcNMaaacNFcSkcNMaaacNFcSkcNMaabaaaaaaaaaaaaaaaaaaaaaaaaaabaabaaaaaaaabaabaabcXucYtcYtcYucYAcYBcYBcYDcYCcYCcYEcYGcYFcVjcHhcVjcYHcVjcVjcVjcRRcYLcIvcIxcIwcIycYIcYJcYQcYRcYMcYMcYMcYXcYUcYZaZHcZacYSbqmcQPcYTcZbcYVcYWcZccSdcXTcZdcZgcZecZhcSncZicWZcWZcQZcPxcBQckKcExchfcyJcJqcyPcJscImcJucJtcJvcsLcJwcYjcAvcTQchfctrcIqciYbQXcpEbQXciYcJzcIrcepcZqcZscZrcxNcZtcZycZvcxNcZzcZBcZAcBRaabaabaaaaaaaaaaaaaaaaaaaaaaaabGHcFcbGGbGGbGHaabaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaalvaabcNFcSkcNMaaacNFcSkcNMaabcNFcSkcNMaabaabaabaabaaaaabaaaaaaaabaabaaaaaaaaaaabaaaaaacXucYtcYtcYucZucZucZucZCcZwcZxcSUcJBcJAcJDcJCcJFcJEcJHcZFcZFcZLcZOcZNcVjcVjcVjcZPcZRcZQcZMcJIcNXcNVdacdabdcqdcqdcqdafbqmcQPcZUdagcZWcZXcZYcSdcZZdahdajdaidadcQZcQZcQZcQZcQZcPxcBQckKdaecsLcyJcJqchfcKvcKucKwcJtcKAcIjcKCcKBcKDcTQchfctrcIqcGLbQXcKEcKFciYcKGbQXcepcMkcJKcJKcxNcMkcJKcJKcxNcMkcJKcJKcBRaaaaabaabaaaaaaaaaaaaaaacuQcuQbGHdaucuQbGGbGHbGHbGHdoEdoEaabaabaabaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaamhaabcNFcTRcNMaaacNFcTRcNMaaacNFcTRcNMaabalvaabaabaabaabaabaabaabaaaaaaaaaaaaaaaaaaaabcXudaodapcZucZucZudaxdardardardardardardarcKHcKJcKIcKKdawdawdawdaFdaydaJdaAdaBdawdaydaKdaRcKLcNXcObdacdabddrdcsddZdaTdaUdaLdaMdaNcZcdaOdaPdaVdaYdaWcOkcXcdbacSndbcdbbdbbcQZcPxcBPckKchfcBNdaXcJqchfcKNcKMcJtcIjcJtcKScJtcJucJtcsLchfctrcIqciYbQXciYciYciYbQXbQXcepdbfcKZcJKcxNdbfcKZcJKcxNdbfcKZcJKcBRaaaaaaaabaabaaaaaaaaaaaacuQdbgbGGcFccuQdbhcuQdbibGHaabaabaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaalvaaaaabaaaaaaaaaaabaabaabaaaaaaaabaabaaaalvaabaabaabaabaabaabaaaaaaaaaaaaaaaaaaaaaaabcXudbjcZucZucZucZucZudardbtdblcOqcOtcOrdardhndbqdbrcHhcVjcVjdbsdbBdbydbEdbCdbGdbFdbzcSUdbAcKLcNXcPgdacdbJdcqdetdcqdbKdbLcSddaMdaNdbNcSddaPdaVcXTcXUcPicYbdbIcTodbScLVdbWcQZcPxcBPckKchfdbMdbMcJqchfcLYcsLcLZcIjcMccMbcMecMdcJGcJvcyPctrcIqciYbQXbQXcMhciYbQXaqFcepdbRcJKcJKcxNdbRcJKcJKcxNdbRcJKcJKcBRaaaaaaaaaaabaabaaaaaaaaacuQbGGbGGcFccuQbGGbGGbGGbZZaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaalvaaaaabaaaaaaaaaaabaabaabaaaaaaaabaabaaaalvaabaabaabaabaabaabaaaaaaaaaaaaaaaaaaaaaaabcXudbjcZucZucZucZucZudardbtdblcOqcOtcOrdarcKUdbqdbrcHhcVjcVjdbsdbBdbydbEdbCdbGdbFdbzcSUdbAcKLcNXcPgdacdbJdcqdetdcqdbKdbLcSddaMdaNdbNcSddaPdaVcXTcXUcPicYbdbIcTodbScLVdbWcQZcPxcBPckKchfdbMdbMcJqchfcLYcsLcLZcIjcMccMbcMecMdcJGcJvcyPctrcIqciYbQXbQXcMhciYbQXaqFcepdbRcJKcJKcxNdbRcJKcJKcxNdbRcJKcJKcBRaaaaaaaaaaabaabaaaaaaaaacuQbGGbGGcFccuQbGGbGGbGGbZZaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaalwalwalvalwalwamhalvalvalvalvalwalvalvalwdbTaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacXudbUcZwcZucZucZudbVdardblcPkcMOcMTcMScMVcMUcMYcMWcMZcVjdcmdcldchcPlcPEcPDcPWcPFdcndcwdbrcHhcWecPXcZMcQcdcqdevdcqdctdcLcSddaMdaNcZccSddcvdaVcXTdcOcQecZedcScSndcTdbbdbbcQZcPxcBQckKcTUcuccABcJqchfchfcNdcNecDncNfcNfcNgchfchfchfchfctrcIqciYbQXcNhcKFciYcepcepcepcBRcBRcBRcBRcBRcBRcBRcBRcBRcBRcBRcBRaaaaaaaaaaaaaabaabaaaaaabGHbGHbGHcFccuQdcJdcKbGGbZZaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabcXucXucXudcUdcMdcMdcMdardcNcQjdcPdcPdcQdcWdawcNidcXcNkcNjcNjcNWcQVcQFcOaddbcOccQGcQVcOdcOfcOecOhcOgcOicQHdexdewdcqddmddscSddaMcSdddtcSddaPdaVcXTcXUddxcYbdbIcQZcQZcQZcQZcQZcPxcBQcOjcYlcuccTBcOScOPcOVcOPcOXcsLcsLcsLcsLczfchfcPacPecPbcPfcGLbQXcFvcepcepaaaaaaddFaabaaaaaaaaaaaaaabaaaaaaaaaaaaaaaaabaaaaaaaaaaaaaaaaabaabaaabGHcJQddBddKcuQddJddIbGGbZZaaaaaaaaaaaaaaaaaaabpaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabpaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaddLcXucZucZucZudcMaabaabdarddGcQJdcPdcPcQUdarcRgcRwcRrcSvcStcSNcSxcSUcUBcQbddScVjcVccSUcVpcVqcVqcSvcSvcVucVrdcqdeydcqdeadehcSddaMcSdcZUdagdecdeidaYdejdekcXcdelcSndendemdemcQZcPxcBQcsLckKchfchfcPdchfchfcsLcQlcyJcyJcyJcsLcQucGvcQOcQXcQWcDocepcepcepcepaaaaaaaaaaaaaabaaaaaaaaaaaaaabaaaaaaaaaaaaaaaaabaaaaaaaaaaaaaaaaaaaabaabbGHdbgcAScaccuQcuQcuQbGGbGHaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+2
View File
@@ -158,6 +158,8 @@
// /obj signals
#define COMSIG_OBJ_DECONSTRUCT "obj_deconstruct" //from base of obj/deconstruct(): (disassembled)
#define COMSIG_OBJ_SETANCHORED "obj_setanchored" //called in /obj/structure/setAnchored(): (value)
#define COMSIG_OBJ_UPDATE_ICON "obj_update_icon" //called in /obj/update_icon()
// /obj/item signals
#define COMSIG_ITEM_ATTACK "item_attack" //from base of obj/item/attack(): (/mob/living/target, /mob/living/user)
+1
View File
@@ -35,6 +35,7 @@
#define SPECIAL_ROLE_SHADOWLING "Shadowling"
#define SPECIAL_ROLE_SHADOWLING_THRALL "Shadowling Thrall"
#define SPECIAL_ROLE_SLAUGHTER_DEMON "Slaughter Demon"
#define SPECIAL_ROLE_SUPER "Super"
#define SPECIAL_ROLE_SYNDICATE_DEATHSQUAD "Syndicate Commando"
#define SPECIAL_ROLE_TRAITOR "Traitor"
#define SPECIAL_ROLE_VAMPIRE "Vampire"
+2 -2
View File
@@ -56,11 +56,11 @@
// Goon muts
#define OBESITY 200 // Decreased metabolism
#define TOXIC_FARTS 201 // Duh
// 201 undefined
#define STRONG 202 // (Nothing)
#define SOBER 203 // Increased alcohol metabolism
#define PSY_RESIST 204 // Block remoteview
#define SUPER_FART 205 // Duh
// 205 undefined
#define EMPATH 206 //Read minds
#define COMIC 207 //Comic Sans
+1
View File
@@ -18,6 +18,7 @@
#define CLOSED_TURF_LAYER 2.05
#define BULLET_HOLE_LAYER 2.06
#define ABOVE_NORMAL_TURF_LAYER 2.08
#define ABOVE_ICYOVERLAY_LAYER 2.11
#define LATTICE_LAYER 2.2
#define DISPOSAL_PIPE_LAYER 2.3
#define GAS_PIPE_HIDDEN_LAYER 2.35
+1
View File
@@ -198,6 +198,7 @@
#define TURF_WET_WATER 1
#define TURF_WET_LUBE 2
#define TURF_WET_ICE 3
#define TURF_WET_PERMAFROST 4
#define APPEARANCE_UI_IGNORE_ALPHA RESET_COLOR|RESET_TRANSFORM|NO_CLIENT_COLOR|RESET_ALPHA
+19
View File
@@ -0,0 +1,19 @@
//Defaults
#define MOVE_FORCE_DEFAULT 1000
#define MOVE_RESIST_DEFAULT 1000
#define PULL_FORCE_DEFAULT 1000
//Factors/modifiers
#define MOVE_FORCE_PULL_RATIO 1 //Same move force to pull objects
#define MOVE_FORCE_PUSH_RATIO 1 //Same move force to normally push
#define MOVE_FORCE_FORCEPUSH_RATIO 2 //2x move force to forcefully push
#define MOVE_FORCE_CRUSH_RATIO 3 //3x move force to do things like crush objects
#define MOVE_FORCE_THROW_RATIO 1 //Same force throw as resist to throw objects
#define MOVE_FORCE_OVERPOWERING MOVE_FORCE_DEFAULT * MOVE_FORCE_CRUSH_RATIO * 10
#define MOVE_FORCE_EXTREMELY_STRONG MOVE_FORCE_DEFAULT * MOVE_FORCE_CRUSH_RATIO * 3
#define MOVE_FORCE_VERY_STRONG (MOVE_FORCE_DEFAULT * MOVE_FORCE_CRUSH_RATIO) - 1
#define MOVE_FORCE_STRONG MOVE_FORCE_DEFAULT * 2
#define MOVE_FORCE_NORMAL MOVE_FORCE_DEFAULT
#define MOVE_FORCE_WEAK MOVE_FORCE_DEFAULT / 2
#define MOVE_FORCE_VERY_WEAK (MOVE_FORCE_DEFAULT / MOVE_FORCE_CRUSH_RATIO) + 1
#define MOVE_FORCE_EXTREMELY_WEAK MOVE_FORCE_DEFAULT / (MOVE_FORCE_CRUSH_RATIO * 3)
+1 -1
View File
@@ -1495,7 +1495,7 @@ var/mob/dview/dview_mob = new
invisibility = 101
density = 0
anchored = 1
move_resist = INFINITY
simulated = 0
see_in_dark = 1e6
-2
View File
@@ -41,7 +41,6 @@ var/FATBLOCK = 0
var/CHAVBLOCK = 0
var/SWEDEBLOCK = 0
var/SCRAMBLEBLOCK = 0
var/TOXICFARTBLOCK = 0
var/STRONGBLOCK = 0
var/HORNSBLOCK = 0
var/COMICBLOCK = 0
@@ -55,7 +54,6 @@ var/CRYOBLOCK = 0
var/EATBLOCK = 0
var/JUMPBLOCK = 0
var/EMPATHBLOCK = 0
var/SUPERFARTBLOCK = 0
var/IMMOLATEBLOCK = 0
var/POLYMORPHBLOCK = 0
+1
View File
@@ -41,6 +41,7 @@ var/list/blobstart = list()
var/list/ninjastart = list()
var/list/carplist = list() //list of all carp-spawn landmarks
var/list/avatarspawn = list()
var/list/syndicateofficer = list()
//away missions
var/list/awaydestinations = list() //a list of landmarks that the warpgate can take you to
+6 -1
View File
@@ -78,4 +78,9 @@ GLOBAL_VAR_INIT(timezoneOffset, 0) // The difference betwen midnight (of the hos
// However it'd be ok to use for accessing attack logs and such too, which are even laggier.
var/fileaccess_timer = 0
GLOBAL_VAR_INIT(gametime_offset, 432000) // 12:00 in seconds
GLOBAL_VAR_INIT(gametime_offset, 432000) // 12:00 in seconds
//printers shutdown if too much shit printed
var/copier_items_printed = 0
var/copier_max_items = 300
var/copier_items_printed_logged = FALSE
+5 -5
View File
@@ -285,12 +285,12 @@
/mob/proc/CtrlClickOn(var/atom/A)
A.CtrlClick(src)
return
/atom/proc/CtrlClick(var/mob/user)
return
/atom/movable/CtrlClick(var/mob/user)
if(Adjacent(user))
user.start_pulling(src)
/atom/proc/CtrlClick(mob/user)
SEND_SIGNAL(src, COMSIG_CLICK_CTRL, user)
var/mob/living/ML = user
if(istype(ML))
ML.pulled(src)
/*
Alt click
+13 -10
View File
@@ -66,7 +66,7 @@ GLOBAL_LIST_EMPTY(radial_menus)
var/max_elements
var/pages = 1
var/current_page = 1
var/hudfix_method = TRUE //TRUE to change anchor to user, FALSE to shift by py_shift
var/py_shift = 0
var/entry_animation = TRUE
@@ -74,9 +74,12 @@ GLOBAL_LIST_EMPTY(radial_menus)
//If we swap to vis_contens inventory these will need a redo
/datum/radial_menu/proc/check_screen_border(mob/user)
var/atom/movable/AM = anchor
if(!istype(AM) || !AM.screen_loc)
if(!istype(AM))
return
if(AM in user.client.screen)
var/mob/living/carbon/H
if(ishuman(user))
H = user
if((AM in user.client.screen) || (H && (AM in H.internal_organs)))
if(hudfix_method)
anchor = user
else
@@ -84,7 +87,7 @@ GLOBAL_LIST_EMPTY(radial_menus)
restrict_to_dir(NORTH) //I was going to parse screen loc here but that's more effort than it's worth.
