fix merge conflict, wipe map changes

This commit is contained in:
Kyep
2019-01-03 14:39:41 -08:00
286 changed files with 4882 additions and 2538 deletions
+29 -56
View File
@@ -9,8 +9,7 @@
var/list/types = list(/obj/item/gun/projectile/shotgun/toy/crossbow, /obj/item/toy/balloon,/obj/item/toy/spinningtoy,/obj/item/reagent_containers/spray/waterflower) + subtypesof(/obj/item/toy/prize)
var/T = pick(types)
new T(loc)
spawn(1)
qdel(src)
qdel(src)
// -------------------------------------
// Random cleanables, clearly this makes sense
@@ -24,8 +23,7 @@
var/list/list = subtypesof(/obj/effect/decal/cleanable) - list(/obj/effect/decal/cleanable/random,/obj/effect/decal/cleanable/cobweb,/obj/effect/decal/cleanable/cobweb2)
var/T = pick(list)
new T(loc)
spawn(0)
qdel(src)
qdel(src)
/obj/item/stack/sheet/animalhide/random
@@ -33,11 +31,10 @@
/obj/item/stack/sheet/animalhide/random/New()
..()
spawn(1)
var/htype = pick(/obj/item/stack/sheet/animalhide/cat,/obj/item/stack/sheet/animalhide/corgi,/obj/item/stack/sheet/animalhide/human,/obj/item/stack/sheet/animalhide/lizard,/obj/item/stack/sheet/animalhide/monkey)
var/obj/item/stack/S = new htype(loc)
S.amount = amount
qdel(src)
var/htype = pick(/obj/item/stack/sheet/animalhide/cat,/obj/item/stack/sheet/animalhide/corgi,/obj/item/stack/sheet/animalhide/human,/obj/item/stack/sheet/animalhide/lizard,/obj/item/stack/sheet/animalhide/monkey)
var/obj/item/stack/S = new htype(loc)
S.amount = amount
qdel(src)
// -------------------------------------
// Not yet identified chemical.
@@ -121,8 +118,7 @@
icon_state = pick("alco-white","alco-green","alco-blue","alco-clear","alco-red")
pixel_x = rand(-5, 5)
pixel_y = rand(-5, 5)
spawn(0)
qdel(src)
qdel(src)
/obj/item/storage/pill_bottle/random_meds
name = "unlabelled pillbottle"
@@ -167,16 +163,10 @@
/obj/structure/closet/crate/secure/unknownchemicals/New()
..()
new/obj/item/reagent_containers/glass/bottle/random_base_chem(src)
new/obj/item/reagent_containers/glass/bottle/random_base_chem(src)
new/obj/item/reagent_containers/glass/bottle/random_base_chem(src)
new/obj/item/reagent_containers/glass/bottle/random_base_chem(src)
new/obj/item/reagent_containers/glass/bottle/random_base_chem(src)
new/obj/item/reagent_containers/glass/bottle/random_base_chem(src)
new/obj/item/reagent_containers/glass/bottle/random_base_chem(src)
new/obj/item/reagent_containers/glass/bottle/random_chem(src)
new/obj/item/reagent_containers/glass/bottle/random_chem(src)
new/obj/item/reagent_containers/glass/bottle/random_chem(src)
for(var/i in 1 to 7)
new/obj/item/reagent_containers/glass/bottle/random_base_chem(src)
for(var/i in 1 to 3)
new/obj/item/reagent_containers/glass/bottle/random_chem(src)
while(prob(50))
new/obj/item/reagent_containers/glass/bottle/random_reagent(src)
@@ -202,7 +192,7 @@
B.name = "unlabelled bottle"
B.desc = "Looks like the label fell off."
// B.identify_probability = 0
//
/*
/obj/structure/closet/crate/bin/flowers
name = "flower barrel"
@@ -252,11 +242,8 @@
/obj/structure/closet/secure_closet/random_drinks/New()
..()
new/obj/item/reagent_containers/food/drinks/bottle/random_drink(src)
new/obj/item/reagent_containers/food/drinks/bottle/random_drink(src)
new/obj/item/reagent_containers/food/drinks/bottle/random_drink(src)
new/obj/item/reagent_containers/food/drinks/bottle/random_drink(src)
new/obj/item/reagent_containers/food/drinks/bottle/random_drink(src)
for(var/i in 1 to 5)
new/obj/item/reagent_containers/food/drinks/bottle/random_drink(src)
while(prob(25))
new/obj/item/reagent_containers/food/drinks/bottle/random_reagent(src)
@@ -281,12 +268,12 @@
visible_message("<span class='warning'>Something falls out of the [src]!</span>")
var/obj/item/grenade/clusterbuster/C = new(src.loc)
C.prime()
spawn(10)
new menace(src.loc)
while(prob(15))
new menace(get_step_rand(src.loc))
..()
return 1
sleep(10)
new menace(src.loc)
while(prob(15))
new menace(get_step_rand(src.loc))
..()
return TRUE
else
return ..()
@@ -305,19 +292,15 @@
/obj/structure/largecrate/schrodinger/attackby(obj/item/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/crowbar))
var/mob/living/simple_animal/pet/cat/Cat1 = new(loc)
Cat1.apply_damage(250)//,TOX)
Cat1.name = "Schrodinger's Cat"
Cat1.desc = "It seems it's been dead for a while."
var/mob/living/simple_animal/pet/cat/Cat2 = new(loc)
Cat2.name = "Schrodinger's Cat"
Cat2.desc = "It's was alive the whole time!"
sleep(2)
var/mob/living/simple_animal/pet/cat/Cat = new(loc)
Cat.name = "Schrodinger's Cat"
if(prob(50))
qdel(Cat1)
Cat.apply_damage(250,TOX)
Cat.desc = "It seems it's been dead for a while."
else
qdel(Cat2)
Cat.desc = "It was alive the whole time!"
return ..()
// --------------------------------------
@@ -335,16 +318,6 @@
/obj/item/storage/box/grenades/New()
..()
var/nade1 = pick(grenadelist)
var/nade2 = pick(grenadelist)
var/nade3 = pick(grenadelist)
var/nade4 = pick(grenadelist)
var/nade5 = pick(grenadelist)
var/nade6 = pick(grenadelist)
new nade1(src)
new nade2(src)
new nade3(src)
new nade4(src)
new nade5(src)
new nade6(src)
for(var/i in 1 to 6)
var/nade = pick(grenadelist)
new nade(src)