//Sets defaults
//These assume 45 deg min_angle
//These assume 45 deg min_angle
/datum/radial_menu/proc/restrict_to_dir(dir)
switch(dir)
if(NORTH)
@@ -105,7 +108,7 @@ GLOBAL_LIST_EMPTY(radial_menus)
zone = ending_angle - starting_angle
else
zone = 360 - starting_angle + ending_angle
max_elements = round(zone / min_angle)
var/paged = max_elements < choices.len
if(elements.len < max_elements)
@@ -172,7 +175,7 @@ GLOBAL_LIST_EMPTY(radial_menus)
else
E.pixel_y = py
E.pixel_x = px
//Visuals
E.alpha = 255
E.mouse_opacity = MOUSE_OPACITY_ICON
@@ -192,7 +195,7 @@ GLOBAL_LIST_EMPTY(radial_menus)
E.next_page = FALSE
if(choices_icons[choice_id])
E.add_overlay(choices_icons[choice_id])
/datum/radial_menu/New()
close_button = new
close_button.parent = src
@@ -230,7 +233,7 @@ GLOBAL_LIST_EMPTY(radial_menus)
MA.layer = ABOVE_HUD_LAYER
MA.appearance_flags |= RESET_TRANSFORM
return MA
/datum/radial_menu/proc/next_page()
if(pages > 1)
@@ -268,7 +271,7 @@ GLOBAL_LIST_EMPTY(radial_menus)
. = ..()
/*
Presents radial menu to user anchored to anchor (or user if the anchor is currently in users screen)
Presents radial menu to user anchored to anchor (or user if the anchor is currently in users screen)
Choices should be a list where list keys are movables or text used for element names and return value
and list values are movables/icons/images used for element icons
*/
@@ -297,4 +300,4 @@ GLOBAL_LIST_EMPTY(radial_menus)
GLOB.radial_menus -= uniqueid
return answer
#undef ANIM_SPEED
#undef ANIM_SPEED
+1
View File
@@ -53,6 +53,7 @@ SUBSYSTEM_DEF(throwing)
var/dist_y
var/dx
var/dy
var/force = MOVE_FORCE_DEFAULT
var/pure_diagonal
var/diagonal_error
var/datum/callback/callback
+19 -6
View File
@@ -315,6 +315,17 @@ UI STUFF
popup.set_content(dat)
popup.open()
//Sends a message to the target safely. If the target left the server it won't throw a runtime. Also accepts lists of text
/datum/controller/subsystem/tickets/proc/to_chat_safe(target, text)
if(!target)
return FALSE
if(istype(text, /list))
for(var/T in text)
to_chat(target, T)
else
to_chat(target, text)
return TRUE
/datum/controller/subsystem/tickets/Topic(href, href_list)
if(href_list["refresh"])
@@ -345,14 +356,14 @@ UI STUFF
var/indexNum = text2num(href_list["resolve"])
if(SStickets.resolveTicket(indexNum))
message_adminTicket("[usr.client] / ([usr]) resolved admin ticket number [indexNum]")
to_chat(returnClient(indexNum), "<span class='adminticket'>Your admin ticket has now been resolved.</span>")
to_chat_safe(returnClient(indexNum), "<span class='adminticket'>Your admin ticket has now been resolved.</span>")
showUI(usr)
if(href_list["detailresolve"])
var/indexNum = text2num(href_list["detailresolve"])
if(SStickets.resolveTicket(indexNum))
message_adminTicket("[usr.client] / ([usr]) resolved admin ticket number [indexNum]")
to_chat(returnClient(indexNum), "<span class='adminticket'>Your admin ticket has now been resolved.</span>")
to_chat_safe(returnClient(indexNum), "<span class='adminticket'>Your admin ticket has now been resolved.</span>")
showDetailUI(usr, indexNum)
if(href_list["detailclose"])
@@ -361,9 +372,11 @@ UI STUFF
return
if(SStickets.closeTicket(indexNum))
message_adminTicket("[usr.client] / ([usr]) closed admin ticket number [indexNum]")
to_chat(returnClient(indexNum), "<font color='red' size='4'><b>- AdminHelp Rejected! -</b></font>")
to_chat(returnClient(indexNum), "<span class='boldmessage'>Please try to be calm, clear, and descriptive in admin helps, do not assume the admin has seen any related events, and clearly state the names of anybody you are reporting. If you asked a question, please ensure it was clear what you were asking.</span>")
to_chat(returnClient(indexNum), "<span class='adminticket'>Your ticket has now been closed.</span>")
to_chat_safe(returnClient(indexNum), list(
"<font color='red' size='4'><b>- AdminHelp Rejected! -</b></font>",
"<span class='boldmessage'>Please try to be calm, clear, and descriptive in admin helps, do not assume the admin has seen any related events, and clearly state the names of anybody you are reporting. If you asked a question, please ensure it was clear what you were asking.</span>",
"<span class='adminticket'>Your ticket has now been closed.</span>"
))
showDetailUI(usr, indexNum)
if(href_list["detailreopen"])
@@ -376,5 +389,5 @@ UI STUFF
var/indexNum = text2num(href_list["assignadmin"])
if(SStickets.assignAdminToTicket(usr.client, indexNum))
message_adminTicket("[usr.client] / ([usr]) has taken ticket number [indexNum]")
to_chat(returnClient(indexNum), "<span class='adminticket'>Your ticket is being handled by [usr.client].")
to_chat_safe(returnClient(indexNum), "<span class='adminticket'>Your ticket is being handled by [usr.client].")
showDetailUI(usr, indexNum)
+21 -4
View File
@@ -44,12 +44,14 @@
M.update_action_buttons()
/datum/action/proc/Remove(mob/M)
owner = null
if(!M)
return
if(M.client)
M.client.screen -= button
button.moved = FALSE //so the button appears in its normal position when given to another owner.
M.actions -= src
M.update_action_buttons()
owner = null
/datum/action/proc/Trigger()
if(!IsAvailable())
@@ -102,20 +104,24 @@
/datum/action/item_action
check_flags = AB_CHECK_RESTRAINED|AB_CHECK_STUNNED|AB_CHECK_LYING|AB_CHECK_CONSCIOUS
var/use_itemicon = TRUE
/datum/action/item_action/New(Target)
/datum/action/item_action/New(Target, custom_icon, custom_icon_state)
..()
var/obj/item/I = target
I.actions += src
if(custom_icon && custom_icon_state)
use_itemicon = FALSE
icon_icon = custom_icon
button_icon_state = custom_icon_state
/datum/action/item_action/Destroy()
var/obj/item/I = target
I.actions -= src
return ..()
/datum/action/item_action/Trigger()
/datum/action/item_action/Trigger(attack_self = TRUE) //Maybe we don't want to click the thing itself
if(!..())
return 0
if(target)
if(target && attack_self)
var/obj/item/I = target
I.ui_action_click(owner, type)
return 1
@@ -313,6 +319,14 @@
/datum/action/item_action/toggle_helmet
name = "Toggle Helmet"
/datum/action/item_action/remove_tape
name = "Remove Duct Tape"
/datum/action/item_action/remove_tape/Trigger(attack_self = FALSE)
if(..())
GET_COMPONENT_FROM(DT, /datum/component/ducttape, target)
DT.remove_tape(target, usr)
/datum/action/item_action/toggle_jetpack
name = "Toggle Jetpack"
@@ -443,6 +457,9 @@
return 0
var/obj/effect/proc_holder/spell/spell = target
if(spell.special_availability_check)
return 1
if(owner)
return spell.can_cast(owner)
return 0
+70
View File
@@ -0,0 +1,70 @@
/datum/component/ducttape
var/x_offset = 0
var/y_offset = 0
var/icon/tape_overlay = null
/datum/component/ducttape/Initialize(obj/item/I, mob/user, x, y)
if(!istype(I)) //Something went wrong
return
x_offset = x
y_offset = y
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/add_tape_text)
RegisterSignal(parent, COMSIG_OBJ_UPDATE_ICON, .proc/add_tape_overlay)
RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/afterattack)
RegisterSignal(parent, COMSIG_ITEM_PICKUP, .proc/pick_up)
I.update_icon() //Do this first so the action button properly shows the icon
var/datum/action/item_action/remove_tape/RT = new(I)
if(I.loc == user)
RT.Grant(user)
/datum/component/proc/add_tape_text(datum/source, mob/user)
to_chat(user, "<span class='notice'>There's some sticky tape attached to [source].</span>")
/datum/component/ducttape/proc/add_tape_overlay(obj/item/O)
tape_overlay = new('icons/obj/bureaucracy.dmi', "tape")
tape_overlay.Shift(EAST, x_offset - 2)
tape_overlay.Shift(NORTH, y_offset - 2)
O.overlays += tape_overlay
/datum/component/ducttape/proc/remove_tape(obj/item/I, mob/user)
to_chat(user, "<span class='notice'>You tear the tape off [I]!</span>")
playsound(I, 'sound/items/poster_ripped.ogg', 50, 1)
new /obj/item/trash/tapetrash(user.loc)
I.update_icon()
I.anchored = initial(I.anchored)
for(var/datum/action/item_action/remove_tape/RT in I.actions)
RT.Remove(user)
RT.Destroy()
I.overlays.Cut(tape_overlay)
user.transfer_fingerprints_to(I)
Destroy()
/datum/component/ducttape/proc/afterattack(obj/item/I, atom/target, mob/user, proximity, params)
if(!proximity)
return
if(!isturf(target))
return
if(!user.unEquip(I))
return
var/turf/source_turf = get_turf(I)
var/turf/target_turf = target
var/list/clickparams = params2list(params)
var/x_offset = text2num(clickparams["icon-x"]) - 16
var/y_offset = text2num(clickparams["icon-y"]) - 16
if(target_turf != get_turf(I)) //Trying to stick it on a wall, don't move it to the actual wall or you can move the item through it. Instead set the pixels as appropriate
var/target_direction = get_dir(source_turf, target_turf)//The direction we clicked
if(target_direction & EAST)
x_offset += 32
else if(target_direction & WEST)
x_offset -= 32
if(target_direction & NORTH)
y_offset += 32
else if(target_direction & SOUTH)
y_offset -= 32
to_chat(user, "<span class='notice'>You stick [I] to [target_turf].</span>")
I.pixel_x = x_offset
I.pixel_y = y_offset
/datum/component/ducttape/proc/pick_up(obj/item/I, mob/user)
I.pixel_x = initial(I.pixel_x)
I.pixel_y = initial(I.pixel_y)
+10 -9
View File
@@ -112,7 +112,7 @@
else
destturf = get_turf(destination)
if(!is_teleport_allowed(destturf.z))
if(!is_teleport_allowed(destturf.z) && !ignore_area_flag)
return 0
// Only check the destination zlevel for is_teleport_allowed. Checking origin as well breaks ERT teleporters.
@@ -173,13 +173,14 @@
/datum/teleport/instant/science/setPrecision(aprecision)
..()
if(istype(teleatom, /obj/item/storage/backpack/holding))
precision = rand(1,100)
if(!is_admin_level(destination.z))
if(istype(teleatom, /obj/item/storage/backpack/holding))
precision = rand(1, 100)
var/list/bagholding = teleatom.search_contents_for(/obj/item/storage/backpack/holding)
if(bagholding.len)
precision = max(rand(1,100)*bagholding.len,100)
if(istype(teleatom, /mob/living))
var/mob/living/MM = teleatom
to_chat(MM, "<span class='warning'>The bluespace interface on your bag of holding interferes with the teleport!</span>")
var/list/bagholding = teleatom.search_contents_for(/obj/item/storage/backpack/holding)
if(bagholding.len)
precision = max(rand(1, 100)*bagholding.len, 100)
if(istype(teleatom, /mob/living))
var/mob/living/MM = teleatom
to_chat(MM, "<span class='warning'>The bluespace interface on your bag of holding interferes with the teleport!</span>")
return 1
+1 -36
View File
@@ -63,7 +63,7 @@
var/obj/item/radio/R = H.l_ear
if(istype(R))
R.set_frequency(SYND_FREQ)
H.faction += "syndicate"
/datum/outfit/admin/syndicate_infiltrator
name = "Syndicate Infiltrator"
@@ -120,41 +120,6 @@
return H.equip_syndicate_commando()
/datum/outfit/admin/syndicate/officer
name = "Syndicate Officer"
head = /obj/item/clothing/head/beret
mask = /obj/item/clothing/mask/cigarette/cigar/havana
belt = /obj/item/gun/projectile/automatic/pistol/deagle/camo
l_ear = /obj/item/radio/headset/syndicate/alt
l_pocket = /obj/item/pinpointer/advpinpointer
r_pocket = null // stop them getting a radio uplink, they get an implant instead
backpack_contents = list(
/obj/item/storage/box/engineer = 1,
/obj/item/flashlight = 1,
/obj/item/reagent_containers/food/pill/initropidril = 1,
/obj/item/reagent_containers/food/snacks/syndidonkpocket = 1,
/obj/item/ammo_box/magazine/m50 = 2,
/obj/item/clothing/shoes/magboots/syndie/advance = 1,
/obj/item/lighter/zippo/gonzofist = 1
)
implants = list(
/obj/item/implant/dust
)
id_icon = "commander"
id_access = "Syndicate Operative Leader"
/datum/outfit/admin/syndicate/officer/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
. = ..()
if(visualsOnly)
return
var/obj/item/implant/uplink/U = new /obj/item/implant/uplink(H)
U.implant(H)
U.hidden_uplink.uses = 500
/datum/outfit/admin/syndicate/spy
name = "Syndicate Spy"
uniform = /obj/item/clothing/under/suit_jacket/really_black
+6 -5
View File
@@ -100,6 +100,7 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin
var/action_icon = 'icons/mob/actions/actions.dmi'
var/action_icon_state = "spell_default"
var/action_background_icon_state = "bg_spell"
var/special_availability_check = 0//Whether the spell needs to bypass the action button's IsAvailable()
var/sound = null //The sound the spell makes when it is cast
@@ -143,7 +144,7 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin
if(!istype(H.wear_suit, /obj/item/clothing/suit/wizrobe) && !istype(H.wear_suit, /obj/item/clothing/suit/space/hardsuit/wizard) && !istype(H.wear_suit, /obj/item/clothing/suit/space/eva/plasmaman/wizard))
to_chat(user, "<span class='notice'>I don't feel strong enough without my robe.</span>")
return 0
if(!istype(H.shoes, /obj/item/clothing/shoes/sandal))
if(!istype(H.shoes, /obj/item/clothing/shoes/sandal) && !istype(H.shoes, /obj/item/clothing/shoes/magboots/wizard))
to_chat(user, "<span class='notice'>I don't feel strong enough without my sandals.</span>")
return 0
if(!istype(H.head, /obj/item/clothing/head/wizard) && !istype(H.head, /obj/item/clothing/head/helmet/space/hardsuit/wizard) && !istype(H.head, /obj/item/clothing/head/helmet/space/eva/plasmaman/wizard))
@@ -172,7 +173,7 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin
switch(invocation_type)
if("shout")
if(!user.IsVocal())
user.emote("makes frantic gestures!")
user.custom_emote(1, "makes frantic gestures!")
else
if(prob(50))//Auto-mute? Fuck that noise
user.say(invocation)
@@ -458,11 +459,11 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin
var/clothcheck = locate(/obj/effect/proc_holder/spell/noclothes) in user.mob_spell_list
var/clothcheck2 = user.mind && (locate(/obj/effect/proc_holder/spell/noclothes) in user.mind.spell_list)
if(clothes_req && !clothcheck && !clothcheck2) //clothes check
if(!istype(H.wear_suit, /obj/item/clothing/suit/wizrobe) && !istype(H.wear_suit, /obj/item/clothing/suit/space/hardsuit/wizard))
if(!istype(H.wear_suit, /obj/item/clothing/suit/wizrobe) && !istype(H.wear_suit, /obj/item/clothing/suit/space/hardsuit/wizard) && !istype(H.wear_suit, /obj/item/clothing/suit/space/eva/plasmaman/wizard))
return 0
if(!istype(H.shoes, /obj/item/clothing/shoes/sandal))
if(!istype(H.shoes, /obj/item/clothing/shoes/sandal) && !istype(H.shoes, /obj/item/clothing/shoes/magboots/wizard))
return 0
if(!istype(H.head, /obj/item/clothing/head/wizard) && !istype(H.head, /obj/item/clothing/head/helmet/space/hardsuit/wizard))
if(!istype(H.head, /obj/item/clothing/head/wizard) && !istype(H.head, /obj/item/clothing/head/helmet/space/hardsuit/wizard) && !istype(H.head, /obj/item/clothing/head/helmet/space/eva/plasmaman/wizard))
return 0
else
if(clothes_req || human_req)
+1
View File
@@ -10,6 +10,7 @@
cooldown_min = 30
selection_type = "view"
random_target = 1
special_availability_check = 1
var/start_time = 0
var/ready = 0
var/image/halo = null
+2 -3
View File
@@ -3,16 +3,15 @@
desc = "Summons a powerful shockwave around you that tears the appendix and limbs off of enemies."
charge_max = 500
clothes_req = 1
invocation = "ARSE NATH!"
invocation = "APPEN NATH!"
invocation_type = "shout"
max_targets = 0
range = 7
cooldown_min = 200
selection_type = "view"
action_icon_state = "superfart"
action_icon_state = "lungpunch"
/obj/effect/proc_holder/spell/targeted/rathens/cast(list/targets, mob/user = usr)
playsound(get_turf(user), 'sound/goonstation/effects/superfart.ogg', 25, 1)
for(var/mob/living/carbon/human/H in targets)
var/datum/effect_system/smoke_spread/s = new
s.set_up(5, 0, H)
+37
View File
@@ -32,6 +32,43 @@
amt_weakened = 3
sound = 'sound/magic/MM_Hit.ogg'
/obj/effect/proc_holder/spell/targeted/projectile/honk_missile
name = "Honk Missile"
desc = "This spell fires several, slow moving, magic bikehorns at nearby targets."
school = "evocation"
charge_max = 60
clothes_req = 0
invocation = "HONK GY AMA"
invocation_type = "shout"
range = 7
cooldown_min = 60 //35 deciseconds reduction per rank
max_targets = 0
proj_icon = 'icons/obj/items.dmi'
proj_icon_state = "bike_horn"
proj_name = "A bike horn"
proj_lingering = 1
proj_type = "/obj/effect/proc_holder/spell/targeted/inflict_handler/honk_missile"
proj_lifespan = 20
proj_step_delay = 5
proj_trail_icon = 'icons/obj/items.dmi'
proj_trail = 1
proj_trail_lifespan = 5
proj_trail_icon_state = "bike_horn"
action_icon_state = "magicm"
sound = 'sound/items/bikehorn.ogg'
/obj/effect/proc_holder/spell/targeted/inflict_handler/honk_missile
amt_weakened = 3
sound = 'sound/items/bikehorn.ogg'
/obj/effect/proc_holder/spell/noclothes
name = "No Clothes"
desc = "This always-on spell allows you to cast magic without your garments."
+24 -7
View File
@@ -934,7 +934,7 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine
/datum/supply_packs/science/oil
name = "Oil Tank Crate"
contains = list(/obj/structure/reagent_dispensers/oil,
contains = list(/obj/structure/reagent_dispensers/oil,
/obj/item/reagent_containers/food/drinks/oilcan)
cost = 10
containertype = /obj/structure/largecrate
@@ -1290,12 +1290,12 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine
/datum/supply_packs/misc/lasertag
name = "Laser Tag Crate"
contains = list(/obj/item/gun/energy/laser/redtag,
/obj/item/gun/energy/laser/redtag,
/obj/item/gun/energy/laser/redtag,
/obj/item/gun/energy/laser/bluetag,
/obj/item/gun/energy/laser/bluetag,
/obj/item/gun/energy/laser/bluetag,
contains = list(/obj/item/gun/energy/laser/tag/red,
/obj/item/gun/energy/laser/tag/red,
/obj/item/gun/energy/laser/tag/red,
/obj/item/gun/energy/laser/tag/blue,
/obj/item/gun/energy/laser/tag/blue,
/obj/item/gun/energy/laser/tag/blue,
/obj/item/clothing/suit/redtag,
/obj/item/clothing/suit/redtag,
/obj/item/clothing/suit/redtag,
@@ -1341,6 +1341,15 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine
cost = 15
containername = "bureaucracy crate"
/datum/supply_packs/misc/tape
name = "Sticky Tape Crate"
contains = list(/obj/item/stack/tape_roll,
/obj/item/stack/tape_roll,
/obj/item/stack/tape_roll)
cost = 10
containername = "sticky tape crate"
containertype = /obj/structure/closet/crate/tape
/datum/supply_packs/misc/toner
name = "Toner Cartridges Crate"
contains = list(/obj/item/toner,
@@ -1711,6 +1720,14 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine
)
containername = "hygiene station crate"
/datum/supply_packs/misc/snow_machine
name = "Snow Machine Crate"
cost = 20
contains = list(
/obj/machinery/snow_machine
)
special = TRUE
//////////////////////////////////////////////////////////////////////////////
//////////////////////////// Vending /////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
+94 -80
View File
@@ -163,6 +163,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
/datum/uplink_item/jobspecific
category = "Job Specific Tools"
cant_discount = TRUE
excludefrom = list(/datum/game_mode/nuclear) // Stops the job specific category appearing for nukies
//Clown
/datum/uplink_item/jobspecific/clowngrenade
@@ -530,15 +531,6 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
item = /obj/item/batterer
cost = 5
/datum/uplink_item/dangerous/manhacks
name = "Viscerator Delivery Grenade"
desc = "A unique grenade that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area."
reference = "VDG"
item = /obj/item/grenade/spawnergrenade/manhacks
cost = 6
gamemodes = list(/datum/game_mode/nuclear)
surplus = 35
/datum/uplink_item/ammo/bioterror
name = "Box of Bioterror Syringes"
desc = "A box full of preloaded syringes, containing various chemicals that seize up the victim's motor and broca system , making it impossible for them to move or speak while in their system."
@@ -547,38 +539,6 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
cost = 5
gamemodes = list(/datum/game_mode/nuclear)
/datum/uplink_item/dangerous/saringrenades
name = "Sarin Gas Grenades"
desc = "A box of four (4) grenades filled with Sarin, a deadly neurotoxin. Use extreme caution when handling and be sure to vacate the premise after using; ensure communication is maintained with team to avoid accidental gassings."
reference = "TGG"
item = /obj/item/storage/box/syndie_kit/sarin
cost = 12
gamemodes = list(/datum/game_mode/nuclear)
surplus = 0
/datum/uplink_item/dangerous/atmosgrenades
name = "Atmos Grenades"
desc = "A box of two (2) grenades that wreak havoc with the atmosphere of the target area. Capable of engulfing a large area in lit plasma, or N2O. Deploy with extreme caution!"
reference = "AGG"
item = /obj/item/storage/box/syndie_kit/atmosgasgrenades
cost = 11
surplus = 0
/datum/uplink_item/dangerous/emp
name = "EMP Grenades and Implanter Kit"
desc = "A box that contains two EMP grenades and an EMP implant. Useful to disrupt communication, \
security's energy weapons, and silicon lifeforms when you're in a tight spot."
reference = "EMPK"
item = /obj/item/storage/box/syndie_kit/emp
cost = 2
/datum/uplink_item/dangerous/syndicate_minibomb
name = "Syndicate Minibomb"
desc = "The minibomb is a grenade with a five-second fuse."
reference = "SMB"
item = /obj/item/grenade/syndieminibomb
cost = 6
/datum/uplink_item/dangerous/gygax
name = "Gygax Exosuit"
desc = "A lightweight exosuit, painted in a dark scheme. Its speed and equipment selection make it excellent for hit-and-run style attacks. \
@@ -882,13 +842,6 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
cost = 4
gamemodes = list(/datum/game_mode/nuclear)
/datum/uplink_item/stealthy_weapons/detomatix
name = "Detomatix PDA Cartridge"
desc = "When inserted into a personal digital assistant, this cartridge gives you five opportunities to detonate PDAs of crewmembers who have their message feature enabled. The concussive effect from the explosion will knock the recipient out for a short period, and deafen them for longer. It has a chance to detonate your PDA."
reference = "DEPC"
item = /obj/item/cartridge/syndicate
cost = 6
/datum/uplink_item/stealthy_weapons/silencer
name = "Universal Suppressor"
desc = "Fitted for use on any small caliber weapon with a threaded barrel, this suppressor will silence the shots of the weapon for increased stealth and superior ambushing capability."
@@ -897,14 +850,6 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
cost = 1
surplus = 10
/datum/uplink_item/stealthy_weapons/pizza_bomb
name = "Pizza Bomb"
desc = "A pizza box with a bomb taped inside of it. The timer needs to be set by opening the box; afterwards, opening the box again will trigger the detonation."
reference = "PB"
item = /obj/item/pizza_bomb
cost = 5
surplus = 8
/datum/uplink_item/stealthy_weapons/dehy_carp
name = "Dehydrated Space Carp"
desc = "Just add water to make your very own hostile to everything space carp. It looks just like a plushie. The first person to squeeze it will be registered as its owner, who it will not attack. If no owner is registered, it'll just attack everyone."
@@ -919,13 +864,105 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
item = /obj/item/clothing/glasses/hud/security/chameleon
cost = 2
/datum/uplink_item/stealthy_weapons/chameleonflag
// GRENADES AND EXPLOSIVES
/datum/uplink_item/explosives
category = "Grenades and Explosives"
/datum/uplink_item/explosives/plastic_explosives
name = "Composition C-4"
desc = "C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls or connect an assembly to its wiring to make it remotely detonable. It has a modifiable timer with a minimum setting of 10 seconds."
reference = "C4"
item = /obj/item/grenade/plastic/c4
cost = 1
/datum/uplink_item/explosives/breaching_charge
name = "Composition X-4"
desc = "X-4 is a shaped charge designed to be safe to the user while causing maximum damage to the occupants of the room beach breached. It has a modifiable timer with a minimum setting of 10 seconds."
reference = "X4"
item = /obj/item/grenade/plastic/x4
cost = 2
gamemodes = list(/datum/game_mode/nuclear)
/datum/uplink_item/explosives/syndicate_bomb
name = "Syndicate Bomb"
desc = "The Syndicate Bomb has an adjustable timer with a minimum setting of 60 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. \
You can wrench the bomb down to prevent removal. The crew may attempt to defuse the bomb."
reference = "SB"
item = /obj/item/radio/beacon/syndicate/bomb
cost = 11
/datum/uplink_item/explosives/syndicate_minibomb
name = "Syndicate Minibomb"
desc = "The minibomb is a grenade with a five-second fuse."
reference = "SMB"
item = /obj/item/grenade/syndieminibomb
cost = 6
/datum/uplink_item/explosives/detomatix
name = "Detomatix PDA Cartridge"
desc = "When inserted into a personal digital assistant, this cartridge gives you five opportunities to detonate PDAs of crewmembers who have their message feature enabled. The concussive effect from the explosion will knock the recipient out for a short period, and deafen them for longer. It has a chance to detonate your PDA."
reference = "DEPC"
item = /obj/item/cartridge/syndicate
cost = 6
/datum/uplink_item/explosives/pizza_bomb
name = "Pizza Bomb"
desc = "A pizza box with a bomb taped inside of it. The timer needs to be set by opening the box; afterwards, opening the box again will trigger the detonation."
reference = "PB"
item = /obj/item/pizza_bomb
cost = 5
surplus = 8
/datum/uplink_item/explosives/chameleonflag
name = "Chameleon Flag"
desc = "A flag that can be disguised as any other known flag. There is a heat sensitive bomb loaded into the pole that will be detonated if the flag is lit on fire."
reference = "CHFLAG"
item = /obj/item/flag/chameleon
cost = 7
/datum/uplink_item/explosives/grenadier
name = "Grenadier's belt"
desc = "A belt containing 25 lethally dangerous and destructive grenades."
item = /obj/item/storage/belt/grenade/full
cost = 30
surplus = 0
gamemodes = list(/datum/game_mode/nuclear)
/datum/uplink_item/explosives/manhacks
name = "Viscerator Delivery Grenade"
desc = "A unique grenade that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area."
reference = "VDG"
item = /obj/item/grenade/spawnergrenade/manhacks
cost = 6
gamemodes = list(/datum/game_mode/nuclear)
surplus = 35
/datum/uplink_item/explosives/saringrenades
name = "Sarin Gas Grenades"
desc = "A box of four (4) grenades filled with Sarin, a deadly neurotoxin. Use extreme caution when handling and be sure to vacate the premise after using; ensure communication is maintained with team to avoid accidental gassings."
reference = "TGG"
item = /obj/item/storage/box/syndie_kit/sarin
cost = 12
gamemodes = list(/datum/game_mode/nuclear)
surplus = 0
/datum/uplink_item/explosives/atmosgrenades
name = "Atmos Grenades"
desc = "A box of two (2) grenades that wreak havoc with the atmosphere of the target area. Capable of engulfing a large area in lit plasma, or N2O. Deploy with extreme caution!"
reference = "AGG"
item = /obj/item/storage/box/syndie_kit/atmosgasgrenades
cost = 11
surplus = 0
/datum/uplink_item/explosives/emp
name = "EMP Grenades and Implanter Kit"
desc = "A box that contains two EMP grenades and an EMP implant. Useful to disrupt communication, \
security's energy weapons, and silicon lifeforms when you're in a tight spot."
reference = "EMPK"
item = /obj/item/storage/box/syndie_kit/emp
cost = 2
// STEALTHY TOOLS
/datum/uplink_item/stealthy_tools
@@ -1218,21 +1255,6 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
excludefrom = list()
gamemodes = list(/datum/game_mode/nuclear)
/datum/uplink_item/device_tools/plastic_explosives
name = "Composition C-4"
desc = "C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls or connect an assembly to its wiring to make it remotely detonable. It has a modifiable timer with a minimum setting of 10 seconds."
reference = "C4"
item = /obj/item/grenade/plastic/c4
cost = 1
/datum/uplink_item/device_tools/breaching_charge
name = "Composition X-4"
desc = "X-4 is a shaped charge designed to be safe to the user while causing maximum damage to the occupants of the room beach breached. It has a modifiable timer with a minimum setting of 10 seconds."
reference = "X4"
item = /obj/item/grenade/plastic/x4
cost = 2
gamemodes = list(/datum/game_mode/nuclear)
/datum/uplink_item/device_tools/powersink
name = "Power Sink"
desc = "When screwed to wiring attached to an electric grid, then activated, this large device places excessive load on the grid, causing a stationwide blackout. The sink cannot be carried because of its excessive size. Ordering this sends you a small beacon that will teleport the power sink to your location on activation."
@@ -1260,14 +1282,6 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
excludefrom = list()
gamemodes = list(/datum/game_mode/nuclear)
/datum/uplink_item/device_tools/syndicate_bomb
name = "Syndicate Bomb"
desc = "The Syndicate Bomb has an adjustable timer with a minimum setting of 60 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. \
You can wrench the bomb down to prevent removal. The crew may attempt to defuse the bomb."
reference = "SB"
item = /obj/item/radio/beacon/syndicate/bomb
cost = 11
/datum/uplink_item/device_tools/syndicate_detonator
name = "Syndicate Detonator"
desc = "The Syndicate Detonator is a companion device to the Syndicate Bomb. Simply press the included button and an encrypted radio frequency will instruct all live syndicate bombs to detonate. \
@@ -15,7 +15,7 @@
end_duration = 100
end_message = "<span class='notice'>The air seems to be cooling off again.</span>"
var/pre_maint_all_access
area_type = /area
protected_areas = list(/area/maintenance, /area/turret_protected/ai_upload, /area/turret_protected/ai_upload_foyer,
/area/turret_protected/ai, /area/storage/emergency, /area/storage/emergency2, /area/crew_quarters/sleep, /area/security/brig, /area/shuttle)
@@ -26,7 +26,9 @@
/datum/weather/rad_storm/telegraph()
..()
status_alarm(TRUE)
make_maint_all_access()
pre_maint_all_access = maint_all_access
if(!maint_all_access)
make_maint_all_access()
/datum/weather/rad_storm/weather_act(mob/living/L)
@@ -51,7 +53,8 @@
return
priority_announcement.Announce("The radiation threat has passed. Please return to your workplaces.", "Anomaly Alert")
status_alarm(FALSE)
revoke_maint_all_access()
if(!pre_maint_all_access)
revoke_maint_all_access()
/datum/weather/rad_storm/proc/status_alarm(active) //Makes the status displays show the radiation warning for those who missed the announcement.
if(active)
+1 -1
View File
@@ -530,7 +530,7 @@ var/list/ghostteleportlocs = list()
//SYNDICATES
/area/syndicate_mothership
name = "\improper Syndicate Mothership"
name = "\improper Syndicate Forward Base"
icon_state = "syndie-ship"
requires_power = 0
+28 -8
View File
@@ -31,6 +31,7 @@
var/detected_mech = FALSE
var/detected_pod = FALSE
var/detected_double_agent = FALSE
var/mine_trigger_count = 0
var/obj/machinery/computer/syndicate_depot/syndiecomms/comms_computer = null
var/obj/structure/fusionreactor/reactor
@@ -81,8 +82,18 @@
detected_mech = FALSE
detected_pod = FALSE
detected_double_agent = FALSE
mine_trigger_count = 0
updateicon()
if(!istype(reactor))
for(var/obj/structure/fusionreactor/R in src)
reactor = R
R.has_overloaded = FALSE
for(var/obj/machinery/door/airlock/A in src)
if(A.density && A.locked)
spawn(0)
A.unlock()
alert_log += "Alert level reset."
@@ -119,6 +130,12 @@
if(on_peaceful)
increase_alert("Vandals!")
/area/syndicate_depot/core/proc/mine_triggered(mob/living/M)
if(mine_trigger_count)
return TRUE
mine_trigger_count++
increase_alert("Intruder detected by sentry mine: [M]")
/area/syndicate_depot/core/proc/saw_mech(obj/mecha/E)
if(detected_mech)
return
@@ -292,11 +309,11 @@
for(var/obj/machinery/computer/syndicate_depot/C in src)
C.security_lockout = FALSE
/area/syndicate_depot/core/proc/toggle_door_locks()
/area/syndicate_depot/core/proc/set_emergency_access(var/openaccess)
for(var/obj/machinery/door/airlock/A in src)
A.emergency = !A.emergency
if(A.locked)
A.locked = !A.locked
if(istype(A, /obj/machinery/door/airlock/hatch/syndicate/vault))
continue
A.emergency = !!openaccess
A.update_icon()
/area/syndicate_depot/core/proc/toggle_falsewalls()
@@ -315,9 +332,8 @@
if(!M.ckey)
continue
var/turf/T = get_turf(M)
if(T.loc != src)
continue
receivers |= M
if(T && T.loc && T.loc == src)
receivers |= M
for(var/mob/R in receivers)
to_chat(R, msg_text)
R << sound('sound/misc/notice1.ogg')
@@ -335,6 +351,8 @@
if(!L.locked)
L.locked = !L.locked
L.update_icon()
for(var/obj/machinery/door/airlock/hatch/syndicate/vault/A in src)
A.lock()
/area/syndicate_depot/core/proc/shields_key_check()
if(!shield_list.len)
@@ -353,6 +371,8 @@
if(L.locked)
L.locked = !L.locked
L.update_icon()
for(var/obj/machinery/door/airlock/hatch/syndicate/vault/A in src)
A.unlock()
/area/syndicate_depot/core/proc/despawn_guards()
for(var/mob/thismob in list_getmobs(guard_list))
@@ -363,7 +383,7 @@
/area/syndicate_depot/core/proc/ghostlog(gmsg)
if(istype(reactor))
var/image/alert_overlay = image('icons/obj/flag.dmi', "syndiflag")
notify_ghosts(gmsg, title = "Depot News", source = reactor, alert_overlay = alert_overlay, action = NOTIFY_JUMP)
notify_ghosts(gmsg, title = "Depot News", source = reactor.loc, alert_overlay = alert_overlay, action = NOTIFY_JUMP)
/area/syndicate_depot/core/proc/declare_started()
if(!run_started)
+2 -2
View File
@@ -86,7 +86,7 @@
if(opacity && isturf(loc))
var/turf/T = loc
T.has_opaque_atom = TRUE // No need to recalculate it in this case, it's guranteed to be on afterwards anyways.
if(loc)
loc.InitializedOn(src) // Used for poolcontroller / pool to improve performance greatly. However it also open up path to other usage of observer pattern on turfs.
@@ -324,7 +324,7 @@
// Atoms that return TRUE prevent RPDs placing any kind of pipes on their turf.
return FALSE
/atom/proc/hitby(atom/movable/AM, skipcatch, hitpush, blocked)
/atom/proc/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
if(density && !has_gravity(AM)) //thrown stuff bounces off dense stuff in no grav, unless the thrown stuff ends up inside what it hit(embedding, bola, etc...).
addtimer(CALLBACK(src, .proc/hitby_react, AM), 2)
+88 -3
View File
@@ -3,6 +3,9 @@
appearance_flags = TILE_BOUND
var/last_move = null
var/anchored = 0
var/move_resist = MOVE_RESIST_DEFAULT
var/move_force = MOVE_FORCE_DEFAULT
var/pull_force = PULL_FORCE_DEFAULT
// var/elevation = 2 - not used anywhere
var/move_speed = 10
var/l_move_time = 1
@@ -13,6 +16,8 @@
var/no_spin_thrown = 0
var/moved_recently = 0
var/mob/pulledby = null
var/atom/movable/pulling
var/canmove = 1
var/inertia_dir = 0
var/atom/inertia_last_loc
@@ -55,6 +60,70 @@
pulledby = null
return ..()
/atom/movable/proc/start_pulling(atom/movable/AM, state, force = move_force, supress_message = FALSE)
if(QDELETED(AM))
return FALSE
if(!(AM.can_be_pulled(src, state, force)))
return FALSE
// If we're pulling something then drop what we're currently pulling and pull this instead.
if(pulling)
if(state == 0)
stop_pulling()
return FALSE
// Are we trying to pull something we are already pulling? Then enter grab cycle and end.
if(AM == pulling)
if(isliving(AM))
var/mob/living/AMob = AM
AMob.grabbedby(src)
return TRUE
stop_pulling()
if(AM.pulledby)
add_attack_logs(AM, AM.pulledby, "pulled from", ATKLOG_ALMOSTALL)
AM.pulledby.stop_pulling() //an object can't be pulled by two mobs at once.
pulling = AM
AM.pulledby = src
if(ismob(AM))
var/mob/M = AM
add_attack_logs(src, M, "passively grabbed", ATKLOG_ALMOSTALL)
if(!supress_message)
visible_message("<span class='warning'>[src] has grabbed [M] passively!</span>")
return TRUE
/atom/movable/proc/stop_pulling()
if(pulling)
pulling.pulledby = null
var/mob/living/ex_pulled = pulling
pulling = null
if(isliving(ex_pulled))
var/mob/living/L = ex_pulled
L.update_canmove()// mob gets up if it was lyng down in a chokehold
/atom/movable/proc/check_pulling()
if(pulling)
var/atom/movable/pullee = pulling
if(pullee && get_dist(src, pullee) > 1)
stop_pulling()
return
if(!isturf(loc))
stop_pulling()
return
if(pullee && !isturf(pullee.loc) && pullee.loc != loc) //to be removed once all code that changes an object's loc uses forceMove().
log_game("DEBUG:[src]'s pull on [pullee] wasn't broken despite [pullee] being in [pullee.loc]. Pull stopped manually.")
stop_pulling()
return
if(pulling.anchored)
stop_pulling()
return
/atom/movable/proc/can_be_pulled(user, grab_state, force)
if(src == user || !isturf(loc))
return FALSE
if(anchored || throwing)
return FALSE
if(force < (move_resist * MOVE_FORCE_PULL_RATIO))
return FALSE
return TRUE
// Used in shuttle movement and AI eye stuff.
// Primarily used to notify objects being moved by a shuttle/bluespace fuckup.
/atom/movable/proc/setLoc(var/T, var/teleported=0)
@@ -218,12 +287,12 @@
if(!QDELETED(hit_atom))
return hit_atom.hitby(src)
/atom/movable/hitby(atom/movable/AM, skipcatch, hitpush = 1, blocked)
if(!anchored && hitpush)
/atom/movable/hitby(atom/movable/AM, skipcatch, hitpush = 1, blocked, datum/thrownthing/throwingdatum)
if(!anchored && hitpush && (!throwingdatum || (throwingdatum.force >= (move_resist * MOVE_FORCE_PUSH_RATIO))))
step(src, AM.dir)
..()
/atom/movable/proc/throw_at(atom/target, range, speed, mob/thrower, spin = TRUE, diagonals_first = FALSE, var/datum/callback/callback)
/atom/movable/proc/throw_at(atom/target, range, speed, mob/thrower, spin = TRUE, diagonals_first = FALSE, datum/callback/callback, force = INFINITY)
if(!target || (flags & NODROP) || speed <= 0)
return 0
@@ -330,6 +399,22 @@
return 0
return 1
/atom/movable/proc/force_pushed(atom/movable/pusher, force = MOVE_FORCE_DEFAULT, direction)
return FALSE
/atom/movable/proc/force_push(atom/movable/AM, force = move_force, direction, silent = FALSE)
. = AM.force_pushed(src, force, direction)
if(!silent && .)
visible_message("<span class='warning'>[src] forcefully pushes against [AM]!</span>", "<span class='warning'>You forcefully push against [AM]!</span>")
/atom/movable/proc/move_crush(atom/movable/AM, force = move_force, direction, silent = FALSE)
. = AM.move_crushed(src, force, direction)
if(!silent && .)
visible_message("<span class='danger'>[src] crushes past [AM]!</span>", "<span class='danger'>You crush [AM]!</span>")
/atom/movable/proc/move_crushed(atom/movable/pusher, force = MOVE_FORCE_DEFAULT, direction)
return FALSE
/atom/movable/CanPass(atom/movable/mover, turf/target, height=1.5)
if(buckled_mob == mover)
return 1
+1 -13
View File
@@ -142,7 +142,7 @@
message = replacetextEx(message,"bo","bjo")
message = replacetextEx(message,"O",pick("Ö","Ø","O"))
message = replacetextEx(message,"o",pick("ö","ø","o"))
if(prob(30))
if(prob(30) && !M.is_muzzled())
message += " Bork[pick("",", bork",", bork, bork")]!"
return message
@@ -182,18 +182,6 @@
rearranged += cword
return "[prefix][uppertext(jointext(rearranged," "))]!!"
// WAS: /datum/bioEffect/toxic_farts
/datum/dna/gene/disability/toxic_farts
name = "Toxic Farts"
desc = "Causes the subject's digestion to create a significant amount of noxious gas."
activation_message = "Your stomach grumbles unpleasantly."
deactivation_message = "Your stomach stops acting up. Phew!"
mutation = TOXIC_FARTS
/datum/dna/gene/disability/toxic_farts/New()
..()
block=TOXICFARTBLOCK
//////////////////
// USELESS SHIT //
//////////////////
-51
View File
@@ -615,54 +615,3 @@
else if(prob(5) || M.mind.assigned_role=="Chaplain")
to_chat(M, "<span class='warning'>You sense someone intruding upon your thoughts...</span>")
return
////////////////////////////////////////////////////////////////////////
// WAS: /datum/bioEffect/superfart
/datum/dna/gene/basic/grant_spell/superfart
name = "High-Pressure Intestines"
desc = "Vastly increases the gas capacity of the subject's digestive tract."
activation_messages = list("You feel bloated and gassy.")
deactivation_messages = list("You no longer feel gassy. What a relief!")
instability = GENE_INSTABILITY_MINOR
mutation = SUPER_FART
spelltype = /obj/effect/proc_holder/spell/aoe_turf/superfart
/datum/dna/gene/basic/grant_spell/superfart/New()
..()
block = SUPERFARTBLOCK
/obj/effect/proc_holder/spell/aoe_turf/superfart
name = "Super Fart"
desc = "Fart with the fury of 1000 burritos."
panel = "Abilities"
charge_max = 900
invocation_type = "emote"
range = 3
clothes_req = 0
selection_type = "view"
action_icon_state = "superfart"
/obj/effect/proc_holder/spell/aoe_turf/superfart/invocation(mob/user = usr)
invocation = "<span class='warning'>[user] hunches down and grits [user.p_their()] teeth!</span>"
invocation_emote_self = "<span class='warning'>You hunch down and grit your teeth!</span>"
..(user)
/obj/effect/proc_holder/spell/aoe_turf/superfart/cast(list/targets, mob/user)
var/UT = get_turf(user)
if(do_after(user, 30, target = user))
var/fartsize = pick("tremendous","gigantic","colossal")
playsound(UT, 'sound/goonstation/effects/superfart.ogg', 50, 0)
user.visible_message("<span class='warning'><b>[user]</b> unleashes a [fartsize] fart!</span>", "<span class='warning'>You hear a [fartsize] fart.</span>")
for(var/T in targets)
for(var/mob/living/M in T)
shake_camera(M, 10, 5)
if(M == user)
continue
to_chat(M, "<span class='warning'>You are sent flying!</span>")
M.Weaken(5)
step_away(M, UT, 15)
step_away(M, UT, 15)
step_away(M, UT, 15)
else
to_chat(user, "<span class='warning'>You were interrupted and couldn't fart! Rude!</span>")
+2
View File
@@ -103,11 +103,13 @@
..(M,connected,flags)
M.pass_flags |= PASSTABLE
M.resize = 0.8
M.update_transform()
/datum/dna/gene/basic/midget/deactivate(var/mob/M, var/connected, var/flags)
..()
M.pass_flags &= ~PASSTABLE
M.resize = 1.25
M.update_transform()
// OLD HULK BEHAVIOR
/datum/dna/gene/basic/hulk
+4
View File
@@ -36,3 +36,7 @@
return
if(DIZZY in M.mutations)
M.Dizzy(300)
/datum/dna/gene/disability/dizzy/deactivate(mob/living/M, connected, flags)
. = ..()
M.SetDizzy(0)
+1 -1
View File
@@ -11,7 +11,7 @@ var/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","Epsilon"
name = "changeling"
config_tag = "changeling"
restricted_jobs = list("AI", "Cyborg")
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Blueshield", "Nanotrasen Representative", "Security Pod Pilot", "Magistrate", "Brig Physician", "Internal Affairs Agent", "Nanotrasen Navy Officer", "Special Operations Officer")
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Blueshield", "Nanotrasen Representative", "Security Pod Pilot", "Magistrate", "Brig Physician", "Internal Affairs Agent", "Nanotrasen Navy Officer", "Special Operations Officer", "Syndicate Officer")
protected_species = list("Machine")
required_players = 15
required_enemies = 1
+1 -1
View File
@@ -39,7 +39,7 @@ var/global/list/all_cults = list()
/datum/game_mode/cult
name = "cult"
config_tag = "cult"
restricted_jobs = list("Chaplain","AI", "Cyborg", "Internal Affairs Agent", "Security Officer", "Warden", "Detective", "Security Pod Pilot", "Head of Security", "Captain", "Head of Personnel", "Blueshield", "Nanotrasen Representative", "Magistrate", "Brig Physician", "Nanotrasen Navy Officer", "Special Operations Officer")
restricted_jobs = list("Chaplain","AI", "Cyborg", "Internal Affairs Agent", "Security Officer", "Warden", "Detective", "Security Pod Pilot", "Head of Security", "Captain", "Head of Personnel", "Blueshield", "Nanotrasen Representative", "Magistrate", "Brig Physician", "Nanotrasen Navy Officer", "Special Operations Officer", "Syndicate Officer")
protected_jobs = list()
required_players = 30
required_enemies = 3
+11 -2
View File
@@ -17,14 +17,23 @@
cultist_commune(usr, input)
return
/proc/cultist_commune(mob/living/user, message)
if(!message)
return
user.whisper("O bidai nabora se[pick("'","`")]sma!")
if((user.disabilities & MUTE) || user.mind.miming) //Under vow of silence/mute?
user.visible_message("[user] appears to whisper to themselves.","You begin to whisper to yourself.") //Make them do *something* abnormal.
else
user.whisper("O bidai nabora se[pick("'","`")]sma!") // Otherwise book club sayings.
sleep(10)
if(!user)
return
user.whisper(message)
if(!((user.disabilities & MUTE) || user.mind.miming)) // If they aren't mute/miming, commence the whisperting
user.whisper(message)
var/my_message
if(istype(user, /mob/living/simple_animal/slaughter/cult)) //Harbringers of the Slaughter
my_message = "<span class='cultlarge'><b>Harbringer of the Slaughter:</b> [message]</span>"
@@ -311,7 +311,7 @@
to_chat(S, "<span class='warning'>Destroying this machine while it is occupied would result in biological and sentient resources to be harmed. Aborting.</span>")
return
..()
/mob/living/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
S.DisperseTarget(src)
@@ -161,8 +161,12 @@
buckled = null
cooldown = world.time + 30
/mob/living/simple_animal/hostile/guardian/proc/Communicate()
var/input = stripped_input(src, "Please enter a message to tell your summoner.", "Guardian", "")
/mob/living/simple_animal/hostile/guardian/proc/Communicate(message)
var/input
if(!message)
input = stripped_input(src, "Please enter a message to tell your summoner.", "Guardian", "")
else
input = message
if(!input) return
for(var/mob/M in GLOB.mob_list)
@@ -173,6 +177,13 @@
to_chat(M, "<span class='changeling'><i>Guardian Communication from <b>[src]</b> ([ghost_follow_link(src, ghost=M)]): [input]</i>")
to_chat(src, "<span class='changeling'><i>[src]:</i> [input]</span>")
//override set to true if message should be passed through instead of going to host communication
/mob/living/simple_animal/hostile/guardian/say(message, override = FALSE)
if(adminseal || override)//if it's an admin-spawned guardian without a host it can still talk normally
return ..(message)
Communicate(message)
/mob/living/simple_animal/hostile/guardian/proc/ToggleMode()
to_chat(src, "<span class='danger'>You dont have another mode!</span>")
@@ -439,7 +450,7 @@
<br>
<b>Ranged</b>: Has two modes. Ranged: Extremely weak, highly spammable projectile attack. Scout: Can not attack, but can move through walls. Can lay surveillance snares in either mode.<br>
<br>
<b>Support</b>: Has two modes. Combat: Medium power attacks and damage resist. Healer: Attacks heal damage, but low damage resist and slow movemen. Can deploy a bluespace beacon and warp targets to it (including you) in either mode.<br>
<b>Support</b>: Has two modes. Combat: Medium power attacks and damage resist. Healer: Attacks heal damage, but low damage resist and slow movement. Can deploy a bluespace beacon and warp targets to it (including you) in either mode.<br>
<br>
<b>Explosive</b>: High damage resist and medium power attack. Can turn any object into a bomb, dealing explosive damage to the next person to touch it. The object will return to normal after the trap is triggered.<br>
<br>
@@ -24,7 +24,7 @@
if(length(battlecry) > 11)//no more then 11 letters in a battle cry.
visible_message("<span class='danger'>[src] punches [target]!</span>")
else
say("[battlecry][battlecry][battlecry][battlecry][battlecry]")
say("[battlecry][battlecry][battlecry][battlecry][battlecry]", TRUE)
playsound(loc, attack_sound, 50, 1, 1)
playsound(loc, attack_sound, 50, 1, 1)
playsound(loc, attack_sound, 50, 1, 1)
@@ -32,7 +32,7 @@
wander = 0
density = 0
flying = 1
anchored = 1
move_resist = INFINITY
mob_size = MOB_SIZE_TINY
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
speed = 1
@@ -130,7 +130,7 @@
else
message_admins("Revenant was created but has no mind. Put a ghost inside, or a poll will be made in one minute.")
addtimer(CALLBACK(src, .proc/setupOrDelete), 1 MINUTES)
/mob/living/simple_animal/revenant/proc/setupOrDelete()
if(mind)
giveObjectivesandGoals()
@@ -154,7 +154,6 @@
name = "odd blood"
icon = 'icons/effects/effects.dmi'
icon_state = "nothing"
var/canmove = 1
density = 0
anchored = 1
invisibility = 60
@@ -95,13 +95,11 @@
name = "pile of viscera"
desc = "A repulsive pile of guts and gore."
/mob/living/simple_animal/slaughter/death(gibbed)
/mob/living/simple_animal/slaughter/Destroy()
// Only execute the below if we successfully died
. = ..()
if(!.)
return FALSE
for(var/mob/living/M in consumed_mobs)
release_consumed(M)
. = ..()
/mob/living/simple_animal/slaughter/proc/release_consumed(mob/living/M)
M.forceMove(get_turf(src))
+13 -3
View File
@@ -242,9 +242,8 @@ proc/issyndicate(mob/living/M as mob)
synd_mob.equip_or_collect(new /obj/item/clothing/gloves/combat(synd_mob), slot_gloves)
synd_mob.equip_to_slot_or_del(new /obj/item/card/id/syndicate(synd_mob), slot_wear_id)
synd_mob.equip_to_slot_or_del(new /obj/item/storage/backpack(synd_mob), slot_back)
synd_mob.equip_to_slot_or_del(new /obj/item/reagent_containers/food/pill/initropidril(synd_mob), slot_in_backpack)
synd_mob.equip_to_slot_or_del(new /obj/item/gun/projectile/automatic/pistol(synd_mob), slot_belt)
synd_mob.equip_to_slot_or_del(new /obj/item/storage/box/engineer(synd_mob.back), slot_in_backpack)
synd_mob.equip_to_slot_or_del(new /obj/item/storage/box/survival_syndi(synd_mob.back), slot_in_backpack)
var/obj/item/radio/uplink/U = new /obj/item/radio/uplink(synd_mob)
U.hidden_uplink.uplink_owner="[synd_mob.key]"
@@ -265,10 +264,21 @@ proc/issyndicate(mob/living/M as mob)
switch(race)
if("Vox" || "Vox Armalis")
synd_mob.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/syndicate(synd_mob), slot_wear_mask)
synd_mob.equip_to_slot_or_del(new /obj/item/tank/nitrogen(synd_mob), slot_l_hand)
synd_mob.equip_to_slot_or_del(new /obj/item/tank/emergency_oxygen/vox(synd_mob), slot_l_hand)
synd_mob.internal = synd_mob.l_hand
synd_mob.update_action_buttons_icon()
if("Plasmaman")
synd_mob.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/syndicate(synd_mob), slot_wear_mask)
synd_mob.equip_to_slot(new /obj/item/clothing/suit/space/eva/plasmaman/nuclear(synd_mob), slot_wear_suit)
synd_mob.equip_to_slot(new /obj/item/clothing/head/helmet/space/eva/plasmaman/nuclear(synd_mob), slot_head)
synd_mob.equip_or_collect(new /obj/item/tank/plasma/plasmaman(synd_mob), slot_s_store)
synd_mob.equip_or_collect(new /obj/item/plasmensuit_cartridge(synd_mob), slot_in_backpack)
synd_mob.equip_or_collect(new /obj/item/plasmensuit_cartridge(synd_mob), slot_in_backpack)
synd_mob.internal = synd_mob.get_item_by_slot(slot_s_store)
synd_mob.update_action_buttons_icon()
synd_mob.rejuvenate() //fix any damage taken by naked vox/plasmamen/etc while round setups
var/obj/item/implant/explosive/E = new/obj/item/implant/explosive(synd_mob)
E.implant(synd_mob)
synd_mob.faction |= "syndicate"
-2
View File
@@ -74,7 +74,6 @@
CHAVBLOCK = getAssignedBlock("CHAV", numsToAssign)
SWEDEBLOCK = getAssignedBlock("SWEDE", numsToAssign)
SCRAMBLEBLOCK = getAssignedBlock("SCRAMBLE", numsToAssign)
TOXICFARTBLOCK = getAssignedBlock("TOXICFART", numsToAssign, good=1)
STRONGBLOCK = getAssignedBlock("STRONG", numsToAssign, good=1)
HORNSBLOCK = getAssignedBlock("HORNS", numsToAssign)
COMICBLOCK = getAssignedBlock("COMIC", numsToAssign)
@@ -89,7 +88,6 @@
JUMPBLOCK = getAssignedBlock("JUMP", numsToAssign, DNA_HARD_BOUNDS, good=1)
IMMOLATEBLOCK = getAssignedBlock("IMMOLATE", numsToAssign)
EMPATHBLOCK = getAssignedBlock("EMPATH", numsToAssign, DNA_HARD_BOUNDS, good=1)
SUPERFARTBLOCK = getAssignedBlock("SUPERFART", numsToAssign, DNA_HARDER_BOUNDS, good=1)
POLYMORPHBLOCK = getAssignedBlock("POLYMORPH", numsToAssign, DNA_HARDER_BOUNDS, good=1)
//
+1 -1
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@@ -73,7 +73,7 @@ Made by Xhuis
required_enemies = 2
recommended_enemies = 2
restricted_jobs = list("AI", "Cyborg")
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Blueshield", "Nanotrasen Representative", "Security Pod Pilot", "Magistrate", "Brig Physician", "Internal Affairs Agent", "Nanotrasen Navy Officer", "Special Operations Officer")
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Blueshield", "Nanotrasen Representative", "Security Pod Pilot", "Magistrate", "Brig Physician", "Internal Affairs Agent", "Nanotrasen Navy Officer", "Special Operations Officer", "Syndicate Officer")
/datum/game_mode/shadowling/announce()
to_chat(world, "<b>The current game mode is - Shadowling!</b>")
@@ -64,6 +64,9 @@
/obj/effect/proc_holder/spell/aoe_turf/veil/proc/extinguishItem(var/obj/item/I) //WARNING NOT SUFFICIENT TO EXTINGUISH AN ITEM HELD BY A MOB
if(istype(I, /obj/item/flashlight))
var/obj/item/flashlight/F = I
if(istype(F, /obj/item/flashlight/flare/glowstick))
var/obj/item/flashlight/flare/glowstick/gstick = F
gstick.fuel = 0
if(F.on)
if(is_type_in_list(I, blacklisted_lights))
I.visible_message("<span class='danger'>[I] dims slightly before scattering the shadows around it.</span>")
+1 -1
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@@ -11,7 +11,7 @@
name = "traitor"
config_tag = "traitor"
restricted_jobs = list("Cyborg")//They are part of the AI if he is traitor so are they, they use to get double chances
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Blueshield", "Nanotrasen Representative", "Security Pod Pilot", "Magistrate", "Internal Affairs Agent", "Brig Physician", "Nanotrasen Navy Officer", "Special Operations Officer")
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Blueshield", "Nanotrasen Representative", "Security Pod Pilot", "Magistrate", "Internal Affairs Agent", "Brig Physician", "Nanotrasen Navy Officer", "Special Operations Officer", "Syndicate Officer")
required_players = 0
required_enemies = 1
recommended_enemies = 4
+1 -1
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@@ -9,7 +9,7 @@
name = "vampire"
config_tag = "vampire"
restricted_jobs = list("AI", "Cyborg")
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Blueshield", "Nanotrasen Representative", "Security Pod Pilot", "Magistrate", "Chaplain", "Brig Physician", "Internal Affairs Agent", "Nanotrasen Navy Officer", "Special Operations Officer")
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Blueshield", "Nanotrasen Representative", "Security Pod Pilot", "Magistrate", "Chaplain", "Brig Physician", "Internal Affairs Agent", "Nanotrasen Navy Officer", "Special Operations Officer", "Syndicate Officer")
protected_species = list("Machine")
required_players = 15
required_enemies = 1
+2 -8
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@@ -134,12 +134,6 @@
log_name = "RP"
category = "Defensive"
/datum/spellbook_entry/rathens
name = "Rathen's Secret"
spell_type = /obj/effect/proc_holder/spell/targeted/rathens
log_name = "RS"
category = "Defensive"
/datum/spellbook_entry/timestop
name = "Time Stop"
spell_type = /obj/effect/proc_holder/spell/aoe_turf/conjure/timestop
@@ -359,7 +353,7 @@
/datum/spellbook_entry/item/armor
name = "Mastercrafted Armor Set"
desc = "An artefact suit of armor that allows you to cast spells while providing more protection against attacks and the void of space."
desc = "An artefact suit of armor that allows you to cast spells while providing more protection against attacks and the void of space. Comes bundled with Boots of Gripping."
item_path = /obj/item/clothing/suit/space/hardsuit/wizard
log_name = "HS"
category = "Defensive"
@@ -367,7 +361,7 @@
/datum/spellbook_entry/item/armor/Buy(var/mob/living/carbon/human/user,var/obj/item/spellbook/book)
. = ..()
if(.)
new /obj/item/clothing/shoes/sandal(get_turf(user)) //In case they've lost them.
new /obj/item/clothing/shoes/magboots/wizard(get_turf(user))
new /obj/item/clothing/gloves/color/purple(get_turf(user))//To complete the outfit
new /obj/item/clothing/head/helmet/space/hardsuit/wizard(get_turf(user))
+6 -1
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@@ -96,6 +96,7 @@
/var/const/access_syndicate = 150//General Syndicate Access
/var/const/access_syndicate_leader = 151//Nuke Op Leader Access
/var/const/access_vox = 152//Vox Access
/var/const/access_syndicate_command = 153//Admin syndi officer
//Trade Stations
var/const/access_trade_sol = 160
@@ -234,6 +235,8 @@ var/const/access_trade_sol = 160
return list(access_vox)
if("Syndicate Commando")
return list(access_syndicate, access_syndicate_leader)
if("Syndicate Officer")
return list(access_syndicate, access_syndicate_leader, access_syndicate_command)
/proc/get_all_accesses()
return list(access_security, access_sec_doors, access_brig, access_armory, access_forensics_lockers, access_court,
@@ -253,7 +256,7 @@ var/const/access_trade_sol = 160
return list(access_cent_general, access_cent_living, access_cent_medical, access_cent_security, access_cent_storage, access_cent_shuttles, access_cent_telecomms, access_cent_teleporter, access_cent_specops, access_cent_specops_commander, access_cent_blackops, access_cent_thunder, access_cent_bridge, access_cent_commander)
/proc/get_all_syndicate_access()
return list(access_syndicate, access_syndicate_leader, access_vox)
return list(access_syndicate, access_syndicate_leader, access_vox, access_syndicate_command)
/proc/get_all_misc_access()
return list(access_salvage_captain, access_trade_sol, access_crate_cash, access_away01)
@@ -496,6 +499,8 @@ var/const/access_trade_sol = 160
return "Syndicate Operative Leader"
if(access_vox)
return "Vox"
if(access_syndicate_command)
return "Syndicate Command"
/proc/get_all_jobs()
var/list/all_jobs = list()
+6 -2
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@@ -56,6 +56,7 @@
var/admin_only = 0
var/spawn_ert = 0
var/syndicate_command = 0
var/outfit = null
@@ -168,8 +169,11 @@
back = backpack //Department backpack
if(box)
backpack_contents.Insert(1, box) // Box always takes a first slot in backpack
backpack_contents[box] = 1
var/spawnbox = box
if(H.dna.species.speciesbox)
spawnbox = H.dna.species.speciesbox
backpack_contents.Insert(1, spawnbox) // Box always takes a first slot in backpack
backpack_contents[spawnbox] = 1
if(allow_loadout && H.client && (H.client.prefs.gear && H.client.prefs.gear.len))
for(var/gear in H.client.prefs.gear)
+1 -1
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@@ -257,7 +257,7 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 0)
suit = /obj/item/clothing/suit/storage/internalaffairs
shoes = /obj/item/clothing/shoes/brown
l_ear = /obj/item/radio/headset/headset_sec/alt
glasses = /obj/item/clothing/glasses/hud/security/sunglasses
glasses = /obj/item/clothing/glasses/hud/security/sunglasses/read_only
id = /obj/item/card/id/security
l_pocket = /obj/item/laser_pointer
r_pocket = /obj/item/flash
+8 -6
View File
@@ -76,7 +76,7 @@
feedback_set_details("religion_name","[new_religion]")
var/deity_name = "Space Jesus"
var/new_deity = sanitize(copytext(input(H, "Who or what do you worship? Default is Space Jesus.", "Name change", deity_name),1,MAX_NAME_LEN))
var/new_deity = sanitize(copytext(input(H, "Who or what do you worship? Default is Space Jesus.", "Name change", deity_name), 1, MAX_NAME_LEN))
if((length(new_deity) == 0) || (new_deity == "Space Jesus") )
new_deity = deity_name
@@ -91,9 +91,9 @@
var/new_book_style = "Bible"
while(!accepted)
if(!B)
if(!B || !H.client)
break // prevents possible runtime errors
new_book_style = input(H,"Which bible style would you like?") in list("Bible", "Koran", "Scrapbook", "Creeper", "White Bible", "Holy Light", "PlainRed", "Tome", "The King in Yellow", "Ithaqua", "Scientology", "the bible melts", "Necronomicon", "Greentext")
new_book_style = input(H, "Which bible style would you like?") in list("Bible", "Koran", "Scrapbook", "Creeper", "White Bible", "Holy Light", "PlainRed", "Tome", "The King in Yellow", "Ithaqua", "Scientology", "the bible melts", "Necronomicon", "Greentext")
switch(new_book_style)
if("Koran")
B.icon_state = "koran"
@@ -153,7 +153,9 @@
H.update_inv_l_hand() // so that it updates the bible's item_state in his hand
switch(input(H,"Look at your bible - is this what you want?") in list("Yes","No"))
if(!B || !H.client)
break // prevents possible runtime errors
switch(input(H, "Look at your bible - is this what you want?") in list("Yes", "No"))
if("Yes")
accepted = 1
if("No")
@@ -166,7 +168,7 @@
ticker.Bible_item_state = B.item_state
ticker.Bible_name = B.name
ticker.Bible_deity_name = B.deity_name
feedback_set_details("religion_deity","[new_deity]")
feedback_set_details("religion_book","[new_book_style]")
feedback_set_details("religion_deity", "[new_deity]")
feedback_set_details("religion_book", "[new_book_style]")
+58
View File
@@ -0,0 +1,58 @@
/datum/job/syndicateofficer
title = "Syndicate Officer"
flag = SYNDICATE
department_flag = SYNDICATE
total_positions = 5
spawn_positions = 5
supervisors = "the admins"
selection_color = "#ff0000"
access = list()
minimal_access = list()
admin_only = 1
syndicate_command = 1
outfit = /datum/outfit/job/syndicateofficer
/datum/job/syndicateofficer/get_access()
return get_syndicate_access(title)
/datum/outfit/job/syndicateofficer
name = "Syndicate Officer"
jobtype = /datum/job/syndicateofficer
uniform = /obj/item/clothing/under/syndicate
back = /obj/item/storage/backpack
head = /obj/item/clothing/head/beret
gloves = /obj/item/clothing/gloves/combat
shoes = /obj/item/clothing/shoes/combat
mask = /obj/item/clothing/mask/cigarette/cigar/havana
belt = /obj/item/gun/projectile/automatic/pistol/deagle/camo
l_ear = /obj/item/radio/headset/syndicate/alt/syndteam
pda = /obj/item/pinpointer/advpinpointer
id = /obj/item/card/id/syndicate/command
box = /obj/item/storage/box/engineer
backpack_contents = list(
/obj/item/flashlight = 1,
/obj/item/reagent_containers/food/pill/initropidril = 1,
/obj/item/reagent_containers/food/snacks/syndidonkpocket = 1,
/obj/item/ammo_box/magazine/m50 = 2,
/obj/item/clothing/shoes/magboots/syndie/advance = 1,
/obj/item/lighter/zippo/gonzofist = 1,
/obj/item/storage/box/matches = 1
)
implants = list(
/obj/item/implant/dust
)
/datum/outfit/job/syndicateofficer/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
. = ..()
if(visualsOnly)
return
var/obj/item/implant/uplink/U = new /obj/item/implant/uplink(H)
U.implant(H)
U.hidden_uplink.uses = 500
H.faction += "syndicate"
var/datum/atom_hud/antag/opshud = huds[ANTAG_HUD_OPS]
opshud.join_hud(H.mind.current)
set_antag_hud(H.mind.current, "hudoperative")
H.regenerate_icons()
+1
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@@ -12,6 +12,7 @@ var/const/ATMOSTECH =(1<<7)
var/const/AI =(1<<8)
var/const/CYBORG =(1<<9)
var/const/CENTCOM =(1<<10)
var/const/SYNDICATE =(1<<11)
var/const/MEDSCI =(1<<1)
+9
View File
@@ -12,6 +12,7 @@
var/area_bypass = FALSE
var/obj/item/radio/beacon/Beacon
var/enabled = TRUE
var/cc_beacon = FALSE //can be teleported to even if on zlevel2
/obj/machinery/bluespace_beacon/New()
..()
@@ -24,6 +25,7 @@
Beacon.loc = T
Beacon.syndicate = syndicate
Beacon.area_bypass = area_bypass
Beacon.cc_beacon = cc_beacon
hide(T.intact)
/obj/machinery/bluespace_beacon/proc/destroy_beacon()
@@ -78,3 +80,10 @@
if(mycomputer)
mycomputer.mybeacon = null
return ..()
/obj/machinery/bluespace_beacon/syndicate/infiltrator //beacon guaranteed offline at roundstart for infiltrator base
cc_beacon = TRUE
/obj/machinery/bluespace_beacon/syndicate/infiltrator/New()
..()
enabled = FALSE
+1
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@@ -146,6 +146,7 @@
if(href_list["remove_tank"])
if(holding)
on = FALSE
holding.loc = loc
holding = null
update_icon()
+1 -1
View File
@@ -998,7 +998,7 @@
to_chat(user, "<span class='warning'>You flip the switch on the underside of [src].</span>")
active = 1
visible_message("<span class='notice'>[src] softly beeps and whirs to life!</span>")
playsound(src.loc, 'sound/machines/defib_SaftyOn.ogg', 25, 1)
playsound(src.loc, 'sound/machines/defib_saftyOn.ogg', 25, 1)
atom_say("This is ship ID #[rand(1,1000)] to Orion Port Authority. We're coming in for landing, over.")
sleep(20)
visible_message("<span class='warning'>[src] begins to vibrate...</span>")
+23 -4
View File
@@ -4,10 +4,30 @@
name = "computer frame"
icon = 'icons/obj/stock_parts.dmi'
icon_state = "0"
max_integrity = 100
var/state = 0
var/obj/item/circuitboard/circuit = null
var/base_mineral = /obj/item/stack/sheet/metal
// weight = 1.0E8
/obj/structure/computerframe/deconstruct(disassembled = TRUE)
drop_computer_parts()
return ..() // will qdel the frame
/obj/structure/computerframe/obj_break(damage_flag)
deconstruct()
/obj/structure/computerframe/proc/drop_computer_parts()
new base_mineral(loc, 5)
if(circuit)
circuit.forceMove(loc)
circuit = null
if(state >= 3)
var/obj/item/stack/cable_coil/A = new /obj/item/stack/cable_coil( loc )
A.amount = 5
if(state >= 4)
new /obj/item/stack/sheet/glass(loc, 2)
/obj/item/circuitboard
density = 0
anchored = 0
@@ -420,8 +440,7 @@
if(do_after(user, 20 * WT.toolspeed, target = src))
if(!src || !WT.isOn()) return
to_chat(user, "<span class='notice'>You deconstruct the frame.</span>")
new /obj/item/stack/sheet/metal(loc, 5)
qdel(src)
deconstruct(TRUE)
if(1)
if(istype(P, /obj/item/wrench))
playsound(loc, P.usesound, 50, 1)
@@ -525,6 +544,7 @@
/obj/structure/computerframe/HONKputer
name = "Bananium Computer-frame"
icon = 'icons/obj/machines/HONKputer.dmi'
base_mineral = /obj/item/stack/sheet/mineral/bananium
/obj/structure/computerframe/HONKputer/attackby(obj/item/P as obj, mob/user as mob, params)
switch(state)
@@ -544,8 +564,7 @@
if(do_after(user, 20 * WT.toolspeed, target = src))
if(!src || !WT.isOn()) return
to_chat(user, "<span class='notice'>You deconstruct the frame.</span>")
new /obj/item/stack/sheet/mineral/bananium(loc, 5)
qdel(src)
deconstruct(TRUE)
if(1)
if(istype(P, /obj/item/wrench))
playsound(loc, P.usesound, 50, 1)
+2 -1
View File
@@ -24,7 +24,8 @@ var/time_last_changed_position = 0
var/list/blacklisted_full = list(
/datum/job/ntnavyofficer,
/datum/job/ntspecops,
/datum/job/civilian
/datum/job/civilian,
/datum/job/syndicateofficer
)
// Jobs that appear in the list, and you can prioritize, but not open/close slots for
var/list/blacklisted_partial = list(
+28 -3
View File
@@ -125,6 +125,8 @@
/obj/machinery/computer/syndicate_depot/doors
name = "depot door control computer"
req_access = list()
var/pub_access = FALSE
/obj/machinery/computer/syndicate_depot/doors/get_menu(mob/user)
return {"<B>Syndicate Depot Door Control Computer</B><HR>
@@ -136,8 +138,13 @@
if(..())
return
if(depotarea)
depotarea.toggle_door_locks(src)
to_chat(user, "<span class='notice'>Door locks toggled.</span>")
pub_access = !pub_access
if(pub_access)
depotarea.set_emergency_access(TRUE)
to_chat(user, "<span class='notice'>Emergency Access enabled.</span>")
else
depotarea.set_emergency_access(FALSE)
to_chat(user, "<span class='notice'>Emergency Access disabled.</span>")
playsound(user, sound_yes, 50, 0)
/obj/machinery/computer/syndicate_depot/doors/secondary(mob/user, subcommand)
@@ -359,7 +366,6 @@
. = ..()
spawn(10)
findbeacon()
choosetarget()
update_portal()
/obj/machinery/computer/syndicate_depot/teleporter/Destroy()
@@ -399,6 +405,25 @@
else
return FALSE
/obj/machinery/computer/syndicate_depot/teleporter/targeted/choosetarget()
var/list/L = list()
var/list/areaindex = list()
for(var/obj/item/radio/beacon/R in GLOB.beacons)
var/turf/T = get_turf(R)
if(!T)
continue
if(!is_teleport_allowed(T.z))
continue
var/tmpname = T.loc.name
if(areaindex[tmpname])
tmpname = "[tmpname] ([++areaindex[tmpname]])"
else
areaindex[tmpname] = 1
L[tmpname] = R
var/desc = input("Please select a location to lock in.", "Syndicate Teleporter") in L
return(L[desc])
/obj/machinery/computer/syndicate_depot/teleporter/proc/update_portal()
if(portal_enabled && !myportal)
var/turf/tele_target = choosetarget()
+25 -2
View File
@@ -5,6 +5,7 @@
density = 1
anchored = 1
use_power = NO_POWER_USE
max_integrity = 100
var/obj/item/circuitboard/circuit = null
var/list/components = null
var/list/req_components = null
@@ -15,6 +16,19 @@
var/list/connected_parts = list()
var/pattern_idx=0
/obj/machinery/constructable_frame/deconstruct(disassembled = TRUE)
new /obj/item/stack/sheet/metal(src.loc, 5)
if(state >= 3)
var/obj/item/stack/cable_coil/A = new /obj/item/stack/cable_coil(loc)
A.amount = 5
if(circuit)
circuit.forceMove(loc)
circuit = null
return ..()
/obj/machinery/constructable_frame/obj_break(damage_flag)
deconstruct()
// unfortunately, we have to instance the objects really quickly to get the names
// fortunately, this is only called once when the board is added and the items are immediately GC'd
// and none of the parts do much in their constructors
@@ -89,8 +103,7 @@
if(istype(P, /obj/item/wrench))
playsound(src.loc, P.usesound, 75, 1)
to_chat(user, "<span class='notice'>You dismantle the frame.</span>")
new /obj/item/stack/sheet/metal(src.loc, 5)
qdel(src)
deconstruct(TRUE)
if(2)
if(istype(P, /obj/item/circuitboard))
var/obj/item/circuitboard/B = P
@@ -317,6 +330,16 @@ to destroy them and players will be able to make replacements.
name = "circuit board (Freezer)"
to_chat(user, "<span class='notice'>You set the board to cooling.</span>")
/obj/item/circuitboard/snow_machine
name = "circuit board (snow machine)"
build_path = /obj/machinery/snow_machine
board_type = "machine"
origin_tech = "programming=2;materials=2"
frame_desc = "Requires 1 Matter Bin and 1 Micro Laser."
req_components = list(
/obj/item/stock_parts/matter_bin = 1,
/obj/item/stock_parts/micro_laser = 1)
/obj/item/circuitboard/biogenerator
name = "circuit board (Biogenerator)"
build_path = /obj/machinery/biogenerator
+2 -2
View File
@@ -148,7 +148,7 @@
selection = available[selected]
updateUsrDialog()
if("horn")
deejay('sound/items/airhorn2.ogg')
deejay('sound/items/Airhorn2.ogg')
if("alert")
deejay('sound/misc/notice1.ogg')
if("siren")
@@ -462,7 +462,7 @@
if(!(M in rangers))
rangers[M] = TRUE
M.playsound_local(get_turf(M), null, 100, channel = CHANNEL_JUKEBOX, S = song_played)
if(prob(5+(allowed(M) * 4)) && M.canmove)
if(prob(5+(allowed(M) * 4)) && M.canmove && isliving(M))
dance(M)
for(var/mob/L in rangers)
if(get_dist(src, L) > 10)
+1
View File
@@ -43,6 +43,7 @@ var/list/airlock_overlays = list()
name = "airlock"
icon = 'icons/obj/doors/airlocks/station/public.dmi'
icon_state = "closed"
anchored = 1
max_integrity = 300
integrity_failure = 70
damage_deflection = AIRLOCK_DAMAGE_DEFLECTION_N
@@ -333,6 +333,17 @@
name = "syndicate hatch"
req_access_txt = "150"
/obj/machinery/door/airlock/hatch/syndicate/command
name = "Command Center"
req_access_txt = "153"
explosion_block = 2
normal_integrity = 1000
security_level = 6
/obj/machinery/door/airlock/hatch/syndicate/command/emag_act(mob/user)
to_chat(user, "<span class='notice'>The electronic systems in this door are far too advanced for your primitive hacking peripherals.</span>")
return
/obj/machinery/door/airlock/hatch/syndicate/vault
name = "syndicate vault hatch"
req_access_txt = "151"
+1 -1
View File
@@ -1,7 +1,7 @@
/obj/machinery/door
name = "door"
desc = "It opens and closes."
icon = 'icons/obj/doors/Doorint.dmi'
icon = 'icons/obj/doors/doorint.dmi'
icon_state = "door1"
anchored = TRUE
opacity = 1
+1 -1
View File
@@ -80,7 +80,7 @@
else if(glass)
user.visible_message("<span class='warning'>[user] bangs on \the [src].</span>",
"<span class='warning'>You bang on \the [src].</span>")
playsound(get_turf(src), 'sound/effects/Glassknock.ogg', 10, 1)
playsound(get_turf(src), 'sound/effects/glassknock.ogg', 10, 1)
/obj/machinery/door/firedoor/attackby(obj/item/C, mob/user, params)
add_fingerprint(user)
+9
View File
@@ -19,6 +19,15 @@
density = FALSE
opacity = 0
/obj/machinery/door/poddoor/impassable
name = "reinforced blast door"
desc = "A heavy duty blast door that opens mechanically. Looks even tougher than usual."
resistance_flags = INDESTRUCTIBLE
/obj/machinery/door/poddoor/impassable/emag_act(mob/user)
to_chat(user, "<span class='notice'>The electronic systems in this door are far too advanced for your primitive hacking peripherals.</span>")
return
/obj/machinery/door/poddoor/Bumped(atom/AM)
if(density)
return
+20
View File
@@ -9,6 +9,9 @@ var/list/doppler_arrays = list()
anchored = 1
atom_say_verb = "states coldly"
var/list/logged_explosions = list()
var/explosion_target
var/datum/tech/toxins/toxins_tech
var/max_toxins_tech = 7
/datum/explosion_log
var/logged_time
@@ -26,6 +29,8 @@ var/list/doppler_arrays = list()
/obj/machinery/doppler_array/New()
..()
doppler_arrays += src
explosion_target = rand(8, 20)
toxins_tech = new /datum/tech/toxins(src)
/obj/machinery/doppler_array/Destroy()
doppler_arrays -= src
@@ -46,6 +51,10 @@ var/list/doppler_arrays = list()
power_change()
to_chat(user, "<span class='notice'>You unfasten [src].</span>")
playsound(loc, I.usesound, 50, 1)
if(istype(I, /obj/item/disk/tech_disk))
var/obj/item/disk/tech_disk/disk = I
disk.load_tech(toxins_tech)
to_chat(user, "<span class='notice'>You swipe the disk into [src].</span>")
else
return ..()
@@ -142,6 +151,15 @@ var/list/doppler_arrays = list()
messages += "Theoretical: Epicenter radius: [orig_dev_range]. Outer radius: [orig_heavy_range]. Shockwave radius: [orig_light_range]."
logged_explosions.Insert(1, new /datum/explosion_log(station_time_timestamp(), "[x0],[y0]", "[devastation_range], [heavy_impact_range], [light_impact_range]", capped ? "[orig_dev_range], [orig_heavy_range], [orig_light_range]" : "n/a")) //Newer logs appear first
messages += "Event successfully logged in internal database."
var/miss_by = abs(explosion_target - orig_light_range)
var/tmp_tech = max_toxins_tech - miss_by
if(!miss_by)
messages += "Explosion size matches target."
else
messages += "Target ([explosion_target]) missed by : [miss_by]."
if(tmp_tech > toxins_tech.level)
toxins_tech.level = tmp_tech
messages += "Toxins technology level upgraded to [toxins_tech.level]. Swipe a technology disk to save data."
for(var/message in messages)
atom_say(message)
@@ -174,6 +192,8 @@ var/list/doppler_arrays = list()
"actual_size_message" = E.actual_size_message,
"theoretical_size_message" = E.theoretical_size_message,
"unique_datum_id" = E.UID()))
data["explosion_target"] = explosion_target
data["toxins_tech"] = toxins_tech.level
data["explosion_data"] = explosion_data
data["printing"] = active_timers
return data
+2 -1
View File
@@ -206,8 +206,9 @@ var/list/holopads = list()
if(A)
LAZYADD(callnames[A], I)
callnames -= get_area(src)
var/list/sorted_callnames = sortAtom(callnames)
dialling_input = TRUE
var/result = input(usr, "Choose an area to call", "Holocall") as null|anything in callnames
var/result = input(usr, "Choose an area to call", "Holocall") as null|anything in sorted_callnames
dialling_input = FALSE
if(QDELETED(usr) || !result || outgoing_call)
return
+4 -4
View File
@@ -22,7 +22,7 @@
var/code = 0 // frequency code, they should be different unless you have a group of magnets working together or something
var/turf/center // the center of magnetic attraction
var/on = 0
var/pulling = 0
var/magpulling = 0
// x, y modifiers to the center turf; (0, 0) is centered on the magnet, whereas (1, -1) is one tile right, one tile down
var/center_x = 0
@@ -154,10 +154,10 @@
/obj/machinery/magnetic_module/proc/magnetic_process() // proc that actually does the pulling
if(pulling) return
if(magpulling) return
while(on)
pulling = 1
magpulling = 1
center = locate(x+center_x, y+center_y, z)
if(center)
for(var/obj/M in orange(magnetic_field, center))
@@ -171,7 +171,7 @@
use_power(electricity_level * 5)
sleep(13 - electricity_level)
pulling = 0
magpulling = 0
/obj/machinery/magnetic_controller
name = "Magnetic Control Console"
+2 -1
View File
@@ -114,7 +114,8 @@ var/list/obj/machinery/newscaster/allCasters = list() //Global list that will co
/datum/job/chaplain,
/datum/job/ntnavyofficer,
/datum/job/ntspecops,
/datum/job/civilian)
/datum/job/civilian,
/datum/job/syndicateofficer)
var/static/REDACTED = "<b class='bad'>\[REDACTED\]</b>"
light_range = 0
+10 -10
View File
@@ -5,13 +5,13 @@
/obj/machinery/porta_turret/tag
// Reasonable defaults, in case someone manually spawns us
var/lasercolor = "r" //Something to do with lasertag turrets, blame Sieve for not adding a comment.
installation = /obj/item/gun/energy/laser/redtag
installation = /obj/item/gun/energy/laser/tag/red
/obj/machinery/porta_turret/tag/red
/obj/machinery/porta_turret/tag/blue
lasercolor = "b"
installation = /obj/item/gun/energy/laser/bluetag
installation = /obj/item/gun/energy/laser/tag/blue
/obj/machinery/porta_turret/tag/New()
..()
@@ -19,8 +19,8 @@
/obj/machinery/porta_turret/tag/weapon_setup(var/obj/item/gun/energy/E)
switch(E.type)
if(/obj/item/gun/energy/laser/bluetag)
eprojectile = /obj/item/gun/energy/laser/bluetag
if(/obj/item/gun/energy/laser/tag/blue)
eprojectile = /obj/item/gun/energy/laser/tag/blue
lasercolor = "b"
req_access = list(access_maint_tunnels, access_theatre)
check_arrest = 0
@@ -30,8 +30,8 @@
check_anomalies = 0
shot_delay = 30
if(/obj/item/gun/energy/laser/redtag)
eprojectile = /obj/item/gun/energy/laser/redtag
if(/obj/item/gun/energy/laser/tag/red)
eprojectile = /obj/item/gun/energy/laser/tag/red
lasercolor = "r"
req_access = list(access_maint_tunnels, access_theatre)
check_arrest = 0
@@ -81,13 +81,13 @@
..()
if(lasercolor == "b" && disabled == 0)
if(istype(Proj, /obj/item/gun/energy/laser/redtag))
if(istype(Proj, /obj/item/gun/energy/laser/tag/red))
disabled = 1
qdel(Proj) // qdel
sleep(100)
disabled = 0
if(lasercolor == "r" && disabled == 0)
if(istype(Proj, /obj/item/gun/energy/laser/bluetag))
if(istype(Proj, /obj/item/gun/energy/laser/tag/blue))
disabled = 1
qdel(Proj) // qdel
sleep(100)
@@ -105,10 +105,10 @@
switch(lasercolor)
if("b")
target_suit = /obj/item/clothing/suit/redtag
target_weapon = /obj/item/gun/energy/laser/redtag
target_weapon = /obj/item/gun/energy/laser/tag/red
if("r")
target_suit = /obj/item/clothing/suit/bluetag
target_weapon = /obj/item/gun/energy/laser/bluetag
target_weapon = /obj/item/gun/energy/laser/tag/blue
if(target_suit)//Lasertag turrets target the opposing team, how great is that? -Sieve
+1 -1
View File
@@ -857,7 +857,7 @@ var/list/turret_icons
gun_charge = E.power_supply.charge //the gun's charge is stored in gun_charge
to_chat(user, "<span class='notice'>You add [I] to the turret.</span>")
if(istype(installation, /obj/item/gun/energy/laser/bluetag) || istype(installation, /obj/item/gun/energy/laser/redtag))
if(istype(installation, /obj/item/gun/energy/laser/tag/blue) || istype(installation, /obj/item/gun/energy/laser/tag/red))
target_type = /obj/machinery/porta_turret/tag
else
target_type = /obj/machinery/porta_turret
+2
View File
@@ -154,6 +154,7 @@
active = 1
update_icon()
anchored = 1
for(var/turf/target_tile in range(2, src))
if(istype(target_tile,/turf/space) && !(locate(/obj/machinery/shield) in target_tile))
@@ -166,6 +167,7 @@
active = 0
update_icon()
anchored = 0
for(var/obj/machinery/shield/shield_tile in deployed_shields)
qdel(shield_tile)
+133
View File
@@ -0,0 +1,133 @@
/obj/machinery/snow_machine
name = "snow machine"
desc = "Just add water and you too can have your own winter wonderland! Carol singers not included."
icon_state = "snow_machine_off"
density = TRUE
anchored = FALSE
layer = OBJ_LAYER
var/active = FALSE
var/power_used_this_cycle = 0
var/cooling_speed = 1
var/power_efficiency = 1
var/lower_temperature_limit = T0C - 10 //Set lower for a bigger freeze
var/infinite_snow = FALSE //Set this to have it not use water
/obj/machinery/snow_machine/New()
..()
create_reagents(300) //Makes 100 snow tiles!
reagents.add_reagent("water", 300) //But any reagent will do
reagents.flags |= REAGENT_NOREACT //Because a) this doesn't need to process and b) this way we can use any reagents without needing to worry about explosions and shit
container_type = REFILLABLE
component_parts = list()
component_parts += new /obj/item/circuitboard/snow_machine(null)
component_parts += new /obj/item/stock_parts/matter_bin(null)
component_parts += new /obj/item/stock_parts/micro_laser(null)
RefreshParts()
/obj/machinery/snow_machine/examine(mob/user)
..()
to_chat(user, "<span class='notice'>The internal reservoir indicates it is [infinite_snow ? "100" : round(reagents.total_volume / reagents.maximum_volume * 100)]% full.</span>")
/obj/machinery/snow_machine/RefreshParts()
power_efficiency = 0
cooling_speed = 0
for(var/obj/item/stock_parts/matter_bin/B in component_parts)
cooling_speed += B.rating
for(var/obj/item/stock_parts/micro_laser/L in component_parts)
power_efficiency += L.rating
/obj/machinery/snow_machine/attack_hand(mob/user)
if(!powered() || !anchored)
return
if(turn_on_or_off(!active))
to_chat(user, "<span class='notice'>You [active ? "turn on" : "turn off"] [src].</span>")
return ..()
/obj/machinery/snow_machine/attackby(obj/item/I, mob/user)
if(isscrewdriver(I))
if(default_deconstruction_screwdriver(user, "snow_machine_openpanel", "snow_machine_off", I))
turn_on_or_off(FALSE)
else if(iscrowbar(I))
default_deconstruction_crowbar(I)
else if(iswrench(I))
var/obj/item/wrench/W = I
anchored = !anchored
to_chat(user, "<span class='notice'>You [anchored ? "tighten" : "loosen"] [src]'s wheels.</span>")
playsound(loc, W.usesound, 50, TRUE)
turn_on_or_off(FALSE)
else
return ..()
/obj/machinery/snow_machine/process()
if(power_used_this_cycle)
power_used_this_cycle /= power_efficiency
use_power(power_used_this_cycle)
power_used_this_cycle = 0
if(!active || !anchored)
return
if(!powered())
return
if(!reagents.has_reagent(reagents.get_master_reagent_id(), 3))
return //This means you don't need to top it up constantly to keep the nice snowclouds going
var/turf/T = get_turf(src)
if(isspaceturf(T) || T.density) //If the snowmachine is on a dense tile or in space, then it shouldn't be able to produce any snow and so will turn off
turn_on_or_off(FALSE, TRUE)
return
for(var/turf/TF in range(1, src))
if(issimulatedturf(TF))
var/turf/simulated/S = TF
affect_turf_temperature(S, cooling_speed)
if(prob(50))
continue
make_snowcloud(TF)
/obj/machinery/snow_machine/power_change()
..()
if(!powered())
turn_on_or_off(FALSE, TRUE)
update_icon()
/obj/machinery/snow_machine/update_icon()
..()
if(panel_open)
icon_state = "snow_machine_openpanel"
else
icon_state = "snow_machine_[active ? "on" : "off"]"
/obj/machinery/snow_machine/proc/affect_turf_temperature(turf/T, modifier)
if(!issimulatedturf(T) || T.density)
return
var/turf/simulated/S = T
var/initial_temperature = S.air.temperature
if(initial_temperature <= lower_temperature_limit) //Can we actually cool this?
return
var/old_thermal_energy = S.air.thermal_energy()
var/amount_cooled = initial_temperature - modifier * 8000 / S.air.heat_capacity()
S.air.temperature = max(amount_cooled, lower_temperature_limit)
air_update_turf()
var/new_thermal_energy = S.air.thermal_energy()
power_used_this_cycle += (old_thermal_energy - new_thermal_energy) / 100
/obj/machinery/snow_machine/proc/make_snowcloud(turf/T)
if(isspaceturf(T))
return
if(T.density)
return
if(issimulatedturf(T))
var/turf/simulated/S = T
if(S.air.temperature > T0C + 1)
return
if(locate(/obj/effect/snowcloud, T)) //Ice to see you
return
if(infinite_snow || !reagents.remove_reagent(reagents.get_master_reagent_id(), 3))
new /obj/effect/snowcloud(T, src)
power_used_this_cycle += 1000
return TRUE
/obj/machinery/snow_machine/proc/turn_on_or_off(activate, give_message = FALSE)
active = activate ? TRUE : FALSE
if(!active && give_message)
visible_message("<span class='warning'>[src] switches off!</span>")
playsound(loc, 'sound/machines/buzz-sigh.ogg', 50, FALSE)
update_icon()
return TRUE
+6 -2
View File
@@ -12,6 +12,7 @@
var/turf/target //Used for one-time-use teleport cards (such as clown planet coordinates.)
//Setting this to 1 will set src.locked to null after a player enters the portal and will not allow hand-teles to open portals to that location.
var/area_bypass = FALSE
var/cc_beacon = FALSE
/obj/machinery/computer/teleporter/New()
src.id = "[rand(1000, 9999)]"
@@ -182,7 +183,7 @@
var/turf/T = get_turf(R)
if(!T)
continue
if(!is_teleport_allowed(T.z))
if(!is_teleport_allowed(T.z) && !R.cc_beacon)
continue
if(R.syndicate == 1 && emagged == 0)
continue
@@ -217,6 +218,7 @@
var/obj/item/radio/beacon/B = target
if(B.area_bypass)
area_bypass = TRUE
cc_beacon = B.cc_beacon
else
var/list/L = list()
var/list/areaindex = list()
@@ -366,7 +368,9 @@
visible_message("<span class='alert'>Cannot authenticate locked on coordinates. Please reinstate coordinate matrix.</span>")
return
if(istype(M, /atom/movable))
if(!calibrated && prob(25 - ((accurate) * 10))) //oh dear a problem
if(!calibrated && com.cc_beacon)
visible_message("<span class='alert'>Cannot lock on target. Please calibrate the teleporter before attempting long range teleportation.</span>")
else if(!calibrated && prob(25 - ((accurate) * 10)) && !com.cc_beacon) //oh dear a problem
. = do_teleport(M, locate(rand((2*TRANSITIONEDGE), world.maxx - (2*TRANSITIONEDGE)), rand((2*TRANSITIONEDGE), world.maxy - (2*TRANSITIONEDGE)), 3), 2, bypass_area_flag = com.area_bypass)
else
. = do_teleport(M, com.target, bypass_area_flag = com.area_bypass)
+2 -1
View File
@@ -1196,7 +1196,7 @@
/obj/item/clothing/head/cueball = 1,/obj/item/clothing/under/scratch = 1,
/obj/item/clothing/under/victdress = 1, /obj/item/clothing/under/victdress/red = 1, /obj/item/clothing/suit/victcoat = 1, /obj/item/clothing/suit/victcoat/red = 1,
/obj/item/clothing/under/victsuit = 1, /obj/item/clothing/under/victsuit/redblk = 1, /obj/item/clothing/under/victsuit/red = 1, /obj/item/clothing/suit/tailcoat = 1,
/obj/item/clothing/suit/draculacoat = 1)
/obj/item/clothing/suit/draculacoat = 1, /obj/item/clothing/head/zepelli = 1)
contraband = list(/obj/item/clothing/suit/judgerobe = 1,/obj/item/clothing/head/powdered_wig = 1,/obj/item/gun/magic/wand = 1, /obj/item/clothing/mask/balaclava=1, /obj/item/clothing/mask/horsehead = 2)
premium = list(/obj/item/clothing/suit/hgpirate = 1, /obj/item/clothing/head/hgpiratecap = 1, /obj/item/clothing/head/helmet/roman = 1, /obj/item/clothing/head/helmet/roman/legionaire = 1, /obj/item/clothing/under/roman = 1, /obj/item/clothing/shoes/roman = 1, /obj/item/shield/riot/roman = 1)
refill_canister = /obj/item/vending_refill/autodrobe
@@ -1218,6 +1218,7 @@
icon_state = "dinnerware"
products = list(/obj/item/storage/bag/tray = 8,/obj/item/kitchen/utensil/fork = 6,
/obj/item/kitchen/knife = 3,/obj/item/kitchen/rollingpin = 2,
/obj/item/kitchen/sushimat = 3,
/obj/item/reagent_containers/food/drinks/drinkingglass = 8, /obj/item/clothing/suit/chef/classic = 2,
/obj/item/reagent_containers/food/condiment/pack/ketchup = 5,
/obj/item/reagent_containers/food/condiment/pack/hotsauce = 5,
+41 -1
View File
@@ -39,4 +39,44 @@
user.mind.add_antag_datum(/datum/antagonist/wishgranter)
to_chat(user, "You have a very bad feeling about this.")
to_chat(user, "You have a very bad feeling about this.")
/obj/machinery/wish_granter/super
name = "super wish granter"
var/list/types = list()
/obj/machinery/wish_granter/super/attack_hand(mob/living/carbon/user)
if(!ishuman(user))
to_chat(user, "You feel a dark stirring inside of the Wish Granter, something you want nothing of. Your instincts are better than any man's.")
return
else if(is_special_character(user) || jobban_isbanned(user, ROLE_TRAITOR) || jobban_isbanned(user, "Syndicate"))
to_chat(user, "Something instinctual makes you pull away.")
return
else
to_chat(user, "Your touch makes the Wish Granter stir. Are you really sure you want to do this?")
for(var/supname in GLOB.all_superheroes)
types += supname
var/wish
if(types.len == 1)
wish = pick(types)
else
wish = input("You want to become...","Wish") as null|anything in types
if(!src || !wish || user.stat == DEAD || (get_dist(src, user) > 4)) //another check after the input to check if someone already used it, closed it, or if they're dead, or if they ran off
return
var/datum/superheroes/S = GLOB.all_superheroes[wish]
if(S.activated)
to_chat(user,"<span class='warning'>There can only be one! Pick something else!</span>")
return
S.create(user)
S.activated = TRUE //sets this superhero as taken so we don't have duplicates
playsound(src.loc, 'sound/effects/bamf.ogg', 50, 1)
visible_message("<span class='notice'>The wishgranter fades into mist..</span>")
add_attack_logs(null, user, "Became [GLOB.all_superheroes[wish]]")
notify_ghosts("[GLOB.all_superheroes[wish]] has appeared in [get_area(user)].", source = user)
qdel(src)
+5 -5
View File
@@ -346,7 +346,7 @@
if(heavy_missile)
M.heavy_missile = 1
playsound(chassis, fire_sound, 50, 1)
M.throw_at(target, missile_range, missile_speed)
M.throw_at(target, missile_range, missile_speed, spin = FALSE)
projectiles--
log_message("Fired from [name], targeting [target].")
var/turf/T = get_turf(src)
@@ -395,7 +395,7 @@
set_ready_state(0)
var/obj/item/grenade/flashbang/F = new projectile(chassis.loc)
playsound(chassis, fire_sound, 50, 1)
F.throw_at(target, missile_range, missile_speed, chassis)
F.throw_at(target, missile_range, missile_speed)
projectiles--
log_message("Fired from [name], targeting [target].")
spawn(det_time)
@@ -441,7 +441,7 @@
set_ready_state(0)
var/obj/item/grown/bananapeel/B = new projectile(chassis.loc)
playsound(chassis, fire_sound, 60, 1)
B.throw_at(target, missile_range, missile_speed, chassis)
B.throw_at(target, missile_range, missile_speed)
projectiles--
log_message("Bananed from [name], targeting [target]. HONK!")
do_after_cooldown()
@@ -471,7 +471,7 @@
var/obj/item/assembly/mousetrap/M = new projectile(chassis.loc)
M.secured = 1
playsound(chassis, fire_sound, 60, 1)
M.throw_at(target, missile_range, missile_speed, chassis)
M.throw_at(target, missile_range, missile_speed)
projectiles--
log_message("Launched a mouse-trap from [name], targeting [target]. HONK!")
do_after_cooldown()
@@ -516,7 +516,7 @@
energy_drain = 30
origin_tech = "materials=3;plasmatech=4;engineering=3"
projectile = /obj/item/projectile/plasma/adv/mech
fire_sound = 'sound/weapons/laser.ogg'
fire_sound = 'sound/weapons/Laser.ogg'
/obj/item/mecha_parts/mecha_equipment/weapon/energy/plasma/can_attach(obj/mecha/M as obj)
if(istype(M, /obj/mecha/working))
+10
View File
@@ -51,6 +51,16 @@
RefreshParts()
update_recharge_turf()
/obj/machinery/mech_bay_recharge_port/upgraded/unsimulated/process()
if(!recharging_mecha)
recharging_mecha = locate(/obj/mecha) in recharging_turf
if(recharging_mecha && recharging_mecha.cell)
if(recharging_mecha.cell.charge < recharging_mecha.cell.maxcharge)
var/delta = min(max_charge, recharging_mecha.cell.maxcharge - recharging_mecha.cell.charge)
recharging_mecha.give_power(delta)
if(recharging_mecha.loc != recharging_turf)
recharging_mecha = null
/obj/machinery/mech_bay_recharge_port/RefreshParts()
var/MC
for(var/obj/item/stock_parts/capacitor/C in component_parts)
+1
View File
@@ -16,6 +16,7 @@
anchored = TRUE
layer = TURF_DECAL_LAYER
icon = 'icons/turf/snow.dmi'
icon_state = "snow"
/obj/effect/decal/snow/clean/edge
icon_state = "snow_corner"
+1
View File
@@ -6,6 +6,7 @@
icon = 'icons/effects/effects.dmi'
burn_state = LAVA_PROOF | FIRE_PROOF
resistance_flags = INDESTRUCTIBLE
anchored = 1
can_be_hit = FALSE
/obj/effect/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir)
+4
View File
@@ -88,6 +88,10 @@
emergencyresponseteamspawn += loc
qdel(src)
if("Syndicate Officer")
syndicateofficer += loc
qdel(src)
GLOB.landmarks_list += src
return 1
+9
View File
@@ -53,6 +53,15 @@
if(isliving(victim))
victim.Weaken(stun_time)
/obj/effect/mine/depot
name = "sentry mine"
/obj/effect/mine/depot/mineEffect(mob/living/victim)
var/area/syndicate_depot/core/depotarea = areaMaster
if(istype(depotarea))
if(depotarea.mine_triggered(victim))
explosion(loc, 1, 0, 0, 1) // devastate the tile you are on, but leave everything else untouched
/obj/effect/mine/dnascramble
name = "Radiation Mine"
var/radiation_amount
+1
View File
@@ -66,4 +66,5 @@
desc = "A portal capable of bypassing bluespace interference."
icon_state = "portal1"
failchance = 0
precision = 0
ignore_tele_proof_area_setting = TRUE
+140
View File
@@ -0,0 +1,140 @@
/obj/effect/snowcloud
name = "snow cloud"
desc = "Let it snow, let it snow, let it snow!"
icon_state = "snowcloud"
layer = FLY_LAYER
anchored = TRUE
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
var/obj/machinery/snow_machine/parent_machine
/obj/effect/snowcloud/New(turf, obj/machinery/snow_machine/SM)
..()
processing_objects.Add(src)
if(SM && istype(SM))
parent_machine = SM
/obj/effect/snowcloud/Destroy()
processing_objects.Remove(src)
return ..()
/obj/effect/snowcloud/process()
if(QDELETED(parent_machine))
parent_machine = null
var/turf/T = get_turf(src)
if(isspaceturf(T))
qdel(src)
return
var/turf_hotness
if(issimulatedturf(T))
var/turf/simulated/S = T
turf_hotness = S.air.temperature
if(turf_hotness > T0C && prob(10 * (turf_hotness - T0C))) //Cloud disappears if it's too warm
qdel(src)
return
if(!parent_machine || !parent_machine.active || parent_machine.stat & NOPOWER) //All reasons a cloud could dissipate
if(prob(10))
qdel(src)
return
try_to_snow()
try_to_spread_cloud()
parent_machine.affect_turf_temperature(T, 0.25 * parent_machine.cooling_speed)
/obj/effect/snowcloud/proc/try_to_snow()
var/turf/T = get_turf(src)
if(locate(/obj/effect/snow, T))
return
if(issimulatedturf(T))
var/turf/simulated/S = T
if(prob(75 + S.air.temperature - T0C)) //Colder turf = more chance of snow
return
new /obj/effect/snow(T)
/obj/effect/snowcloud/proc/try_to_spread_cloud()
if(prob(95 - parent_machine.cooling_speed * 5)) //10 / 15 / 20 / 25% chance to spawn a new cloud
return
var/list/random_dirs = shuffle(cardinal)
for(var/potential in random_dirs)
var/turf/T = get_turf(get_step(src, potential))
if(isspaceturf(T) || T.density)
continue
if(!T.CanAtmosPass(T))
continue
if(parent_machine.make_snowcloud(T))
return
//Snow stuff below
/obj/effect/snow
desc = "Perfect for making snow angels, or throwing at other people!"
icon = 'icons/effects/effects.dmi'
icon_state = "snow"
layer = ABOVE_ICYOVERLAY_LAYER
anchored = TRUE
/obj/effect/snow/New()
processing_objects.Add(src)
icon_state = "snow[rand(1,6)]"
..()
/obj/effect/snow/Destroy()
processing_objects.Remove(src)
return ..()
/obj/effect/snow/process()
var/turf/T = get_turf(src)
if(isspaceturf(T))
qdel(src)
return
else if(issimulatedturf(T))
var/turf/simulated/S = T
if(S.air.temperature <= T0C)
return
if(prob(10 + S.air.temperature - T0C))
qdel(src)
/obj/effect/snow/attack_hand(mob/living/carbon/human/user)
if(!istype(user)) //Nonhumans don't have the balls to fight in the snow
return
user.changeNext_move(CLICK_CD_MELEE)
var/obj/item/snowball/SB = new(get_turf(user))
user.put_in_hands(SB)
to_chat(user, "<span class='notice'>You scoop up some snow and make \a [SB]!</span>")
/obj/effect/snow/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/shovel))
var/obj/item/shovel/S = I
user.visible_message("<span class='notice'>[user] is clearing away [src]...</span>", "<span class='notice'>You begin clearing away [src]...</span>", "<span class='warning'>You hear a wettish digging sound.</span>")
playsound(loc, S.usesound, 50, TRUE)
if(!do_after(user, 50 * S.toolspeed, target = src))
return
user.visible_message("<span class='notice'>[user] clears away [src]!</span>", "<span class='notice'>You clear away [src]!</span>")
qdel(src)
else
return ..()
/obj/effect/snow/fire_act()
qdel(src)
/obj/effect/snow/ex_act(severity)
if(severity == 3 && prob(50))
return
qdel(src)
/obj/item/snowball
name = "snowball"
desc = "Get ready for a snowball fight!"
force = 0
throwforce = 10
icon_state = "snowball"
damtype = STAMINA
/obj/item/snowball/throw_impact(atom/target)
..()
qdel(src)
/obj/item/snowball/fire_act()
qdel(src)
/obj/item/snowball/ex_act(severity)
qdel(src)
@@ -159,6 +159,7 @@
/obj/effect/spawner/random_spawners/syndicate/trap/pizzabomb
name = "50pc trap pizza"
result = list(/obj/item/pizzabox/meat = 1,
/obj/item/pizzabox/hawaiian = 1,
/obj/item/pizza_bomb/autoarm = 1)
/obj/effect/spawner/random_spawners/syndicate/trap/medbot
@@ -169,7 +170,7 @@
/obj/effect/spawner/random_spawners/syndicate/trap/mine
name = "50pc trap landmine"
result = list(/datum/nothing = 1,
/obj/effect/mine/explosive = 1)
/obj/effect/mine/depot = 1)
/obj/effect/spawner/random_spawners/syndicate/trap/documents
name = "66pc trapped documents"
@@ -188,7 +189,6 @@
// Loot schema: costumes, toys, useless gimmick items, trapped items
result = list(/datum/nothing = 13,
/obj/item/storage/toolbox/syndicate = 1,
/obj/item/storage/toolbox/syndicate/trapped = 1,
/obj/item/storage/fancy/cigarettes/cigpack_syndicate = 1,
/obj/item/toy/cards/deck/syndicate = 1,
/obj/item/storage/secure/briefcase/syndie = 1,
+5 -2
View File
@@ -1,6 +1,6 @@
//TODO: Flash range does nothing currently
/proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impact_range, flash_range, adminlog = 1, ignorecap = 0, flame_range = 0 ,silent = 0, smoke = 1, cause = null)
/proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impact_range, flash_range, adminlog = 1, ignorecap = 0, flame_range = 0 ,silent = 0, smoke = 1, cause = null, breach = TRUE)
src = null //so we don't abort once src is deleted
epicenter = get_turf(epicenter)
@@ -132,7 +132,10 @@
if(AM && AM.simulated)
AM.ex_act(dist)
CHECK_TICK
T.ex_act(dist)
if(breach)
T.ex_act(dist)
else
T.ex_act(3)
CHECK_TICK
//--- THROW ITEMS AROUND ---
+30 -5
View File
@@ -35,6 +35,8 @@ var/global/image/fire_overlay = image("icon" = 'icons/goonstation/effects/fire.d
var/list/actions = list() //list of /datum/action's that this item has.
var/list/actions_types = list() //list of paths of action datums to give to the item on New().
var/list/action_icon = list() //list of icons-sheets for a given action to override the icon.
var/list/action_icon_state = list() //list of icon states for a given action to override the icon_state.
var/list/materials = list()
//Since any item can now be a piece of clothing, this has to be put here so all items share it.
@@ -100,7 +102,7 @@ var/global/image/fire_overlay = image("icon" = 'icons/goonstation/effects/fire.d
/obj/item/New()
..()
for(var/path in actions_types)
new path(src)
new path(src, action_icon[path], action_icon_state[path])
if(!hitsound)
if(damtype == "fire")
@@ -206,6 +208,9 @@ var/global/image/fire_overlay = image("icon" = 'icons/goonstation/effects/fire.d
msg += "*--------*"
to_chat(user, msg)
/obj/item/afterattack(atom/target, mob/user, proximity, params)
SEND_SIGNAL(src, COMSIG_ITEM_AFTERATTACK, target, user, proximity, params)
..()
/obj/item/attack_hand(mob/user as mob, pickupfireoverride = FALSE)
if(!user) return 0
@@ -252,6 +257,7 @@ var/global/image/fire_overlay = image("icon" = 'icons/goonstation/effects/fire.d
return 0
pickup(user)
add_fingerprint(user)
user.put_in_active_hand(src)
return 1
@@ -306,6 +312,25 @@ var/global/image/fire_overlay = image("icon" = 'icons/goonstation/effects/fire.d
else if(S.can_be_inserted(src))
S.handle_item_insertion(src)
else if(istype(I, /obj/item/stack/tape_roll))
if(istype(src, /obj/item/storage)) //Don't tape the bag if we can put the duct tape inside it instead
var/obj/item/storage/bag = src
if(bag.can_be_inserted(I))
return ..()
var/obj/item/stack/tape_roll/TR = I
var/list/clickparams = params2list(params)
var/x_offset = text2num(clickparams["icon-x"])
var/y_offset = text2num(clickparams["icon-y"])
if(GetComponent(/datum/component/ducttape))
to_chat(user, "<span class='notice'>[src] already has some tape attached!</span>")
return
if(TR.use(1))
to_chat(user, "<span class='notice'>You apply some tape to [src].</span>")
AddComponent(/datum/component/ducttape, src, user, x_offset, y_offset)
anchored = TRUE
user.transfer_fingerprints_to(src)
else
to_chat(user, "<span class='notice'>You don't have enough tape to do that!</span>")
else
return ..()
@@ -329,7 +354,7 @@ var/global/image/fire_overlay = image("icon" = 'icons/goonstation/effects/fire.d
// called just as an item is picked up (loc is not yet changed)
/obj/item/proc/pickup(mob/user)
return
SEND_SIGNAL(src, COMSIG_ITEM_PICKUP, user)
// called when this item is removed from a storage item, which is passed on as S. The loc variable is already set to the new destination before this is called.
/obj/item/proc/on_exit_storage(obj/item/storage/S as obj)
@@ -507,10 +532,10 @@ var/global/image/fire_overlay = image("icon" = 'icons/goonstation/effects/fire.d
itempush = 0 // too light to push anything
return A.hitby(src, 0, itempush)
/obj/item/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback)
/obj/item/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback, force)
thrownby = thrower
callback = CALLBACK(src, .proc/after_throw, callback) //replace their callback with our own
. = ..(target, range, speed, thrower, spin, diagonals_first, callback)
. = ..(target, range, speed, thrower, spin, diagonals_first, callback, force)
/obj/item/proc/after_throw(datum/callback/callback)
if(callback) //call the original callback
@@ -569,4 +594,4 @@ var/global/image/fire_overlay = image("icon" = 'icons/goonstation/effects/fire.d
target.visible_message("<span class='danger'>[target.name] blocks [src] and twists [user]'s arm behind [user.p_their()] back!</span>",
"<span class='userdanger'>You block the attack!</span>")
user.Stun(2)
return TRUE
return TRUE
+88 -105
View File
@@ -11,6 +11,7 @@
actions_types = list(/datum/action/item_action/toggle_light)
var/on = FALSE
var/brightness_on = 4 //luminosity when on
var/togglesound = 'sound/weapons/empty.ogg'
/obj/item/flashlight/Initialize()
. = ..()
@@ -35,7 +36,7 @@
return 0
on = !on
playsound(user, 'sound/weapons/empty.ogg', 100, 1)
playsound(user, togglesound, 100, 1)
update_brightness(user)
for(var/X in actions)
var/datum/action/A = X
@@ -153,22 +154,24 @@ obj/item/flashlight/lamp/bananalamp
/obj/item/flashlight/flare
name = "flare"
desc = "A red Nanotrasen issued flare. There are instructions on the side, it reads 'pull cord, make light'."
w_class = WEIGHT_CLASS_SMALL
brightness_on = 8 // Made it brighter (from 7 to 8).
light_color = "#ff0000" // changed colour to a more brighter red.
brightness_on = 8
light_color = "#ff0000"
icon_state = "flare"
item_state = "flare"
togglesound = 'sound/goonstation/misc/matchstick_light.ogg'
var/fuel = 0
var/on_damage = 7
var/produce_heat = 1500
var/fuel_lower = 800
var/fuel_upp = 1000
/obj/item/flashlight/flare/New()
fuel = rand(800, 1000) // Sorry for changing this so much but I keep under-estimating how long X number of ticks last in seconds.
fuel = rand(fuel_lower, fuel_upp)
..()
/obj/item/flashlight/flare/process()
var/turf/pos = get_turf(src)
if(pos)
if(pos && produce_heat)
pos.hotspot_expose(produce_heat, 5)
fuel = max(fuel - 1, 0)
if(!fuel || !on)
@@ -177,6 +180,10 @@ obj/item/flashlight/lamp/bananalamp
src.icon_state = "[initial(icon_state)]-empty"
processing_objects -= src
/obj/item/flashlight/flare/Destroy()
processing_objects.Remove(src)
..()
/obj/item/flashlight/flare/proc/turn_off()
on = 0
src.force = initial(src.force)
@@ -207,11 +214,84 @@ obj/item/flashlight/lamp/bananalamp
. = ..()
// All good, turn it on.
if(.)
user.visible_message("<span class='notice'>[user] activates the flare.</span>", "<span class='notice'>You pull the cord on the flare, activating it!</span>")
user.visible_message("<span class='notice'>[user] activates [src].</span>", "<span class='notice'>You activate [src].</span>")
src.force = on_damage
src.damtype = "fire"
processing_objects += src
// GLOWSTICKS
/obj/item/flashlight/flare/glowstick
name = "green glowstick"
desc = "A military-grade glowstick."
brightness_on = 4
color = LIGHT_COLOR_GREEN
icon_state = "glowstick"
item_state = "glowstick"
togglesound = 'sound/effects/bone_break_1.ogg'
produce_heat = 0
fuel_lower = 1600
fuel_upp = 2000
/obj/item/flashlight/flare/glowstick/Initialize()
light_color = color
..()
/obj/item/flashlight/flare/glowstick/update_icon()
item_state = "glowstick"
cut_overlays()
if(!fuel)
icon_state = "glowstick-empty"
cut_overlays()
update_brightness(0)
else if(on)
var/mutable_appearance/glowstick_overlay = mutable_appearance(icon, "glowstick-glow")
glowstick_overlay.color = color
add_overlay(glowstick_overlay)
item_state = "glowstick-on"
update_brightness(brightness_on)
else
icon_state = "glowstick"
cut_overlays()
/obj/item/flashlight/flare/glowstick/red
name = "red glowstick"
color = LIGHT_COLOR_RED
/obj/item/flashlight/flare/glowstick/blue
name = "blue glowstick"
color = LIGHT_COLOR_BLUE
/obj/item/flashlight/flare/glowstick/orange
name = "orange glowstick"
color = LIGHT_COLOR_ORANGE
/obj/item/flashlight/flare/glowstick/yellow
name = "yellow glowstick"
color = LIGHT_COLOR_YELLOW
/obj/item/flashlight/flare/glowstick/pink
name = "pink glowstick"
color = LIGHT_COLOR_PINK
/obj/item/flashlight/flare/glowstick/emergency
name = "emergency glowstick"
desc = "A cheap looking, mass produced glowstick. You can practically feel it was made on a tight budget."
color = LIGHT_COLOR_BLUE
fuel_lower = 30
fuel_upp = 90
/obj/item/flashlight/flare/glowstick/random
name = "random colored glowstick"
icon_state = "random_glowstick"
color = null
/obj/item/flashlight/flare/glowstick/random/Initialize()
..()
var/T = pick(typesof(/obj/item/flashlight/flare/glowstick) - /obj/item/flashlight/flare/glowstick/random - /obj/item/flashlight/flare/glowstick/emergency)
new T(loc)
return INITIALIZE_HINT_QDEL
/obj/item/flashlight/flare/torch
name = "torch"
desc = "A torch fashioned from some leaves and a log."
@@ -301,101 +381,4 @@ obj/item/flashlight/lamp/bananalamp
anchored = TRUE
var/range = null
unacidable = TRUE
burn_state = LAVA_PROOF
/obj/item/flashlight/glowstick
name = "green glowstick"
desc = "A military-grade glowstick."
w_class = WEIGHT_CLASS_SMALL
brightness_on = 4
color = LIGHT_COLOR_GREEN
icon_state = "glowstick"
item_state = "glowstick"
var/fuel = 0
/obj/item/flashlight/glowstick/Initialize()
fuel = rand(1600, 2000)
light_color = color
. = ..()
/obj/item/flashlight/glowstick/Destroy()
processing_objects.Remove(src)
. = ..()
/obj/item/flashlight/glowstick/process()
fuel = max(fuel - 1, 0)
if(!fuel)
turn_off()
processing_objects.Remove(src)
update_icon()
/obj/item/flashlight/glowstick/proc/turn_off()
on = FALSE
update_icon()
/obj/item/flashlight/glowstick/update_icon()
item_state = "glowstick"
cut_overlays()
if(!fuel)
icon_state = "glowstick-empty"
cut_overlays()
update_brightness(0)
else if(on)
var/mutable_appearance/glowstick_overlay = mutable_appearance(icon, "glowstick-glow")
glowstick_overlay.color = color
add_overlay(glowstick_overlay)
item_state = "glowstick-on"
update_brightness(brightness_on)
else
icon_state = "glowstick"
cut_overlays()
/obj/item/flashlight/glowstick/attack_self(mob/user)
if(!fuel)
to_chat(user, "<span class='notice'>[src] is spent.</span>")
return
if(on)
to_chat(user, "<span class='notice'>[src] is already lit.</span>")
return
. = ..()
if(.)
user.visible_message("<span class='notice'>[user] cracks and shakes [src].</span>", "<span class='notice'>You crack and shake [src], turning it on!</span>")
activate()
/obj/item/flashlight/glowstick/proc/activate()
if(!on)
on = TRUE
processing_objects.Add(src)
update_icon()
/obj/item/flashlight/glowstick/red
name = "red glowstick"
color = LIGHT_COLOR_RED
/obj/item/flashlight/glowstick/blue
name = "blue glowstick"
color = LIGHT_COLOR_BLUE
/obj/item/flashlight/glowstick/orange
name = "orange glowstick"
color = LIGHT_COLOR_ORANGE
/obj/item/flashlight/glowstick/yellow
name = "yellow glowstick"
color = LIGHT_COLOR_YELLOW
/obj/item/flashlight/glowstick/pink
name = "pink glowstick"
color = LIGHT_COLOR_PINK
/obj/item/flashlight/glowstick/random
name = "random colored glowstick"
icon_state = "random_glowstick"
color = null
/obj/item/flashlight/glowstick/random/Initialize()
..()
var/T = pick(typesof(/obj/item/flashlight/glowstick) - /obj/item/flashlight/glowstick/random)
new T(loc)
return INITIALIZE_HINT_QDEL
burn_state = LAVA_PROOF
@@ -102,4 +102,4 @@
/obj/item/pizza_bomb/autoarm
timer_set = 1
timer = 10
timer = 30 // 3 seconds
@@ -8,6 +8,7 @@
var/emagged = 0
var/syndicate = 0
var/area_bypass = FALSE
var/cc_beacon = FALSE //set if allowed to teleport to even if on zlevel2
/obj/item/radio/beacon/New()
..()
@@ -1,5 +1,5 @@
/obj/item/encryptionkey/
/obj/item/encryptionkey
name = "Standard Encryption Key"
desc = "An encyption key for a radio headset. Contains cypherkeys."
icon = 'icons/obj/radio.dmi'

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